#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class Landscape.ControlPointMeshComponent // (SceneComponent, PrimitiveComponent, StaticMeshComponent) class UClass* UControlPointMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ControlPointMeshComponent"); return Clss; } // ControlPointMeshComponent Landscape.Default__ControlPointMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class UControlPointMeshComponent* UControlPointMeshComponent::GetDefaultObj() { static class UControlPointMeshComponent* Default = nullptr; if (!Default) Default = static_cast(UControlPointMeshComponent::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeSplineInterface // (None) class UClass* ILandscapeSplineInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeSplineInterface"); return Clss; } // LandscapeSplineInterface Landscape.Default__LandscapeSplineInterface // (Public, ClassDefaultObject, ArchetypeObject) class ILandscapeSplineInterface* ILandscapeSplineInterface::GetDefaultObj() { static class ILandscapeSplineInterface* Default = nullptr; if (!Default) Default = static_cast(ILandscapeSplineInterface::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeProxy // (Actor) class UClass* ALandscapeProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeProxy"); return Clss; } // LandscapeProxy Landscape.Default__LandscapeProxy // (Public, ClassDefaultObject, ArchetypeObject) class ALandscapeProxy* ALandscapeProxy::GetDefaultObj() { static class ALandscapeProxy* Default = nullptr; if (!Default) Default = static_cast(ALandscapeProxy::StaticClass()->DefaultObject); return Default; } // Function Landscape.LandscapeProxy.SetVirtualTextureRenderPassType // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ERuntimeVirtualTextureMainPassTypeInType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALandscapeProxy::SetVirtualTextureRenderPassType(enum class ERuntimeVirtualTextureMainPassType InType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeProxy", "SetVirtualTextureRenderPassType"); Params::ALandscapeProxy_SetVirtualTextureRenderPassType_Params Parms{}; Parms.InType = InType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Landscape.LandscapeProxy.SetLandscapeMaterialVectorParameterValue // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALandscapeProxy::SetLandscapeMaterialVectorParameterValue(class FName ParameterName, const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeProxy", "SetLandscapeMaterialVectorParameterValue"); Params::ALandscapeProxy_SetLandscapeMaterialVectorParameterValue_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Landscape.LandscapeProxy.SetLandscapeMaterialTextureParameterValue // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALandscapeProxy::SetLandscapeMaterialTextureParameterValue(class FName ParameterName, class UTexture* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeProxy", "SetLandscapeMaterialTextureParameterValue"); Params::ALandscapeProxy_SetLandscapeMaterialTextureParameterValue_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Landscape.LandscapeProxy.SetLandscapeMaterialScalarParameterValue // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALandscapeProxy::SetLandscapeMaterialScalarParameterValue(class FName ParameterName, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeProxy", "SetLandscapeMaterialScalarParameterValue"); Params::ALandscapeProxy_SetLandscapeMaterialScalarParameterValue_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Landscape.LandscapeProxy.LandscapeExportHeightmapToRenderTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureRenderTarget2D* InRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InExportHeightIntoRGChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InExportLandscapeProxies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ALandscapeProxy::LandscapeExportHeightmapToRenderTarget(class UTextureRenderTarget2D* InRenderTarget, bool InExportHeightIntoRGChannel, bool InExportLandscapeProxies) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeProxy", "LandscapeExportHeightmapToRenderTarget"); Params::ALandscapeProxy_LandscapeExportHeightmapToRenderTarget_Params Parms{}; Parms.InRenderTarget = InRenderTarget; Parms.InExportHeightIntoRGChannel = InExportHeightIntoRGChannel; Parms.InExportLandscapeProxies = InExportLandscapeProxies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Landscape.LandscapeProxy.GetLandscapeActor // (Native, Public, BlueprintCallable) // Parameters: // class ALandscape* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ALandscape* ALandscapeProxy::GetLandscapeActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeProxy", "GetLandscapeActor"); Params::ALandscapeProxy_GetLandscapeActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Landscape.LandscapeProxy.EditorSetLandscapeMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewLandscapeMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALandscapeProxy::EditorSetLandscapeMaterial(class UMaterialInterface* NewLandscapeMaterial) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeProxy", "EditorSetLandscapeMaterial"); Params::ALandscapeProxy_EditorSetLandscapeMaterial_Params Parms{}; Parms.NewLandscapeMaterial = NewLandscapeMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Landscape.LandscapeProxy.EditorApplySpline // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class USplineComponent* InSplineComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EndWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartSideFalloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EndSideFalloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EndRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSubdivisions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRaiseHeights (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLowerHeights (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULandscapeLayerInfoObject* PaintLayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName EditLayerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALandscapeProxy::EditorApplySpline(class USplineComponent* InSplineComponent, float StartWidth, float EndWidth, float StartSideFalloff, float EndSideFalloff, float StartRoll, float EndRoll, int32 NumSubdivisions, bool bRaiseHeights, bool bLowerHeights, class ULandscapeLayerInfoObject* PaintLayer, class FName EditLayerName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeProxy", "EditorApplySpline"); Params::ALandscapeProxy_EditorApplySpline_Params Parms{}; Parms.InSplineComponent = InSplineComponent; Parms.StartWidth = StartWidth; Parms.EndWidth = EndWidth; Parms.StartSideFalloff = StartSideFalloff; Parms.EndSideFalloff = EndSideFalloff; Parms.StartRoll = StartRoll; Parms.EndRoll = EndRoll; Parms.NumSubdivisions = NumSubdivisions; Parms.bRaiseHeights = bRaiseHeights; Parms.bLowerHeights = bLowerHeights; Parms.PaintLayer = PaintLayer; Parms.EditLayerName = EditLayerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Landscape.LandscapeProxy.ChangeLODDistanceFactor // (Native, Public, BlueprintCallable) // Parameters: // float InLODDistanceFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALandscapeProxy::ChangeLODDistanceFactor(float InLODDistanceFactor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeProxy", "ChangeLODDistanceFactor"); Params::ALandscapeProxy_ChangeLODDistanceFactor_Params Parms{}; Parms.InLODDistanceFactor = InLODDistanceFactor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Landscape.LandscapeProxy.ChangeComponentScreenSizeToUseSubSections // (Native, Public, BlueprintCallable) // Parameters: // float InComponentScreenSizeToUseSubSections (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALandscapeProxy::ChangeComponentScreenSizeToUseSubSections(float InComponentScreenSizeToUseSubSections) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeProxy", "ChangeComponentScreenSizeToUseSubSections"); Params::ALandscapeProxy_ChangeComponentScreenSizeToUseSubSections_Params Parms{}; Parms.InComponentScreenSizeToUseSubSections = InComponentScreenSizeToUseSubSections; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Landscape.Landscape // (Actor) class UClass* ALandscape::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Landscape"); return Clss; } // Landscape Landscape.Default__Landscape // (Public, ClassDefaultObject, ArchetypeObject) class ALandscape* ALandscape::GetDefaultObj() { static class ALandscape* Default = nullptr; if (!Default) Default = static_cast(ALandscape::StaticClass()->DefaultObject); return Default; } // Function Landscape.Landscape.RenderHeightmap // (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform InWorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBox2D InExtents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* OutRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALandscape::RenderHeightmap(struct FTransform& InWorldTransform, struct FBox2D& InExtents, class UTextureRenderTarget2D* OutRenderTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Landscape", "RenderHeightmap"); Params::ALandscape_RenderHeightmap_Params Parms{}; Parms.InWorldTransform = InWorldTransform; Parms.InExtents = InExtents; Parms.OutRenderTarget = OutRenderTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Landscape.LandscapeLODStreamingProxy_DEPRECATED // (None) class UClass* ULandscapeLODStreamingProxy_DEPRECATED::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeLODStreamingProxy_DEPRECATED"); return Clss; } // LandscapeLODStreamingProxy_DEPRECATED Landscape.Default__LandscapeLODStreamingProxy_DEPRECATED // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeLODStreamingProxy_DEPRECATED* ULandscapeLODStreamingProxy_DEPRECATED::GetDefaultObj() { static class ULandscapeLODStreamingProxy_DEPRECATED* Default = nullptr; if (!Default) Default = static_cast(ULandscapeLODStreamingProxy_DEPRECATED::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeComponent // (SceneComponent, PrimitiveComponent) class UClass* ULandscapeComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeComponent"); return Clss; } // LandscapeComponent Landscape.Default__LandscapeComponent // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeComponent* ULandscapeComponent::GetDefaultObj() { static class ULandscapeComponent* Default = nullptr; if (!Default) Default = static_cast(ULandscapeComponent::StaticClass()->DefaultObject); return Default; } // Function Landscape.LandscapeComponent.SetLODBias // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // int32 InLODBias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULandscapeComponent::SetLODBias(int32 InLODBias) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeComponent", "SetLODBias"); Params::ULandscapeComponent_SetLODBias_Params Parms{}; Parms.InLODBias = InLODBias; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Landscape.LandscapeComponent.SetForcedLOD // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // int32 InForcedLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULandscapeComponent::SetForcedLOD(int32 InForcedLOD) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeComponent", "SetForcedLOD"); Params::ULandscapeComponent_SetForcedLOD_Params Parms{}; Parms.InForcedLOD = InForcedLOD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Landscape.LandscapeComponent.GetMaterialInstanceDynamic // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ULandscapeComponent::GetMaterialInstanceDynamic(int32 InIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeComponent", "GetMaterialInstanceDynamic"); Params::ULandscapeComponent_GetMaterialInstanceDynamic_Params Parms{}; Parms.InIndex = InIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Landscape.LandscapeComponent.EditorGetPaintLayerWeightByNameAtLocation // (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InPaintLayerName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ULandscapeComponent::EditorGetPaintLayerWeightByNameAtLocation(struct FVector& InLocation, class FName InPaintLayerName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeComponent", "EditorGetPaintLayerWeightByNameAtLocation"); Params::ULandscapeComponent_EditorGetPaintLayerWeightByNameAtLocation_Params Parms{}; Parms.InLocation = InLocation; Parms.InPaintLayerName = InPaintLayerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Landscape.LandscapeComponent.EditorGetPaintLayerWeightAtLocation // (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULandscapeLayerInfoObject* PaintLayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ULandscapeComponent::EditorGetPaintLayerWeightAtLocation(struct FVector& InLocation, class ULandscapeLayerInfoObject* PaintLayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeComponent", "EditorGetPaintLayerWeightAtLocation"); Params::ULandscapeComponent_EditorGetPaintLayerWeightAtLocation_Params Parms{}; Parms.InLocation = InLocation; Parms.PaintLayer = PaintLayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Landscape.LandscapeGizmoActor // (Actor) class UClass* ALandscapeGizmoActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeGizmoActor"); return Clss; } // LandscapeGizmoActor Landscape.Default__LandscapeGizmoActor // (Public, ClassDefaultObject, ArchetypeObject) class ALandscapeGizmoActor* ALandscapeGizmoActor::GetDefaultObj() { static class ALandscapeGizmoActor* Default = nullptr; if (!Default) Default = static_cast(ALandscapeGizmoActor::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeGizmoActiveActor // (Actor) class UClass* ALandscapeGizmoActiveActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeGizmoActiveActor"); return Clss; } // LandscapeGizmoActiveActor Landscape.Default__LandscapeGizmoActiveActor // (Public, ClassDefaultObject, ArchetypeObject) class ALandscapeGizmoActiveActor* ALandscapeGizmoActiveActor::GetDefaultObj() { static class ALandscapeGizmoActiveActor* Default = nullptr; if (!Default) Default = static_cast(ALandscapeGizmoActiveActor::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeGizmoRenderComponent // (SceneComponent, PrimitiveComponent) class UClass* ULandscapeGizmoRenderComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeGizmoRenderComponent"); return Clss; } // LandscapeGizmoRenderComponent Landscape.Default__LandscapeGizmoRenderComponent // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeGizmoRenderComponent* ULandscapeGizmoRenderComponent::GetDefaultObj() { static class ULandscapeGizmoRenderComponent* Default = nullptr; if (!Default) Default = static_cast(ULandscapeGizmoRenderComponent::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeGrassType // (None) class UClass* ULandscapeGrassType::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeGrassType"); return Clss; } // LandscapeGrassType Landscape.Default__LandscapeGrassType // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeGrassType* ULandscapeGrassType::GetDefaultObj() { static class ULandscapeGrassType* Default = nullptr; if (!Default) Default = static_cast(ULandscapeGrassType::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeHeightfieldCollisionComponent // (SceneComponent, PrimitiveComponent) class UClass* ULandscapeHeightfieldCollisionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeHeightfieldCollisionComponent"); return Clss; } // LandscapeHeightfieldCollisionComponent Landscape.Default__LandscapeHeightfieldCollisionComponent // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeHeightfieldCollisionComponent* ULandscapeHeightfieldCollisionComponent::GetDefaultObj() { static class ULandscapeHeightfieldCollisionComponent* Default = nullptr; if (!Default) Default = static_cast(ULandscapeHeightfieldCollisionComponent::StaticClass()->DefaultObject); return Default; } // Function Landscape.LandscapeHeightfieldCollisionComponent.GetRenderComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ULandscapeComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULandscapeComponent* ULandscapeHeightfieldCollisionComponent::GetRenderComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeHeightfieldCollisionComponent", "GetRenderComponent"); Params::ULandscapeHeightfieldCollisionComponent_GetRenderComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Landscape.LandscapeLayerInfoObject // (None) class UClass* ULandscapeLayerInfoObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeLayerInfoObject"); return Clss; } // LandscapeLayerInfoObject Landscape.Default__LandscapeLayerInfoObject // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeLayerInfoObject* ULandscapeLayerInfoObject::GetDefaultObj() { static class ULandscapeLayerInfoObject* Default = nullptr; if (!Default) Default = static_cast(ULandscapeLayerInfoObject::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeMaterialInstanceConstant // (None) class UClass* ULandscapeMaterialInstanceConstant::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeMaterialInstanceConstant"); return Clss; } // LandscapeMaterialInstanceConstant Landscape.Default__LandscapeMaterialInstanceConstant // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeMaterialInstanceConstant* ULandscapeMaterialInstanceConstant::GetDefaultObj() { static class ULandscapeMaterialInstanceConstant* Default = nullptr; if (!Default) Default = static_cast(ULandscapeMaterialInstanceConstant::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeMeshCollisionComponent // (SceneComponent, PrimitiveComponent) class UClass* ULandscapeMeshCollisionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeMeshCollisionComponent"); return Clss; } // LandscapeMeshCollisionComponent Landscape.Default__LandscapeMeshCollisionComponent // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeMeshCollisionComponent* ULandscapeMeshCollisionComponent::GetDefaultObj() { static class ULandscapeMeshCollisionComponent* Default = nullptr; if (!Default) Default = static_cast(ULandscapeMeshCollisionComponent::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeMeshProxyActor // (Actor) class UClass* ALandscapeMeshProxyActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeMeshProxyActor"); return Clss; } // LandscapeMeshProxyActor Landscape.Default__LandscapeMeshProxyActor // (Public, ClassDefaultObject, ArchetypeObject) class ALandscapeMeshProxyActor* ALandscapeMeshProxyActor::GetDefaultObj() { static class ALandscapeMeshProxyActor* Default = nullptr; if (!Default) Default = static_cast(ALandscapeMeshProxyActor::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeMeshProxyComponent // (SceneComponent, PrimitiveComponent, StaticMeshComponent) class UClass* ULandscapeMeshProxyComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeMeshProxyComponent"); return Clss; } // LandscapeMeshProxyComponent Landscape.Default__LandscapeMeshProxyComponent // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeMeshProxyComponent* ULandscapeMeshProxyComponent::GetDefaultObj() { static class ULandscapeMeshProxyComponent* Default = nullptr; if (!Default) Default = static_cast(ULandscapeMeshProxyComponent::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeSettings // (None) class UClass* ULandscapeSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeSettings"); return Clss; } // LandscapeSettings Landscape.Default__LandscapeSettings // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeSettings* ULandscapeSettings::GetDefaultObj() { static class ULandscapeSettings* Default = nullptr; if (!Default) Default = static_cast(ULandscapeSettings::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeSplinesComponent // (SceneComponent, PrimitiveComponent) class UClass* ULandscapeSplinesComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeSplinesComponent"); return Clss; } // LandscapeSplinesComponent Landscape.Default__LandscapeSplinesComponent // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeSplinesComponent* ULandscapeSplinesComponent::GetDefaultObj() { static class ULandscapeSplinesComponent* Default = nullptr; if (!Default) Default = static_cast(ULandscapeSplinesComponent::StaticClass()->DefaultObject); return Default; } // Function Landscape.LandscapeSplinesComponent.GetSplineMeshComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // TArrayReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray ULandscapeSplinesComponent::GetSplineMeshComponents() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeSplinesComponent", "GetSplineMeshComponents"); Params::ULandscapeSplinesComponent_GetSplineMeshComponents_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Landscape.LandscapeSplineControlPoint // (None) class UClass* ULandscapeSplineControlPoint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeSplineControlPoint"); return Clss; } // LandscapeSplineControlPoint Landscape.Default__LandscapeSplineControlPoint // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeSplineControlPoint* ULandscapeSplineControlPoint::GetDefaultObj() { static class ULandscapeSplineControlPoint* Default = nullptr; if (!Default) Default = static_cast(ULandscapeSplineControlPoint::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeSplineSegment // (None) class UClass* ULandscapeSplineSegment::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeSplineSegment"); return Clss; } // LandscapeSplineSegment Landscape.Default__LandscapeSplineSegment // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeSplineSegment* ULandscapeSplineSegment::GetDefaultObj() { static class ULandscapeSplineSegment* Default = nullptr; if (!Default) Default = static_cast(ULandscapeSplineSegment::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeStreamingProxy // (Actor) class UClass* ALandscapeStreamingProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeStreamingProxy"); return Clss; } // LandscapeStreamingProxy Landscape.Default__LandscapeStreamingProxy // (Public, ClassDefaultObject, ArchetypeObject) class ALandscapeStreamingProxy* ALandscapeStreamingProxy::GetDefaultObj() { static class ALandscapeStreamingProxy* Default = nullptr; if (!Default) Default = static_cast(ALandscapeStreamingProxy::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeWeightmapUsage // (None) class UClass* ULandscapeWeightmapUsage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeWeightmapUsage"); return Clss; } // LandscapeWeightmapUsage Landscape.Default__LandscapeWeightmapUsage // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeWeightmapUsage* ULandscapeWeightmapUsage::GetDefaultObj() { static class ULandscapeWeightmapUsage* Default = nullptr; if (!Default) Default = static_cast(ULandscapeWeightmapUsage::StaticClass()->DefaultObject); return Default; } // Class Landscape.MaterialExpressionLandscapeGrassOutput // (None) class UClass* UMaterialExpressionLandscapeGrassOutput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLandscapeGrassOutput"); return Clss; } // MaterialExpressionLandscapeGrassOutput Landscape.Default__MaterialExpressionLandscapeGrassOutput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLandscapeGrassOutput* UMaterialExpressionLandscapeGrassOutput::GetDefaultObj() { static class UMaterialExpressionLandscapeGrassOutput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLandscapeGrassOutput::StaticClass()->DefaultObject); return Default; } // Class Landscape.MaterialExpressionLandscapeLayerBlend // (None) class UClass* UMaterialExpressionLandscapeLayerBlend::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLandscapeLayerBlend"); return Clss; } // MaterialExpressionLandscapeLayerBlend Landscape.Default__MaterialExpressionLandscapeLayerBlend // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLandscapeLayerBlend* UMaterialExpressionLandscapeLayerBlend::GetDefaultObj() { static class UMaterialExpressionLandscapeLayerBlend* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLandscapeLayerBlend::StaticClass()->DefaultObject); return Default; } // Class Landscape.MaterialExpressionLandscapeLayerCoords // (None) class UClass* UMaterialExpressionLandscapeLayerCoords::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLandscapeLayerCoords"); return Clss; } // MaterialExpressionLandscapeLayerCoords Landscape.Default__MaterialExpressionLandscapeLayerCoords // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLandscapeLayerCoords* UMaterialExpressionLandscapeLayerCoords::GetDefaultObj() { static class UMaterialExpressionLandscapeLayerCoords* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLandscapeLayerCoords::StaticClass()->DefaultObject); return Default; } // Class Landscape.ControlPointMeshActor // (Actor) class UClass* AControlPointMeshActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ControlPointMeshActor"); return Clss; } // ControlPointMeshActor Landscape.Default__ControlPointMeshActor // (Public, ClassDefaultObject, ArchetypeObject) class AControlPointMeshActor* AControlPointMeshActor::GetDefaultObj() { static class AControlPointMeshActor* Default = nullptr; if (!Default) Default = static_cast(AControlPointMeshActor::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeBlueprintBrushBase // (Actor) class UClass* ALandscapeBlueprintBrushBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeBlueprintBrushBase"); return Clss; } // LandscapeBlueprintBrushBase Landscape.Default__LandscapeBlueprintBrushBase // (Public, ClassDefaultObject, ArchetypeObject) class ALandscapeBlueprintBrushBase* ALandscapeBlueprintBrushBase::GetDefaultObj() { static class ALandscapeBlueprintBrushBase* Default = nullptr; if (!Default) Default = static_cast(ALandscapeBlueprintBrushBase::StaticClass()->DefaultObject); return Default; } // Function Landscape.LandscapeBlueprintBrushBase.RequestLandscapeUpdate // (Final, Native, Public, BlueprintCallable) // Parameters: void ALandscapeBlueprintBrushBase::RequestLandscapeUpdate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeBlueprintBrushBase", "RequestLandscapeUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Landscape.LandscapeBlueprintBrushBase.Render // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // bool InIsHeightmap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* InCombinedResult (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InWeightmapLayerName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2D* ALandscapeBlueprintBrushBase::Render(bool InIsHeightmap, class UTextureRenderTarget2D* InCombinedResult, class FName& InWeightmapLayerName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeBlueprintBrushBase", "Render"); Params::ALandscapeBlueprintBrushBase_Render_Params Parms{}; Parms.InIsHeightmap = InIsHeightmap; Parms.InCombinedResult = InCombinedResult; Parms.InWeightmapLayerName = InWeightmapLayerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Landscape.LandscapeBlueprintBrushBase.Initialize // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // struct FTransform InLandscapeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint InLandscapeSize (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint InLandscapeRenderTargetSize (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALandscapeBlueprintBrushBase::Initialize(struct FTransform& InLandscapeTransform, struct FIntPoint& InLandscapeSize, struct FIntPoint& InLandscapeRenderTargetSize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeBlueprintBrushBase", "Initialize"); Params::ALandscapeBlueprintBrushBase_Initialize_Params Parms{}; Parms.InLandscapeTransform = InLandscapeTransform; Parms.InLandscapeSize = InLandscapeSize; Parms.InLandscapeRenderTargetSize = InLandscapeRenderTargetSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Landscape.LandscapeBlueprintBrushBase.GetBlueprintRenderDependencies // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // TArray OutStreamableAssets (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void ALandscapeBlueprintBrushBase::GetBlueprintRenderDependencies(TArray* OutStreamableAssets) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LandscapeBlueprintBrushBase", "GetBlueprintRenderDependencies"); Params::ALandscapeBlueprintBrushBase_GetBlueprintRenderDependencies_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutStreamableAssets != nullptr) *OutStreamableAssets = std::move(Parms.OutStreamableAssets); } // Class Landscape.LandscapeHLODBuilder // (None) class UClass* ULandscapeHLODBuilder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeHLODBuilder"); return Clss; } // LandscapeHLODBuilder Landscape.Default__LandscapeHLODBuilder // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeHLODBuilder* ULandscapeHLODBuilder::GetDefaultObj() { static class ULandscapeHLODBuilder* Default = nullptr; if (!Default) Default = static_cast(ULandscapeHLODBuilder::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeInfo // (None) class UClass* ULandscapeInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeInfo"); return Clss; } // LandscapeInfo Landscape.Default__LandscapeInfo // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeInfo* ULandscapeInfo::GetDefaultObj() { static class ULandscapeInfo* Default = nullptr; if (!Default) Default = static_cast(ULandscapeInfo::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeInfoMap // (None) class UClass* ULandscapeInfoMap::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeInfoMap"); return Clss; } // LandscapeInfoMap Landscape.Default__LandscapeInfoMap // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeInfoMap* ULandscapeInfoMap::GetDefaultObj() { static class ULandscapeInfoMap* Default = nullptr; if (!Default) Default = static_cast(ULandscapeInfoMap::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeNaniteComponent // (SceneComponent, PrimitiveComponent, StaticMeshComponent) class UClass* ULandscapeNaniteComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeNaniteComponent"); return Clss; } // LandscapeNaniteComponent Landscape.Default__LandscapeNaniteComponent // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeNaniteComponent* ULandscapeNaniteComponent::GetDefaultObj() { static class ULandscapeNaniteComponent* Default = nullptr; if (!Default) Default = static_cast(ULandscapeNaniteComponent::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeSplineActor // (Actor) class UClass* ALandscapeSplineActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeSplineActor"); return Clss; } // LandscapeSplineActor Landscape.Default__LandscapeSplineActor // (Public, ClassDefaultObject, ArchetypeObject) class ALandscapeSplineActor* ALandscapeSplineActor::GetDefaultObj() { static class ALandscapeSplineActor* Default = nullptr; if (!Default) Default = static_cast(ALandscapeSplineActor::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeSplineMeshesActor // (Actor) class UClass* ALandscapeSplineMeshesActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeSplineMeshesActor"); return Clss; } // LandscapeSplineMeshesActor Landscape.Default__LandscapeSplineMeshesActor // (Public, ClassDefaultObject, ArchetypeObject) class ALandscapeSplineMeshesActor* ALandscapeSplineMeshesActor::GetDefaultObj() { static class ALandscapeSplineMeshesActor* Default = nullptr; if (!Default) Default = static_cast(ALandscapeSplineMeshesActor::StaticClass()->DefaultObject); return Default; } // Class Landscape.LandscapeSubsystem // (None) class UClass* ULandscapeSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LandscapeSubsystem"); return Clss; } // LandscapeSubsystem Landscape.Default__LandscapeSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class ULandscapeSubsystem* ULandscapeSubsystem::GetDefaultObj() { static class ULandscapeSubsystem* Default = nullptr; if (!Default) Default = static_cast(ULandscapeSubsystem::StaticClass()->DefaultObject); return Default; } // Class Landscape.MaterialExpressionLandscapeLayerSample // (None) class UClass* UMaterialExpressionLandscapeLayerSample::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLandscapeLayerSample"); return Clss; } // MaterialExpressionLandscapeLayerSample Landscape.Default__MaterialExpressionLandscapeLayerSample // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLandscapeLayerSample* UMaterialExpressionLandscapeLayerSample::GetDefaultObj() { static class UMaterialExpressionLandscapeLayerSample* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLandscapeLayerSample::StaticClass()->DefaultObject); return Default; } // Class Landscape.MaterialExpressionLandscapeLayerSwitch // (None) class UClass* UMaterialExpressionLandscapeLayerSwitch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLandscapeLayerSwitch"); return Clss; } // MaterialExpressionLandscapeLayerSwitch Landscape.Default__MaterialExpressionLandscapeLayerSwitch // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLandscapeLayerSwitch* UMaterialExpressionLandscapeLayerSwitch::GetDefaultObj() { static class UMaterialExpressionLandscapeLayerSwitch* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLandscapeLayerSwitch::StaticClass()->DefaultObject); return Default; } // Class Landscape.MaterialExpressionLandscapeLayerWeight // (None) class UClass* UMaterialExpressionLandscapeLayerWeight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLandscapeLayerWeight"); return Clss; } // MaterialExpressionLandscapeLayerWeight Landscape.Default__MaterialExpressionLandscapeLayerWeight // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLandscapeLayerWeight* UMaterialExpressionLandscapeLayerWeight::GetDefaultObj() { static class UMaterialExpressionLandscapeLayerWeight* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLandscapeLayerWeight::StaticClass()->DefaultObject); return Default; } // Class Landscape.MaterialExpressionLandscapePhysicalMaterialOutput // (None) class UClass* UMaterialExpressionLandscapePhysicalMaterialOutput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLandscapePhysicalMaterialOutput"); return Clss; } // MaterialExpressionLandscapePhysicalMaterialOutput Landscape.Default__MaterialExpressionLandscapePhysicalMaterialOutput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLandscapePhysicalMaterialOutput* UMaterialExpressionLandscapePhysicalMaterialOutput::GetDefaultObj() { static class UMaterialExpressionLandscapePhysicalMaterialOutput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLandscapePhysicalMaterialOutput::StaticClass()->DefaultObject); return Default; } // Class Landscape.MaterialExpressionLandscapeVisibilityMask // (None) class UClass* UMaterialExpressionLandscapeVisibilityMask::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLandscapeVisibilityMask"); return Clss; } // MaterialExpressionLandscapeVisibilityMask Landscape.Default__MaterialExpressionLandscapeVisibilityMask // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLandscapeVisibilityMask* UMaterialExpressionLandscapeVisibilityMask::GetDefaultObj() { static class UMaterialExpressionLandscapeVisibilityMask* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLandscapeVisibilityMask::StaticClass()->DefaultObject); return Default; } }