#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C // (None) class UClass* UBP_Action_WaitLoadingWorldPartition_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_Action_WaitLoadingWorldPartition_C"); return Clss; } // BP_Action_WaitLoadingWorldPartition_C BP_Action_WaitLoadingWorldPartition.Default__BP_Action_WaitLoadingWorldPartition_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_Action_WaitLoadingWorldPartition_C* UBP_Action_WaitLoadingWorldPartition_C::GetDefaultObj() { static class UBP_Action_WaitLoadingWorldPartition_C* Default = nullptr; if (!Default) Default = static_cast(UBP_Action_WaitLoadingWorldPartition_C::StaticClass()->DefaultObject); return Default; } // Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.CanTimeout // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool CanTimeout (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_WaitLoadingWorldPartition_C::CanTimeout(bool* CanTimeout, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "CanTimeout"); Params::UBP_Action_WaitLoadingWorldPartition_C_CanTimeout_Params Parms{}; Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (CanTimeout != nullptr) *CanTimeout = Parms.CanTimeout; } // Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.RequestWaitWorldPartition // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class FString CallFunc_Conv_VectorToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class APalPlayerState* CallFunc_GetPlayerStateByPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_K2_IsValidTimerHandle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_WaitWorldPartitionDelegate_OutTimerHandle (NoDestructor, HasGetValueTypeHash) void UBP_Action_WaitLoadingWorldPartition_C::RequestWaitWorldPartition(const class FString& CallFunc_Conv_VectorToString_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, class APalPlayerState* CallFunc_GetPlayerStateByPlayer_ReturnValue, bool CallFunc_K2_IsValidTimerHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_WaitWorldPartitionDelegate_OutTimerHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "RequestWaitWorldPartition"); Params::UBP_Action_WaitLoadingWorldPartition_C_RequestWaitWorldPartition_Params Parms{}; Parms.CallFunc_Conv_VectorToString_ReturnValue = CallFunc_Conv_VectorToString_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue; Parms.CallFunc_GetPlayerStateByPlayer_ReturnValue = CallFunc_GetPlayerStateByPlayer_ReturnValue; Parms.CallFunc_K2_IsValidTimerHandle_ReturnValue = CallFunc_K2_IsValidTimerHandle_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_WaitWorldPartitionDelegate_OutTimerHandle = CallFunc_WaitWorldPartitionDelegate_OutTimerHandle; UObject::ProcessEvent(Func, &Parms); } // Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.CheckLoadLocationDistance // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsReWait (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Vector_Distance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_WaitLoadingWorldPartition_C::CheckLoadLocationDistance(bool* IsReWait, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_Vector_Distance_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "CheckLoadLocationDistance"); Params::UBP_Action_WaitLoadingWorldPartition_C_CheckLoadLocationDistance_Params Parms{}; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Vector_Distance_ReturnValue = CallFunc_Vector_Distance_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (IsReWait != nullptr) *IsReWait = Parms.IsReWait; } // Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.GetFadeInParameter // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UPalHUDDispatchParameter_FadeWidget*NewParam (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameter_FadeWidget*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_Action_WaitLoadingWorldPartition_C::GetFadeInParameter(class UPalHUDDispatchParameter_FadeWidget** NewParam, class UPalHUDDispatchParameter_FadeWidget* CallFunc_SpawnObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "GetFadeInParameter"); Params::UBP_Action_WaitLoadingWorldPartition_C_GetFadeInParameter_Params Parms{}; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (NewParam != nullptr) *NewParam = Parms.NewParam; } // Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.ResetCamera // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalShooterSpringArmComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_WaitLoadingWorldPartition_C::ResetCamera(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalShooterSpringArmComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "ResetCamera"); Params::UBP_Action_WaitLoadingWorldPartition_C_ResetCamera_Params Parms{}; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.SetMoveDisable // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Disable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*TempMoveComp (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_BoolToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_BoolToFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetPalCharacterMovementComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_Action_WaitLoadingWorldPartition_C::SetMoveDisable(bool Disable, class UPalCharacterMovementComponent* TempMoveComp, bool CallFunc_Not_PreBool_ReturnValue, float CallFunc_Conv_BoolToFloat_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, float CallFunc_Conv_BoolToFloat_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "SetMoveDisable"); Params::UBP_Action_WaitLoadingWorldPartition_C_SetMoveDisable_Params Parms{}; Parms.Disable = Disable; Parms.TempMoveComp = TempMoveComp; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_Conv_BoolToFloat_ReturnValue = CallFunc_Conv_BoolToFloat_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue_1 = CallFunc_Not_PreBool_ReturnValue_1; Parms.CallFunc_Conv_BoolToFloat_ReturnValue_1 = CallFunc_Conv_BoolToFloat_ReturnValue_1; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetPalCharacterMovementComponent_ReturnValue = CallFunc_GetPalCharacterMovementComponent_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.OnBeginAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_Action_WaitLoadingWorldPartition_C::OnBeginAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "OnBeginAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.OnEndAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_Action_WaitLoadingWorldPartition_C::OnEndAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "OnEndAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.TickAction // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_WaitLoadingWorldPartition_C::TickAction(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "TickAction"); Params::UBP_Action_WaitLoadingWorldPartition_C_TickAction_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.OnCompleteLoad // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_Action_WaitLoadingWorldPartition_C::OnCompleteLoad() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "OnCompleteLoad"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.OnBreakAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_Action_WaitLoadingWorldPartition_C::OnBreakAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "OnBreakAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.ExecuteUbergraph_BP_Action_WaitLoadingWorldPartition // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_AdjustActorToFloor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_CanAdjustActorToFloor_OutLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CanAdjustActorToFloor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameter_FadeWidget*CallFunc_GetFadeInParameter_NewParam (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsLocallyControlled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDedicatedServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsAdjustedLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckLoadLocationDistance_IsReWait (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_VectorToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsInClientConnection_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CanTimeout_CanTimeOut (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsOpenListenServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsLocallyControlled_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_VectorToString_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_3 (ZeroConstructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GreaterEqual_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_WaitLoadingWorldPartition_C::ExecuteUbergraph_BP_Action_WaitLoadingWorldPartition(int32 EntryPoint, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue, class AActor* CallFunc_AdjustActorToFloor_ReturnValue, bool CallFunc_IsValid_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, const struct FVector& CallFunc_CanAdjustActorToFloor_OutLocation, bool CallFunc_CanAdjustActorToFloor_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1, class UPalHUDDispatchParameter_FadeWidget* CallFunc_GetFadeInParameter_NewParam, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, bool CallFunc_IsLocallyControlled_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character_1, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsDedicatedServer_ReturnValue, bool CallFunc_IsAdjustedLocation_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_CheckLoadLocationDistance_IsReWait, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const class FString& CallFunc_Conv_VectorToString_ReturnValue, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsInClientConnection_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess_2, bool CallFunc_CanTimeout_CanTimeOut, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, bool CallFunc_IsOpenListenServer_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, bool CallFunc_IsLocallyControlled_ReturnValue_1, const class FString& CallFunc_Conv_VectorToString_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_3, double CallFunc_Add_DoubleDouble_B_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_GreaterEqual_DoubleDouble_B_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "ExecuteUbergraph_BP_Action_WaitLoadingWorldPartition"); Params::UBP_Action_WaitLoadingWorldPartition_C_ExecuteUbergraph_BP_Action_WaitLoadingWorldPartition_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetWorldSubsystem_ReturnValue = CallFunc_GetWorldSubsystem_ReturnValue; Parms.CallFunc_AdjustActorToFloor_ReturnValue = CallFunc_AdjustActorToFloor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2; Parms.CallFunc_CanAdjustActorToFloor_OutLocation = CallFunc_CanAdjustActorToFloor_OutLocation; Parms.CallFunc_CanAdjustActorToFloor_ReturnValue = CallFunc_CanAdjustActorToFloor_ReturnValue; Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1; Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue; Parms.CallFunc_GetHUDService_ReturnValue_1 = CallFunc_GetHUDService_ReturnValue_1; Parms.CallFunc_GetFadeInParameter_NewParam = CallFunc_GetFadeInParameter_NewParam; Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3; Parms.CallFunc_GetActionCharacter_ReturnValue_4 = CallFunc_GetActionCharacter_ReturnValue_4; Parms.CallFunc_IsLocallyControlled_ReturnValue = CallFunc_IsLocallyControlled_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Player_Character_1 = K2Node_DynamicCast_AsPal_Player_Character_1; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_IsDedicatedServer_ReturnValue = CallFunc_IsDedicatedServer_ReturnValue; Parms.CallFunc_IsAdjustedLocation_ReturnValue = CallFunc_IsAdjustedLocation_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.CallFunc_CheckLoadLocationDistance_IsReWait = CallFunc_CheckLoadLocationDistance_IsReWait; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Conv_VectorToString_ReturnValue = CallFunc_Conv_VectorToString_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_IsInClientConnection_ReturnValue = CallFunc_IsInClientConnection_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.CallFunc_CanTimeout_CanTimeOut = CallFunc_CanTimeout_CanTimeOut; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_IsOpenListenServer_ReturnValue = CallFunc_IsOpenListenServer_ReturnValue; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue_1 = CallFunc_BooleanOR_ReturnValue_1; Parms.CallFunc_GetActionCharacter_ReturnValue_5 = CallFunc_GetActionCharacter_ReturnValue_5; Parms.CallFunc_IsLocallyControlled_ReturnValue_1 = CallFunc_IsLocallyControlled_ReturnValue_1; Parms.CallFunc_Conv_VectorToString_ReturnValue_1 = CallFunc_Conv_VectorToString_ReturnValue_1; Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1; Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2; Parms.CallFunc_Concat_StrStr_ReturnValue_3 = CallFunc_Concat_StrStr_ReturnValue_3; Parms.CallFunc_Add_DoubleDouble_B_ImplicitCast = CallFunc_Add_DoubleDouble_B_ImplicitCast; Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast; Parms.CallFunc_GreaterEqual_DoubleDouble_B_ImplicitCast = CallFunc_GreaterEqual_DoubleDouble_B_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }