#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class CustomMeshComponent.CustomMeshComponent // (SceneComponent, PrimitiveComponent) class UClass* UCustomMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CustomMeshComponent"); return Clss; } // CustomMeshComponent CustomMeshComponent.Default__CustomMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class UCustomMeshComponent* UCustomMeshComponent::GetDefaultObj() { static class UCustomMeshComponent* Default = nullptr; if (!Default) Default = static_cast(UCustomMeshComponent::StaticClass()->DefaultObject); return Default; } // Function CustomMeshComponent.CustomMeshComponent.SetCustomMeshTriangles // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCustomMeshComponent::SetCustomMeshTriangles(TArray& Triangles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CustomMeshComponent", "SetCustomMeshTriangles"); Params::UCustomMeshComponent_SetCustomMeshTriangles_Params Parms{}; Parms.Triangles = Triangles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CustomMeshComponent.CustomMeshComponent.ClearCustomMeshTriangles // (Final, Native, Public, BlueprintCallable) // Parameters: void UCustomMeshComponent::ClearCustomMeshTriangles() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CustomMeshComponent", "ClearCustomMeshTriangles"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function CustomMeshComponent.CustomMeshComponent.AddCustomMeshTriangles // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UCustomMeshComponent::AddCustomMeshTriangles(TArray& Triangles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CustomMeshComponent", "AddCustomMeshTriangles"); Params::UCustomMeshComponent_AddCustomMeshTriangles_Params Parms{}; Parms.Triangles = Triangles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } }