#include "pch.h" #include "feature.h" void ESP() { if (Config.GetPalPlayerCharacter() != NULL) { if (Config.GetPalPlayerCharacter()->GetPalPlayerController() != NULL) { DrawUActorComponent(Config.GetPalPlayerCharacter()->BlueprintCreatedComponents, ImColor(128, 0, 0)); } } } void DrawUActorComponent(SDK::TArray Comps,ImColor color) { ImGui::GetBackgroundDrawList()->AddText(nullptr, 16, ImVec2(ImGui::GetIO().DisplaySize.x / 2, ImGui::GetIO().DisplaySize.y / 2), color, "Drawing..."); if (Comps.IsValid()) { for (int i = 0; i < Comps.Num(); i++) { if (Comps[i] != NULL) { ImGui::GetBackgroundDrawList()->AddText(nullptr, 16, ImVec2(10, 10 + (i * 30)), color, Comps[i]->GetFullName().c_str()); } } } }