#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIADamageReaction.BP_AIADamageReaction_C // (None) class UClass* UBP_AIADamageReaction_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIADamageReaction_C"); return Clss; } // BP_AIADamageReaction_C BP_AIADamageReaction.Default__BP_AIADamageReaction_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIADamageReaction_C* UBP_AIADamageReaction_C::GetDefaultObj() { static class UBP_AIADamageReaction_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIADamageReaction_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.IsNooseTrapAction // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsNoose (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_ActionNooseTrap_C* K2Node_DynamicCast_AsBP_Action_Noose_Trap (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::IsNooseTrapAction(bool* IsNoose, class AActor* CallFunc_GetSelfPawn_Actor, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UBP_ActionNooseTrap_C* K2Node_DynamicCast_AsBP_Action_Noose_Trap, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "IsNooseTrapAction"); Params::UBP_AIADamageReaction_C_IsNooseTrapAction_Params Parms{}; Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Action_Noose_Trap = K2Node_DynamicCast_AsBP_Action_Noose_Trap; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (IsNoose != nullptr) *IsNoose = Parms.IsNoose; } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.OnHitNooseTrap // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* TrapActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector FixPos (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* K2Node_DynamicCast_AsController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::OnHitNooseTrap(class AActor* TrapActor, const struct FVector& FixPos, class AActor* CallFunc_GetOwner_ReturnValue, class AController* K2Node_DynamicCast_AsController, bool K2Node_DynamicCast_bSuccess, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class AActor* CallFunc_GetSelfPawn_Actor, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "OnHitNooseTrap"); Params::UBP_AIADamageReaction_C_OnHitNooseTrap_Params Parms{}; Parms.TrapActor = TrapActor; Parms.FixPos = FixPos; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.K2Node_DynamicCast_AsController = K2Node_DynamicCast_AsController; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.OnChangeTrapMovingPanel // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool Exist (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::OnChangeTrapMovingPanel(bool Exist, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1, bool K2Node_DynamicCast_bSuccess_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "OnChangeTrapMovingPanel"); Params::UBP_AIADamageReaction_C_OnChangeTrapMovingPanel_Params Parms{}; Parms.Exist = Exist; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_DynamicCast_AsPal_AIAction_Component_1 = K2Node_DynamicCast_AsPal_AIAction_Component_1; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.GetCharacterParam // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UPalCharacterParameterComponent*CPC (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::GetCharacterParam(class UPalCharacterParameterComponent** CPC, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "GetCharacterParam"); Params::UBP_AIADamageReaction_C_GetCharacterParam_Params Parms{}; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (CPC != nullptr) *CPC = Parms.CPC; } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.OnChangeTrapLegHold // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool Exist (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::OnChangeTrapLegHold(bool Exist, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1, bool K2Node_DynamicCast_bSuccess_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "OnChangeTrapLegHold"); Params::UBP_AIADamageReaction_C_OnChangeTrapLegHold_Params Parms{}; Parms.Exist = Exist; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_DynamicCast_AsPal_AIAction_Component_1 = K2Node_DynamicCast_AsPal_AIAction_Component_1; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.IsPlayElecShockAction // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsSlecShock (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_ActionReaction_ElectricShock_C*K2Node_DynamicCast_AsBP_Action_Reaction_Electric_Shock (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::IsPlayElecShockAction(bool* IsSlecShock, class AActor* CallFunc_GetSelfPawn_Actor, bool CallFunc_IsValid_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UBP_ActionReaction_ElectricShock_C* K2Node_DynamicCast_AsBP_Action_Reaction_Electric_Shock, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "IsPlayElecShockAction"); Params::UBP_AIADamageReaction_C_IsPlayElecShockAction_Params Parms{}; Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_DynamicCast_AsBP_Action_Reaction_Electric_Shock = K2Node_DynamicCast_AsBP_Action_Reaction_Electric_Shock; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (IsSlecShock != nullptr) *IsSlecShock = Parms.IsSlecShock; } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.GetSelfPawn // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AActor* Actor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::GetSelfPawn(class AActor** Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "GetSelfPawn"); Params::UBP_AIADamageReaction_C_GetSelfPawn_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Actor != nullptr) *Actor = Parms.Actor; } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.CheckIgnoreAction // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsIgnore (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* K2Node_ClassDynamicCast_AsPal_Action_Waza_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_ClassDynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_GetObjectClass_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ClassClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::CheckIgnoreAction(bool* IsIgnore, int32 Temp_int_Array_Index_Variable, class AActor* CallFunc_GetSelfPawn_Actor, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UClass* CallFunc_GetObjectClass_ReturnValue, class UClass* K2Node_ClassDynamicCast_AsPal_Action_Waza_Base, bool K2Node_ClassDynamicCast_bSuccess, class UClass* CallFunc_Array_Get_Item, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, int32 Temp_int_Loop_Counter_Variable, class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue, class UClass* CallFunc_GetObjectClass_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_EqualEqual_ClassClass_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "CheckIgnoreAction"); Params::UBP_AIADamageReaction_C_CheckIgnoreAction_Params Parms{}; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue; Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue; Parms.K2Node_ClassDynamicCast_AsPal_Action_Waza_Base = K2Node_ClassDynamicCast_AsPal_Action_Waza_Base; Parms.K2Node_ClassDynamicCast_bSuccess = K2Node_ClassDynamicCast_bSuccess; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_GetCurrentAction_BP_ReturnValue = CallFunc_GetCurrentAction_BP_ReturnValue; Parms.CallFunc_GetObjectClass_ReturnValue_1 = CallFunc_GetObjectClass_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_EqualEqual_ClassClass_ReturnValue = CallFunc_EqualEqual_ClassClass_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (IsIgnore != nullptr) *IsIgnore = Parms.IsIgnore; } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.HasSideStep // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool HasSideStep (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalActionType Temp_byte_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalGeneralMontageType Temp_byte_Variable_1 (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalGeneralMontageType Temp_byte_Variable_2 (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetSelfPawn_Actor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_Map_Find_Value_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSubclassOf CallFunc_Map_Find_Value_2 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalActionType Temp_byte_Variable_3 (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSubclassOf CallFunc_Map_Find_Value_3 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidClass_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::HasSideStep(bool* HasSideStep, enum class EPalActionType Temp_byte_Variable, enum class EPalGeneralMontageType Temp_byte_Variable_1, enum class EPalGeneralMontageType Temp_byte_Variable_2, class AActor* CallFunc_GetSelfPawn_Actor, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_GetSelfPawn_Actor_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, bool CallFunc_IsValid_ReturnValue_3, class UAnimMontage* CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_4, TSubclassOf CallFunc_Map_Find_Value_2, bool CallFunc_Map_Find_ReturnValue_2, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_IsValidClass_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue_2, bool CallFunc_BooleanAND_ReturnValue_3, enum class EPalActionType Temp_byte_Variable_3, TSubclassOf CallFunc_Map_Find_Value_3, bool CallFunc_Map_Find_ReturnValue_3, bool CallFunc_IsValidClass_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue_4, bool CallFunc_BooleanAND_ReturnValue_5) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "HasSideStep"); Params::UBP_AIADamageReaction_C_HasSideStep_Params Parms{}; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1; Parms.Temp_byte_Variable_2 = Temp_byte_Variable_2; Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetSelfPawn_Actor_1 = CallFunc_GetSelfPawn_Actor_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1; Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4; Parms.CallFunc_Map_Find_Value_2 = CallFunc_Map_Find_Value_2; Parms.CallFunc_Map_Find_ReturnValue_2 = CallFunc_Map_Find_ReturnValue_2; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue; Parms.CallFunc_BooleanAND_ReturnValue_1 = CallFunc_BooleanAND_ReturnValue_1; Parms.CallFunc_BooleanAND_ReturnValue_2 = CallFunc_BooleanAND_ReturnValue_2; Parms.CallFunc_BooleanAND_ReturnValue_3 = CallFunc_BooleanAND_ReturnValue_3; Parms.Temp_byte_Variable_3 = Temp_byte_Variable_3; Parms.CallFunc_Map_Find_Value_3 = CallFunc_Map_Find_Value_3; Parms.CallFunc_Map_Find_ReturnValue_3 = CallFunc_Map_Find_ReturnValue_3; Parms.CallFunc_IsValidClass_ReturnValue_1 = CallFunc_IsValidClass_ReturnValue_1; Parms.CallFunc_BooleanAND_ReturnValue_4 = CallFunc_BooleanAND_ReturnValue_4; Parms.CallFunc_BooleanAND_ReturnValue_5 = CallFunc_BooleanAND_ReturnValue_5; UObject::ProcessEvent(Func, &Parms); if (HasSideStep != nullptr) *HasSideStep = Parms.HasSideStep; } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.IsRiding // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsRiding (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalRiderComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsRiding_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::IsRiding(bool* IsRiding, class AActor* CallFunc_GetSelfPawn_Actor, bool CallFunc_IsValid_ReturnValue, class UPalRiderComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsRiding_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "IsRiding"); Params::UBP_AIADamageReaction_C_IsRiding_Params Parms{}; Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_IsRiding_ReturnValue = CallFunc_IsRiding_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (IsRiding != nullptr) *IsRiding = Parms.IsRiding; } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.OnEachDamage // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalEachDamageRactionInfo EachReactionInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // bool CallFunc_IsNooseTrapAction_IsNoose (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // bool CallFunc_BooleanOR_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckIgnoreAction_IsIgnore (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APlayerController* K2Node_DynamicCast_AsPlayer_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasSideStep_HasSideStep (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::OnEachDamage(const struct FPalEachDamageRactionInfo& EachReactionInfo, bool CallFunc_IsNooseTrapAction_IsNoose, class AActor* CallFunc_GetSelfPawn_Actor, bool CallFunc_IsValid_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, bool CallFunc_BooleanOR_ReturnValue_1, bool CallFunc_CheckIgnoreAction_IsIgnore, class AActor* CallFunc_GetOwner_ReturnValue, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller, bool K2Node_DynamicCast_bSuccess, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess_1, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1, bool K2Node_DynamicCast_bSuccess_2, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_HasSideStep_HasSideStep) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "OnEachDamage"); Params::UBP_AIADamageReaction_C_OnEachDamage_Params Parms{}; Parms.EachReactionInfo = EachReactionInfo; Parms.CallFunc_IsNooseTrapAction_IsNoose = CallFunc_IsNooseTrapAction_IsNoose; Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue; Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_BooleanOR_ReturnValue_1 = CallFunc_BooleanOR_ReturnValue_1; Parms.CallFunc_CheckIgnoreAction_IsIgnore = CallFunc_CheckIgnoreAction_IsIgnore; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.K2Node_DynamicCast_AsPlayer_Controller = K2Node_DynamicCast_AsPlayer_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_AIAction_Component_1 = K2Node_DynamicCast_AsPal_AIAction_Component_1; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_HasSideStep_HasSideStep = CallFunc_HasSideStep_HasSideStep; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.OnDamageReaction // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDamageRactionInfo ReactionInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetSelfPawn_Actor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsPlayElecShockAction_IsSlecShock (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNooseTrapAction_IsNoose (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APlayerController* K2Node_DynamicCast_AsPlayer_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidSoftObjectReference_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsRiding_IsRiding (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter_1 (NoDestructor) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter_2 (NoDestructor) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::OnDamageReaction(const struct FPalDamageRactionInfo& ReactionInfo, class AActor* CallFunc_GetSelfPawn_Actor, class AActor* CallFunc_GetSelfPawn_Actor_1, bool CallFunc_IsValid_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsPlayElecShockAction_IsSlecShock, bool CallFunc_IsNooseTrapAction_IsNoose, bool CallFunc_BooleanOR_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1, bool K2Node_DynamicCast_bSuccess_1, class AActor* CallFunc_GetOwner_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller, bool K2Node_DynamicCast_bSuccess_2, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_2, bool K2Node_DynamicCast_bSuccess_3, bool CallFunc_IsValidSoftObjectReference_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_IsRiding_IsRiding, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter_1, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter_2, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "OnDamageReaction"); Params::UBP_AIADamageReaction_C_OnDamageReaction_Params Parms{}; Parms.ReactionInfo = ReactionInfo; Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor; Parms.CallFunc_GetSelfPawn_Actor_1 = CallFunc_GetSelfPawn_Actor_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsPlayElecShockAction_IsSlecShock = CallFunc_IsPlayElecShockAction_IsSlecShock; Parms.CallFunc_IsNooseTrapAction_IsNoose = CallFunc_IsNooseTrapAction_IsNoose; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_DynamicCast_AsPal_AIAction_Component_1 = K2Node_DynamicCast_AsPal_AIAction_Component_1; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2; Parms.K2Node_DynamicCast_AsPlayer_Controller = K2Node_DynamicCast_AsPlayer_Controller; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.K2Node_DynamicCast_AsPal_AIAction_Component_2 = K2Node_DynamicCast_AsPal_AIAction_Component_2; Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3; Parms.CallFunc_IsValidSoftObjectReference_ReturnValue = CallFunc_IsValidSoftObjectReference_ReturnValue; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_IsRiding_IsRiding = CallFunc_IsRiding_IsRiding; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter_1 = K2Node_MakeStruct_PalAIActionDynamicParameter_1; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter_2 = K2Node_MakeStruct_PalAIActionDynamicParameter_2; Parms.CallFunc_SetActionClassParameter_ReturnValue_1 = CallFunc_SetActionClassParameter_ReturnValue_1; Parms.CallFunc_SetActionClassParameter_ReturnValue_2 = CallFunc_SetActionClassParameter_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.OnSleep // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 LastDamage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::OnSleep(int32 LastDamage, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "OnSleep"); Params::UBP_AIADamageReaction_C_OnSleep_Params Parms{}; Parms.LastDamage = LastDamage; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.OnDead // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // struct FPalAIActionDynamicParameterAIActionParam (Edit, BlueprintVisible, NoDestructor) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNooseTrapAction_IsNoose (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* K2Node_DynamicCast_AsController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::OnDead(const struct FPalDeadInfo& DeadInfo, const struct FPalAIActionDynamicParameter& AIActionParam, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, bool CallFunc_IsNooseTrapAction_IsNoose, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1, bool K2Node_DynamicCast_bSuccess_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_2, bool K2Node_DynamicCast_bSuccess_2, bool CallFunc_EqualEqual_ByteByte_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class AActor* CallFunc_GetOwner_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class AController* K2Node_DynamicCast_AsController, bool K2Node_DynamicCast_bSuccess_3, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess_4, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_3, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_3, bool K2Node_DynamicCast_bSuccess_5, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "OnDead"); Params::UBP_AIADamageReaction_C_OnDead_Params Parms{}; Parms.DeadInfo = DeadInfo; Parms.AIActionParam = AIActionParam; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue; Parms.CallFunc_IsNooseTrapAction_IsNoose = CallFunc_IsNooseTrapAction_IsNoose; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_DynamicCast_AsPal_AIAction_Component_1 = K2Node_DynamicCast_AsPal_AIAction_Component_1; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_SetActionClassParameter_ReturnValue_1 = CallFunc_SetActionClassParameter_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2; Parms.K2Node_DynamicCast_AsPal_AIAction_Component_2 = K2Node_DynamicCast_AsPal_AIAction_Component_2; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1; Parms.K2Node_DynamicCast_AsController = K2Node_DynamicCast_AsController; Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character; Parms.K2Node_DynamicCast_bSuccess_4 = K2Node_DynamicCast_bSuccess_4; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_3 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_3; Parms.K2Node_DynamicCast_AsPal_AIAction_Component_3 = K2Node_DynamicCast_AsPal_AIAction_Component_3; Parms.K2Node_DynamicCast_bSuccess_5 = K2Node_DynamicCast_bSuccess_5; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.Setup_AIDamageReaction // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIADamageReaction_C::Setup_AIDamageReaction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "Setup_AIDamageReaction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.Reset_AIDamageReaction // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIADamageReaction_C::Reset_AIDamageReaction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "Reset_AIDamageReaction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIADamageReaction.BP_AIADamageReaction_C.ExecuteUbergraph_BP_AIADamageReaction // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* K2Node_DynamicCast_AsController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TSoftObjectPtrCallFunc_Conv_ObjectToSoftObjectReference_ReturnValue (InstancedReference, UObjectWrapper, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Has_Been_Initd_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* K2Node_DynamicCast_AsPal_Damage_Reaction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetCharacterParam_CPC (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetCharacterParam_CPC_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetCharacterParam_CPC_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetCharacterParam_CPC_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_IsClosed_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSoftObjectPtrCallFunc_Conv_ObjectToSoftObjectReference_ReturnValue_1 (InstancedReference, UObjectWrapper, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIADamageReaction_C::ExecuteUbergraph_BP_AIADamageReaction(int32 EntryPoint, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class AActor* CallFunc_GetOwner_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class AController* K2Node_DynamicCast_AsController, bool K2Node_DynamicCast_bSuccess, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue, TSoftObjectPtr CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess_1, bool Temp_bool_Has_Been_Initd_Variable, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class UPalDamageReactionComponent* K2Node_DynamicCast_AsPal_Damage_Reaction_Component, bool K2Node_DynamicCast_bSuccess_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class UPalCharacterParameterComponent* CallFunc_GetCharacterParam_CPC, class UPalCharacterParameterComponent* CallFunc_GetCharacterParam_CPC_1, class UPalCharacterParameterComponent* CallFunc_GetCharacterParam_CPC_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, class UPalCharacterParameterComponent* CallFunc_GetCharacterParam_CPC_3, bool Temp_bool_IsClosed_Variable, TSoftObjectPtr CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIADamageReaction_C", "ExecuteUbergraph_BP_AIADamageReaction"); Params::UBP_AIADamageReaction_C_ExecuteUbergraph_BP_AIADamageReaction_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1; Parms.K2Node_DynamicCast_AsController = K2Node_DynamicCast_AsController; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue = CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.Temp_bool_Has_Been_Initd_Variable = Temp_bool_Has_Been_Initd_Variable; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Damage_Reaction_Component = K2Node_DynamicCast_AsPal_Damage_Reaction_Component; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.CallFunc_GetCharacterParam_CPC = CallFunc_GetCharacterParam_CPC; Parms.CallFunc_GetCharacterParam_CPC_1 = CallFunc_GetCharacterParam_CPC_1; Parms.CallFunc_GetCharacterParam_CPC_2 = CallFunc_GetCharacterParam_CPC_2; Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5; Parms.CallFunc_GetCharacterParam_CPC_3 = CallFunc_GetCharacterParam_CPC_3; Parms.Temp_bool_IsClosed_Variable = Temp_bool_IsClosed_Variable; Parms.CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue_1 = CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate_6 = K2Node_CreateDelegate_OutputDelegate_6; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }