#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_MainMenu_Pal_Skill_Passive.WBP_MainMenu_Pal_Skill_Passive_C // (None) class UClass* UWBP_MainMenu_Pal_Skill_Passive_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_MainMenu_Pal_Skill_Passive_C"); return Clss; } // WBP_MainMenu_Pal_Skill_Passive_C WBP_MainMenu_Pal_Skill_Passive.Default__WBP_MainMenu_Pal_Skill_Passive_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_MainMenu_Pal_Skill_Passive_C* UWBP_MainMenu_Pal_Skill_Passive_C::GetDefaultObj() { static class UWBP_MainMenu_Pal_Skill_Passive_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_MainMenu_Pal_Skill_Passive_C::StaticClass()->DefaultObject); return Default; } // Function WBP_MainMenu_Pal_Skill_Passive.WBP_MainMenu_Pal_Skill_Passive_C.GetBindedPassiveSkillName // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class FName PassiveSkillName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_MainMenu_Pal_Skill_Passive_C::GetBindedPassiveSkillName(class FName* PassiveSkillName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_MainMenu_Pal_Skill_Passive_C", "GetBindedPassiveSkillName"); Params::UWBP_MainMenu_Pal_Skill_Passive_C_GetBindedPassiveSkillName_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (PassiveSkillName != nullptr) *PassiveSkillName = Parms.PassiveSkillName; } // Function WBP_MainMenu_Pal_Skill_Passive.WBP_MainMenu_Pal_Skill_Passive_C.Clear // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_MainMenu_Pal_Skill_Passive_C::Clear() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_MainMenu_Pal_Skill_Passive_C", "Clear"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_MainMenu_Pal_Skill_Passive.WBP_MainMenu_Pal_Skill_Passive_C.SetPassiveSkill // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class FName SkillName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UTexture2D* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTexture2D* Temp_object_Variable_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTexture2D* Temp_object_Variable_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTexture2D* Temp_object_Variable_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetPassiveSkillName_outName (None) // class UPalPassiveSkillManager* CallFunc_GetPassiveSkillManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalPassiveSkillDatabaseRow CallFunc_GetSkillData_outSkillData (None) // bool CallFunc_GetSkillData_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Abs_Int_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchInteger_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UTexture2D* K2Node_Select_Default_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_MainMenu_Pal_Skill_Passive_C::SetPassiveSkill(class FName SkillName, int32 Temp_int_Variable, class UTexture2D* Temp_object_Variable, class UTexture2D* Temp_object_Variable_1, class UTexture2D* Temp_object_Variable_2, class UTexture2D* Temp_object_Variable_3, bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, class FText CallFunc_GetPassiveSkillName_outName, class UPalPassiveSkillManager* CallFunc_GetPassiveSkillManager_ReturnValue, const struct FPalPassiveSkillDatabaseRow& CallFunc_GetSkillData_outSkillData, bool CallFunc_GetSkillData_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, enum class ESlateVisibility K2Node_Select_Default, int32 CallFunc_Abs_Int_ReturnValue, bool K2Node_SwitchInteger_CmpSuccess, class UTexture2D* K2Node_Select_Default_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_MainMenu_Pal_Skill_Passive_C", "SetPassiveSkill"); Params::UWBP_MainMenu_Pal_Skill_Passive_C_SetPassiveSkill_Params Parms{}; Parms.SkillName = SkillName; Parms.Temp_int_Variable = Temp_int_Variable; Parms.Temp_object_Variable = Temp_object_Variable; Parms.Temp_object_Variable_1 = Temp_object_Variable_1; Parms.Temp_object_Variable_2 = Temp_object_Variable_2; Parms.Temp_object_Variable_3 = Temp_object_Variable_3; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1; Parms.CallFunc_GetPassiveSkillName_outName = CallFunc_GetPassiveSkillName_outName; Parms.CallFunc_GetPassiveSkillManager_ReturnValue = CallFunc_GetPassiveSkillManager_ReturnValue; Parms.CallFunc_GetSkillData_outSkillData = CallFunc_GetSkillData_outSkillData; Parms.CallFunc_GetSkillData_ReturnValue = CallFunc_GetSkillData_ReturnValue; Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue; Parms.K2Node_Select_Default = K2Node_Select_Default; Parms.CallFunc_Abs_Int_ReturnValue = CallFunc_Abs_Int_ReturnValue; Parms.K2Node_SwitchInteger_CmpSuccess = K2Node_SwitchInteger_CmpSuccess; Parms.K2Node_Select_Default_1 = K2Node_Select_Default_1; UObject::ProcessEvent(Func, &Parms); } // Function WBP_MainMenu_Pal_Skill_Passive.WBP_MainMenu_Pal_Skill_Passive_C.AnmEvent_Rare // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_MainMenu_Pal_Skill_Passive_C::AnmEvent_Rare() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_MainMenu_Pal_Skill_Passive_C", "AnmEvent_Rare"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_MainMenu_Pal_Skill_Passive.WBP_MainMenu_Pal_Skill_Passive_C.AnmEvent_Bad // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_MainMenu_Pal_Skill_Passive_C::AnmEvent_Bad() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_MainMenu_Pal_Skill_Passive_C", "AnmEvent_Bad"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_MainMenu_Pal_Skill_Passive.WBP_MainMenu_Pal_Skill_Passive_C.AnmEvent_Common // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_MainMenu_Pal_Skill_Passive_C::AnmEvent_Common() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_MainMenu_Pal_Skill_Passive_C", "AnmEvent_Common"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_MainMenu_Pal_Skill_Passive.WBP_MainMenu_Pal_Skill_Passive_C.AnmEvent_BgBlack // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_MainMenu_Pal_Skill_Passive_C::AnmEvent_BgBlack() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_MainMenu_Pal_Skill_Passive_C", "AnmEvent_BgBlack"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_MainMenu_Pal_Skill_Passive.WBP_MainMenu_Pal_Skill_Passive_C.BndEvt__WBP_MainMenu_Pal_Skill_Passive_WBP_PalCommonButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UCommonButtonBase* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_MainMenu_Pal_Skill_Passive_C::BndEvt__WBP_MainMenu_Pal_Skill_Passive_WBP_PalCommonButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_MainMenu_Pal_Skill_Passive_C", "BndEvt__WBP_MainMenu_Pal_Skill_Passive_WBP_PalCommonButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature"); Params::UWBP_MainMenu_Pal_Skill_Passive_C_BndEvt__WBP_MainMenu_Pal_Skill_Passive_WBP_PalCommonButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature_Params Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function WBP_MainMenu_Pal_Skill_Passive.WBP_MainMenu_Pal_Skill_Passive_C.BndEvt__WBP_MainMenu_Pal_Skill_Passive_WBP_PalCommonButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UCommonButtonBase* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_MainMenu_Pal_Skill_Passive_C::BndEvt__WBP_MainMenu_Pal_Skill_Passive_WBP_PalCommonButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_MainMenu_Pal_Skill_Passive_C", "BndEvt__WBP_MainMenu_Pal_Skill_Passive_WBP_PalCommonButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature"); Params::UWBP_MainMenu_Pal_Skill_Passive_C_BndEvt__WBP_MainMenu_Pal_Skill_Passive_WBP_PalCommonButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature_Params Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function WBP_MainMenu_Pal_Skill_Passive.WBP_MainMenu_Pal_Skill_Passive_C.ExecuteUbergraph_WBP_MainMenu_Pal_Skill_Passive // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UCommonButtonBase* K2Node_ComponentBoundEvent_Button (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_MainMenu_Pal_Skill_Passive_C::ExecuteUbergraph_WBP_MainMenu_Pal_Skill_Passive(int32 EntryPoint, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_3, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_4, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_MainMenu_Pal_Skill_Passive_C", "ExecuteUbergraph_WBP_MainMenu_Pal_Skill_Passive"); Params::UWBP_MainMenu_Pal_Skill_Passive_C_ExecuteUbergraph_WBP_MainMenu_Pal_Skill_Passive_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_ComponentBoundEvent_Button = K2Node_ComponentBoundEvent_Button; Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue; Parms.CallFunc_PlayAnimation_ReturnValue_1 = CallFunc_PlayAnimation_ReturnValue_1; Parms.CallFunc_PlayAnimation_ReturnValue_2 = CallFunc_PlayAnimation_ReturnValue_2; Parms.CallFunc_PlayAnimation_ReturnValue_3 = CallFunc_PlayAnimation_ReturnValue_3; Parms.CallFunc_PlayAnimation_ReturnValue_4 = CallFunc_PlayAnimation_ReturnValue_4; Parms.K2Node_ComponentBoundEvent_Button_1 = K2Node_ComponentBoundEvent_Button_1; UObject::ProcessEvent(Func, &Parms); } // Function WBP_MainMenu_Pal_Skill_Passive.WBP_MainMenu_Pal_Skill_Passive_C.OnUnhovered__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // class UWBP_MainMenu_Pal_Skill_Passive_C*SelfWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_MainMenu_Pal_Skill_Passive_C::OnUnhovered__DelegateSignature(class UWBP_MainMenu_Pal_Skill_Passive_C* SelfWidget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_MainMenu_Pal_Skill_Passive_C", "OnUnhovered__DelegateSignature"); Params::UWBP_MainMenu_Pal_Skill_Passive_C_OnUnhovered__DelegateSignature_Params Parms{}; Parms.SelfWidget = SelfWidget; UObject::ProcessEvent(Func, &Parms); } // Function WBP_MainMenu_Pal_Skill_Passive.WBP_MainMenu_Pal_Skill_Passive_C.OnHovered__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // class UWBP_MainMenu_Pal_Skill_Passive_C*SelfWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_MainMenu_Pal_Skill_Passive_C::OnHovered__DelegateSignature(class UWBP_MainMenu_Pal_Skill_Passive_C* SelfWidget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_MainMenu_Pal_Skill_Passive_C", "OnHovered__DelegateSignature"); Params::UWBP_MainMenu_Pal_Skill_Passive_C_OnHovered__DelegateSignature_Params Parms{}; Parms.SelfWidget = SelfWidget; UObject::ProcessEvent(Func, &Parms); } }