#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x4 (0x4 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetAttackableDistance struct ABP_NormalStationaryLauncherBase_C_GetAttackableDistance_Params { public: float ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x18 (0x18 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleRotateLocation struct ABP_NormalStationaryLauncherBase_C_GetMuzzleRotateLocation_Params { public: struct FVector RotateLocation; // 0x0(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetRotateMuzzleRef struct ABP_NormalStationaryLauncherBase_C_GetRotateMuzzleRef_Params { public: class UStaticMeshComponent* Muzzle; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) }; // 0x4 (0x4 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetAttackableAngle struct ABP_NormalStationaryLauncherBase_C_GetAttackableAngle_Params { public: float ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetPullTriggerInterval struct ABP_NormalStationaryLauncherBase_C_GetPullTriggerInterval_Params { public: double PullTriggerInterval; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x4 (0x4 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetShootNumMax struct ABP_NormalStationaryLauncherBase_C_GetShootNumMax_Params { public: int32 ShootNumMax; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x4 (0x4 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetWeaponDamage struct ABP_NormalStationaryLauncherBase_C_GetWeaponDamage_Params { public: int32 ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x19 (0x19 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetOwnerCharacter struct ABP_NormalStationaryLauncherBase_C_GetOwnerCharacter_Params { public: class APalCharacter* ReturnValue; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash) class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x30 (0x30 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.SetOwnerCharacter struct ABP_NormalStationaryLauncherBase_C_SetOwnerCharacter_Params { public: TSoftObjectPtr OwnerCharacter; // 0x0(0x30)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.SetAttackTarget struct ABP_NormalStationaryLauncherBase_C_SetAttackTarget_Params { public: class AActor* Target; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x2 (0x2 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.SetEnableLauncher struct ABP_NormalStationaryLauncherBase_C_SetEnableLauncher_Params { public: bool Enable; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_EqualEqual_BoolBool_ReturnValue; // 0x1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x28 (0x28 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.RotatePitchToTarget struct ABP_NormalStationaryLauncherBase_C_RotatePitchToTarget_Params { public: struct FVector TargetLocation; // 0x0(0x18)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double LerpSpeed; // 0x18(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double DeltaTime; // 0x20(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x60 (0x60 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GeyEjectionPortTransform struct ABP_NormalStationaryLauncherBase_C_GeyEjectionPortTransform_Params { public: struct FTransform Transform; // 0x0(0x60)(Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x1 (0x1 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.Is UseEjectionPort struct ABP_NormalStationaryLauncherBase_C_Is_UseEjectionPort_Params { public: bool IsUse; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.OnSpawnedBullet struct ABP_NormalStationaryLauncherBase_C_OnSpawnedBullet_Params { public: class APalBullet* Bullet; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x4 (0x4 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.OnShoot struct ABP_NormalStationaryLauncherBase_C_OnShoot_Params { public: int32 CallFunc_Add_IntInt_ReturnValue; // 0x0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetBulletClass struct ABP_NormalStationaryLauncherBase_C_GetBulletClass_Params { public: class UClass* NewParam; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetBlurAngle struct ABP_NormalStationaryLauncherBase_C_GetBlurAngle_Params { public: double Angle; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x70 (0x70 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.CalcShootBlurRotator struct ABP_NormalStationaryLauncherBase_C_CalcShootBlurRotator_Params { public: double BlurAngle; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator BlurRotator; // 0x8(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) struct FRotator Blur; // 0x20(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor) double CallFunc_Multiply_DoubleDouble_ReturnValue; // 0x38(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_RandomFloatInRange_ReturnValue; // 0x40(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_RandomFloatInRange_ReturnValue_1; // 0x48(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator CallFunc_MakeRotator_ReturnValue; // 0x50(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) float CallFunc_MakeRotator_Pitch_ImplicitCast; // 0x68(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_MakeRotator_Yaw_ImplicitCast; // 0x6C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleEffectParticle struct ABP_NormalStationaryLauncherBase_C_GetMuzzleEffectParticle_Params { public: class UParticleSystem* Particle_System; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleEffect struct ABP_NormalStationaryLauncherBase_C_GetMuzzleEffect_Params { public: class UNiagaraSystem* NewParam; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x18 (0x18 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleLocation struct ABP_NormalStationaryLauncherBase_C_GetMuzzleLocation_Params { public: struct FVector MuzzleLocation; // 0x0(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x18 (0x18 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleRotator struct ABP_NormalStationaryLauncherBase_C_GetMuzzleRotator_Params { public: struct FRotator Rotator; // 0x0(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) }; // 0x8 (0x8 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetInitializeInterval struct ABP_NormalStationaryLauncherBase_C_GetInitializeInterval_Params { public: double Time; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetShootInterval struct ABP_NormalStationaryLauncherBase_C_GetShootInterval_Params { public: double Time; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x78 (0x78 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.EjectAmmo struct ABP_NormalStationaryLauncherBase_C_EjectAmmo_Params { public: struct FTransform CallFunc_GeyEjectionPortTransform_Transform; // 0x0(0x60)(IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Is_UseEjectionPort_isUse; // 0x60(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2D0C[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; // 0x68(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_Ammo_C* CallFunc_FinishSpawningActor_ReturnValue; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x120 (0x120 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.ShootBulletInternal struct ABP_NormalStationaryLauncherBase_C_ShootBulletInternal_Params { public: struct FRotator Blur; // 0x0(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor) struct FVector Local_SocketTransform; // 0x18(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue; // 0x30(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_GetWeaponDamage_ReturnValue; // 0x38(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2D16[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FRotator CallFunc_GetMuzzleRotator_Rotator; // 0x40(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) class UClass* CallFunc_GetBulletClass_NewParam; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) double CallFunc_GetBlurAngle_Angle; // 0x60(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator CallFunc_CalcShootBlurRotator_BlurRotator; // 0x68(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) struct FVector CallFunc_GetMuzzleLocation_MuzzleLocation; // 0x80(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator CallFunc_ComposeRotators_ReturnValue; // 0x98(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) struct FTransform CallFunc_MakeTransform_ReturnValue; // 0xB0(0x60)(IsPlainOldData, NoDestructor, HasGetValueTypeHash) class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; // 0x110(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalBullet* CallFunc_FinishSpawningActor_ReturnValue; // 0x118(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x50 (0x50 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.PlayMuzzleEffectParticle struct ABP_NormalStationaryLauncherBase_C_PlayMuzzleEffectParticle_Params { public: class UParticleSystem* CallFunc_GetMuzzleEffectParticle_Particle_System; // 0x0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UParticleSystem* CallFunc_GetMuzzleEffectParticle_Particle_System_1; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FRotator CallFunc_GetMuzzleRotator_Rotator; // 0x10(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) bool CallFunc_IsValid_ReturnValue; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2D1D[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_GetMuzzleLocation_MuzzleLocation; // 0x30(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UParticleSystemComponent* CallFunc_SpawnEmitterAtLocation_ReturnValue; // 0x48(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) }; // 0x50 (0x50 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.PlayShootEffect struct ABP_NormalStationaryLauncherBase_C_PlayShootEffect_Params { public: class UNiagaraSystem* CallFunc_GetMuzzleEffect_NewParam; // 0x0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FRotator CallFunc_GetMuzzleRotator_Rotator; // 0x8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) bool CallFunc_IsValid_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2D23[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_GetMuzzleLocation_MuzzleLocation; // 0x28(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UNiagaraSystem* CallFunc_GetMuzzleEffect_NewParam_1; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue; // 0x48(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) }; // 0xE (0xE - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.ShootBullet struct ABP_NormalStationaryLauncherBase_C_ShootBullet_Params { public: class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue; // 0x0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_GetShootNumMax_ShootNumMax; // 0x8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0xC(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_LessEqual_IntInt_ReturnValue; // 0xD(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x4 (0x4 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.ReceiveTick struct ABP_NormalStationaryLauncherBase_C_ReceiveTick_Params { public: float DeltaSeconds; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x108 (0x108 - 0x0) // Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.ExecuteUbergraph_BP_NormalStationaryLauncherBase struct ABP_NormalStationaryLauncherBase_C_ExecuteUbergraph_BP_NormalStationaryLauncherBase_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x4(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) uint8 Pad_2D2C[0x4]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_GetShootInterval_Time; // 0x18(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_GetInitializeInterval_Time; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue; // 0x28(0x8)(NoDestructor, HasGetValueTypeHash) int32 CallFunc_GetShootNumMax_ShootNumMax; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_GreaterEqual_IntInt_ReturnValue; // 0x34(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2D2F[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float K2Node_Event_DeltaSeconds; // 0x38(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_K2_IsValidTimerHandle_ReturnValue; // 0x3C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Not_PreBool_ReturnValue; // 0x3D(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2D31[0x2]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_GetGameTimeInSeconds_ReturnValue; // 0x40(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_GetGameTimeInSeconds_ReturnValue_1; // 0x48(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class FString CallFunc_Conv_DoubleToString_ReturnValue; // 0x50(0x10)(ZeroConstructor, HasGetValueTypeHash) class FString CallFunc_Conv_DoubleToString_ReturnValue_1; // 0x60(0x10)(ZeroConstructor, HasGetValueTypeHash) class FString CallFunc_Concat_StrStr_ReturnValue; // 0x70(0x10)(ZeroConstructor, HasGetValueTypeHash) class FString CallFunc_Concat_StrStr_ReturnValue_1; // 0x80(0x10)(ZeroConstructor, HasGetValueTypeHash) double CallFunc_GetGameTimeInSeconds_ReturnValue_2; // 0x90(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class FString CallFunc_Conv_DoubleToString_ReturnValue_2; // 0x98(0x10)(ZeroConstructor, HasGetValueTypeHash) class FString CallFunc_Concat_StrStr_ReturnValue_2; // 0xA8(0x10)(ZeroConstructor, HasGetValueTypeHash) double CallFunc_Add_DoubleDouble_ReturnValue; // 0xB8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_GetPullTriggerInterval_PullTriggerInterval; // 0xC0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_K2_IsValidTimerHandle_ReturnValue_1; // 0xC8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2D33[0x7]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_GetPullTriggerInterval_PullTriggerInterval_1; // 0xD0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue; // 0xD8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2D34[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class FString CallFunc_Conv_DoubleToString_ReturnValue_3; // 0xE0(0x10)(ZeroConstructor, HasGetValueTypeHash) bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1; // 0xF0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_EqualEqual_DoubleDouble_ReturnValue; // 0xF1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanOR_ReturnValue; // 0xF2(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2D36[0x1]; // Fixing Size After Last Property [ Dumper-7 ] float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast; // 0xF4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast; // 0xF8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2D37[0x4]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_Add_DoubleDouble_B_ImplicitCast; // 0x100(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }