#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x40 (0x2D0 - 0x290) // BlueprintGeneratedClass BP_ExplosionAttackBase.BP_ExplosionAttackBase_C class ABP_ExplosionAttackBase_C : public AActor { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x290(0x8)(ZeroConstructor, Transient, DuplicateTransient) class USphereComponent* Sphere; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) double HitCollisionTime; // 0x2A0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UPalHitFilter* HitFilter; // 0x2A8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) int32 AttackPower; // 0x2B0(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2CB6[0x4]; // Fixing Size After Last Property [ Dumper-7 ] double BlowPower; // 0x2B8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double SneakAttackRate; // 0x2C0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UClass* CameraShakeClass; // 0x2C8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class ABP_ExplosionAttackBase_C* GetDefaultObj(); void Is_Attack_Able(class AActor* Attacker, class AActor* HitActor, class UPrimitiveComponent* HitComponent, bool* IsHit, bool CallFunc_IsApplicableDamage_ReturnValue); void Get_Attackable_Friend(bool* IsFriendAttack); void GetEffectValue(int32* Value); void GetEffectType(enum class EPalAdditionalEffectType* Effect); void GetElement(enum class EPalElementType* Element); void FindAttacker(class AActor** Attacker, class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class APalWeaponBase* K2Node_DynamicCast_AsPal_Weapon_Base, bool K2Node_DynamicCast_bSuccess, class AActor* CallFunc_GetWeaponAttacker_ReturnValue); void GetWeaponAttackType(enum class EPalAttackType* AttackType); void SetBlowPower(double NewBlowPower); void SetRadius(int32 NewParam, float CallFunc_Conv_IntToFloat_ReturnValue); void SetPower(int32 NewParam, double SnakeRate); void OnHit(class UPrimitiveComponent* MyHitComponent, class AActor* OtherHitActor, class UPrimitiveComponent* OtherHitComponent, TArray& FoliageIndex, const struct FVector& HitLocation, int32 HitCount, class AActor* OwnerCharacter, bool CallFunc_Get_Attackable_Friend_IsFriendAttack, bool CallFunc_Is_Attack_Able_IsHit, bool CallFunc_Get_Attackable_Friend_IsFriendAttack_1, enum class EPalAdditionalEffectType CallFunc_GetEffectType_Effect, int32 CallFunc_GetEffectValue_Value, enum class EPalElementType CallFunc_GetElement_Element, class AActor* CallFunc_FindAttacker_Attacker, enum class EPalAttackType CallFunc_GetWeaponAttackType_AttackType, TArray& CallFunc_GetOverlapFoliageIndexByComponent_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_VLerp_ReturnValue, const struct FVector& CallFunc_CalcBlowVelocity_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FPalMakeDamageInfo& K2Node_MakeStruct_PalMakeDamageInfo, const struct FPalDamageInfo& CallFunc_MakeDamageInfo_ReturnValue, float K2Node_MakeStruct_SneakAttackRate_ImplicitCast); void ReceiveBeginPlay(); void DisableCollision(); void SetupHitFilter(); void ExecuteUbergraph_BP_ExplosionAttackBase(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalHitFilter* CallFunc_SpawnObject_ReturnValue, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast); }; }