#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalGameInstance.BP_PalGameInstance_C // (None) class UClass* UBP_PalGameInstance_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalGameInstance_C"); return Clss; } // BP_PalGameInstance_C BP_PalGameInstance.Default__BP_PalGameInstance_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_PalGameInstance_C* UBP_PalGameInstance_C::GetDefaultObj() { static class UBP_PalGameInstance_C* Default = nullptr; if (!Default) Default = static_cast(UBP_PalGameInstance_C::StaticClass()->DefaultObject); return Default; } // Function BP_PalGameInstance.BP_PalGameInstance_C.SetActivePlayerActor // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Active (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetDefaultPlayerCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalGameInstance_C::SetActivePlayerActor(bool Active, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetDefaultPlayerCharacter_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "SetActivePlayerActor"); Params::UBP_PalGameInstance_C_SetActivePlayerActor_Params Parms{}; Parms.Active = Active; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetDefaultPlayerCharacter_ReturnValue = CallFunc_GetDefaultPlayerCharacter_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalGameInstance.BP_PalGameInstance_C.BP_PalGameInstance_AutoGenFunc // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalGameInstance_C::BP_PalGameInstance_AutoGenFunc(bool bResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "BP_PalGameInstance_AutoGenFunc"); Params::UBP_PalGameInstance_C_BP_PalGameInstance_AutoGenFunc_Params Parms{}; Parms.bResult = bResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalGameInstance.BP_PalGameInstance_C.Completed_32AFD11A49E65B7255FF4BA375D305CC // (BlueprintCallable, BlueprintEvent) // Parameters: // bool IsSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString ErrorStr (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash) void UBP_PalGameInstance_C::Completed_32AFD11A49E65B7255FF4BA375D305CC(bool IsSuccess, const class FString& ErrorStr) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "Completed_32AFD11A49E65B7255FF4BA375D305CC"); Params::UBP_PalGameInstance_C_Completed_32AFD11A49E65B7255FF4BA375D305CC_Params Parms{}; Parms.IsSuccess = IsSuccess; Parms.ErrorStr = ErrorStr; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalGameInstance.BP_PalGameInstance_C.StartLoading // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UWBP_LoadingScreen_Transition_C*CurrentLoadingWidget (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, InstancedReference, ReferenceParm, NoDestructor, HasGetValueTypeHash) void UBP_PalGameInstance_C::StartLoading(class UWBP_LoadingScreen_Transition_C*& CurrentLoadingWidget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "StartLoading"); Params::UBP_PalGameInstance_C_StartLoading_Params Parms{}; Parms.CurrentLoadingWidget = CurrentLoadingWidget; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalGameInstance.BP_PalGameInstance_C.LoadingFinished // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalGameInstance_C::LoadingFinished() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "LoadingFinished"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalGameInstance.BP_PalGameInstance_C.ShowCharacterMakeScreen // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalGameInstance_C::ShowCharacterMakeScreen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "ShowCharacterMakeScreen"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalGameInstance.BP_PalGameInstance_C.OnFinishCutscene // (BlueprintCallable, BlueprintEvent) // Parameters: // bool IsSkipped (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalGameInstance_C::OnFinishCutscene(bool IsSkipped) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "OnFinishCutscene"); Params::UBP_PalGameInstance_C_OnFinishCutscene_Params Parms{}; Parms.IsSkipped = IsSkipped; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalGameInstance.BP_PalGameInstance_C.SetupGameInit // (Event, Public, BlueprintEvent) // Parameters: void UBP_PalGameInstance_C::SetupGameInit() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "SetupGameInit"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalGameInstance.BP_PalGameInstance_C.StartOpening // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalGameInstance_C::StartOpening() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "StartOpening"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalGameInstance.BP_PalGameInstance_C.LoadLevel // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TSoftObjectPtr Level (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, UObjectWrapper, HasGetValueTypeHash) // class FString Options (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash) // bool AutoClose (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalGameInstance_C::LoadLevel(TSoftObjectPtr Level, class FString& Options, bool AutoClose) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "LoadLevel"); Params::UBP_PalGameInstance_C_LoadLevel_Params Parms{}; Parms.Level = Level; Parms.Options = Options; Parms.AutoClose = AutoClose; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalGameInstance.BP_PalGameInstance_C.StartGame // (BlueprintCallable, BlueprintEvent) // Parameters: // bool bNewGame (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool bListenServer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalGameInstance_C::StartGame(bool bNewGame, bool bListenServer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "StartGame"); Params::UBP_PalGameInstance_C_StartGame_Params Parms{}; Parms.bNewGame = bNewGame; Parms.bListenServer = bListenServer; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalGameInstance.BP_PalGameInstance_C.«¹¿à¤ÙóÈ // (BlueprintCallable, BlueprintEvent) // Parameters: // bool bResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalGameInstance_C::________(bool bResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "«¹¿à¤ÙóÈ"); Params::UBP_PalGameInstance_C__________Params Parms{}; Parms.bResult = bResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalGameInstance.BP_PalGameInstance_C.OnShowSelectRespawnMap // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalGameInstance_C::OnShowSelectRespawnMap() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "OnShowSelectRespawnMap"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalGameInstance.BP_PalGameInstance_C.SetPlayerSelectMap // (BlueprintCallable, BlueprintEvent) // Parameters: // bool IsSelecting (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalGameInstance_C::SetPlayerSelectMap(bool IsSelecting) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "SetPlayerSelectMap"); Params::UBP_PalGameInstance_C_SetPlayerSelectMap_Params Parms{}; Parms.IsSelecting = IsSelecting; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalGameInstance.BP_PalGameInstance_C.OnCloseMap // (BlueprintCallable, BlueprintEvent) // Parameters: // class UPalHUDDispatchParameterBase*Param (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalGameInstance_C::OnCloseMap(class UPalHUDDispatchParameterBase* Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "OnCloseMap"); Params::UBP_PalGameInstance_C_OnCloseMap_Params Parms{}; Parms.Param = Param; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalGameInstance.BP_PalGameInstance_C.OnCompleteSetup // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalGameInstance_C::OnCompleteSetup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "OnCompleteSetup"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalGameInstance.BP_PalGameInstance_C.ExecuteUbergraph_BP_PalGameInstance // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetLocalizedTextFromHandle_Text (None) // class UPocketpairUserSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UCreateSessionAsyncFunction* CallFunc_CreateSessionAsyncFunction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class UWBP_LoadingScreen_Transition_C*K2Node_CustomEvent_CurrentLoadingWidget (ConstParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameter_CharacterMake*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FGuid CallFunc_Push_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_CustomEvent_IsSkipped (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalPlayerLocalRecordData* CallFunc_GetLocalRecordData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalPlayerLocalRecordData* CallFunc_GetLocalRecordData_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_BoolToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ULoadingProcessTask* CallFunc_CreateLoadingScreenProcessTask_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TSoftObjectPtr K2Node_CustomEvent_Level (ConstParm, UObjectWrapper, HasGetValueTypeHash) // class FString K2Node_CustomEvent_Options (ConstParm, ZeroConstructor, HasGetValueTypeHash) // bool K2Node_CustomEvent_AutoClose (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsPlayFromTitle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsEnableBotLocationFlag_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_CustomEvent_bNewGame (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_CustomEvent_bListenServer (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UGameInstance* CallFunc_GetGameInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_MakeLiteralString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_CustomEvent_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_MakeLiteralString_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // class UGameInstance* CallFunc_GetGameInstance_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalOptionWorldSettings CallFunc_GetOptionWorldSettings_ReturnValue (ConstParm) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable_1 (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameter_WorldMap*CallFunc_SpawnObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_CustomEvent_IsSelecting (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGuid CallFunc_ShowCommonUI_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameterBase*K2Node_CustomEvent_Param (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsEnableBotLocationFlag_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString Temp_string_Variable (ZeroConstructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FGuid CallFunc_Push_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGuid CallFunc_Push_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_CustomEvent_IsSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString K2Node_CustomEvent_ErrorStr (ZeroConstructor, HasGetValueTypeHash) // class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsSelectedInitMapPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_MakeLiteralString_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_IsMultiplayRestricted_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalGameInstance* CallFunc_GetPalGameInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_LoadClassAsset_Blocking_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* K2Node_ClassDynamicCast_AsPal_Cutscene_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_ClassDynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCutsceneActor* CallFunc_SpawnCutsceneActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalGameInstance_C::ExecuteUbergraph_BP_PalGameInstance(int32 EntryPoint, class FText CallFunc_GetLocalizedTextFromHandle_Text, class UPocketpairUserSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue, class UCreateSessionAsyncFunction* CallFunc_CreateSessionAsyncFunction_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, class UWBP_LoadingScreen_Transition_C* K2Node_CustomEvent_CurrentLoadingWidget, bool CallFunc_IsValid_ReturnValue_1, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UPalHUDDispatchParameter_CharacterMake* CallFunc_SpawnObject_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1, const struct FGuid& CallFunc_Push_ReturnValue, bool K2Node_CustomEvent_IsSkipped, bool CallFunc_IsValid_ReturnValue_2, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, class UPalPlayerLocalRecordData* CallFunc_GetLocalRecordData_ReturnValue, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_1, class UPalPlayerLocalRecordData* CallFunc_GetLocalRecordData_ReturnValue_1, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_1, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller_1, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_Map_Contains_ReturnValue, const class FString& CallFunc_Conv_BoolToString_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_2, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller_2, bool K2Node_DynamicCast_bSuccess_2, class ULoadingProcessTask* CallFunc_CreateLoadingScreenProcessTask_ReturnValue, TSoftObjectPtr K2Node_CustomEvent_Level, const class FString& K2Node_CustomEvent_Options, bool K2Node_CustomEvent_AutoClose, bool CallFunc_IsValid_ReturnValue_3, bool CallFunc_IsPlayFromTitle_ReturnValue, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_2, bool CallFunc_IsEnableBotLocationFlag_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, bool K2Node_CustomEvent_bNewGame, bool K2Node_CustomEvent_bListenServer, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance, bool K2Node_DynamicCast_bSuccess_3, const class FString& CallFunc_MakeLiteralString_ReturnValue, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1, bool K2Node_CustomEvent_bResult, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_1, bool K2Node_DynamicCast_bSuccess_4, const class FString& CallFunc_MakeLiteralString_ReturnValue_1, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_2, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_2, bool K2Node_DynamicCast_bSuccess_5, bool Temp_bool_Variable, const struct FPalOptionWorldSettings& CallFunc_GetOptionWorldSettings_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_3, bool Temp_bool_Variable_1, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_4, class UPalHUDDispatchParameter_WorldMap* CallFunc_SpawnObject_ReturnValue_1, bool K2Node_CustomEvent_IsSelecting, const struct FGuid& CallFunc_ShowCommonUI_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_3, class UPalHUDDispatchParameterBase* K2Node_CustomEvent_Param, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller_3, bool K2Node_DynamicCast_bSuccess_6, bool CallFunc_IsEnableBotLocationFlag_ReturnValue_1, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_5, const class FString& Temp_string_Variable, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_6, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_7, const struct FGuid& CallFunc_Push_ReturnValue_1, const struct FGuid& CallFunc_Push_ReturnValue_2, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, bool K2Node_CustomEvent_IsSuccess, const class FString& K2Node_CustomEvent_ErrorStr, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_3, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_4, bool CallFunc_IsSelectedInitMapPoint_ReturnValue, const class FString& CallFunc_MakeLiteralString_ReturnValue_2, bool CallFunc_IsMultiplayRestricted_ReturnValue, class UPalGameInstance* CallFunc_GetPalGameInstance_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, class UClass* CallFunc_LoadClassAsset_Blocking_ReturnValue, class UClass* K2Node_ClassDynamicCast_AsPal_Cutscene_Actor, bool K2Node_ClassDynamicCast_bSuccess, class APalCutsceneActor* CallFunc_SpawnCutsceneActor_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalGameInstance_C", "ExecuteUbergraph_BP_PalGameInstance"); Params::UBP_PalGameInstance_C_ExecuteUbergraph_BP_PalGameInstance_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text; Parms.CallFunc_GetGameInstanceSubsystem_ReturnValue = CallFunc_GetGameInstanceSubsystem_ReturnValue; Parms.CallFunc_CreateSessionAsyncFunction_ReturnValue = CallFunc_CreateSessionAsyncFunction_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue; Parms.K2Node_CustomEvent_CurrentLoadingWidget = K2Node_CustomEvent_CurrentLoadingWidget; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_GetHUDService_ReturnValue_1 = CallFunc_GetHUDService_ReturnValue_1; Parms.CallFunc_Push_ReturnValue = CallFunc_Push_ReturnValue; Parms.K2Node_CustomEvent_IsSkipped = K2Node_CustomEvent_IsSkipped; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_GetLocalPlayerState_ReturnValue = CallFunc_GetLocalPlayerState_ReturnValue; Parms.CallFunc_GetLocalRecordData_ReturnValue = CallFunc_GetLocalRecordData_ReturnValue; Parms.CallFunc_GetLocalPlayerState_ReturnValue_1 = CallFunc_GetLocalPlayerState_ReturnValue_1; Parms.CallFunc_GetLocalRecordData_ReturnValue_1 = CallFunc_GetLocalRecordData_ReturnValue_1; Parms.CallFunc_GetLocalPlayerController_ReturnValue_1 = CallFunc_GetLocalPlayerController_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_Player_Controller_1 = K2Node_DynamicCast_AsPal_Player_Controller_1; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_Map_Contains_ReturnValue = CallFunc_Map_Contains_ReturnValue; Parms.CallFunc_Conv_BoolToString_ReturnValue = CallFunc_Conv_BoolToString_ReturnValue; Parms.CallFunc_GetHUDService_ReturnValue_2 = CallFunc_GetHUDService_ReturnValue_2; Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.CallFunc_GetLocalPlayerController_ReturnValue_2 = CallFunc_GetLocalPlayerController_ReturnValue_2; Parms.K2Node_DynamicCast_AsPal_Player_Controller_2 = K2Node_DynamicCast_AsPal_Player_Controller_2; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.CallFunc_CreateLoadingScreenProcessTask_ReturnValue = CallFunc_CreateLoadingScreenProcessTask_ReturnValue; Parms.K2Node_CustomEvent_Level = K2Node_CustomEvent_Level; Parms.K2Node_CustomEvent_Options = K2Node_CustomEvent_Options; Parms.K2Node_CustomEvent_AutoClose = K2Node_CustomEvent_AutoClose; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_IsPlayFromTitle_ReturnValue = CallFunc_IsPlayFromTitle_ReturnValue; Parms.CallFunc_GetLocalPlayerState_ReturnValue_2 = CallFunc_GetLocalPlayerState_ReturnValue_2; Parms.CallFunc_IsEnableBotLocationFlag_ReturnValue = CallFunc_IsEnableBotLocationFlag_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.K2Node_CustomEvent_bNewGame = K2Node_CustomEvent_bNewGame; Parms.K2Node_CustomEvent_bListenServer = K2Node_CustomEvent_bListenServer; Parms.CallFunc_GetGameInstance_ReturnValue = CallFunc_GetGameInstance_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance = K2Node_DynamicCast_AsBP_Pal_Game_Instance; Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3; Parms.CallFunc_MakeLiteralString_ReturnValue = CallFunc_MakeLiteralString_ReturnValue; Parms.CallFunc_GetGameInstance_ReturnValue_1 = CallFunc_GetGameInstance_ReturnValue_1; Parms.K2Node_CustomEvent_bResult = K2Node_CustomEvent_bResult; Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance_1 = K2Node_DynamicCast_AsBP_Pal_Game_Instance_1; Parms.K2Node_DynamicCast_bSuccess_4 = K2Node_DynamicCast_bSuccess_4; Parms.CallFunc_MakeLiteralString_ReturnValue_1 = CallFunc_MakeLiteralString_ReturnValue_1; Parms.CallFunc_GetGameInstance_ReturnValue_2 = CallFunc_GetGameInstance_ReturnValue_2; Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance_2 = K2Node_DynamicCast_AsBP_Pal_Game_Instance_2; Parms.K2Node_DynamicCast_bSuccess_5 = K2Node_DynamicCast_bSuccess_5; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.CallFunc_GetOptionWorldSettings_ReturnValue = CallFunc_GetOptionWorldSettings_ReturnValue; Parms.CallFunc_GetHUDService_ReturnValue_3 = CallFunc_GetHUDService_ReturnValue_3; Parms.Temp_bool_Variable_1 = Temp_bool_Variable_1; Parms.CallFunc_GetHUDService_ReturnValue_4 = CallFunc_GetHUDService_ReturnValue_4; Parms.CallFunc_SpawnObject_ReturnValue_1 = CallFunc_SpawnObject_ReturnValue_1; Parms.K2Node_CustomEvent_IsSelecting = K2Node_CustomEvent_IsSelecting; Parms.CallFunc_ShowCommonUI_ReturnValue = CallFunc_ShowCommonUI_ReturnValue; Parms.CallFunc_GetLocalPlayerController_ReturnValue_3 = CallFunc_GetLocalPlayerController_ReturnValue_3; Parms.K2Node_CustomEvent_Param = K2Node_CustomEvent_Param; Parms.K2Node_DynamicCast_AsPal_Player_Controller_3 = K2Node_DynamicCast_AsPal_Player_Controller_3; Parms.K2Node_DynamicCast_bSuccess_6 = K2Node_DynamicCast_bSuccess_6; Parms.CallFunc_IsEnableBotLocationFlag_ReturnValue_1 = CallFunc_IsEnableBotLocationFlag_ReturnValue_1; Parms.CallFunc_GetHUDService_ReturnValue_5 = CallFunc_GetHUDService_ReturnValue_5; Parms.Temp_string_Variable = Temp_string_Variable; Parms.CallFunc_GetHUDService_ReturnValue_6 = CallFunc_GetHUDService_ReturnValue_6; Parms.CallFunc_GetHUDService_ReturnValue_7 = CallFunc_GetHUDService_ReturnValue_7; Parms.CallFunc_Push_ReturnValue_1 = CallFunc_Push_ReturnValue_1; Parms.CallFunc_Push_ReturnValue_2 = CallFunc_Push_ReturnValue_2; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.K2Node_CustomEvent_IsSuccess = K2Node_CustomEvent_IsSuccess; Parms.K2Node_CustomEvent_ErrorStr = K2Node_CustomEvent_ErrorStr; Parms.CallFunc_GetLocalPlayerState_ReturnValue_3 = CallFunc_GetLocalPlayerState_ReturnValue_3; Parms.CallFunc_GetLocalPlayerState_ReturnValue_4 = CallFunc_GetLocalPlayerState_ReturnValue_4; Parms.CallFunc_IsSelectedInitMapPoint_ReturnValue = CallFunc_IsSelectedInitMapPoint_ReturnValue; Parms.CallFunc_MakeLiteralString_ReturnValue_2 = CallFunc_MakeLiteralString_ReturnValue_2; Parms.CallFunc_IsMultiplayRestricted_ReturnValue = CallFunc_IsMultiplayRestricted_ReturnValue; Parms.CallFunc_GetPalGameInstance_ReturnValue = CallFunc_GetPalGameInstance_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5; Parms.CallFunc_LoadClassAsset_Blocking_ReturnValue = CallFunc_LoadClassAsset_Blocking_ReturnValue; Parms.K2Node_ClassDynamicCast_AsPal_Cutscene_Actor = K2Node_ClassDynamicCast_AsPal_Cutscene_Actor; Parms.K2Node_ClassDynamicCast_bSuccess = K2Node_ClassDynamicCast_bSuccess; Parms.CallFunc_SpawnCutsceneActor_ReturnValue = CallFunc_SpawnCutsceneActor_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }