#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_MeleeWeaponBase.BP_MeleeWeaponBase_C // (Actor) class UClass* ABP_MeleeWeaponBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_MeleeWeaponBase_C"); return Clss; } // BP_MeleeWeaponBase_C BP_MeleeWeaponBase.Default__BP_MeleeWeaponBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_MeleeWeaponBase_C* ABP_MeleeWeaponBase_C::GetDefaultObj() { static class ABP_MeleeWeaponBase_C* Default = nullptr; if (!Default) Default = static_cast(ABP_MeleeWeaponBase_C::StaticClass()->DefaultObject); return Default; } // Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.SeekRightHandOpen // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ABP_MeleeWeaponBase_C::SeekRightHandOpen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MeleeWeaponBase_C", "SeekRightHandOpen"); Params::ABP_MeleeWeaponBase_C_SeekRightHandOpen_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.SeekLeftHandOpen // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ABP_MeleeWeaponBase_C::SeekLeftHandOpen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MeleeWeaponBase_C", "SeekLeftHandOpen"); Params::ABP_MeleeWeaponBase_C_SeekLeftHandOpen_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.GetLeftHandTransform // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetSocketTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FTransform ABP_MeleeWeaponBase_C::GetLeftHandTransform(const struct FTransform& CallFunc_GetSocketTransform_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MeleeWeaponBase_C", "GetLeftHandTransform"); Params::ABP_MeleeWeaponBase_C_GetLeftHandTransform_Params Parms{}; Parms.CallFunc_GetSocketTransform_ReturnValue = CallFunc_GetSocketTransform_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.IsUseLeftHandAttach // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ABP_MeleeWeaponBase_C::IsUseLeftHandAttach() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MeleeWeaponBase_C", "IsUseLeftHandAttach"); Params::ABP_MeleeWeaponBase_C_IsUseLeftHandAttach_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.GetEquipSocketName // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class FName ABP_MeleeWeaponBase_C::GetEquipSocketName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MeleeWeaponBase_C", "GetEquipSocketName"); Params::ABP_MeleeWeaponBase_C_GetEquipSocketName_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } }