#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class EngineSettings.ConsoleSettings // (None) class UClass* UConsoleSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ConsoleSettings"); return Clss; } // ConsoleSettings EngineSettings.Default__ConsoleSettings // (Public, ClassDefaultObject, ArchetypeObject) class UConsoleSettings* UConsoleSettings::GetDefaultObj() { static class UConsoleSettings* Default = nullptr; if (!Default) Default = static_cast(UConsoleSettings::StaticClass()->DefaultObject); return Default; } // Class EngineSettings.GameMapsSettings // (None) class UClass* UGameMapsSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameMapsSettings"); return Clss; } // GameMapsSettings EngineSettings.Default__GameMapsSettings // (Public, ClassDefaultObject, ArchetypeObject) class UGameMapsSettings* UGameMapsSettings::GetDefaultObj() { static class UGameMapsSettings* Default = nullptr; if (!Default) Default = static_cast(UGameMapsSettings::StaticClass()->DefaultObject); return Default; } // Function EngineSettings.GameMapsSettings.SetSkipAssigningGamepadToPlayer1 // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSkipFirstPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameMapsSettings::SetSkipAssigningGamepadToPlayer1(bool bSkipFirstPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameMapsSettings", "SetSkipAssigningGamepadToPlayer1"); Params::UGameMapsSettings_SetSkipAssigningGamepadToPlayer1_Params Parms{}; Parms.bSkipFirstPlayer = bSkipFirstPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EngineSettings.GameMapsSettings.GetSkipAssigningGamepadToPlayer1 // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameMapsSettings::GetSkipAssigningGamepadToPlayer1() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameMapsSettings", "GetSkipAssigningGamepadToPlayer1"); Params::UGameMapsSettings_GetSkipAssigningGamepadToPlayer1_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EngineSettings.GameMapsSettings.GetGameMapsSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UGameMapsSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameMapsSettings* UGameMapsSettings::GetGameMapsSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameMapsSettings", "GetGameMapsSettings"); Params::UGameMapsSettings_GetGameMapsSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class EngineSettings.GameNetworkManagerSettings // (None) class UClass* UGameNetworkManagerSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameNetworkManagerSettings"); return Clss; } // GameNetworkManagerSettings EngineSettings.Default__GameNetworkManagerSettings // (Public, ClassDefaultObject, ArchetypeObject) class UGameNetworkManagerSettings* UGameNetworkManagerSettings::GetDefaultObj() { static class UGameNetworkManagerSettings* Default = nullptr; if (!Default) Default = static_cast(UGameNetworkManagerSettings::StaticClass()->DefaultObject); return Default; } // Class EngineSettings.GameSessionSettings // (None) class UClass* UGameSessionSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameSessionSettings"); return Clss; } // GameSessionSettings EngineSettings.Default__GameSessionSettings // (Public, ClassDefaultObject, ArchetypeObject) class UGameSessionSettings* UGameSessionSettings::GetDefaultObj() { static class UGameSessionSettings* Default = nullptr; if (!Default) Default = static_cast(UGameSessionSettings::StaticClass()->DefaultObject); return Default; } // Class EngineSettings.GeneralEngineSettings // (None) class UClass* UGeneralEngineSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GeneralEngineSettings"); return Clss; } // GeneralEngineSettings EngineSettings.Default__GeneralEngineSettings // (Public, ClassDefaultObject, ArchetypeObject) class UGeneralEngineSettings* UGeneralEngineSettings::GetDefaultObj() { static class UGeneralEngineSettings* Default = nullptr; if (!Default) Default = static_cast(UGeneralEngineSettings::StaticClass()->DefaultObject); return Default; } // Class EngineSettings.GeneralProjectSettings // (None) class UClass* UGeneralProjectSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GeneralProjectSettings"); return Clss; } // GeneralProjectSettings EngineSettings.Default__GeneralProjectSettings // (Public, ClassDefaultObject, ArchetypeObject) class UGeneralProjectSettings* UGeneralProjectSettings::GetDefaultObj() { static class UGeneralProjectSettings* Default = nullptr; if (!Default) Default = static_cast(UGeneralProjectSettings::StaticClass()->DefaultObject); return Default; } // Class EngineSettings.HudSettings // (None) class UClass* UHudSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HudSettings"); return Clss; } // HudSettings EngineSettings.Default__HudSettings // (Public, ClassDefaultObject, ArchetypeObject) class UHudSettings* UHudSettings::GetDefaultObj() { static class UHudSettings* Default = nullptr; if (!Default) Default = static_cast(UHudSettings::StaticClass()->DefaultObject); return Default; } }