#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x178 - 0x168) // BlueprintGeneratedClass BP_ActionCooking.BP_ActionCooking_C class UBP_ActionCooking_C : public UBP_ActionSimpleMonoMontage_C { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x168(0x8)(ZeroConstructor, Transient, DuplicateTransient) class AActor* HammerActor; // 0x170(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_ActionCooking_C* GetDefaultObj(); void OnBeginAction(); void OnEndAction(); void ExecuteUbergraph_BP_ActionCooking(int32 EntryPoint, const struct FTransform& CallFunc_MakeTransform_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class ABP_CookingFryingPan_C* CallFunc_FinishSpawningActor_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess); }; }