#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_VisualEffect_Status_Flamed.BP_VisualEffect_Status_Flamed_C // (None) class UClass* UBP_VisualEffect_Status_Flamed_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_VisualEffect_Status_Flamed_C"); return Clss; } // BP_VisualEffect_Status_Flamed_C BP_VisualEffect_Status_Flamed.Default__BP_VisualEffect_Status_Flamed_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_VisualEffect_Status_Flamed_C* UBP_VisualEffect_Status_Flamed_C::GetDefaultObj() { static class UBP_VisualEffect_Status_Flamed_C* Default = nullptr; if (!Default) Default = static_cast(UBP_VisualEffect_Status_Flamed_C::StaticClass()->DefaultObject); return Default; } // Function BP_VisualEffect_Status_Flamed.BP_VisualEffect_Status_Flamed_C.OnBeginVisualEffect // (Event, Public, BlueprintEvent) // Parameters: void UBP_VisualEffect_Status_Flamed_C::OnBeginVisualEffect() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_VisualEffect_Status_Flamed_C", "OnBeginVisualEffect"); UObject::ProcessEvent(Func, nullptr); } // Function BP_VisualEffect_Status_Flamed.BP_VisualEffect_Status_Flamed_C.TickVisualEffect // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_VisualEffect_Status_Flamed_C::TickVisualEffect(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_VisualEffect_Status_Flamed_C", "TickVisualEffect"); Params::UBP_VisualEffect_Status_Flamed_C_TickVisualEffect_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_VisualEffect_Status_Flamed.BP_VisualEffect_Status_Flamed_C.OnEndVisualEffect // (Event, Public, BlueprintEvent) // Parameters: void UBP_VisualEffect_Status_Flamed_C::OnEndVisualEffect() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_VisualEffect_Status_Flamed_C", "OnEndVisualEffect"); UObject::ProcessEvent(Func, nullptr); } // Function BP_VisualEffect_Status_Flamed.BP_VisualEffect_Status_Flamed_C.ExecuteUbergraph_BP_VisualEffect_Status_Flamed // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class USkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_VisualEffect_Status_Flamed_C::ExecuteUbergraph_BP_VisualEffect_Status_Flamed(int32 EntryPoint, float K2Node_Event_DeltaTime, class USkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UPalSkeletalMeshComponent* K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component, bool K2Node_DynamicCast_bSuccess, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_VisualEffect_Status_Flamed_C", "ExecuteUbergraph_BP_VisualEffect_Status_Flamed"); Params::UBP_VisualEffect_Status_Flamed_C_ExecuteUbergraph_BP_VisualEffect_Status_Flamed_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component = K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SpawnSystemAttached_ReturnValue = CallFunc_SpawnSystemAttached_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }