#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x99 (0x1F1 - 0x158) // BlueprintGeneratedClass BP_AIAction_NPC_RelaxBase.BP_AIAction_NPC_RelaxBase_C class UBP_AIAction_NPC_RelaxBase_C : public UBP_AIAction_CanCombatBase_C { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x158(0x8)(ZeroConstructor, Transient, DuplicateTransient) class APalCharacter* SelfActor; // 0x160(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) struct FTimerHandle UnequipTimer; // 0x168(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) struct FVector DefaultLocation; // 0x170(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) struct FVector DefaultForward; // 0x188(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) bool IsReturnDefaultLocationAI; // 0x1A0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsDefaultLocationMotionPlayMode; // 0x1A1(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) uint8 Pad_3102[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class UPalActionBase* DefaultLocationAction; // 0x1A8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) enum class EPalActionType DefaultActionType; // 0x1B0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3103[0x7]; // Fixing Size After Last Property [ Dumper-7 ] double TempDeltaTime; // 0x1B8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator DefaultRotate; // 0x1C0(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor) bool IsDefaultLocationForceSet; // 0x1D8(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsSkipSight; // 0x1D9(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3104[0x6]; // Fixing Size After Last Property [ Dumper-7 ] struct FTimerHandle SightSkipTimer; // 0x1E0(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class AActor* CurrentTarget; // 0x1E8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) enum class EPalAIResponseType CurrentResponse; // 0x1F0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_AIAction_NPC_RelaxBase_C* GetDefaultObj(); void PlayDefaultAction(const struct FHitResult& CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue); void CancelDefaultAction(class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1); void SelfIsLeader(bool* IsLeader, class APalCharacter* CallFunc_GetLeader_Leader, bool CallFunc_EqualEqual_ObjectObject_ReturnValue); void SoundEvent(const struct FVector& EmitLocation); void ActionResume(class APawn* ControlledPawn); void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult); void ActionPause(class APawn* ControlledPawn); void _________0(); void ActionStart(class APawn* ControlledPawn); void ActionAbort(class APawn* ControlledPawn); void SetSightSkipFlag(); void ActionTickAnyThread(class APawn* ControlledPawn, float DeltaSeconds); void ActionPostTick(class APawn* ControlledPawn, float DeltaSeconds); void ExecuteUbergraph_BP_AIAction_NPC_RelaxBase(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_6, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APawn* K2Node_Event_ControlledPawn_5, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_4, class AController* CallFunc_GetController_ReturnValue, class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, class APawn* K2Node_Event_ControlledPawn_3, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsNearTwoPoint_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, float CallFunc_AngleBetweenVector_ReturnValue, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, class AController* CallFunc_GetController_ReturnValue_2, double CallFunc_RandomFloatInRange_ReturnValue, class APawn* K2Node_Event_ControlledPawn_2, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue_1, double CallFunc_RandomFloat_ReturnValue, class APawn* K2Node_Event_ControlledPawn_1, float K2Node_Event_DeltaSeconds_1, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_1, class AActor* CallFunc_SightCheck_Target, enum class EPalAIResponseType CallFunc_SightCheck_ResponseType, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, bool CallFunc_SightResponse_ChangeNextAction, double CallFunc_Greater_DoubleDouble_A_ImplicitCast, float CallFunc_GeneralTurn_DeltaTime_ImplicitCast, float CallFunc_Delay_Duration_ImplicitCast, float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast, double K2Node_VariableSet_tempDeltaTime_ImplicitCast); }; }