#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_Status_Drown.BP_Status_Drown_C // (None) class UClass* UBP_Status_Drown_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_Status_Drown_C"); return Clss; } // BP_Status_Drown_C BP_Status_Drown.Default__BP_Status_Drown_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_Status_Drown_C* UBP_Status_Drown_C::GetDefaultObj() { static class UBP_Status_Drown_C* Default = nullptr; if (!Default) Default = static_cast(UBP_Status_Drown_C::StaticClass()->DefaultObject); return Default; } // Function BP_Status_Drown.BP_Status_Drown_C.GetSlipDamage // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // int32 Damage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*Parameter (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FFixedPoint64 CallFunc_GetMaxHP_ReturnValue (NoDestructor) // float CallFunc_Convert_FixedPoint64ToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_FTrunc_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Max_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Drown_C::GetSlipDamage(int32* Damage, class UPalCharacterParameterComponent* Parameter, const struct FFixedPoint64& CallFunc_GetMaxHP_ReturnValue, float CallFunc_Convert_FixedPoint64ToFloat_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, int32 CallFunc_FTrunc_ReturnValue, int32 CallFunc_Max_ReturnValue, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast, double CallFunc_Multiply_DoubleDouble_B_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Drown_C", "GetSlipDamage"); Params::UBP_Status_Drown_C_GetSlipDamage_Params Parms{}; Parms.Parameter = Parameter; Parms.CallFunc_GetMaxHP_ReturnValue = CallFunc_GetMaxHP_ReturnValue; Parms.CallFunc_Convert_FixedPoint64ToFloat_ReturnValue = CallFunc_Convert_FixedPoint64ToFloat_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_FTrunc_ReturnValue = CallFunc_FTrunc_ReturnValue; Parms.CallFunc_Max_ReturnValue = CallFunc_Max_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_A_ImplicitCast = CallFunc_Multiply_DoubleDouble_A_ImplicitCast; Parms.CallFunc_Multiply_DoubleDouble_B_ImplicitCast = CallFunc_Multiply_DoubleDouble_B_ImplicitCast; UObject::ProcessEvent(Func, &Parms); if (Damage != nullptr) *Damage = Parms.Damage; } // Function BP_Status_Drown.BP_Status_Drown_C.GetOwnerHP // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // int64 OwnerHP (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FFixedPoint64 CallFunc_GetHP_ReturnValue (NoDestructor) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Drown_C::GetOwnerHP(int64* OwnerHP, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FFixedPoint64& CallFunc_GetHP_ReturnValue, bool CallFunc_IsValid_ReturnValue, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Drown_C", "GetOwnerHP"); Params::UBP_Status_Drown_C_GetOwnerHP_Params Parms{}; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetHP_ReturnValue = CallFunc_GetHP_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Convert_FixedPoint64ToInt64_ReturnValue = CallFunc_Convert_FixedPoint64ToInt64_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (OwnerHP != nullptr) *OwnerHP = Parms.OwnerHP; } // Function BP_Status_Drown.BP_Status_Drown_C.IsDrownInWater // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsDrawningInWater (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FFixedPoint64 CallFunc_GetSP_ReturnValue (NoDestructor) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_FixedPoint64Integer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsSwimming_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Drown_C::IsDrownInWater(bool* IsDrawningInWater, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FFixedPoint64& CallFunc_GetSP_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Greater_FixedPoint64Integer_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsSwimming_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Drown_C", "IsDrownInWater"); Params::UBP_Status_Drown_C_IsDrownInWater_Params Parms{}; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetSP_ReturnValue = CallFunc_GetSP_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Greater_FixedPoint64Integer_ReturnValue = CallFunc_Greater_FixedPoint64Integer_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_IsSwimming_ReturnValue = CallFunc_IsSwimming_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (IsDrawningInWater != nullptr) *IsDrawningInWater = Parms.IsDrawningInWater; } // Function BP_Status_Drown.BP_Status_Drown_C.IsDrown // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsDrawning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDrownInWater_IsDrawningInWater (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Drown_C::IsDrown(bool* IsDrawning, bool CallFunc_IsDrownInWater_IsDrawningInWater) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Drown_C", "IsDrown"); Params::UBP_Status_Drown_C_IsDrown_Params Parms{}; Parms.CallFunc_IsDrownInWater_IsDrawningInWater = CallFunc_IsDrownInWater_IsDrawningInWater; UObject::ProcessEvent(Func, &Parms); if (IsDrawning != nullptr) *IsDrawning = Parms.IsDrawning; } // Function BP_Status_Drown.BP_Status_Drown_C.«¹¿à¤ÙóÈ_SlipDamage // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_Status_Drown_C::_________SlipDamage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Drown_C", "«¹¿à¤ÙóÈ_SlipDamage"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_Drown.BP_Status_Drown_C.OnBeginStatus // (Event, Public, BlueprintEvent) // Parameters: void UBP_Status_Drown_C::OnBeginStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Drown_C", "OnBeginStatus"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_Drown.BP_Status_Drown_C.OnEndStatus // (Event, Public, BlueprintEvent) // Parameters: void UBP_Status_Drown_C::OnEndStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Drown_C", "OnEndStatus"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_Drown.BP_Status_Drown_C.ExecuteUbergraph_BP_Status_Drown // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int64 CallFunc_GetOwnerHP_OwnerHP (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetSlipDamage_Damage (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_Int64Int64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Drown_C::ExecuteUbergraph_BP_Status_Drown(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, int64 CallFunc_GetOwnerHP_OwnerHP, int32 CallFunc_GetSlipDamage_Damage, bool CallFunc_LessEqual_Int64Int64_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Drown_C", "ExecuteUbergraph_BP_Status_Drown"); Params::UBP_Status_Drown_C_ExecuteUbergraph_BP_Status_Drown_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetOwnerHP_OwnerHP = CallFunc_GetOwnerHP_OwnerHP; Parms.CallFunc_GetSlipDamage_Damage = CallFunc_GetSlipDamage_Damage; Parms.CallFunc_LessEqual_Int64Int64_ReturnValue = CallFunc_LessEqual_Int64Int64_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }