#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_ThrowObjectBase.BP_ThrowObjectBase_C // (Actor) class UClass* ABP_ThrowObjectBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_ThrowObjectBase_C"); return Clss; } // BP_ThrowObjectBase_C BP_ThrowObjectBase.Default__BP_ThrowObjectBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_ThrowObjectBase_C* ABP_ThrowObjectBase_C::GetDefaultObj() { static class ABP_ThrowObjectBase_C* Default = nullptr; if (!Default) Default = static_cast(ABP_ThrowObjectBase_C::StaticClass()->DefaultObject); return Default; } // Function BP_ThrowObjectBase.BP_ThrowObjectBase_C.Play Throw Sound // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDataTableRowName_SoundIDK2Node_MakeStruct_PalDataTableRowName_SoundID (NoDestructor, HasGetValueTypeHash) void ABP_ThrowObjectBase_C::Play_Throw_Sound(const struct FPalDataTableRowName_SoundID& K2Node_MakeStruct_PalDataTableRowName_SoundID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ThrowObjectBase_C", "Play Throw Sound"); Params::ABP_ThrowObjectBase_C_Play_Throw_Sound_Params Parms{}; Parms.K2Node_MakeStruct_PalDataTableRowName_SoundID = K2Node_MakeStruct_PalDataTableRowName_SoundID; UObject::ProcessEvent(Func, &Parms); } // Function BP_ThrowObjectBase.BP_ThrowObjectBase_C.GetAkOwnerComponent // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class USceneComponent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UStaticMeshComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class USkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class USceneComponent* ABP_ThrowObjectBase_C::GetAkOwnerComponent(class UStaticMeshComponent* CallFunc_GetComponentByClass_ReturnValue, class USkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ThrowObjectBase_C", "GetAkOwnerComponent"); Params::ABP_ThrowObjectBase_C_GetAkOwnerComponent_Params Parms{}; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_ThrowObjectBase.BP_ThrowObjectBase_C.PlaySoundWithMaterial // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDataTableRowName_SoundIDID (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash) // enum class EPhysicalSurface PhysicalMaterial (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ThrowObjectBase_C::PlaySoundWithMaterial(const struct FPalDataTableRowName_SoundID& ID, enum class EPhysicalSurface PhysicalMaterial) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ThrowObjectBase_C", "PlaySoundWithMaterial"); Params::ABP_ThrowObjectBase_C_PlaySoundWithMaterial_Params Parms{}; Parms.ID = ID; Parms.PhysicalMaterial = PhysicalMaterial; UObject::ProcessEvent(Func, &Parms); } // Function BP_ThrowObjectBase.BP_ThrowObjectBase_C.PlaySound // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDataTableRowName_SoundIDID (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash) // struct FPalSoundOptions Options (Edit, BlueprintVisible, NoDestructor) // struct FPalSoundOptions K2Node_MakeStruct_PalSoundOptions (NoDestructor) void ABP_ThrowObjectBase_C::PlaySound(const struct FPalDataTableRowName_SoundID& ID, const struct FPalSoundOptions& Options, const struct FPalSoundOptions& K2Node_MakeStruct_PalSoundOptions) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ThrowObjectBase_C", "PlaySound"); Params::ABP_ThrowObjectBase_C_PlaySound_Params Parms{}; Parms.ID = ID; Parms.Options = Options; Parms.K2Node_MakeStruct_PalSoundOptions = K2Node_MakeStruct_PalSoundOptions; UObject::ProcessEvent(Func, &Parms); } // Function BP_ThrowObjectBase.BP_ThrowObjectBase_C.IsCountDestroy // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsDestroy (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ThrowObjectBase_C::IsCountDestroy(bool* IsDestroy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ThrowObjectBase_C", "IsCountDestroy"); Params::ABP_ThrowObjectBase_C_IsCountDestroy_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (IsDestroy != nullptr) *IsDestroy = Parms.IsDestroy; } // Function BP_ThrowObjectBase.BP_ThrowObjectBase_C.IncrementBoundCountAndCheckDestroy // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsCountDestroy_IsDestroy (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetMaxBoundCount_Count (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ThrowObjectBase_C::IncrementBoundCountAndCheckDestroy(bool CallFunc_IsCountDestroy_IsDestroy, int32 CallFunc_GetMaxBoundCount_Count, int32 Temp_int_Variable, bool CallFunc_LessEqual_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ThrowObjectBase_C", "IncrementBoundCountAndCheckDestroy"); Params::ABP_ThrowObjectBase_C_IncrementBoundCountAndCheckDestroy_Params Parms{}; Parms.CallFunc_IsCountDestroy_IsDestroy = CallFunc_IsCountDestroy_IsDestroy; Parms.CallFunc_GetMaxBoundCount_Count = CallFunc_GetMaxBoundCount_Count; Parms.Temp_int_Variable = Temp_int_Variable; Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_ThrowObjectBase.BP_ThrowObjectBase_C.GetMaxBoundCount // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // int32 Count (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ThrowObjectBase_C::GetMaxBoundCount(int32* Count) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ThrowObjectBase_C", "GetMaxBoundCount"); Params::ABP_ThrowObjectBase_C_GetMaxBoundCount_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Count != nullptr) *Count = Parms.Count; } // Function BP_ThrowObjectBase.BP_ThrowObjectBase_C.IsDestroy // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* HitComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* OtherCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ABP_ThrowObjectBase_C::IsDestroy(class UPrimitiveComponent* HitComp, class AActor* OtherCharacter, class UPrimitiveComponent* OtherComp, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ThrowObjectBase_C", "IsDestroy"); Params::ABP_ThrowObjectBase_C_IsDestroy_Params Parms{}; Parms.HitComp = HitComp; Parms.OtherCharacter = OtherCharacter; Parms.OtherComp = OtherComp; Parms.Hit = Hit; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_ThrowObjectBase.BP_ThrowObjectBase_C.OnEnableGravity // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_ThrowObjectBase_C::OnEnableGravity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ThrowObjectBase_C", "OnEnableGravity"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ThrowObjectBase.BP_ThrowObjectBase_C.OnBlock // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* HitComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector NormalImpulse (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference) void ABP_ThrowObjectBase_C::OnBlock(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ThrowObjectBase_C", "OnBlock"); Params::ABP_ThrowObjectBase_C_OnBlock_Params Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = NormalImpulse; Parms.Hit = Hit; UObject::ProcessEvent(Func, &Parms); } // Function BP_ThrowObjectBase.BP_ThrowObjectBase_C.ReceiveActorBeginOverlap // (Event, Public, BlueprintEvent) // Parameters: // class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_ThrowObjectBase_C::ReceiveActorBeginOverlap(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ThrowObjectBase_C", "ReceiveActorBeginOverlap"); Params::ABP_ThrowObjectBase_C_ReceiveActorBeginOverlap_Params Parms{}; Parms.OtherActor = OtherActor; UObject::ProcessEvent(Func, &Parms); } // Function BP_ThrowObjectBase.BP_ThrowObjectBase_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_ThrowObjectBase_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ThrowObjectBase_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ThrowObjectBase.BP_ThrowObjectBase_C.ExecuteUbergraph_BP_ThrowObjectBase // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* K2Node_Event_HitComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* K2Node_Event_OtherActor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* K2Node_Event_OtherComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector K2Node_Event_NormalImpulse (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult K2Node_Event_Hit (ConstParm, IsPlainOldData, NoDestructor, ContainsInstancedReference) // class AActor* K2Node_Event_OtherActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_MakeRotFromX_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_VariableSet_ProjectileGravityScale_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_VariableSet_DefaultGravityScale_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ThrowObjectBase_C::ExecuteUbergraph_BP_ThrowObjectBase(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool CallFunc_NotEqual_DoubleDouble_ReturnValue, class UPrimitiveComponent* K2Node_Event_HitComp, class AActor* K2Node_Event_OtherActor_1, class UPrimitiveComponent* K2Node_Event_OtherComp, const struct FVector& K2Node_Event_NormalImpulse, const struct FHitResult& K2Node_Event_Hit, class AActor* K2Node_Event_OtherActor, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FRotator& CallFunc_MakeRotFromX_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast, float K2Node_VariableSet_ProjectileGravityScale_ImplicitCast, double K2Node_VariableSet_DefaultGravityScale_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ThrowObjectBase_C", "ExecuteUbergraph_BP_ThrowObjectBase"); Params::ABP_ThrowObjectBase_C_ExecuteUbergraph_BP_ThrowObjectBase_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; Parms.CallFunc_NotEqual_DoubleDouble_ReturnValue = CallFunc_NotEqual_DoubleDouble_ReturnValue; Parms.K2Node_Event_HitComp = K2Node_Event_HitComp; Parms.K2Node_Event_OtherActor_1 = K2Node_Event_OtherActor_1; Parms.K2Node_Event_OtherComp = K2Node_Event_OtherComp; Parms.K2Node_Event_NormalImpulse = K2Node_Event_NormalImpulse; Parms.K2Node_Event_Hit = K2Node_Event_Hit; Parms.K2Node_Event_OtherActor = K2Node_Event_OtherActor; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_MakeRotFromX_ReturnValue = CallFunc_MakeRotFromX_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_SpawnSystemAtLocation_ReturnValue = CallFunc_SpawnSystemAtLocation_ReturnValue; Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast; Parms.K2Node_VariableSet_ProjectileGravityScale_ImplicitCast = K2Node_VariableSet_ProjectileGravityScale_ImplicitCast; Parms.K2Node_VariableSet_DefaultGravityScale_ImplicitCast = K2Node_VariableSet_DefaultGravityScale_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }