#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x24 (0x24 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.GetAllSpawnedNPCHandle struct ABP_MonoNPCSpawner_C_GetAllSpawnedNPCHandle_Params { public: TArray Handles; // 0x0(0x10)(Parm, OutParm) TArray HandleList; // 0x10(0x10)(Edit, BlueprintVisible) int32 CallFunc_Array_Add_ReturnValue; // 0x20(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x4 (0x4 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.GetSpawnPointRadius struct ABP_MonoNPCSpawner_C_GetSpawnPointRadius_Params { public: float ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x4 (0x4 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.BlueprintTick_Despawning struct ABP_MonoNPCSpawner_C_BlueprintTick_Despawning_Params { public: float DeltaTime; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x48 (0x48 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.BlueprintTick_Spawning struct ABP_MonoNPCSpawner_C_BlueprintTick_Spawning_Params { public: float DeltaTime; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2942[0x4]; // Fixing Size After Last Property [ Dumper-7 ] TArray CharaList; // 0x8(0x10)(Edit, BlueprintVisible) bool CallFunc_EqualEqual_NameName_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_EqualEqual_NameName_ReturnValue_1; // 0x19(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanAND_ReturnValue; // 0x1A(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsNearBaseCamp_ReturnValue; // 0x1B(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2943[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class FName CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue; // 0x28(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Add_ReturnValue; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2945[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class FString CallFunc_GetDisplayName_ReturnValue; // 0x38(0x10)(ZeroConstructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.GetWorldLoadWaitRadius struct ABP_MonoNPCSpawner_C_GetWorldLoadWaitRadius_Params { public: double Radius; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x10 (0x10 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.AdjustFloor struct ABP_MonoNPCSpawner_C_AdjustFloor_Params { public: class AActor* SpaenedChara; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AActor* CallFunc_AdjustActorToFloor_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0xA0 (0xA0 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Editor Setup Walk Point Ref struct ABP_MonoNPCSpawner_C_Editor_Setup_Walk_Point_Ref_Params { public: TArray TempActorList; // 0x0(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate) int32 Temp_int_Array_Index_Variable; // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 Temp_int_Loop_Counter_Variable; // 0x14(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Add_IntInt_ReturnValue; // 0x18(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 Temp_int_Array_Index_Variable_1; // 0x1C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) TArray CallFunc_PathWalkNameSort_OutSortedWalkPoint; // 0x20(0x10)(ReferenceParm) class UObject* CallFunc_Array_Get_Item; // 0x30(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Length_ReturnValue; // 0x38(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_295D[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Greater_IntInt_ReturnValue; // 0x49(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_295F[0x2]; // Fixing Size After Last Property [ Dumper-7 ] int32 CallFunc_Array_Add_ReturnValue; // 0x4C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Length_ReturnValue_1; // 0x50(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 Temp_int_Loop_Counter_Variable_1; // 0x54(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) TArray CallFunc_GetChildrenComponents_Children; // 0x58(0x10)(ReferenceParm, ContainsInstancedReference) class USceneComponent* CallFunc_Array_Get_Item_1; // 0x68(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Length_ReturnValue_2; // 0x70(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2962[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class AActor* CallFunc_GetOwner_ReturnValue; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_Less_IntInt_ReturnValue; // 0x80(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2963[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1_1; // 0x88(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess_1; // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2964[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 CallFunc_Array_Add_ReturnValue_1; // 0x94(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Less_IntInt_ReturnValue_1; // 0x98(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2965[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 CallFunc_Add_IntInt_ReturnValue_1; // 0x9C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0xC9 (0xC9 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.CheckWorldLoadCompleted struct ABP_MonoNPCSpawner_C_CheckWorldLoadCompleted_Params { public: class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue; // 0x0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2970[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x18(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FWorldPartitionStreamingQuerySource K2Node_MakeStruct_WorldPartitionStreamingQuerySource; // 0x30(0x88)(None) TArray K2Node_MakeArray_Array; // 0xB8(0x10)(ConstParm, ReferenceParm) bool CallFunc_IsStreamingCompleted_ReturnValue; // 0xC8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x108 (0x108 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.CreateWalkPathList struct ABP_MonoNPCSpawner_C_CreateWalkPathList_Params { public: class USceneComponent* Parent; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) struct FF_NPC_PathWalkArray PathArray; // 0x8(0x10)(Parm, OutParm, HasGetValueTypeHash) TArray TempArray; // 0x18(0x10)(Edit, BlueprintVisible) int32 Temp_int_Loop_Counter_Variable; // 0x28(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Add_IntInt_ReturnValue; // 0x2C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 Temp_int_Array_Index_Variable; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 Temp_int_Array_Index_Variable_1; // 0x34(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) TArray K2Node_MakeArray_Array; // 0x38(0x10)(ReferenceParm) class AActor* CallFunc_Array_Get_Item; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Length_ReturnValue; // 0x50(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Less_IntInt_ReturnValue; // 0x54(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2979[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FF_NPC_PathWalkArray K2Node_MakeStruct_F_NPC_PathWalkArray; // 0x58(0x10)(HasGetValueTypeHash) class ABP_NPC_WalkPathPoint_1_C* CallFunc_Array_Get_Item_1; // 0x68(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Length_ReturnValue_1; // 0x70(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_297A[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FRotator CallFunc_K2_GetActorRotation_ReturnValue; // 0x78(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) float CallFunc_BreakRotator_Roll; // 0x90(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_BreakRotator_Pitch; // 0x94(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_BreakRotator_Yaw; // 0x98(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_297C[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0xA0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 Temp_int_Loop_Counter_Variable_1; // 0xB8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_297D[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FF_NPC_PathWalkPoint K2Node_MakeStruct_F_NPC_PathWalkPoint; // 0xC0(0x30)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Add_ReturnValue; // 0xF0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Less_IntInt_ReturnValue_1; // 0xF4(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2980[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 CallFunc_Add_IntInt_ReturnValue_1; // 0xF8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2982[0x4]; // Fixing Size After Last Property [ Dumper-7 ] double K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast; // 0x100(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x80 (0x80 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.InitializeSpawnedCharacter struct ABP_MonoNPCSpawner_C_InitializeSpawnedCharacter_Params { public: class UPalIndividualCharacterHandle* Handle; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UClass* DefaultAction; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FF_NPC_PathWalkArray WalkPath; // 0x10(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) class FName Otomo; // 0x20(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalCharacter* SpawndChara; // 0x28(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValidClass_ReturnValue; // 0x30(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_298F[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue; // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2991[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue; // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x58(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x70(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x4 (0x4 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.SetCharaNames struct ABP_MonoNPCSpawner_C_SetCharaNames_Params { public: int32 CallFunc_Array_Add_ReturnValue; // 0x0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x30 (0x30 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.DespawnDelegateMono struct ABP_MonoNPCSpawner_C_DespawnDelegateMono_Params { public: struct FPalInstanceID ID; // 0x0(0x30)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.SetNullHandleWhenDestoryNPC struct ABP_MonoNPCSpawner_C_SetNullHandleWhenDestoryNPC_Params { public: class AActor* DestroyedActor; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x79 (0x79 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.SpawnDelegate struct ABP_MonoNPCSpawner_C_SpawnDelegate_Params { public: struct FPalInstanceID ID; // 0x0(0x30)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) TArray TempLocationList; // 0x30(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate) TArray TempWalkPointActor; // 0x40(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate) class APalCharacter* SpawnedChara; // 0x50(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Length_ReturnValue; // 0x58(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0x5C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_299C[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FF_NPC_PathWalkArray CallFunc_CreateWalkPathList_PathArray; // 0x60(0x10)(HasGetValueTypeHash) class UClass* K2Node_ClassDynamicCast_AsBP_AIAction_NPC_Relax_Path_Walk; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_ClassDynamicCast_bSuccess; // 0x78(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x19 (0x19 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Despawn struct ABP_MonoNPCSpawner_C_Despawn_Params { public: FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x0(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x310 (0x310 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Spawn struct ABP_MonoNPCSpawner_C_Spawn_Params { public: FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x0(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x18(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator CallFunc_K2_GetActorRotation_ReturnValue; // 0x30(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) struct FVector CallFunc_Add_VectorVector_ReturnValue; // 0x48(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FGuid K2Node_MakeStruct_Guid; // 0x68(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FNetworkActorSpawnParameters K2Node_MakeStruct_NetworkActorSpawnParameters; // 0x78(0x70)(NoDestructor) struct FPalIndividualCharacterSaveParameter CallFunc_GetInitializedCharacterSaveParemter_outParameter; // 0xE8(0x218)(None) bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue; // 0x300(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_29AD[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalIndividualCharacterHandle* CallFunc_SpawnNewCharacter_ReturnValue; // 0x308(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x4A (0x4A - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Check Spawn struct ABP_MonoNPCSpawner_C_Check_Spawn_Params { public: double DeltaTime; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) TArray CharaList; // 0x8(0x10)(Edit, BlueprintVisible) bool CallFunc_EqualEqual_NameName_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_EqualEqual_NameName_ReturnValue_1; // 0x19(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanAND_ReturnValue; // 0x1A(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsNearBaseCamp_ReturnValue; // 0x1B(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_29B2[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class FName CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue; // 0x28(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Add_ReturnValue; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_29B3[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class FString CallFunc_GetDisplayName_ReturnValue; // 0x38(0x10)(ZeroConstructor, HasGetValueTypeHash) enum class EPalCheckSpawnResultType CallFunc_CheckSpawnDistance_ReturnValue; // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool K2Node_SwitchEnum_CmpSuccess; // 0x49(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x1 (0x1 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.ReceiveEndPlay struct ABP_MonoNPCSpawner_C_ReceiveEndPlay_Params { public: enum class EEndPlayReason EndPlayReason; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x64 (0x64 - 0x0) // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.ExecuteUbergraph_BP_MonoNPCSpawner struct ABP_MonoNPCSpawner_C_ExecuteUbergraph_BP_MonoNPCSpawner_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x4(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x14(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_29BB[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_1; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_29BC[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x28(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Add_ReturnValue; // 0x40(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_GetSpawnerRadiusByType_ReturnValue; // 0x44(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) enum class EEndPlayReason K2Node_Event_EndPlayReason; // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_29BE[0x7]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_Add_DoubleDouble_ReturnValue; // 0x50(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Add_DoubleDouble_A_ImplicitCast; // 0x58(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast; // 0x60(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }