#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_Ingame_Interact.WBP_Ingame_Interact_C // (None) class UClass* UWBP_Ingame_Interact_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_Ingame_Interact_C"); return Clss; } // WBP_Ingame_Interact_C WBP_Ingame_Interact.Default__WBP_Ingame_Interact_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_Ingame_Interact_C* UWBP_Ingame_Interact_C::GetDefaultObj() { static class UWBP_Ingame_Interact_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_Ingame_Interact_C::StaticClass()->DefaultObject); return Default; } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetIsValidInteract // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsValidFlag (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Ingame_Interact_C::SetIsValidInteract(bool IsValidFlag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetIsValidInteract"); Params::UWBP_Ingame_Interact_C_SetIsValidInteract_Params Parms{}; Parms.IsValidFlag = IsValidFlag; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetVisibilityLongPushParts // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class ESlateVisibility NewVisibility (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Ingame_Interact_C::SetVisibilityLongPushParts(enum class ESlateVisibility NewVisibility) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetVisibilityLongPushParts"); Params::UWBP_Ingame_Interact_C_SetVisibilityLongPushParts_Params Parms{}; Parms.NewVisibility = NewVisibility; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetPartsSize // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UWidget* TargetWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector2D InSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_Ingame_Interact_C::SetPartsSize(class UWidget* TargetWidget, const struct FVector2D& InSize, class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetPartsSize"); Params::UWBP_Ingame_Interact_C_SetPartsSize_Params Parms{}; Parms.TargetWidget = TargetWidget; Parms.InSize = InSize; Parms.CallFunc_SlotAsCanvasSlot_ReturnValue = CallFunc_SlotAsCanvasSlot_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.GetPartsSize // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UWidget* TargetWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector2D Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_GetSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Ingame_Interact_C::GetPartsSize(class UWidget* TargetWidget, struct FVector2D* Size, class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue, const struct FVector2D& CallFunc_GetSize_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "GetPartsSize"); Params::UWBP_Ingame_Interact_C_GetPartsSize_Params Parms{}; Parms.TargetWidget = TargetWidget; Parms.CallFunc_SlotAsCanvasSlot_ReturnValue = CallFunc_SlotAsCanvasSlot_ReturnValue; Parms.CallFunc_GetSize_ReturnValue = CallFunc_GetSize_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Size != nullptr) *Size = std::move(Parms.Size); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.FitImageSize // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // float CallFunc_GetViewportScale_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UMaterialInstanceDynamic* CallFunc_GetEffectMaterial_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_GetPartsSize_size (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_GetPartsSize_size_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_GetPartsSize_size_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_X_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_Y_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_GetPartsSize_size_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_X_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_Y_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_GetDesiredSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_GetPosition_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_X_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_Y_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_MakeVector2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_Add_Vector2DVector2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_X_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_Y_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_MakeVector2D_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_MakeVector2D_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_MakeVector2D_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_MakeVector2D_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_Divide_Vector2DFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_X_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_Y_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_MakeVector2D_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_FFloor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_FFloor_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Percent_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_SelectInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_IntToFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_MakeVector2D_ReturnValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_Multiply_Vector2DFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_Subtract_Vector2DVector2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_X_7 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector2D_Y_7 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor CallFunc_MakeColor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_MakeVector2D_Y_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_MakeVector2D_X_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_MakeColor_R_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_MakeColor_G_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Ingame_Interact_C::FitImageSize(float CallFunc_GetViewportScale_ReturnValue, class UMaterialInstanceDynamic* CallFunc_GetEffectMaterial_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue, const struct FVector2D& CallFunc_GetPartsSize_size, double CallFunc_BreakVector2D_X, double CallFunc_BreakVector2D_Y, const struct FVector2D& CallFunc_GetPartsSize_size_1, double CallFunc_BreakVector2D_X_1, double CallFunc_BreakVector2D_Y_1, const struct FVector2D& CallFunc_GetPartsSize_size_2, double CallFunc_BreakVector2D_X_2, double CallFunc_BreakVector2D_Y_2, const struct FVector2D& CallFunc_GetPartsSize_size_3, double CallFunc_BreakVector2D_X_3, double CallFunc_BreakVector2D_Y_3, class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue_1, const struct FVector2D& CallFunc_GetDesiredSize_ReturnValue, const struct FVector2D& CallFunc_GetPosition_ReturnValue, double CallFunc_BreakVector2D_X_4, double CallFunc_BreakVector2D_Y_4, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue, const struct FVector2D& CallFunc_Add_Vector2DVector2D_ReturnValue, double CallFunc_BreakVector2D_X_5, double CallFunc_BreakVector2D_Y_5, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_1, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_2, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_3, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_4, const struct FVector2D& CallFunc_Divide_Vector2DFloat_ReturnValue, double CallFunc_BreakVector2D_X_6, double CallFunc_BreakVector2D_Y_6, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_5, int32 CallFunc_FFloor_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, int32 CallFunc_FFloor_ReturnValue_1, int32 CallFunc_Percent_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, int32 CallFunc_SelectInt_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue_1, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_6, const struct FVector2D& CallFunc_Multiply_Vector2DFloat_ReturnValue, const struct FVector2D& CallFunc_Subtract_Vector2DVector2D_ReturnValue, double CallFunc_BreakVector2D_X_7, double CallFunc_BreakVector2D_Y_7, const struct FLinearColor& CallFunc_MakeColor_ReturnValue, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, double CallFunc_MakeVector2D_Y_ImplicitCast, double CallFunc_MakeVector2D_X_ImplicitCast, float CallFunc_MakeColor_R_ImplicitCast, float CallFunc_MakeColor_G_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "FitImageSize"); Params::UWBP_Ingame_Interact_C_FitImageSize_Params Parms{}; Parms.CallFunc_GetViewportScale_ReturnValue = CallFunc_GetViewportScale_ReturnValue; Parms.CallFunc_GetEffectMaterial_ReturnValue = CallFunc_GetEffectMaterial_ReturnValue; Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue; Parms.CallFunc_SlotAsCanvasSlot_ReturnValue = CallFunc_SlotAsCanvasSlot_ReturnValue; Parms.CallFunc_GetPartsSize_size = CallFunc_GetPartsSize_size; Parms.CallFunc_BreakVector2D_X = CallFunc_BreakVector2D_X; Parms.CallFunc_BreakVector2D_Y = CallFunc_BreakVector2D_Y; Parms.CallFunc_GetPartsSize_size_1 = CallFunc_GetPartsSize_size_1; Parms.CallFunc_BreakVector2D_X_1 = CallFunc_BreakVector2D_X_1; Parms.CallFunc_BreakVector2D_Y_1 = CallFunc_BreakVector2D_Y_1; Parms.CallFunc_GetPartsSize_size_2 = CallFunc_GetPartsSize_size_2; Parms.CallFunc_BreakVector2D_X_2 = CallFunc_BreakVector2D_X_2; Parms.CallFunc_BreakVector2D_Y_2 = CallFunc_BreakVector2D_Y_2; Parms.CallFunc_GetPartsSize_size_3 = CallFunc_GetPartsSize_size_3; Parms.CallFunc_BreakVector2D_X_3 = CallFunc_BreakVector2D_X_3; Parms.CallFunc_BreakVector2D_Y_3 = CallFunc_BreakVector2D_Y_3; Parms.CallFunc_SlotAsCanvasSlot_ReturnValue_1 = CallFunc_SlotAsCanvasSlot_ReturnValue_1; Parms.CallFunc_GetDesiredSize_ReturnValue = CallFunc_GetDesiredSize_ReturnValue; Parms.CallFunc_GetPosition_ReturnValue = CallFunc_GetPosition_ReturnValue; Parms.CallFunc_BreakVector2D_X_4 = CallFunc_BreakVector2D_X_4; Parms.CallFunc_BreakVector2D_Y_4 = CallFunc_BreakVector2D_Y_4; Parms.CallFunc_MakeVector2D_ReturnValue = CallFunc_MakeVector2D_ReturnValue; Parms.CallFunc_Add_Vector2DVector2D_ReturnValue = CallFunc_Add_Vector2DVector2D_ReturnValue; Parms.CallFunc_BreakVector2D_X_5 = CallFunc_BreakVector2D_X_5; Parms.CallFunc_BreakVector2D_Y_5 = CallFunc_BreakVector2D_Y_5; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_MakeVector2D_ReturnValue_1 = CallFunc_MakeVector2D_ReturnValue_1; Parms.CallFunc_MakeVector2D_ReturnValue_2 = CallFunc_MakeVector2D_ReturnValue_2; Parms.CallFunc_MakeVector2D_ReturnValue_3 = CallFunc_MakeVector2D_ReturnValue_3; Parms.CallFunc_MakeVector2D_ReturnValue_4 = CallFunc_MakeVector2D_ReturnValue_4; Parms.CallFunc_Divide_Vector2DFloat_ReturnValue = CallFunc_Divide_Vector2DFloat_ReturnValue; Parms.CallFunc_BreakVector2D_X_6 = CallFunc_BreakVector2D_X_6; Parms.CallFunc_BreakVector2D_Y_6 = CallFunc_BreakVector2D_Y_6; Parms.CallFunc_MakeVector2D_ReturnValue_5 = CallFunc_MakeVector2D_ReturnValue_5; Parms.CallFunc_FFloor_ReturnValue = CallFunc_FFloor_ReturnValue; Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue; Parms.CallFunc_FFloor_ReturnValue_1 = CallFunc_FFloor_ReturnValue_1; Parms.CallFunc_Percent_IntInt_ReturnValue = CallFunc_Percent_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue; Parms.CallFunc_SelectInt_ReturnValue = CallFunc_SelectInt_ReturnValue; Parms.CallFunc_Conv_IntToFloat_ReturnValue_1 = CallFunc_Conv_IntToFloat_ReturnValue_1; Parms.CallFunc_MakeVector2D_ReturnValue_6 = CallFunc_MakeVector2D_ReturnValue_6; Parms.CallFunc_Multiply_Vector2DFloat_ReturnValue = CallFunc_Multiply_Vector2DFloat_ReturnValue; Parms.CallFunc_Subtract_Vector2DVector2D_ReturnValue = CallFunc_Subtract_Vector2DVector2D_ReturnValue; Parms.CallFunc_BreakVector2D_X_7 = CallFunc_BreakVector2D_X_7; Parms.CallFunc_BreakVector2D_Y_7 = CallFunc_BreakVector2D_Y_7; Parms.CallFunc_MakeColor_ReturnValue = CallFunc_MakeColor_ReturnValue; Parms.CallFunc_Divide_DoubleDouble_B_ImplicitCast = CallFunc_Divide_DoubleDouble_B_ImplicitCast; Parms.CallFunc_MakeVector2D_Y_ImplicitCast = CallFunc_MakeVector2D_Y_ImplicitCast; Parms.CallFunc_MakeVector2D_X_ImplicitCast = CallFunc_MakeVector2D_X_ImplicitCast; Parms.CallFunc_MakeColor_R_ImplicitCast = CallFunc_MakeColor_R_ImplicitCast; Parms.CallFunc_MakeColor_G_ImplicitCast = CallFunc_MakeColor_G_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetInteractText // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FText Text (BlueprintVisible, BlueprintReadOnly, Parm) void UWBP_Ingame_Interact_C::SetInteractText(class FText Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetInteractText"); Params::UWBP_Ingame_Interact_C_SetInteractText_Params Parms{}; Parms.Text = Text; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetActionType // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalInteractiveObjectActionTypeActionType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FDataTableRowHandle CallFunc_Map_Find_Value (NoDestructor) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Ingame_Interact_C::SetActionType(enum class EPalInteractiveObjectActionType ActionType, const struct FDataTableRowHandle& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetActionType"); Params::UWBP_Ingame_Interact_C_SetActionType_Params Parms{}; Parms.ActionType = ActionType; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetInteractable // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsInteractable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Ingame_Interact_C::SetInteractable(bool IsInteractable, bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, enum class ESlateVisibility K2Node_Select_Default) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetInteractable"); Params::UWBP_Ingame_Interact_C_SetInteractable_Params Parms{}; Parms.IsInteractable = IsInteractable; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1; Parms.K2Node_Select_Default = K2Node_Select_Default; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Open // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_Ingame_Interact_C::AnmEvent_Open() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Open"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEven_Press // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_Ingame_Interact_C::AnmEven_Press() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEven_Press"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Reset_ForClose // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_Ingame_Interact_C::AnmEvent_Reset_ForClose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Reset_ForClose"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Close // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_Ingame_Interact_C::AnmEvent_Close() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Close"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvernt_LongPush_withGauge // (BlueprintCallable, BlueprintEvent) // Parameters: // double Time (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Ingame_Interact_C::AnmEvernt_LongPush_withGauge(double Time) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvernt_LongPush_withGauge"); Params::UWBP_Ingame_Interact_C_AnmEvernt_LongPush_withGauge_Params Parms{}; Parms.Time = Time; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Button_Start // (BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalInteractiveObjectButtonTypebuttonType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double Time (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Ingame_Interact_C::AnmEvent_Button_Start(enum class EPalInteractiveObjectButtonType buttonType, double Time) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Button_Start"); Params::UWBP_Ingame_Interact_C_AnmEvent_Button_Start_Params Parms{}; Parms.buttonType = buttonType; Parms.Time = Time; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_LongPush_WithoutGauge // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_Ingame_Interact_C::AnmEvent_LongPush_WithoutGauge() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_LongPush_WithoutGauge"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Button_End // (BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalInteractiveObjectButtonTypebuttonType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Ingame_Interact_C::AnmEvent_Button_End(enum class EPalInteractiveObjectButtonType buttonType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Button_End"); Params::UWBP_Ingame_Interact_C_AnmEvent_Button_End_Params Parms{}; Parms.buttonType = buttonType; UObject::ProcessEvent(Func, &Parms); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Reset_ForOpen // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_Ingame_Interact_C::AnmEvent_Reset_ForOpen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Reset_ForOpen"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.ExecuteUbergraph_WBP_Ingame_Interact // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double K2Node_CustomEvent_time_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalInteractiveObjectButtonTypeK2Node_CustomEvent_buttonType_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_CustomEvent_time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetEndTime_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalInteractiveObjectButtonTypeK2Node_CustomEvent_buttonType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_PlayAnimation_PlaybackSpeed_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_Ingame_Interact_C::ExecuteUbergraph_WBP_Ingame_Interact(int32 EntryPoint, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1, double K2Node_CustomEvent_time_1, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2, enum class EPalInteractiveObjectButtonType K2Node_CustomEvent_buttonType_1, double K2Node_CustomEvent_time, float CallFunc_GetEndTime_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, double CallFunc_Divide_DoubleDouble_ReturnValue_1, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_3, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_4, enum class EPalInteractiveObjectButtonType K2Node_CustomEvent_buttonType, bool K2Node_SwitchEnum_CmpSuccess_1, class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue_1, class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue_2, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_5, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, float CallFunc_PlayAnimation_PlaybackSpeed_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_Ingame_Interact_C", "ExecuteUbergraph_WBP_Ingame_Interact"); Params::UWBP_Ingame_Interact_C_ExecuteUbergraph_WBP_Ingame_Interact_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue; Parms.CallFunc_PlayAnimation_ReturnValue_1 = CallFunc_PlayAnimation_ReturnValue_1; Parms.K2Node_CustomEvent_time_1 = K2Node_CustomEvent_time_1; Parms.CallFunc_PlayAnimation_ReturnValue_2 = CallFunc_PlayAnimation_ReturnValue_2; Parms.K2Node_CustomEvent_buttonType_1 = K2Node_CustomEvent_buttonType_1; Parms.K2Node_CustomEvent_time = K2Node_CustomEvent_time; Parms.CallFunc_GetEndTime_ReturnValue = CallFunc_GetEndTime_ReturnValue; Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_Divide_DoubleDouble_ReturnValue_1 = CallFunc_Divide_DoubleDouble_ReturnValue_1; Parms.CallFunc_PlayAnimation_ReturnValue_3 = CallFunc_PlayAnimation_ReturnValue_3; Parms.CallFunc_PlayAnimation_ReturnValue_4 = CallFunc_PlayAnimation_ReturnValue_4; Parms.K2Node_CustomEvent_buttonType = K2Node_CustomEvent_buttonType; Parms.K2Node_SwitchEnum_CmpSuccess_1 = K2Node_SwitchEnum_CmpSuccess_1; Parms.CallFunc_PlayAnimationReverse_ReturnValue = CallFunc_PlayAnimationReverse_ReturnValue; Parms.CallFunc_PlayAnimationReverse_ReturnValue_1 = CallFunc_PlayAnimationReverse_ReturnValue_1; Parms.CallFunc_PlayAnimationReverse_ReturnValue_2 = CallFunc_PlayAnimationReverse_ReturnValue_2; Parms.CallFunc_PlayAnimation_ReturnValue_5 = CallFunc_PlayAnimation_ReturnValue_5; Parms.CallFunc_Divide_DoubleDouble_B_ImplicitCast = CallFunc_Divide_DoubleDouble_B_ImplicitCast; Parms.CallFunc_PlayAnimation_PlaybackSpeed_ImplicitCast = CallFunc_PlayAnimation_PlaybackSpeed_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }