#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C // (None) class UClass* UBP_AnimNotifyState_PlaySound_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AnimNotifyState_PlaySound_C"); return Clss; } // BP_AnimNotifyState_PlaySound_C BP_AnimNotifyState_PlaySound.Default__BP_AnimNotifyState_PlaySound_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AnimNotifyState_PlaySound_C* UBP_AnimNotifyState_PlaySound_C::GetDefaultObj() { static class UBP_AnimNotifyState_PlaySound_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AnimNotifyState_PlaySound_C::StaticClass()->DefaultObject); return Default; } // Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.PlaySound_Editor // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class UMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName Name_None (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UBP_AnimNotifyState_PlaySound_C::PlaySound_Editor(class UMeshComponent* MeshComp, class FName Name_None, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "PlaySound_Editor"); Params::UBP_AnimNotifyState_PlaySound_C_PlaySound_Editor_Params Parms{}; Parms.MeshComp = MeshComp; Parms.Name_None = Name_None; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.PlaySound // (Public, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class UMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class FName Name_None (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AnimNotifyState_PlaySound_C::PlaySound(class UMeshComponent* MeshComp, class FName Name_None, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "PlaySound"); Params::UBP_AnimNotifyState_PlaySound_C_PlaySound_Params Parms{}; Parms.MeshComp = MeshComp; Parms.Name_None = Name_None; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.Get Raycast Location // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UMeshComponent* Mesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector St (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector Ed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector RaycastEd (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector RaycastSt (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector Location (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName Name_None (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetSocketLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AnimNotifyState_PlaySound_C::Get_Raycast_Location(class UMeshComponent* Mesh, struct FVector* St, struct FVector* Ed, const struct FVector& RaycastEd, const struct FVector& RaycastSt, const struct FVector& Location, class FName Name_None, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "Get Raycast Location"); Params::UBP_AnimNotifyState_PlaySound_C_Get_Raycast_Location_Params Parms{}; Parms.Mesh = Mesh; Parms.RaycastEd = RaycastEd; Parms.RaycastSt = RaycastSt; Parms.Location = Location; Parms.Name_None = Name_None; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetSocketLocation_ReturnValue = CallFunc_GetSocketLocation_ReturnValue; Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (St != nullptr) *St = std::move(Parms.St); if (Ed != nullptr) *Ed = std::move(Parms.Ed); } // Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.Received_NotifyEnd // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UAnimSequenceBase* Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FAnimNotifyEventReference EventReference (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsGame_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool UBP_AnimNotifyState_PlaySound_C::Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsGame_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "Received_NotifyEnd"); Params::UBP_AnimNotifyState_PlaySound_C_Received_NotifyEnd_Params Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.EventReference = EventReference; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_IsGame_ReturnValue = CallFunc_IsGame_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.Received_NotifyBegin // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UAnimSequenceBase* Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float TotalDuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FAnimNotifyEventReference EventReference (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_PlaySound_Editor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsGame_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UBP_AnimNotifyState_PlaySound_C::Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration, struct FAnimNotifyEventReference& EventReference, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_PlaySound_Editor_ReturnValue, bool CallFunc_IsGame_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "Received_NotifyBegin"); Params::UBP_AnimNotifyState_PlaySound_C_Received_NotifyBegin_Params Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.TotalDuration = TotalDuration; Parms.EventReference = EventReference; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_PlaySound_Editor_ReturnValue = CallFunc_PlaySound_Editor_ReturnValue; Parms.CallFunc_IsGame_ReturnValue = CallFunc_IsGame_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } }