#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_Action_Rolling.BP_Action_Rolling_C // (None) class UClass* UBP_Action_Rolling_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_Action_Rolling_C"); return Clss; } // BP_Action_Rolling_C BP_Action_Rolling.Default__BP_Action_Rolling_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_Action_Rolling_C* UBP_Action_Rolling_C::GetDefaultObj() { static class UBP_Action_Rolling_C* Default = nullptr; if (!Default) Default = static_cast(UBP_Action_Rolling_C::StaticClass()->DefaultObject); return Default; } // Function BP_Action_Rolling.BP_Action_Rolling_C.OnBeginAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_Action_Rolling_C::OnBeginAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_Rolling_C", "OnBeginAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Action_Rolling.BP_Action_Rolling_C.EndStep // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_Action_Rolling_C::EndStep() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_Rolling_C", "EndStep"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Action_Rolling.BP_Action_Rolling_C.OnBreakAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_Action_Rolling_C::OnBreakAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_Rolling_C", "OnBreakAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Action_Rolling.BP_Action_Rolling_C.ExecuteUbergraph_BP_Action_Rolling // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalDataTableRowName_SoundIDK2Node_MakeStruct_PalDataTableRowName_SoundID (NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetActionVelocity_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_Conv_VectorToRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_K2_SetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_Rolling_C::ExecuteUbergraph_BP_Action_Rolling(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FPalDataTableRowName_SoundID& K2Node_MakeStruct_PalDataTableRowName_SoundID, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, const struct FVector& CallFunc_GetActionVelocity_ReturnValue, const struct FRotator& CallFunc_Conv_VectorToRotator_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_Rolling_C", "ExecuteUbergraph_BP_Action_Rolling"); Params::UBP_Action_Rolling_C_ExecuteUbergraph_BP_Action_Rolling_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2; Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_4 = CallFunc_GetActionCharacter_ReturnValue_4; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_MakeStruct_PalDataTableRowName_SoundID = K2Node_MakeStruct_PalDataTableRowName_SoundID; Parms.CallFunc_GetActionCharacter_ReturnValue_5 = CallFunc_GetActionCharacter_ReturnValue_5; Parms.CallFunc_GetActionVelocity_ReturnValue = CallFunc_GetActionVelocity_ReturnValue; Parms.CallFunc_Conv_VectorToRotator_ReturnValue = CallFunc_Conv_VectorToRotator_ReturnValue; Parms.CallFunc_K2_SetActorRotation_ReturnValue = CallFunc_K2_SetActorRotation_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }