#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class Water.BuoyancyComponent // (None) class UClass* UBuoyancyComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BuoyancyComponent"); return Clss; } // BuoyancyComponent Water.Default__BuoyancyComponent // (Public, ClassDefaultObject, ArchetypeObject) class UBuoyancyComponent* UBuoyancyComponent::GetDefaultObj() { static class UBuoyancyComponent* Default = nullptr; if (!Default) Default = static_cast(UBuoyancyComponent::StaticClass()->DefaultObject); return Default; } // Function Water.BuoyancyComponent.OnPontoonExitedWater // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSphericalPontoon Pontoon (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBuoyancyComponent::OnPontoonExitedWater(struct FSphericalPontoon& Pontoon) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BuoyancyComponent", "OnPontoonExitedWater"); Params::UBuoyancyComponent_OnPontoonExitedWater_Params Parms{}; Parms.Pontoon = Pontoon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Water.BuoyancyComponent.OnPontoonEnteredWater // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSphericalPontoon Pontoon (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UBuoyancyComponent::OnPontoonEnteredWater(struct FSphericalPontoon& Pontoon) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BuoyancyComponent", "OnPontoonEnteredWater"); Params::UBuoyancyComponent_OnPontoonEnteredWater_Params Parms{}; Parms.Pontoon = Pontoon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Water.BuoyancyComponent.IsOverlappingWaterBody // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBuoyancyComponent::IsOverlappingWaterBody() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BuoyancyComponent", "IsOverlappingWaterBody"); Params::UBuoyancyComponent_IsOverlappingWaterBody_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.BuoyancyComponent.IsInWaterBody // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBuoyancyComponent::IsInWaterBody() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BuoyancyComponent", "IsInWaterBody"); Params::UBuoyancyComponent_IsInWaterBody_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.BuoyancyComponent.GetLastWaterSurfaceInfo // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector OutWaterPlaneLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutWaterPlaneNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutWaterSurfacePosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutWaterDepth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutWaterBodyIdx (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutWaterVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBuoyancyComponent::GetLastWaterSurfaceInfo(struct FVector* OutWaterPlaneLocation, struct FVector* OutWaterPlaneNormal, struct FVector* OutWaterSurfacePosition, float* OutWaterDepth, int32* OutWaterBodyIdx, struct FVector* OutWaterVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BuoyancyComponent", "GetLastWaterSurfaceInfo"); Params::UBuoyancyComponent_GetLastWaterSurfaceInfo_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWaterPlaneLocation != nullptr) *OutWaterPlaneLocation = std::move(Parms.OutWaterPlaneLocation); if (OutWaterPlaneNormal != nullptr) *OutWaterPlaneNormal = std::move(Parms.OutWaterPlaneNormal); if (OutWaterSurfacePosition != nullptr) *OutWaterSurfacePosition = std::move(Parms.OutWaterSurfacePosition); if (OutWaterDepth != nullptr) *OutWaterDepth = Parms.OutWaterDepth; if (OutWaterBodyIdx != nullptr) *OutWaterBodyIdx = Parms.OutWaterBodyIdx; if (OutWaterVelocity != nullptr) *OutWaterVelocity = std::move(Parms.OutWaterVelocity); } // Function Water.BuoyancyComponent.GetCurrentWaterBodyComponents // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray UBuoyancyComponent::GetCurrentWaterBodyComponents() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BuoyancyComponent", "GetCurrentWaterBodyComponents"); Params::UBuoyancyComponent_GetCurrentWaterBodyComponents_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Water.BuoyancyManager // (Actor) class UClass* ABuoyancyManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BuoyancyManager"); return Clss; } // BuoyancyManager Water.Default__BuoyancyManager // (Public, ClassDefaultObject, ArchetypeObject) class ABuoyancyManager* ABuoyancyManager::GetDefaultObj() { static class ABuoyancyManager* Default = nullptr; if (!Default) Default = static_cast(ABuoyancyManager::StaticClass()->DefaultObject); return Default; } // Function Water.BuoyancyManager.GetBuoyancyComponentManager // (Final, Native, Static, Public, HasOutParams) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ABuoyancyManager* Manager (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ABuoyancyManager::GetBuoyancyComponentManager(class UObject* WorldContextObject, class ABuoyancyManager** Manager) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BuoyancyManager", "GetBuoyancyComponentManager"); Params::ABuoyancyManager_GetBuoyancyComponentManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Manager != nullptr) *Manager = Parms.Manager; return Parms.ReturnValue; } // Class Water.EnvQueryTest_InsideWaterBody // (None) class UClass* UEnvQueryTest_InsideWaterBody::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryTest_InsideWaterBody"); return Clss; } // EnvQueryTest_InsideWaterBody Water.Default__EnvQueryTest_InsideWaterBody // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryTest_InsideWaterBody* UEnvQueryTest_InsideWaterBody::GetDefaultObj() { static class UEnvQueryTest_InsideWaterBody* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryTest_InsideWaterBody::StaticClass()->DefaultObject); return Default; } // Class Water.GerstnerWaterWaveGeneratorBase // (None) class UClass* UGerstnerWaterWaveGeneratorBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GerstnerWaterWaveGeneratorBase"); return Clss; } // GerstnerWaterWaveGeneratorBase Water.Default__GerstnerWaterWaveGeneratorBase // (Public, ClassDefaultObject, ArchetypeObject) class UGerstnerWaterWaveGeneratorBase* UGerstnerWaterWaveGeneratorBase::GetDefaultObj() { static class UGerstnerWaterWaveGeneratorBase* Default = nullptr; if (!Default) Default = static_cast(UGerstnerWaterWaveGeneratorBase::StaticClass()->DefaultObject); return Default; } // Function Water.GerstnerWaterWaveGeneratorBase.GenerateGerstnerWaves // (Native, Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // TArray OutWaves (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UGerstnerWaterWaveGeneratorBase::GenerateGerstnerWaves(TArray* OutWaves) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GerstnerWaterWaveGeneratorBase", "GenerateGerstnerWaves"); Params::UGerstnerWaterWaveGeneratorBase_GenerateGerstnerWaves_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWaves != nullptr) *OutWaves = std::move(Parms.OutWaves); } // Class Water.GerstnerWaterWaveGeneratorSimple // (None) class UClass* UGerstnerWaterWaveGeneratorSimple::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GerstnerWaterWaveGeneratorSimple"); return Clss; } // GerstnerWaterWaveGeneratorSimple Water.Default__GerstnerWaterWaveGeneratorSimple // (Public, ClassDefaultObject, ArchetypeObject) class UGerstnerWaterWaveGeneratorSimple* UGerstnerWaterWaveGeneratorSimple::GetDefaultObj() { static class UGerstnerWaterWaveGeneratorSimple* Default = nullptr; if (!Default) Default = static_cast(UGerstnerWaterWaveGeneratorSimple::StaticClass()->DefaultObject); return Default; } // Class Water.GerstnerWaterWaveGeneratorSpectrum // (None) class UClass* UGerstnerWaterWaveGeneratorSpectrum::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GerstnerWaterWaveGeneratorSpectrum"); return Clss; } // GerstnerWaterWaveGeneratorSpectrum Water.Default__GerstnerWaterWaveGeneratorSpectrum // (Public, ClassDefaultObject, ArchetypeObject) class UGerstnerWaterWaveGeneratorSpectrum* UGerstnerWaterWaveGeneratorSpectrum::GetDefaultObj() { static class UGerstnerWaterWaveGeneratorSpectrum* Default = nullptr; if (!Default) Default = static_cast(UGerstnerWaterWaveGeneratorSpectrum::StaticClass()->DefaultObject); return Default; } // Class Water.WaterWavesBase // (None) class UClass* UWaterWavesBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterWavesBase"); return Clss; } // WaterWavesBase Water.Default__WaterWavesBase // (Public, ClassDefaultObject, ArchetypeObject) class UWaterWavesBase* UWaterWavesBase::GetDefaultObj() { static class UWaterWavesBase* Default = nullptr; if (!Default) Default = static_cast(UWaterWavesBase::StaticClass()->DefaultObject); return Default; } // Class Water.WaterWaves // (None) class UClass* UWaterWaves::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterWaves"); return Clss; } // WaterWaves Water.Default__WaterWaves // (Public, ClassDefaultObject, ArchetypeObject) class UWaterWaves* UWaterWaves::GetDefaultObj() { static class UWaterWaves* Default = nullptr; if (!Default) Default = static_cast(UWaterWaves::StaticClass()->DefaultObject); return Default; } // Class Water.GerstnerWaterWaves // (None) class UClass* UGerstnerWaterWaves::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GerstnerWaterWaves"); return Clss; } // GerstnerWaterWaves Water.Default__GerstnerWaterWaves // (Public, ClassDefaultObject, ArchetypeObject) class UGerstnerWaterWaves* UGerstnerWaterWaves::GetDefaultObj() { static class UGerstnerWaterWaves* Default = nullptr; if (!Default) Default = static_cast(UGerstnerWaterWaves::StaticClass()->DefaultObject); return Default; } // Class Water.GerstnerWaterWaveSubsystem // (None) class UClass* UGerstnerWaterWaveSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GerstnerWaterWaveSubsystem"); return Clss; } // GerstnerWaterWaveSubsystem Water.Default__GerstnerWaterWaveSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UGerstnerWaterWaveSubsystem* UGerstnerWaterWaveSubsystem::GetDefaultObj() { static class UGerstnerWaterWaveSubsystem* Default = nullptr; if (!Default) Default = static_cast(UGerstnerWaterWaveSubsystem::StaticClass()->DefaultObject); return Default; } // Class Water.LakeCollisionComponent // (SceneComponent, PrimitiveComponent) class UClass* ULakeCollisionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LakeCollisionComponent"); return Clss; } // LakeCollisionComponent Water.Default__LakeCollisionComponent // (Public, ClassDefaultObject, ArchetypeObject) class ULakeCollisionComponent* ULakeCollisionComponent::GetDefaultObj() { static class ULakeCollisionComponent* Default = nullptr; if (!Default) Default = static_cast(ULakeCollisionComponent::StaticClass()->DefaultObject); return Default; } // Class Water.NiagaraDataInterfaceWater // (None) class UClass* UNiagaraDataInterfaceWater::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NiagaraDataInterfaceWater"); return Clss; } // NiagaraDataInterfaceWater Water.Default__NiagaraDataInterfaceWater // (Public, ClassDefaultObject, ArchetypeObject) class UNiagaraDataInterfaceWater* UNiagaraDataInterfaceWater::GetDefaultObj() { static class UNiagaraDataInterfaceWater* Default = nullptr; if (!Default) Default = static_cast(UNiagaraDataInterfaceWater::StaticClass()->DefaultObject); return Default; } // Class Water.NiagaraWaterFunctionLibrary // (None) class UClass* UNiagaraWaterFunctionLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NiagaraWaterFunctionLibrary"); return Clss; } // NiagaraWaterFunctionLibrary Water.Default__NiagaraWaterFunctionLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UNiagaraWaterFunctionLibrary* UNiagaraWaterFunctionLibrary::GetDefaultObj() { static class UNiagaraWaterFunctionLibrary* Default = nullptr; if (!Default) Default = static_cast(UNiagaraWaterFunctionLibrary::StaticClass()->DefaultObject); return Default; } // Function Water.NiagaraWaterFunctionLibrary.SetWaterBodyComponent // (Final, Native, Static, Private, BlueprintCallable) // Parameters: // class UNiagaraComponent* NiagaraSystem (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OverrideName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWaterBodyComponent* WaterBodyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNiagaraWaterFunctionLibrary::SetWaterBodyComponent(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, class UWaterBodyComponent* WaterBodyComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NiagaraWaterFunctionLibrary", "SetWaterBodyComponent"); Params::UNiagaraWaterFunctionLibrary_SetWaterBodyComponent_Params Parms{}; Parms.NiagaraSystem = NiagaraSystem; Parms.OverrideName = OverrideName; Parms.WaterBodyComponent = WaterBodyComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Water.NiagaraWaterFunctionLibrary.SetWaterBody // (Final, Native, Static, Private, BlueprintCallable) // Parameters: // class UNiagaraComponent* NiagaraSystem (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OverrideName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AWaterBody* WaterBody (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNiagaraWaterFunctionLibrary::SetWaterBody(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, class AWaterBody* WaterBody) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NiagaraWaterFunctionLibrary", "SetWaterBody"); Params::UNiagaraWaterFunctionLibrary_SetWaterBody_Params Parms{}; Parms.NiagaraSystem = NiagaraSystem; Parms.OverrideName = OverrideName; Parms.WaterBody = WaterBody; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Water.OceanCollisionComponent // (SceneComponent, PrimitiveComponent) class UClass* UOceanCollisionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OceanCollisionComponent"); return Clss; } // OceanCollisionComponent Water.Default__OceanCollisionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UOceanCollisionComponent* UOceanCollisionComponent::GetDefaultObj() { static class UOceanCollisionComponent* Default = nullptr; if (!Default) Default = static_cast(UOceanCollisionComponent::StaticClass()->DefaultObject); return Default; } // Class Water.OceanBoxCollisionComponent // (SceneComponent, PrimitiveComponent) class UClass* UOceanBoxCollisionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OceanBoxCollisionComponent"); return Clss; } // OceanBoxCollisionComponent Water.Default__OceanBoxCollisionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UOceanBoxCollisionComponent* UOceanBoxCollisionComponent::GetDefaultObj() { static class UOceanBoxCollisionComponent* Default = nullptr; if (!Default) Default = static_cast(UOceanBoxCollisionComponent::StaticClass()->DefaultObject); return Default; } // Class Water.WaterBody // (Actor) class UClass* AWaterBody::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBody"); return Clss; } // WaterBody Water.Default__WaterBody // (Public, ClassDefaultObject, ArchetypeObject) class AWaterBody* AWaterBody::GetDefaultObj() { static class AWaterBody* Default = nullptr; if (!Default) Default = static_cast(AWaterBody::StaticClass()->DefaultObject); return Default; } // Function Water.WaterBody.SetWaterWaves // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWaterWavesBase* InWaterWaves (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWaterBody::SetWaterWaves(class UWaterWavesBase* InWaterWaves) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBody", "SetWaterWaves"); Params::AWaterBody_SetWaterWaves_Params Parms{}; Parms.InWaterWaves = InWaterWaves; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Water.WaterBody.SetWaterMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWaterBody::SetWaterMaterial(class UMaterialInterface* InMaterial) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBody", "SetWaterMaterial"); Params::AWaterBody_SetWaterMaterial_Params Parms{}; Parms.InMaterial = InMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Water.WaterBody.OnWaterBodyChanged // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShapeOrPositionChanged (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeightmapSettingsChanged (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWaterBody::OnWaterBodyChanged(bool bShapeOrPositionChanged, bool bWeightmapSettingsChanged) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBody", "OnWaterBodyChanged"); Params::AWaterBody_OnWaterBodyChanged_Params Parms{}; Parms.bShapeOrPositionChanged = bShapeOrPositionChanged; Parms.bWeightmapSettingsChanged = bWeightmapSettingsChanged; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Water.WaterBody.GetWaterVelocityVectorAtSplineInputKey // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AWaterBody::GetWaterVelocityVectorAtSplineInputKey(float InKey) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBody", "GetWaterVelocityVectorAtSplineInputKey"); Params::AWaterBody_GetWaterVelocityVectorAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBody.GetWaterVelocityAtSplineInputKey // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AWaterBody::GetWaterVelocityAtSplineInputKey(float InKey) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBody", "GetWaterVelocityAtSplineInputKey"); Params::AWaterBody_GetWaterVelocityAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBody.GetWaterSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWaterSplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWaterSplineComponent* AWaterBody::GetWaterSpline() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBody", "GetWaterSpline"); Params::AWaterBody_GetWaterSpline_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBody.GetWaterMaterialInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* AWaterBody::GetWaterMaterialInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBody", "GetWaterMaterialInstance"); Params::AWaterBody_GetWaterMaterialInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBody.GetWaterBodyType // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EWaterBodyType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EWaterBodyType AWaterBody::GetWaterBodyType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBody", "GetWaterBodyType"); Params::AWaterBody_GetWaterBodyType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBody.GetWaterBodyComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWaterBodyComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWaterBodyComponent* AWaterBody::GetWaterBodyComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBody", "GetWaterBodyComponent"); Params::AWaterBody_GetWaterBodyComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBody.GetRiverToOceanTransitionMaterialInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* AWaterBody::GetRiverToOceanTransitionMaterialInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBody", "GetRiverToOceanTransitionMaterialInstance"); Params::AWaterBody_GetRiverToOceanTransitionMaterialInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBody.GetRiverToLakeTransitionMaterialInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* AWaterBody::GetRiverToLakeTransitionMaterialInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBody", "GetRiverToLakeTransitionMaterialInstance"); Params::AWaterBody_GetRiverToLakeTransitionMaterialInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBody.GetIslands // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AWaterBody::GetIslands() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBody", "GetIslands"); Params::AWaterBody_GetIslands_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBody.GetExclusionVolumes // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AWaterBody::GetExclusionVolumes() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBody", "GetExclusionVolumes"); Params::AWaterBody_GetExclusionVolumes_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBody.GetAudioIntensityAtSplineInputKey // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AWaterBody::GetAudioIntensityAtSplineInputKey(float InKey) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBody", "GetAudioIntensityAtSplineInputKey"); Params::AWaterBody_GetAudioIntensityAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Water.WaterBodyGenerator // (None) class UClass* UWaterBodyGenerator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBodyGenerator"); return Clss; } // WaterBodyGenerator Water.Default__WaterBodyGenerator // (Public, ClassDefaultObject, ArchetypeObject) class UWaterBodyGenerator* UWaterBodyGenerator::GetDefaultObj() { static class UWaterBodyGenerator* Default = nullptr; if (!Default) Default = static_cast(UWaterBodyGenerator::StaticClass()->DefaultObject); return Default; } // Class Water.WaterBodyComponent // (SceneComponent, PrimitiveComponent) class UClass* UWaterBodyComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBodyComponent"); return Clss; } // WaterBodyComponent Water.Default__WaterBodyComponent // (Public, ClassDefaultObject, ArchetypeObject) class UWaterBodyComponent* UWaterBodyComponent::GetDefaultObj() { static class UWaterBodyComponent* Default = nullptr; if (!Default) Default = static_cast(UWaterBodyComponent::StaticClass()->DefaultObject); return Default; } // Function Water.WaterBodyComponent.SetWaterAndUnderWaterPostProcessMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* InWaterMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* InUnderWaterPostProcessMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWaterBodyComponent::SetWaterAndUnderWaterPostProcessMaterial(class UMaterialInterface* InWaterMaterial, class UMaterialInterface* InUnderWaterPostProcessMaterial) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "SetWaterAndUnderWaterPostProcessMaterial"); Params::UWaterBodyComponent_SetWaterAndUnderWaterPostProcessMaterial_Params Parms{}; Parms.InWaterMaterial = InWaterMaterial; Parms.InUnderWaterPostProcessMaterial = InUnderWaterPostProcessMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Water.WaterBodyComponent.OnWaterBodyChanged // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShapeOrPositionChanged (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeightmapSettingsChanged (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWaterBodyComponent::OnWaterBodyChanged(bool bShapeOrPositionChanged, bool bWeightmapSettingsChanged) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "OnWaterBodyChanged"); Params::UWaterBodyComponent_OnWaterBodyChanged_Params Parms{}; Parms.bShapeOrPositionChanged = bShapeOrPositionChanged; Parms.bWeightmapSettingsChanged = bWeightmapSettingsChanged; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Water.WaterBodyComponent.GetWaterWaves // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWaterWavesBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWaterWavesBase* UWaterBodyComponent::GetWaterWaves() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetWaterWaves"); Params::UWaterBodyComponent_GetWaterWaves_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetWaterVelocityAtSplineInputKey // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWaterBodyComponent::GetWaterVelocityAtSplineInputKey(float InKey) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetWaterVelocityAtSplineInputKey"); Params::UWaterBodyComponent_GetWaterVelocityAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetWaterSurfaceInfoAtLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutWaterSurfaceLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutWaterSurfaceNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutWaterVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutWaterDepth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeDepth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWaterBodyComponent::GetWaterSurfaceInfoAtLocation(struct FVector& InLocation, struct FVector* OutWaterSurfaceLocation, struct FVector* OutWaterSurfaceNormal, struct FVector* OutWaterVelocity, float* OutWaterDepth, bool bIncludeDepth) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetWaterSurfaceInfoAtLocation"); Params::UWaterBodyComponent_GetWaterSurfaceInfoAtLocation_Params Parms{}; Parms.InLocation = InLocation; Parms.bIncludeDepth = bIncludeDepth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWaterSurfaceLocation != nullptr) *OutWaterSurfaceLocation = std::move(Parms.OutWaterSurfaceLocation); if (OutWaterSurfaceNormal != nullptr) *OutWaterSurfaceNormal = std::move(Parms.OutWaterSurfaceNormal); if (OutWaterVelocity != nullptr) *OutWaterVelocity = std::move(Parms.OutWaterVelocity); if (OutWaterDepth != nullptr) *OutWaterDepth = Parms.OutWaterDepth; } // Function Water.WaterBodyComponent.GetWaterSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWaterSplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWaterSplineComponent* UWaterBodyComponent::GetWaterSpline() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetWaterSpline"); Params::UWaterBodyComponent_GetWaterSpline_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetWaterMaterialInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UWaterBodyComponent::GetWaterMaterialInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetWaterMaterialInstance"); Params::UWaterBodyComponent_GetWaterMaterialInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetWaterMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UWaterBodyComponent::GetWaterMaterial() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetWaterMaterial"); Params::UWaterBodyComponent_GetWaterMaterial_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetWaterLODMaterialInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UWaterBodyComponent::GetWaterLODMaterialInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetWaterLODMaterialInstance"); Params::UWaterBodyComponent_GetWaterLODMaterialInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetWaterInfoMaterialInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UWaterBodyComponent::GetWaterInfoMaterialInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetWaterInfoMaterialInstance"); Params::UWaterBodyComponent_GetWaterInfoMaterialInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetWaterBodyActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AWaterBody* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWaterBody* UWaterBodyComponent::GetWaterBodyActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetWaterBodyActor"); Params::UWaterBodyComponent_GetWaterBodyActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetUnderwaterPostProcessMaterialInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UWaterBodyComponent::GetUnderwaterPostProcessMaterialInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetUnderwaterPostProcessMaterialInstance"); Params::UWaterBodyComponent_GetUnderwaterPostProcessMaterialInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetStandardRenderableComponents // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray UWaterBodyComponent::GetStandardRenderableComponents() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetStandardRenderableComponents"); Params::UWaterBodyComponent_GetStandardRenderableComponents_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetRiverToOceanTransitionMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UWaterBodyComponent::GetRiverToOceanTransitionMaterialInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetRiverToOceanTransitionMaterialInstance"); Params::UWaterBodyComponent_GetRiverToOceanTransitionMaterialInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetRiverToLakeTransitionMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UWaterBodyComponent::GetRiverToLakeTransitionMaterialInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetRiverToLakeTransitionMaterialInstance"); Params::UWaterBodyComponent_GetRiverToLakeTransitionMaterialInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetMaxWaveHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWaterBodyComponent::GetMaxWaveHeight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetMaxWaveHeight"); Params::UWaterBodyComponent_GetMaxWaveHeight_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetIslands // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UWaterBodyComponent::GetIslands() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetIslands"); Params::UWaterBodyComponent_GetIslands_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetExclusionVolumes // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UWaterBodyComponent::GetExclusionVolumes() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetExclusionVolumes"); Params::UWaterBodyComponent_GetExclusionVolumes_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterBodyComponent.GetCollisionComponents // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bInOnlyEnabledComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray UWaterBodyComponent::GetCollisionComponents(bool bInOnlyEnabledComponents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyComponent", "GetCollisionComponents"); Params::UWaterBodyComponent_GetCollisionComponents_Params Parms{}; Parms.bInOnlyEnabledComponents = bInOnlyEnabledComponents; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Water.CustomMeshGenerator // (None) class UClass* UCustomMeshGenerator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CustomMeshGenerator"); return Clss; } // CustomMeshGenerator Water.Default__CustomMeshGenerator // (Public, ClassDefaultObject, ArchetypeObject) class UCustomMeshGenerator* UCustomMeshGenerator::GetDefaultObj() { static class UCustomMeshGenerator* Default = nullptr; if (!Default) Default = static_cast(UCustomMeshGenerator::StaticClass()->DefaultObject); return Default; } // Class Water.WaterBodyCustom // (Actor) class UClass* AWaterBodyCustom::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBodyCustom"); return Clss; } // WaterBodyCustom Water.Default__WaterBodyCustom // (Public, ClassDefaultObject, ArchetypeObject) class AWaterBodyCustom* AWaterBodyCustom::GetDefaultObj() { static class AWaterBodyCustom* Default = nullptr; if (!Default) Default = static_cast(AWaterBodyCustom::StaticClass()->DefaultObject); return Default; } // Class Water.WaterBodyCustomComponent // (SceneComponent, PrimitiveComponent) class UClass* UWaterBodyCustomComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBodyCustomComponent"); return Clss; } // WaterBodyCustomComponent Water.Default__WaterBodyCustomComponent // (Public, ClassDefaultObject, ArchetypeObject) class UWaterBodyCustomComponent* UWaterBodyCustomComponent::GetDefaultObj() { static class UWaterBodyCustomComponent* Default = nullptr; if (!Default) Default = static_cast(UWaterBodyCustomComponent::StaticClass()->DefaultObject); return Default; } // Class Water.WaterBodyExclusionVolume // (Actor) class UClass* AWaterBodyExclusionVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBodyExclusionVolume"); return Clss; } // WaterBodyExclusionVolume Water.Default__WaterBodyExclusionVolume // (Public, ClassDefaultObject, ArchetypeObject) class AWaterBodyExclusionVolume* AWaterBodyExclusionVolume::GetDefaultObj() { static class AWaterBodyExclusionVolume* Default = nullptr; if (!Default) Default = static_cast(AWaterBodyExclusionVolume::StaticClass()->DefaultObject); return Default; } // Class Water.WaterBodyHLODBuilder // (None) class UClass* UWaterBodyHLODBuilder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBodyHLODBuilder"); return Clss; } // WaterBodyHLODBuilder Water.Default__WaterBodyHLODBuilder // (Public, ClassDefaultObject, ArchetypeObject) class UWaterBodyHLODBuilder* UWaterBodyHLODBuilder::GetDefaultObj() { static class UWaterBodyHLODBuilder* Default = nullptr; if (!Default) Default = static_cast(UWaterBodyHLODBuilder::StaticClass()->DefaultObject); return Default; } // Class Water.WaterBodyIsland // (Actor) class UClass* AWaterBodyIsland::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBodyIsland"); return Clss; } // WaterBodyIsland Water.Default__WaterBodyIsland // (Public, ClassDefaultObject, ArchetypeObject) class AWaterBodyIsland* AWaterBodyIsland::GetDefaultObj() { static class AWaterBodyIsland* Default = nullptr; if (!Default) Default = static_cast(AWaterBodyIsland::StaticClass()->DefaultObject); return Default; } // Function Water.WaterBodyIsland.GetWaterSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWaterSplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWaterSplineComponent* AWaterBodyIsland::GetWaterSpline() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterBodyIsland", "GetWaterSpline"); Params::AWaterBodyIsland_GetWaterSpline_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Water.LakeGenerator // (None) class UClass* ULakeGenerator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LakeGenerator"); return Clss; } // LakeGenerator Water.Default__LakeGenerator // (Public, ClassDefaultObject, ArchetypeObject) class ULakeGenerator* ULakeGenerator::GetDefaultObj() { static class ULakeGenerator* Default = nullptr; if (!Default) Default = static_cast(ULakeGenerator::StaticClass()->DefaultObject); return Default; } // Class Water.WaterBodyLake // (Actor) class UClass* AWaterBodyLake::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBodyLake"); return Clss; } // WaterBodyLake Water.Default__WaterBodyLake // (Public, ClassDefaultObject, ArchetypeObject) class AWaterBodyLake* AWaterBodyLake::GetDefaultObj() { static class AWaterBodyLake* Default = nullptr; if (!Default) Default = static_cast(AWaterBodyLake::StaticClass()->DefaultObject); return Default; } // Class Water.WaterBodyLakeComponent // (SceneComponent, PrimitiveComponent) class UClass* UWaterBodyLakeComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBodyLakeComponent"); return Clss; } // WaterBodyLakeComponent Water.Default__WaterBodyLakeComponent // (Public, ClassDefaultObject, ArchetypeObject) class UWaterBodyLakeComponent* UWaterBodyLakeComponent::GetDefaultObj() { static class UWaterBodyLakeComponent* Default = nullptr; if (!Default) Default = static_cast(UWaterBodyLakeComponent::StaticClass()->DefaultObject); return Default; } // Class Water.OceanGenerator // (None) class UClass* UOceanGenerator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OceanGenerator"); return Clss; } // OceanGenerator Water.Default__OceanGenerator // (Public, ClassDefaultObject, ArchetypeObject) class UOceanGenerator* UOceanGenerator::GetDefaultObj() { static class UOceanGenerator* Default = nullptr; if (!Default) Default = static_cast(UOceanGenerator::StaticClass()->DefaultObject); return Default; } // Class Water.WaterBodyOcean // (Actor) class UClass* AWaterBodyOcean::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBodyOcean"); return Clss; } // WaterBodyOcean Water.Default__WaterBodyOcean // (Public, ClassDefaultObject, ArchetypeObject) class AWaterBodyOcean* AWaterBodyOcean::GetDefaultObj() { static class AWaterBodyOcean* Default = nullptr; if (!Default) Default = static_cast(AWaterBodyOcean::StaticClass()->DefaultObject); return Default; } // Class Water.WaterBodyOceanComponent // (SceneComponent, PrimitiveComponent) class UClass* UWaterBodyOceanComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBodyOceanComponent"); return Clss; } // WaterBodyOceanComponent Water.Default__WaterBodyOceanComponent // (Public, ClassDefaultObject, ArchetypeObject) class UWaterBodyOceanComponent* UWaterBodyOceanComponent::GetDefaultObj() { static class UWaterBodyOceanComponent* Default = nullptr; if (!Default) Default = static_cast(UWaterBodyOceanComponent::StaticClass()->DefaultObject); return Default; } // Class Water.RiverGenerator // (None) class UClass* URiverGenerator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RiverGenerator"); return Clss; } // RiverGenerator Water.Default__RiverGenerator // (Public, ClassDefaultObject, ArchetypeObject) class URiverGenerator* URiverGenerator::GetDefaultObj() { static class URiverGenerator* Default = nullptr; if (!Default) Default = static_cast(URiverGenerator::StaticClass()->DefaultObject); return Default; } // Class Water.WaterBodyRiver // (Actor) class UClass* AWaterBodyRiver::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBodyRiver"); return Clss; } // WaterBodyRiver Water.Default__WaterBodyRiver // (Public, ClassDefaultObject, ArchetypeObject) class AWaterBodyRiver* AWaterBodyRiver::GetDefaultObj() { static class AWaterBodyRiver* Default = nullptr; if (!Default) Default = static_cast(AWaterBodyRiver::StaticClass()->DefaultObject); return Default; } // Class Water.WaterBodyRiverComponent // (SceneComponent, PrimitiveComponent) class UClass* UWaterBodyRiverComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBodyRiverComponent"); return Clss; } // WaterBodyRiverComponent Water.Default__WaterBodyRiverComponent // (Public, ClassDefaultObject, ArchetypeObject) class UWaterBodyRiverComponent* UWaterBodyRiverComponent::GetDefaultObj() { static class UWaterBodyRiverComponent* Default = nullptr; if (!Default) Default = static_cast(UWaterBodyRiverComponent::StaticClass()->DefaultObject); return Default; } // Class Water.WaterBrushActorInterface // (None) class UClass* IWaterBrushActorInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterBrushActorInterface"); return Clss; } // WaterBrushActorInterface Water.Default__WaterBrushActorInterface // (Public, ClassDefaultObject, ArchetypeObject) class IWaterBrushActorInterface* IWaterBrushActorInterface::GetDefaultObj() { static class IWaterBrushActorInterface* Default = nullptr; if (!Default) Default = static_cast(IWaterBrushActorInterface::StaticClass()->DefaultObject); return Default; } // Class Water.WaterMeshComponent // (SceneComponent, PrimitiveComponent) class UClass* UWaterMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterMeshComponent"); return Clss; } // WaterMeshComponent Water.Default__WaterMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class UWaterMeshComponent* UWaterMeshComponent::GetDefaultObj() { static class UWaterMeshComponent* Default = nullptr; if (!Default) Default = static_cast(UWaterMeshComponent::StaticClass()->DefaultObject); return Default; } // Function Water.WaterMeshComponent.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWaterMeshComponent::IsEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterMeshComponent", "IsEnabled"); Params::UWaterMeshComponent_IsEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Water.WaterRuntimeSettings // (None) class UClass* UWaterRuntimeSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterRuntimeSettings"); return Clss; } // WaterRuntimeSettings Water.Default__WaterRuntimeSettings // (Public, ClassDefaultObject, ArchetypeObject) class UWaterRuntimeSettings* UWaterRuntimeSettings::GetDefaultObj() { static class UWaterRuntimeSettings* Default = nullptr; if (!Default) Default = static_cast(UWaterRuntimeSettings::StaticClass()->DefaultObject); return Default; } // Class Water.WaterSplineComponent // (SceneComponent, PrimitiveComponent) class UClass* UWaterSplineComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterSplineComponent"); return Clss; } // WaterSplineComponent Water.Default__WaterSplineComponent // (Public, ClassDefaultObject, ArchetypeObject) class UWaterSplineComponent* UWaterSplineComponent::GetDefaultObj() { static class UWaterSplineComponent* Default = nullptr; if (!Default) Default = static_cast(UWaterSplineComponent::StaticClass()->DefaultObject); return Default; } // Class Water.WaterSplineMetadata // (None) class UClass* UWaterSplineMetadata::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterSplineMetadata"); return Clss; } // WaterSplineMetadata Water.Default__WaterSplineMetadata // (Public, ClassDefaultObject, ArchetypeObject) class UWaterSplineMetadata* UWaterSplineMetadata::GetDefaultObj() { static class UWaterSplineMetadata* Default = nullptr; if (!Default) Default = static_cast(UWaterSplineMetadata::StaticClass()->DefaultObject); return Default; } // Class Water.WaterSubsystem // (None) class UClass* UWaterSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterSubsystem"); return Clss; } // WaterSubsystem Water.Default__WaterSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UWaterSubsystem* UWaterSubsystem::GetDefaultObj() { static class UWaterSubsystem* Default = nullptr; if (!Default) Default = static_cast(UWaterSubsystem::StaticClass()->DefaultObject); return Default; } // Function Water.WaterSubsystem.SetOceanFloodHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float InFloodHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWaterSubsystem::SetOceanFloodHeight(float InFloodHeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterSubsystem", "SetOceanFloodHeight"); Params::UWaterSubsystem_SetOceanFloodHeight_Params Parms{}; Parms.InFloodHeight = InFloodHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Water.WaterSubsystem.PrintToWaterLog // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString Message (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWarning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWaterSubsystem::PrintToWaterLog(const class FString& Message, bool bWarning) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterSubsystem", "PrintToWaterLog"); Params::UWaterSubsystem_PrintToWaterLog_Params Parms{}; Parms.Message = Message; Parms.bWarning = bWarning; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Water.WaterSubsystem.IsWaterRenderingEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWaterSubsystem::IsWaterRenderingEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterSubsystem", "IsWaterRenderingEnabled"); Params::UWaterSubsystem_IsWaterRenderingEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterSubsystem.IsUnderwaterPostProcessEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWaterSubsystem::IsUnderwaterPostProcessEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterSubsystem", "IsUnderwaterPostProcessEnabled"); Params::UWaterSubsystem_IsUnderwaterPostProcessEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterSubsystem.IsShallowWaterSimulationEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWaterSubsystem::IsShallowWaterSimulationEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterSubsystem", "IsShallowWaterSimulationEnabled"); Params::UWaterSubsystem_IsShallowWaterSimulationEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterSubsystem.GetWaterTimeSeconds // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWaterSubsystem::GetWaterTimeSeconds() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterSubsystem", "GetWaterTimeSeconds"); Params::UWaterSubsystem_GetWaterTimeSeconds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterSubsystem.GetSmoothedWorldTimeSeconds // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWaterSubsystem::GetSmoothedWorldTimeSeconds() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterSubsystem", "GetSmoothedWorldTimeSeconds"); Params::UWaterSubsystem_GetSmoothedWorldTimeSeconds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterSubsystem.GetShallowWaterSimulationRenderTargetSize // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UWaterSubsystem::GetShallowWaterSimulationRenderTargetSize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterSubsystem", "GetShallowWaterSimulationRenderTargetSize"); Params::UWaterSubsystem_GetShallowWaterSimulationRenderTargetSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterSubsystem.GetShallowWaterMaxImpulseForces // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UWaterSubsystem::GetShallowWaterMaxImpulseForces() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterSubsystem", "GetShallowWaterMaxImpulseForces"); Params::UWaterSubsystem_GetShallowWaterMaxImpulseForces_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterSubsystem.GetShallowWaterMaxDynamicForces // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UWaterSubsystem::GetShallowWaterMaxDynamicForces() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterSubsystem", "GetShallowWaterMaxDynamicForces"); Params::UWaterSubsystem_GetShallowWaterMaxDynamicForces_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterSubsystem.GetOceanTotalHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWaterSubsystem::GetOceanTotalHeight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterSubsystem", "GetOceanTotalHeight"); Params::UWaterSubsystem_GetOceanTotalHeight_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterSubsystem.GetOceanFloodHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWaterSubsystem::GetOceanFloodHeight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterSubsystem", "GetOceanFloodHeight"); Params::UWaterSubsystem_GetOceanFloodHeight_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterSubsystem.GetOceanBaseHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWaterSubsystem::GetOceanBaseHeight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterSubsystem", "GetOceanBaseHeight"); Params::UWaterSubsystem_GetOceanBaseHeight_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Water.WaterSubsystem.GetCameraUnderwaterDepth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWaterSubsystem::GetCameraUnderwaterDepth() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WaterSubsystem", "GetCameraUnderwaterDepth"); Params::UWaterSubsystem_GetCameraUnderwaterDepth_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Water.WaterWavesAsset // (None) class UClass* UWaterWavesAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterWavesAsset"); return Clss; } // WaterWavesAsset Water.Default__WaterWavesAsset // (Public, ClassDefaultObject, ArchetypeObject) class UWaterWavesAsset* UWaterWavesAsset::GetDefaultObj() { static class UWaterWavesAsset* Default = nullptr; if (!Default) Default = static_cast(UWaterWavesAsset::StaticClass()->DefaultObject); return Default; } // Class Water.WaterWavesAssetReference // (None) class UClass* UWaterWavesAssetReference::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterWavesAssetReference"); return Clss; } // WaterWavesAssetReference Water.Default__WaterWavesAssetReference // (Public, ClassDefaultObject, ArchetypeObject) class UWaterWavesAssetReference* UWaterWavesAssetReference::GetDefaultObj() { static class UWaterWavesAssetReference* Default = nullptr; if (!Default) Default = static_cast(UWaterWavesAssetReference::StaticClass()->DefaultObject); return Default; } // Class Water.WaterZone // (Actor) class UClass* AWaterZone::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaterZone"); return Clss; } // WaterZone Water.Default__WaterZone // (Public, ClassDefaultObject, ArchetypeObject) class AWaterZone* AWaterZone::GetDefaultObj() { static class AWaterZone* Default = nullptr; if (!Default) Default = static_cast(AWaterZone::StaticClass()->DefaultObject); return Default; } }