#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x4 (0x4 - 0x0) // Function BP_ActionDefenseWait.BP_ActionDefenseWait_C.TickAction struct UBP_ActionDefenseWait_C_TickAction_Params { public: float DeltaTime; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x71 (0x71 - 0x0) // Function BP_ActionDefenseWait.BP_ActionDefenseWait_C.ExecuteUbergraph_BP_ActionDefenseWait struct UBP_ActionDefenseWait_C_ExecuteUbergraph_BP_ActionDefenseWait_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_NotEqual_ByteByte_ReturnValue; // 0x4(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1ADC[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class APalCharacter* CallFunc_GetActionCharacter_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x10(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) float CallFunc_PlayAnimMontage_ReturnValue; // 0x20(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1AE0[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x30(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1AE2[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float K2Node_Event_DeltaTime; // 0x34(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_1; // 0x38(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_2; // 0x39(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1AE4[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue; // 0x48(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4; // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) float CallFunc_PlayAnimMontage_ReturnValue_1; // 0x60(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Montage_IsPlaying_ReturnValue; // 0x64(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1AE5[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class UAnimMontage* CallFunc_Map_Find_Value; // 0x68(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_Map_Find_ReturnValue; // 0x70(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }