#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x60 (0x198 - 0x138) // BlueprintGeneratedClass BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C class UBP_Action_WaitLoadingWorldPartition_C : public UPalActionBase { public: uint8 Pad_2661[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient) class FName FlagName; // 0x148(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double DelayTime; // 0x150(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double DelayTimer; // 0x158(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalPlayerCharacter* PlayerCharacter; // 0x160(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) double TimeoutTimer; // 0x168(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsLoaded; // 0x170(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2664[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector WaitWPLocation; // 0x178(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FTimerHandle TimerHandle; // 0x190(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_Action_WaitLoadingWorldPartition_C* GetDefaultObj(); void CanTimeout(bool* CanTimeout, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue); void RequestWaitWorldPartition(const class FString& CallFunc_Conv_VectorToString_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, class APalPlayerState* CallFunc_GetPlayerStateByPlayer_ReturnValue, bool CallFunc_K2_IsValidTimerHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_WaitWorldPartitionDelegate_OutTimerHandle); void CheckLoadLocationDistance(bool* IsReWait, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_Vector_Distance_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue); void GetFadeInParameter(class UPalHUDDispatchParameter_FadeWidget** NewParam, class UPalHUDDispatchParameter_FadeWidget* CallFunc_SpawnObject_ReturnValue); void ResetCamera(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalShooterSpringArmComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue); void SetMoveDisable(bool Disable, class UPalCharacterMovementComponent* TempMoveComp, bool CallFunc_Not_PreBool_ReturnValue, float CallFunc_Conv_BoolToFloat_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, float CallFunc_Conv_BoolToFloat_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue); void OnBeginAction(); void OnEndAction(); void TickAction(float DeltaTime); void OnCompleteLoad(); void OnBreakAction(); void ExecuteUbergraph_BP_Action_WaitLoadingWorldPartition(int32 EntryPoint, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue, class AActor* CallFunc_AdjustActorToFloor_ReturnValue, bool CallFunc_IsValid_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, const struct FVector& CallFunc_CanAdjustActorToFloor_OutLocation, bool CallFunc_CanAdjustActorToFloor_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1, class UPalHUDDispatchParameter_FadeWidget* CallFunc_GetFadeInParameter_NewParam, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, bool CallFunc_IsLocallyControlled_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character_1, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsDedicatedServer_ReturnValue, bool CallFunc_IsAdjustedLocation_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_CheckLoadLocationDistance_IsReWait, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const class FString& CallFunc_Conv_VectorToString_ReturnValue, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsInClientConnection_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess_2, bool CallFunc_CanTimeout_CanTimeOut, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, bool CallFunc_IsOpenListenServer_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, bool CallFunc_IsLocallyControlled_ReturnValue_1, const class FString& CallFunc_Conv_VectorToString_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_3, double CallFunc_Add_DoubleDouble_B_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_GreaterEqual_DoubleDouble_B_ImplicitCast); }; }