#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x78 (0xA8 - 0x30) // Class CommonGame.AsyncAction_CreateWidgetAsync class UAsyncAction_CreateWidgetAsync : public UCancellableAsyncAction { public: FMulticastInlineDelegateProperty_ OnComplete; // 0x30(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_CBC[0x68]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UAsyncAction_CreateWidgetAsync* GetDefaultObj(); class UAsyncAction_CreateWidgetAsync* CreateWidgetAsync(class UObject* WorldContextObject, TSoftClassPtr UserWidgetSoftClass, class APlayerController* OwningPlayer, bool bSuspendInputUntilComplete); }; // 0x78 (0xA8 - 0x30) // Class CommonGame.AsyncAction_PushContentToLayerForPlayer class UAsyncAction_PushContentToLayerForPlayer : public UCancellableAsyncAction { public: FMulticastInlineDelegateProperty_ BeforePush; // 0x30(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) FMulticastInlineDelegateProperty_ AfterPush; // 0x40(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_CC5[0x58]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UAsyncAction_PushContentToLayerForPlayer* GetDefaultObj(); class UAsyncAction_PushContentToLayerForPlayer* PushContentToLayerForPlayer(class APlayerController* OwningPlayer, TSoftClassPtr WidgetClass, const struct FGameplayTag& LayerName, bool bSuspendInputUntilComplete); }; // 0x28 (0x58 - 0x30) // Class CommonGame.AsyncAction_ShowConfirmation class UAsyncAction_ShowConfirmation : public UBlueprintAsyncActionBase { public: FMulticastInlineDelegateProperty_ OnResult; // 0x30(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) class UObject* WorldContextObject; // 0x40(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class ULocalPlayer* TargetLocalPlayer; // 0x48(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UCommonGameDialogDescriptor* Descriptor; // 0x50(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class UAsyncAction_ShowConfirmation* GetDefaultObj(); class UAsyncAction_ShowConfirmation* ShowConfirmationYesNo(class UObject* InWorldContextObject, class FText Title, class FText Message); class UAsyncAction_ShowConfirmation* ShowConfirmationOkCancel(class UObject* InWorldContextObject, class FText Title, class FText Message); class UAsyncAction_ShowConfirmation* ShowConfirmationCustom(class UObject* InWorldContextObject, class UCommonGameDialogDescriptor* Descriptor); }; // 0x10 (0x1D0 - 0x1C0) // Class CommonGame.CommonGameInstance class UCommonGameInstance : public UGameInstance { public: uint8 Pad_CF5[0x8]; // Fixing Size After Last Property [ Dumper-7 ] class UCommonSession_SearchResult* RequestedSession; // 0x1C8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class UCommonGameInstance* GetDefaultObj(); void HandleSystemMessage(const struct FGameplayTag& MessageType, class FText Title, class FText Message); void HandlePrivilegeChanged(class UCommonUserInfo* UserInfo, enum class ECommonUserPrivilege Privilege, enum class ECommonUserAvailability OldAvailability, enum class ECommonUserAvailability NewAvailability); }; // 0x50 (0x2E8 - 0x298) // Class CommonGame.CommonLocalPlayer class UCommonLocalPlayer : public ULocalPlayer { public: uint8 Pad_CF9[0x50]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UCommonLocalPlayer* GetDefaultObj(); }; // 0x0 (0x850 - 0x850) // Class CommonGame.CommonPlayerController class ACommonPlayerController : public AModularPlayerController { public: static class UClass* StaticClass(); static class ACommonPlayerController* GetDefaultObj(); }; // 0x450 (0x6F0 - 0x2A0) // Class CommonGame.CommonPlayerInputKey class UCommonPlayerInputKey : public UCommonUserWidget { public: class FName BoundAction; // 0x2A0(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AxisScale; // 0x2A8(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D19[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FKey BoundKeyFallback; // 0x2B0(0x18)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECommonInputType InputTypeOverride; // 0x2C8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D1C[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class FName PresetNameOverride; // 0x2CC(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECommonKeybindForcedHoldStatus ForcedHoldKeybindStatus; // 0x2D4(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsHoldKeybind; // 0x2D5(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bShowKeybindBorder; // 0x2D6(0x1)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_D1E[0x1]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector2D FrameSize; // 0x2D8(0x10)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bShowTimeCountDown; // 0x2E8(0x1)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_D21[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FKey BoundKey; // 0x2F0(0x18)(BlueprintVisible, BlueprintReadOnly, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_D23[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FSlateBrush HoldProgressBrush; // 0x310(0xD0)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) struct FSlateBrush KeyBindTextBorder; // 0x3E0(0xD0)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) bool bShowUnboundStatus; // 0x4B0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_D26[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FSlateFontInfo KeyBindTextFont; // 0x4B8(0x60)(Edit, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FSlateFontInfo CountdownTextFont; // 0x518(0x60)(Edit, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FMeasuredText CountdownText; // 0x578(0x30)(Transient, Protected, NativeAccessSpecifierProtected) struct FMeasuredText KeybindText; // 0x5A8(0x30)(Transient, Protected, NativeAccessSpecifierProtected) struct FMargin KeybindTextPadding; // 0x5D8(0x10)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) struct FVector2D KeybindFrameMinimumSize; // 0x5E8(0x10)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class FName PercentageMaterialParameterName; // 0x5F8(0x8)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UMaterialInstanceDynamic* ProgressPercentageMID; // 0x600(0x8)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_D2A[0x18]; // Fixing Size After Last Property [ Dumper-7 ] struct FSlateBrush CachedKeyBrush; // 0x620(0xD0)(Transient, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class UCommonPlayerInputKey* GetDefaultObj(); void UpdateKeybindWidget(); void StopHoldProgress(class FName HoldActionName, bool bCompletedSuccessfully); void StartHoldProgress(class FName HoldActionName, float HoldDuration); void SetShowProgressCountDown(bool bShow); void SetPresetNameOverride(class FName NewValue); void SetForcedHoldKeybindStatus(enum class ECommonKeybindForcedHoldStatus InForcedHoldKeybindStatus); void SetForcedHoldKeybind(bool InForcedHoldKeybind); void SetBoundKey(const struct FKey& NewBoundAction); void SetBoundAction(class FName NewBoundAction); void SetAxisScale(float NewValue); bool IsHoldKeybind(); bool IsBoundKeyValid(); }; // 0x0 (0x28 - 0x28) // Class CommonGame.CommonUIExtensions class UCommonUIExtensions : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass(); static class UCommonUIExtensions* GetDefaultObj(); class FName SuspendInputForPlayer(class APlayerController* PlayerController, class FName SuspendReason); void ResumeInputForPlayer(class APlayerController* PlayerController, class FName SuspendToken); void PushStreamedContentToLayer_ForPlayer(class ULocalPlayer* LocalPlayer, const struct FGameplayTag& LayerName, TSoftClassPtr WidgetClass); class UCommonActivatableWidget* PushContentToLayer_ForPlayer(class ULocalPlayer* LocalPlayer, const struct FGameplayTag& LayerName, TSubclassOf WidgetClass); void PopContentFromLayer(class UCommonActivatableWidget* ActivatableWidget); bool IsOwningPlayerUsingTouch(class UUserWidget* WidgetContextObject); bool IsOwningPlayerUsingGamepad(class UUserWidget* WidgetContextObject); enum class ECommonInputType GetOwningPlayerInputType(class UUserWidget* WidgetContextObject); class ULocalPlayer* GetLocalPlayerFromController(class APlayerController* PlayerController); }; // 0x38 (0x68 - 0x30) // Class CommonGame.GameUIManagerSubsystem class UGameUIManagerSubsystem : public UGameInstanceSubsystem { public: class UGameUIPolicy* CurrentPolicy; // 0x30(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TSoftClassPtr DefaultUIPolicyClass; // 0x38(0x30)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class UGameUIManagerSubsystem* GetDefaultObj(); }; // 0x48 (0x70 - 0x28) // Class CommonGame.GameUIPolicy class UGameUIPolicy : public UObject { public: uint8 Pad_D78[0x8]; // Fixing Size After Last Property [ Dumper-7 ] TSoftClassPtr LayoutClass; // 0x30(0x30)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray RootViewportLayouts; // 0x60(0x10)(ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class UGameUIPolicy* GetDefaultObj(); }; // 0x40 (0x68 - 0x28) // Class CommonGame.CommonGameDialogDescriptor class UCommonGameDialogDescriptor : public UObject { public: class FText Header; // 0x28(0x18)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) class FText Body; // 0x40(0x18)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) TArray ButtonActions; // 0x58(0x10)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UCommonGameDialogDescriptor* GetDefaultObj(); }; // 0x0 (0x3C8 - 0x3C8) // Class CommonGame.CommonGameDialog class UCommonGameDialog : public UCommonActivatableWidget { public: static class UClass* StaticClass(); static class UCommonGameDialog* GetDefaultObj(); }; // 0x0 (0x30 - 0x30) // Class CommonGame.CommonMessagingSubsystem class UCommonMessagingSubsystem : public ULocalPlayerSubsystem { public: static class UClass* StaticClass(); static class UCommonMessagingSubsystem* GetDefaultObj(); }; // 0x68 (0x308 - 0x2A0) // Class CommonGame.PrimaryGameLayout class UPrimaryGameLayout : public UCommonUserWidget { public: uint8 Pad_D8D[0x18]; // Fixing Size After Last Property [ Dumper-7 ] TMap Layers; // 0x2B8(0x50)(ExportObject, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class UPrimaryGameLayout* GetDefaultObj(); void RegisterLayer(const struct FGameplayTag& LayerTag, class UCommonActivatableWidgetContainerBase* LayerWidget); }; }