#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0xA1 (0x4E1 - 0x440) // WidgetBlueprintGeneratedClass WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C class UWBP_Title_WorldSelect_OverlayWindow_InputCode_C : public UPalUIJoinGameInputCodeBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x440(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UWidgetAnimation* Anm_Caution; // 0x448(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) class UWidgetAnimation* Anm_Edit_OnToOff; // 0x450(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) class UBP_PalTextBlock_C* BP_PalTextBlock_C_166; // 0x458(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UCircularThrobber* CircularThrobber_26; // 0x460(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UEditableTextBox* EditableTextBox_Code; // 0x468(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UImage* Line; // 0x470(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UOverlay* Overlay_Wait; // 0x478(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UBP_PalTextBlock_C* Text_Caution; // 0x480(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UBP_PalTextBlock_C* Text_Title; // 0x488(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_Menu_btn_C* WBP_Menu_btn_Close; // 0x490(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_PalCommonWindow_C* WBP_PalCommonWindow; // 0x498(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_Title_SettingsButton_C* WBP_Title_SettingsButton; // 0x4A0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) struct FTimerHandle TimeoutTmerHandle; // 0x4A8(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) struct FDataTableRowHandle InputPassWordMsgID; // 0x4B0(0x10)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor) struct FDataTableRowHandle InputCodeMsgID; // 0x4C0(0x10)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor) struct FDataTableRowHandle HintTextMsgID; // 0x4D0(0x10)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor) enum class EPalUIJoinGameInputCodeType InputMode; // 0x4E0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UWBP_Title_WorldSelect_OverlayWindow_InputCode_C* GetDefaultObj(); class UWidget* CustomNavi_ToTextBox(enum class EUINavigation Navigation); class UWidget* CustomNavi_ToCloseButton(enum class EUINavigation Navigation); void On_Cancel_Action(bool CallFunc_HasAnyUserFocus_ReturnValue, bool CallFunc_HasKeyboardFocus_ReturnValue, bool CallFunc_BooleanOR_ReturnValue); class UWidget* BP_GetDesiredFocusTarget(bool CallFunc_K2_IsValidTimerHandle_ReturnValue); void OnNotifyVerifyInviteCodeImpl(bool IsValidCode, bool IsRequirePassword, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue); void OnNotifyVerifyPasswordImpl(bool IsValidPassword, class FText CallFunc_GetText_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue); void OnConfirmInternal(class FText CallFunc_GetText_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, int32 CallFunc_Len_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess); void OnTimer_TimeoutWaitResponse(); void CloseWaitWIndow(); void OpenWaitWindow(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue); void ChangeMode(enum class EPalUIJoinGameInputCodeType InputMode, bool K2Node_SwitchEnum_CmpSuccess, class FText CallFunc_GetLocalizedTextFromHandle_Text, class FText CallFunc_GetLocalizedTextFromHandle_Text_1); void OnSetup(); void Construct(); void OnNotifyVerifyInviteCode(bool IsValidCode, bool IsRequirePassword); void OnNotifyVerifyPassword(bool IsMatchPassword); void Destruct(); void OnInitialized(); void BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_WBP_Title_SettingsButton_K2Node_ComponentBoundEvent_0_OnClicked__DelegateSignature(); void BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_EditableTextBox_Code_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature(class FText& Text); void BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_EditableTextBox_Code_K2Node_ComponentBoundEvent_2_OnEditableTextBoxCommittedEvent__DelegateSignature(class FText& Text, enum class ETextCommit CommitMethod); void BndEvt__WBP_Buildup_Player_WBP_Menu_btn_Close_K2Node_ComponentBoundEvent_2_OnButtonClicked__DelegateSignature(); void ExecuteUbergraph_WBP_Title_WorldSelect_OverlayWindow_InputCode(int32 EntryPoint, bool K2Node_SwitchEnum_CmpSuccess, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue, class UPalHUDDispatchParame_JoinGameInputCode* K2Node_DynamicCast_AsPal_HUDDispatch_Parame_Join_Game_Input_Code, bool K2Node_DynamicCast_bSuccess, bool K2Node_Event_IsValidCode, bool K2Node_Event_IsRequirePassword, bool K2Node_Event_IsMatchPassword, class FText CallFunc_GetLocalizedTextFromHandle_Text, class FText K2Node_ComponentBoundEvent_Text_1, class FText CallFunc_TextToUpper_ReturnValue, class FText K2Node_ComponentBoundEvent_Text, enum class ETextCommit K2Node_ComponentBoundEvent_CommitMethod, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool K2Node_SwitchEnum_CmpSuccess_1, class FText CallFunc_GetText_ReturnValue, bool CallFunc_TextIsEmpty_ReturnValue); }; }