#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalIncidentInvaderVisitorNPC.BP_PalIncidentInvaderVisitorNPC_C // (None) class UClass* UBP_PalIncidentInvaderVisitorNPC_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalIncidentInvaderVisitorNPC_C"); return Clss; } // BP_PalIncidentInvaderVisitorNPC_C BP_PalIncidentInvaderVisitorNPC.Default__BP_PalIncidentInvaderVisitorNPC_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_PalIncidentInvaderVisitorNPC_C* UBP_PalIncidentInvaderVisitorNPC_C::GetDefaultObj() { static class UBP_PalIncidentInvaderVisitorNPC_C* Default = nullptr; if (!Default) Default = static_cast(UBP_PalIncidentInvaderVisitorNPC_C::StaticClass()->DefaultObject); return Default; } // Function BP_PalIncidentInvaderVisitorNPC.BP_PalIncidentInvaderVisitorNPC_C.IsSquad // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalVisitorNPCDatabaseRow CallFunc_Get_Chosen_Row_Data_ChosenRowData (None) void UBP_PalIncidentInvaderVisitorNPC_C::IsSquad(bool* Result, const struct FPalVisitorNPCDatabaseRow& CallFunc_Get_Chosen_Row_Data_ChosenRowData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderVisitorNPC_C", "IsSquad"); Params::UBP_PalIncidentInvaderVisitorNPC_C_IsSquad_Params Parms{}; Parms.CallFunc_Get_Chosen_Row_Data_ChosenRowData = CallFunc_Get_Chosen_Row_Data_ChosenRowData; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_PalIncidentInvaderVisitorNPC.BP_PalIncidentInvaderVisitorNPC_C.Get Chosen Row Data // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FPalVisitorNPCDatabaseRow ChosenRowData (Parm, OutParm) // struct FPalVisitorNPCDatabaseRow CallFunc_GetDataTableRowFromName_OutRow (None) // bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentInvaderVisitorNPC_C::Get_Chosen_Row_Data(struct FPalVisitorNPCDatabaseRow* ChosenRowData, const struct FPalVisitorNPCDatabaseRow& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderVisitorNPC_C", "Get Chosen Row Data"); Params::UBP_PalIncidentInvaderVisitorNPC_C_Get_Chosen_Row_Data_Params Parms{}; Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow; Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (ChosenRowData != nullptr) *ChosenRowData = std::move(Parms.ChosenRowData); } // Function BP_PalIncidentInvaderVisitorNPC.BP_PalIncidentInvaderVisitorNPC_C.OnAllCharacterSpawned // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TArray MemberController (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalVisitorNPCDatabaseRow CallFunc_Get_Chosen_Row_Data_ChosenRowData (None) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetTargetBaseCampPosition_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalAIController* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_Visitor_C*K2Node_DynamicCast_AsBP_NPCAIController_Visitor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceK2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetVisitorNPCReturnTimeMinutes_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetTargetBaseCampPosition_Location_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentInvaderVisitorNPC_C::OnAllCharacterSpawned(TArray& MemberController, int32 Temp_int_Array_Index_Variable, const struct FPalVisitorNPCDatabaseRow& CallFunc_Get_Chosen_Row_Data_ChosenRowData, int32 Temp_int_Loop_Counter_Variable, const struct FVector& CallFunc_GetTargetBaseCampPosition_Location, int32 CallFunc_Add_IntInt_ReturnValue, class APalAIController* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class ABP_NPCAIController_Visitor_C* K2Node_DynamicCast_AsBP_NPCAIController_Visitor, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_IntInt_ReturnValue, TScriptInterface K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess_1, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, int32 CallFunc_GetVisitorNPCReturnTimeMinutes_ReturnValue, const struct FVector& CallFunc_GetTargetBaseCampPosition_Location_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderVisitorNPC_C", "OnAllCharacterSpawned"); Params::UBP_PalIncidentInvaderVisitorNPC_C_OnAllCharacterSpawned_Params Parms{}; Parms.MemberController = MemberController; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Get_Chosen_Row_Data_ChosenRowData = CallFunc_Get_Chosen_Row_Data_ChosenRowData; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_GetTargetBaseCampPosition_Location = CallFunc_GetTargetBaseCampPosition_Location; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.K2Node_DynamicCast_AsBP_NPCAIController_Visitor = K2Node_DynamicCast_AsBP_NPCAIController_Visitor; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard; Parms.CallFunc_GetVisitorNPCReturnTimeMinutes_ReturnValue = CallFunc_GetVisitorNPCReturnTimeMinutes_ReturnValue; Parms.CallFunc_GetTargetBaseCampPosition_Location_1 = CallFunc_GetTargetBaseCampPosition_Location_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentInvaderVisitorNPC.BP_PalIncidentInvaderVisitorNPC_C.Get Character Location Type // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // enum class EPalCharacterLocationTypeCharacterLocationType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentInvaderVisitorNPC_C::Get_Character_Location_Type(enum class EPalCharacterLocationType* CharacterLocationType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderVisitorNPC_C", "Get Character Location Type"); Params::UBP_PalIncidentInvaderVisitorNPC_C_Get_Character_Location_Type_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (CharacterLocationType != nullptr) *CharacterLocationType = Parms.CharacterLocationType; } // Function BP_PalIncidentInvaderVisitorNPC.BP_PalIncidentInvaderVisitorNPC_C.GetInvaderStartPoint // (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector RetVal (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double MinLength (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector BaseCampLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBaseCampModel* CallFunc_GetTargetCampModel_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetCandidateStartLocations_Result (ReferenceParm) // int32 CallFunc_GetCandidateStartLocations_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_VSizeSquared_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UBP_PalIncidentInvaderVisitorNPC_C::GetInvaderStartPoint(struct FVector* Result, const struct FVector& RetVal, double MinLength, const struct FVector& BaseCampLocation, int32 Temp_int_Array_Index_Variable, bool CallFunc_EqualEqual_IntInt_ReturnValue, class UPalBaseCampModel* CallFunc_GetTargetCampModel_ReturnValue, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_IsValid_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, TArray& CallFunc_GetCandidateStartLocations_Result, int32 CallFunc_GetCandidateStartLocations_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, bool CallFunc_Greater_IntInt_ReturnValue, const struct FVector& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, double CallFunc_VSizeSquared_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderVisitorNPC_C", "GetInvaderStartPoint"); Params::UBP_PalIncidentInvaderVisitorNPC_C_GetInvaderStartPoint_Params Parms{}; Parms.RetVal = RetVal; Parms.MinLength = MinLength; Parms.BaseCampLocation = BaseCampLocation; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue; Parms.CallFunc_GetTargetCampModel_ReturnValue = CallFunc_GetTargetCampModel_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue; Parms.CallFunc_GetCandidateStartLocations_Result = CallFunc_GetCandidateStartLocations_Result; Parms.CallFunc_GetCandidateStartLocations_ReturnValue = CallFunc_GetCandidateStartLocations_ReturnValue; Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location; Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation; Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale; Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_VSizeSquared_ReturnValue = CallFunc_VSizeSquared_ReturnValue; Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function BP_PalIncidentInvaderVisitorNPC.BP_PalIncidentInvaderVisitorNPC_C.EndProc // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentInvaderVisitorNPC_C::EndProc() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderVisitorNPC_C", "EndProc"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentInvaderVisitorNPC.BP_PalIncidentInvaderVisitorNPC_C.StartProc // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentInvaderVisitorNPC_C::StartProc() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderVisitorNPC_C", "StartProc"); UObject::ProcessEvent(Func, nullptr); } }