#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x1B8 (0x220 - 0x68) // Class LevelSequence.LevelSequence class ULevelSequence : public UMovieSceneSequence { public: uint8 Pad_14C4[0x8]; // Fixing Size After Last Property [ Dumper-7 ] class UMovieScene* MovieScene; // 0x70(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLevelSequenceObjectReferenceMap ObjectReferences; // 0x78(0x50)(Protected, NativeAccessSpecifierProtected) struct FLevelSequenceBindingReferences BindingReferences; // 0xC8(0xF0)(Protected, NativeAccessSpecifierProtected) TMap PossessedObjects; // 0x1B8(0x50)(Deprecated, Protected, NativeAccessSpecifierProtected) TSubclassOf DirectorClass; // 0x208(0x8)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray AssetUserData; // 0x210(0x10)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected) static class UClass* StaticClass(); static class ULevelSequence* GetDefaultObj(); void RemoveMetaDataByClass(TSubclassOf InClass); class UObject* FindOrAddMetaDataByClass(TSubclassOf InClass); class UObject* FindMetaDataByClass(TSubclassOf InClass); class UObject* CopyMetaData(class UObject* InMetaData); }; // 0x78 (0x308 - 0x290) // Class LevelSequence.LevelSequenceActor class ALevelSequenceActor : public AActor { public: uint8 Pad_152A[0x10]; // Fixing Size After Last Property [ Dumper-7 ] struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x2A0(0x20)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic) class ULevelSequencePlayer* SequencePlayer; // 0x2C0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, Net, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSequence* LevelSequenceAsset; // 0x2C8(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLevelSequenceCameraSettings CameraSettings; // 0x2D0(0x2)(Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic) uint8 Pad_152C[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class ULevelSequenceBurnInOptions* BurnInOptions; // 0x2D8(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMovieSceneBindingOverrides* BindingOverrides; // 0x2E0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAutoPlay : 1; // Mask: 0x1, PropSize: 0x10x2E8(0x1)(Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bOverrideInstanceData : 1; // Mask: 0x2, PropSize: 0x10x2E8(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bReplicatePlayback : 1; // Mask: 0x4, PropSize: 0x10x2E8(0x1)(Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_83 : 5; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1531[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UObject* DefaultInstanceData; // 0x2F0(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSequenceBurnIn* BurnInInstance; // 0x2F8(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool bShowBurnin; // 0x300(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_1536[0x7]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class ALevelSequenceActor* GetDefaultObj(); void ShowBurnin(); void SetSequence(class ULevelSequence* InSequence); void SetReplicatePlayback(bool ReplicatePlayback); void SetBindingByTag(class FName BindingTag, TArray& Actors, bool bAllowBindingsFromAsset); void SetBinding(const struct FMovieSceneObjectBindingID& Binding, TArray& Actors, bool bAllowBindingsFromAsset); void ResetBindings(); void ResetBinding(const struct FMovieSceneObjectBindingID& Binding); void RemoveBindingByTag(class FName Tag, class AActor* Actor); void RemoveBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor); void OnLevelSequenceLoaded__DelegateSignature(); class ULevelSequence* LoadSequence(); void HideBurnin(); class ULevelSequencePlayer* GetSequencePlayer(); class ULevelSequence* GetSequence(); TArray FindNamedBindings(class FName Tag); struct FMovieSceneObjectBindingID FindNamedBinding(class FName Tag); void AddBindingByTag(class FName BindingTag, class AActor* Actor, bool bAllowBindingsFromAsset); void AddBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor, bool bAllowBindingsFromAsset); }; // 0x78 (0xA0 - 0x28) // Class LevelSequence.DefaultLevelSequenceInstanceData class UDefaultLevelSequenceInstanceData : public UObject { public: uint8 Pad_153E[0x8]; // Fixing Size After Last Property [ Dumper-7 ] class AActor* TransformOriginActor; // 0x30(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_153F[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FTransform TransformOrigin; // 0x40(0x60)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UDefaultLevelSequenceInstanceData* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class LevelSequence.LevelSequenceMetaData class ILevelSequenceMetaData : public IInterface { public: static class UClass* StaticClass(); static class ILevelSequenceMetaData* GetDefaultObj(); }; // 0x30 (0x58 - 0x28) // Class LevelSequence.AnimSequenceLevelSequenceLink class UAnimSequenceLevelSequenceLink : public UAssetUserData { public: struct FGuid SkelTrackGuid; // 0x28(0x10)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath PathToLevelSequence; // 0x38(0x20)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UAnimSequenceLevelSequenceLink* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class LevelSequence.LevelSequenceBurnInInitSettings class ULevelSequenceBurnInInitSettings : public UObject { public: static class UClass* StaticClass(); static class ULevelSequenceBurnInInitSettings* GetDefaultObj(); }; // 0x30 (0x58 - 0x28) // Class LevelSequence.LevelSequenceBurnInOptions class ULevelSequenceBurnInOptions : public UObject { public: bool bUseBurnIn; // 0x28(0x1)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1555[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FSoftClassPath BurnInClass; // 0x30(0x20)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSequenceBurnInInitSettings* Settings; // 0x50(0x8)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class ULevelSequenceBurnInOptions* GetDefaultObj(); void SetBurnIn(const struct FSoftClassPath& InBurnInClass); }; // 0x0 (0x308 - 0x308) // Class LevelSequence.ReplicatedLevelSequenceActor class AReplicatedLevelSequenceActor : public ALevelSequenceActor { public: static class UClass* StaticClass(); static class AReplicatedLevelSequenceActor* GetDefaultObj(); }; // 0x10 (0x38 - 0x28) // Class LevelSequence.LevelSequenceAnimSequenceLink class ULevelSequenceAnimSequenceLink : public UAssetUserData { public: TArray AnimSequenceLinks; // 0x28(0x10)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class ULevelSequenceAnimSequenceLink* GetDefaultObj(); }; // 0xB8 (0x330 - 0x278) // Class LevelSequence.LevelSequenceBurnIn class ULevelSequenceBurnIn : public UUserWidget { public: struct FLevelSequencePlayerSnapshot FrameInformation; // 0x278(0xB0)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) class ALevelSequenceActor* LevelSequenceActor; // 0x328(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) static class UClass* StaticClass(); static class ULevelSequenceBurnIn* GetDefaultObj(); void SetSettings(class UObject* InSettings); TSubclassOf GetSettingsClass(); }; // 0x10 (0x38 - 0x28) // Class LevelSequence.LevelSequenceDirector class ULevelSequenceDirector : public UObject { public: class ULevelSequencePlayer* Player; // 0x28(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SubSequenceID; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MovieScenePlayerIndex; // 0x34(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class ULevelSequenceDirector* GetDefaultObj(); void OnCreated(); class UMovieSceneSequence* GetSequence(); struct FQualifiedFrameTime GetMasterSequenceTime(); struct FQualifiedFrameTime GetCurrentTime(); TArray GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding); class UObject* GetBoundObject(const struct FMovieSceneObjectBindingID& ObjectBinding); TArray GetBoundActors(const struct FMovieSceneObjectBindingID& ObjectBinding); class AActor* GetBoundActor(const struct FMovieSceneObjectBindingID& ObjectBinding); }; // 0x0 (0xA8 - 0xA8) // Class LevelSequence.LegacyLevelSequenceDirectorBlueprint class ULegacyLevelSequenceDirectorBlueprint : public UBlueprint { public: static class UClass* StaticClass(); static class ULegacyLevelSequenceDirectorBlueprint* GetDefaultObj(); }; // 0x110 (0x5B8 - 0x4A8) // Class LevelSequence.LevelSequencePlayer class ULevelSequencePlayer : public UMovieSceneSequencePlayer { public: FMulticastInlineDelegateProperty_ OnCameraCut; // 0x4A8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_1584[0x100]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class ULevelSequencePlayer* GetDefaultObj(); class UCameraComponent* GetActiveCameraComponent(); class ULevelSequencePlayer* CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ALevelSequenceActor** OutActor); }; // 0x30 (0x68 - 0x38) // Class LevelSequence.LevelSequenceProjectSettings class ULevelSequenceProjectSettings : public UDeveloperSettings { public: bool bDefaultLockEngineToDisplayRate; // 0x38(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1589[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class FString DefaultDisplayRate; // 0x40(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString DefaultTickResolution; // 0x50(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EUpdateClockSource DefaultClockSource; // 0x60(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_158C[0x7]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class ULevelSequenceProjectSettings* GetDefaultObj(); }; // 0x28 (0x2B8 - 0x290) // Class LevelSequence.LevelSequenceMediaController class ALevelSequenceMediaController : public AActor { public: uint8 Pad_159F[0x8]; // Fixing Size After Last Property [ Dumper-7 ] class ALevelSequenceActor* Sequence; // 0x298(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UMediaComponent* MediaComponent; // 0x2A0(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float ServerStartTimeSeconds; // 0x2A8(0x4)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_15A1[0xC]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class ALevelSequenceMediaController* GetDefaultObj(); void SynchronizeToServer(float DesyncThresholdSeconds); void Play(); void OnRep_ServerStartTimeSeconds(); class ALevelSequenceActor* GetSequence(); class UMediaComponent* GetMediaComponent(); }; }