#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C // (Actor) class UClass* ABP_NPCAIController_Visitor_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_NPCAIController_Visitor_C"); return Clss; } // BP_NPCAIController_Visitor_C BP_NPCAIController_Visitor.Default__BP_NPCAIController_Visitor_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_NPCAIController_Visitor_C* ABP_NPCAIController_Visitor_C::GetDefaultObj() { static class ABP_NPCAIController_Visitor_C* Default = nullptr; if (!Default) Default = static_cast(ABP_NPCAIController_Visitor_C::StaticClass()->DefaultObject); return Default; } // Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.FindTargetPlayer // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AActor* TargetActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double MinLength (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* Target (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetAllPlayerCharacters_OutPlayers (ReferenceParm) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_VSizeSquared_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_Visitor_C::FindTargetPlayer(class AActor** TargetActor, double MinLength, class AActor* Target, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, TArray& CallFunc_GetAllPlayerCharacters_OutPlayers, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, double CallFunc_VSizeSquared_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "FindTargetPlayer"); Params::ABP_NPCAIController_Visitor_C_FindTargetPlayer_Params Parms{}; Parms.MinLength = MinLength; Parms.Target = Target; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetAllPlayerCharacters_OutPlayers = CallFunc_GetAllPlayerCharacters_OutPlayers; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_VSizeSquared_ReturnValue = CallFunc_VSizeSquared_ReturnValue; Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (TargetActor != nullptr) *TargetActor = Parms.TargetActor; } // Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.StartRaid // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* CallFunc_FindTargetPlayer_TargetActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_Visitor_C::StartRaid(class AActor* CallFunc_FindTargetPlayer_TargetActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "StartRaid"); Params::ABP_NPCAIController_Visitor_C_StartRaid_Params Parms{}; Parms.CallFunc_FindTargetPlayer_TargetActor = CallFunc_FindTargetPlayer_TargetActor; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.StartReturnToSpawnedPointAction // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_Visitor_C::StartReturnToSpawnedPointAction(class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "StartReturnToSpawnedPointAction"); Params::ABP_NPCAIController_Visitor_C_StartReturnToSpawnedPointAction_Params Parms{}; Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.StartWaitAction // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_Visitor_WaitInBaseCamp_C*K2Node_DynamicCast_AsBP_AIAction_Visitor_Wait_in_Base_Camp (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_Visitor_C::StartWaitAction(class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UBP_AIAction_Visitor_WaitInBaseCamp_C* K2Node_DynamicCast_AsBP_AIAction_Visitor_Wait_in_Base_Camp, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "StartWaitAction"); Params::ABP_NPCAIController_Visitor_C_StartWaitAction_Params Parms{}; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.K2Node_DynamicCast_AsBP_AIAction_Visitor_Wait_in_Base_Camp = K2Node_DynamicCast_AsBP_AIAction_Visitor_Wait_in_Base_Camp; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.StartDefaultAIAction // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_Visitor_TravelToBaseCamp_C*K2Node_DynamicCast_AsBP_AIAction_Visitor_Travel_to_Base_Camp (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_Visitor_C::StartDefaultAIAction(const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UBP_AIAction_Visitor_TravelToBaseCamp_C* K2Node_DynamicCast_AsBP_AIAction_Visitor_Travel_to_Base_Camp, bool K2Node_DynamicCast_bSuccess_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "StartDefaultAIAction"); Params::ABP_NPCAIController_Visitor_C_StartDefaultAIAction_Params Parms{}; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.K2Node_DynamicCast_AsBP_AIAction_Visitor_Travel_to_Base_Camp = K2Node_DynamicCast_AsBP_AIAction_Visitor_Travel_to_Base_Camp; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_NPCAIController_Visitor_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.BindArriveEvent // (BlueprintCallable, BlueprintEvent) // Parameters: // class UBP_AIAction_Visitor_TravelToBaseCamp_C*Action (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_Visitor_C::BindArriveEvent(class UBP_AIAction_Visitor_TravelToBaseCamp_C* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "BindArriveEvent"); Params::ABP_NPCAIController_Visitor_C_BindArriveEvent_Params Parms{}; Parms.Action = Action; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.OnArrivedTargetPoint // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_NPCAIController_Visitor_C::OnArrivedTargetPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "OnArrivedTargetPoint"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.BindWaitFinishEvent // (BlueprintCallable, BlueprintEvent) // Parameters: // class UBP_AIAction_Visitor_WaitInBaseCamp_C*Action (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_Visitor_C::BindWaitFinishEvent(class UBP_AIAction_Visitor_WaitInBaseCamp_C* Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "BindWaitFinishEvent"); Params::ABP_NPCAIController_Visitor_C_BindWaitFinishEvent_Params Parms{}; Parms.Action = Action; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.OnWaitFinished // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_NPCAIController_Visitor_C::OnWaitFinished() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "OnWaitFinished"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.OnStuck // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_NPCAIController_Visitor_C::OnStuck() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "OnStuck"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.ExecuteUbergraph_BP_NPCAIController_Visitor // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_Visitor_TravelToBaseCamp_C*K2Node_CustomEvent_action_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_Visitor_WaitInBaseCamp_C*K2Node_CustomEvent_action (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_Visitor_C::ExecuteUbergraph_BP_NPCAIController_Visitor(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UBP_AIAction_Visitor_TravelToBaseCamp_C* K2Node_CustomEvent_action_1, class UBP_AIAction_Visitor_WaitInBaseCamp_C* K2Node_CustomEvent_action, bool K2Node_SwitchEnum_CmpSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "ExecuteUbergraph_BP_NPCAIController_Visitor"); Params::ABP_NPCAIController_Visitor_C_ExecuteUbergraph_BP_NPCAIController_Visitor_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CustomEvent_action_1 = K2Node_CustomEvent_action_1; Parms.K2Node_CustomEvent_action = K2Node_CustomEvent_action; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; UObject::ProcessEvent(Func, &Parms); } }