#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_IngameMenu_Task_Tutorial.WBP_IngameMenu_Task_Tutorial_C // (None) class UClass* UWBP_IngameMenu_Task_Tutorial_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_IngameMenu_Task_Tutorial_C"); return Clss; } // WBP_IngameMenu_Task_Tutorial_C WBP_IngameMenu_Task_Tutorial.Default__WBP_IngameMenu_Task_Tutorial_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_IngameMenu_Task_Tutorial_C* UWBP_IngameMenu_Task_Tutorial_C::GetDefaultObj() { static class UWBP_IngameMenu_Task_Tutorial_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_IngameMenu_Task_Tutorial_C::StaticClass()->DefaultObject); return Default; } // Function WBP_IngameMenu_Task_Tutorial.WBP_IngameMenu_Task_Tutorial_C.GetNowDisplayQuestWidgetNum // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // int32 Num (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Map_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_IngameMenu_Task_Tutorial_C::GetNowDisplayQuestWidgetNum(int32* Num, int32 CallFunc_Map_Length_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_IngameMenu_Task_Tutorial_C", "GetNowDisplayQuestWidgetNum"); Params::UWBP_IngameMenu_Task_Tutorial_C_GetNowDisplayQuestWidgetNum_Params Parms{}; Parms.CallFunc_Map_Length_ReturnValue = CallFunc_Map_Length_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Num != nullptr) *Num = Parms.Num; } // Function WBP_IngameMenu_Task_Tutorial.WBP_IngameMenu_Task_Tutorial_C.OnClosedQuestWidget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UWBP_IngameMenu_Task_Tutorial_List_C*Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Remove_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_IngameMenu_Task_Tutorial_C::OnClosedQuestWidget(class UWBP_IngameMenu_Task_Tutorial_List_C* Widget, bool CallFunc_Map_Remove_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_IngameMenu_Task_Tutorial_C", "OnClosedQuestWidget"); Params::UWBP_IngameMenu_Task_Tutorial_C_OnClosedQuestWidget_Params Parms{}; Parms.Widget = Widget; Parms.CallFunc_Map_Remove_ReturnValue = CallFunc_Map_Remove_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_IngameMenu_Task_Tutorial.WBP_IngameMenu_Task_Tutorial_C.AddQuest // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalQuestData* QuestData (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_Map_Values_Values (ReferenceParm) // bool CallFunc_Array_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UWBP_IngameMenu_Task_Tutorial_List_C*CallFunc_Create_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPanelSlot* CallFunc_AddChild_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_IngameMenu_Task_Tutorial_C::AddQuest(class UPalQuestData* QuestData, bool CallFunc_IsValid_ReturnValue, TArray& CallFunc_Map_Values_Values, bool CallFunc_Array_Contains_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class UWBP_IngameMenu_Task_Tutorial_List_C* CallFunc_Create_ReturnValue, class UPanelSlot* CallFunc_AddChild_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_IngameMenu_Task_Tutorial_C", "AddQuest"); Params::UWBP_IngameMenu_Task_Tutorial_C_AddQuest_Params Parms{}; Parms.QuestData = QuestData; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Map_Values_Values = CallFunc_Map_Values_Values; Parms.CallFunc_Array_Contains_ReturnValue = CallFunc_Array_Contains_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.CallFunc_Create_ReturnValue = CallFunc_Create_ReturnValue; Parms.CallFunc_AddChild_ReturnValue = CallFunc_AddChild_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }