#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class CommonUser.AsyncAction_CommonUserInitialize // (None) class UClass* UAsyncAction_CommonUserInitialize::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AsyncAction_CommonUserInitialize"); return Clss; } // AsyncAction_CommonUserInitialize CommonUser.Default__AsyncAction_CommonUserInitialize // (Public, ClassDefaultObject, ArchetypeObject) class UAsyncAction_CommonUserInitialize* UAsyncAction_CommonUserInitialize::GetDefaultObj() { static class UAsyncAction_CommonUserInitialize* Default = nullptr; if (!Default) Default = static_cast(UAsyncAction_CommonUserInitialize::StaticClass()->DefaultObject); return Default; } // Function CommonUser.AsyncAction_CommonUserInitialize.LoginForOnlinePlay // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UCommonUserSubsystem* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAsyncAction_CommonUserInitialize*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncAction_CommonUserInitialize* UAsyncAction_CommonUserInitialize::LoginForOnlinePlay(class UCommonUserSubsystem* Target, int32 LocalPlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AsyncAction_CommonUserInitialize", "LoginForOnlinePlay"); Params::UAsyncAction_CommonUserInitialize_LoginForOnlinePlay_Params Parms{}; Parms.Target = Target; Parms.LocalPlayerIndex = LocalPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.AsyncAction_CommonUserInitialize.InitializeForLocalPlay // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UCommonUserSubsystem* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputDeviceId PrimaryInputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCanUseGuestLogin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAsyncAction_CommonUserInitialize*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncAction_CommonUserInitialize* UAsyncAction_CommonUserInitialize::InitializeForLocalPlay(class UCommonUserSubsystem* Target, int32 LocalPlayerIndex, const struct FInputDeviceId& PrimaryInputDevice, bool bCanUseGuestLogin) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AsyncAction_CommonUserInitialize", "InitializeForLocalPlay"); Params::UAsyncAction_CommonUserInitialize_InitializeForLocalPlay_Params Parms{}; Parms.Target = Target; Parms.LocalPlayerIndex = LocalPlayerIndex; Parms.PrimaryInputDevice = PrimaryInputDevice; Parms.bCanUseGuestLogin = bCanUseGuestLogin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.AsyncAction_CommonUserInitialize.HandleInitializationComplete // (Native, Public) // Parameters: // class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText Error (Parm, NativeAccessSpecifierPublic) // enum class ECommonUserPrivilege RequestedPrivilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECommonUserOnlineContextOnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAsyncAction_CommonUserInitialize::HandleInitializationComplete(class UCommonUserInfo* UserInfo, bool bSuccess, class FText Error, enum class ECommonUserPrivilege RequestedPrivilege, enum class ECommonUserOnlineContext OnlineContext) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AsyncAction_CommonUserInitialize", "HandleInitializationComplete"); Params::UAsyncAction_CommonUserInitialize_HandleInitializationComplete_Params Parms{}; Parms.UserInfo = UserInfo; Parms.bSuccess = bSuccess; Parms.Error = Error; Parms.RequestedPrivilege = RequestedPrivilege; Parms.OnlineContext = OnlineContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class CommonUser.CommonSession_HostSessionRequest // (None) class UClass* UCommonSession_HostSessionRequest::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CommonSession_HostSessionRequest"); return Clss; } // CommonSession_HostSessionRequest CommonUser.Default__CommonSession_HostSessionRequest // (Public, ClassDefaultObject, ArchetypeObject) class UCommonSession_HostSessionRequest* UCommonSession_HostSessionRequest::GetDefaultObj() { static class UCommonSession_HostSessionRequest* Default = nullptr; if (!Default) Default = static_cast(UCommonSession_HostSessionRequest::StaticClass()->DefaultObject); return Default; } // Class CommonUser.CommonSession_SearchResult // (None) class UClass* UCommonSession_SearchResult::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CommonSession_SearchResult"); return Clss; } // CommonSession_SearchResult CommonUser.Default__CommonSession_SearchResult // (Public, ClassDefaultObject, ArchetypeObject) class UCommonSession_SearchResult* UCommonSession_SearchResult::GetDefaultObj() { static class UCommonSession_SearchResult* Default = nullptr; if (!Default) Default = static_cast(UCommonSession_SearchResult::StaticClass()->DefaultObject); return Default; } // Function CommonUser.CommonSession_SearchResult.GetStringSetting // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Value (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFoundValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCommonSession_SearchResult::GetStringSetting(class FName Key, class FString* Value, bool* bFoundValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonSession_SearchResult", "GetStringSetting"); Params::UCommonSession_SearchResult_GetStringSetting_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = std::move(Parms.Value); if (bFoundValue != nullptr) *bFoundValue = Parms.bFoundValue; } // Function CommonUser.CommonSession_SearchResult.GetPingInMs // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCommonSession_SearchResult::GetPingInMs() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonSession_SearchResult", "GetPingInMs"); Params::UCommonSession_SearchResult_GetPingInMs_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonSession_SearchResult.GetNumOpenPublicConnections // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCommonSession_SearchResult::GetNumOpenPublicConnections() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonSession_SearchResult", "GetNumOpenPublicConnections"); Params::UCommonSession_SearchResult_GetNumOpenPublicConnections_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonSession_SearchResult.GetNumOpenPrivateConnections // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCommonSession_SearchResult::GetNumOpenPrivateConnections() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonSession_SearchResult", "GetNumOpenPrivateConnections"); Params::UCommonSession_SearchResult_GetNumOpenPrivateConnections_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonSession_SearchResult.GetMaxPublicConnections // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCommonSession_SearchResult::GetMaxPublicConnections() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonSession_SearchResult", "GetMaxPublicConnections"); Params::UCommonSession_SearchResult_GetMaxPublicConnections_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonSession_SearchResult.GetIntSetting // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFoundValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCommonSession_SearchResult::GetIntSetting(class FName Key, int32* Value, bool* bFoundValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonSession_SearchResult", "GetIntSetting"); Params::UCommonSession_SearchResult_GetIntSetting_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = Parms.Value; if (bFoundValue != nullptr) *bFoundValue = Parms.bFoundValue; } // Function CommonUser.CommonSession_SearchResult.GetDescription // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UCommonSession_SearchResult::GetDescription() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonSession_SearchResult", "GetDescription"); Params::UCommonSession_SearchResult_GetDescription_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class CommonUser.CommonSession_SearchSessionRequest // (None) class UClass* UCommonSession_SearchSessionRequest::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CommonSession_SearchSessionRequest"); return Clss; } // CommonSession_SearchSessionRequest CommonUser.Default__CommonSession_SearchSessionRequest // (Public, ClassDefaultObject, ArchetypeObject) class UCommonSession_SearchSessionRequest* UCommonSession_SearchSessionRequest::GetDefaultObj() { static class UCommonSession_SearchSessionRequest* Default = nullptr; if (!Default) Default = static_cast(UCommonSession_SearchSessionRequest::StaticClass()->DefaultObject); return Default; } // Class CommonUser.CommonSessionSubsystem // (None) class UClass* UCommonSessionSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CommonSessionSubsystem"); return Clss; } // CommonSessionSubsystem CommonUser.Default__CommonSessionSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UCommonSessionSubsystem* UCommonSessionSubsystem::GetDefaultObj() { static class UCommonSessionSubsystem* Default = nullptr; if (!Default) Default = static_cast(UCommonSessionSubsystem::StaticClass()->DefaultObject); return Default; } // Function CommonUser.CommonSessionSubsystem.QuickPlaySession // (Native, Public, BlueprintCallable) // Parameters: // class APlayerController* JoiningOrHostingPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonSession_HostSessionRequest*Request (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCommonSessionSubsystem::QuickPlaySession(class APlayerController* JoiningOrHostingPlayer, class UCommonSession_HostSessionRequest* Request) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonSessionSubsystem", "QuickPlaySession"); Params::UCommonSessionSubsystem_QuickPlaySession_Params Parms{}; Parms.JoiningOrHostingPlayer = JoiningOrHostingPlayer; Parms.Request = Request; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function CommonUser.CommonSessionSubsystem.JoinSession // (Native, Public, BlueprintCallable) // Parameters: // class APlayerController* JoiningPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonSession_SearchResult* Request (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCommonSessionSubsystem::JoinSession(class APlayerController* JoiningPlayer, class UCommonSession_SearchResult* Request) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonSessionSubsystem", "JoinSession"); Params::UCommonSessionSubsystem_JoinSession_Params Parms{}; Parms.JoiningPlayer = JoiningPlayer; Parms.Request = Request; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function CommonUser.CommonSessionSubsystem.HostSession // (Native, Public, BlueprintCallable) // Parameters: // class APlayerController* HostingPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonSession_HostSessionRequest*Request (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCommonSessionSubsystem::HostSession(class APlayerController* HostingPlayer, class UCommonSession_HostSessionRequest* Request) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonSessionSubsystem", "HostSession"); Params::UCommonSessionSubsystem_HostSession_Params Parms{}; Parms.HostingPlayer = HostingPlayer; Parms.Request = Request; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function CommonUser.CommonSessionSubsystem.FindSessions // (Native, Public, BlueprintCallable) // Parameters: // class APlayerController* SearchingPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonSession_SearchSessionRequest*Request (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCommonSessionSubsystem::FindSessions(class APlayerController* SearchingPlayer, class UCommonSession_SearchSessionRequest* Request) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonSessionSubsystem", "FindSessions"); Params::UCommonSessionSubsystem_FindSessions_Params Parms{}; Parms.SearchingPlayer = SearchingPlayer; Parms.Request = Request; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function CommonUser.CommonSessionSubsystem.CreateOnlineSearchSessionRequest // (Native, Public, BlueprintCallable) // Parameters: // class UCommonSession_SearchSessionRequest*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCommonSession_SearchSessionRequest* UCommonSessionSubsystem::CreateOnlineSearchSessionRequest() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonSessionSubsystem", "CreateOnlineSearchSessionRequest"); Params::UCommonSessionSubsystem_CreateOnlineSearchSessionRequest_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonSessionSubsystem.CreateOnlineHostSessionRequest // (Native, Public, BlueprintCallable) // Parameters: // class UCommonSession_HostSessionRequest*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCommonSession_HostSessionRequest* UCommonSessionSubsystem::CreateOnlineHostSessionRequest() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonSessionSubsystem", "CreateOnlineHostSessionRequest"); Params::UCommonSessionSubsystem_CreateOnlineHostSessionRequest_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonSessionSubsystem.CleanUpSessions // (Native, Public, BlueprintCallable) // Parameters: void UCommonSessionSubsystem::CleanUpSessions() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonSessionSubsystem", "CleanUpSessions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class CommonUser.CommonUserInfo // (None) class UClass* UCommonUserInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CommonUserInfo"); return Clss; } // CommonUserInfo CommonUser.Default__CommonUserInfo // (Public, ClassDefaultObject, ArchetypeObject) class UCommonUserInfo* UCommonUserInfo::GetDefaultObj() { static class UCommonUserInfo* Default = nullptr; if (!Default) Default = static_cast(UCommonUserInfo::StaticClass()->DefaultObject); return Default; } // Function CommonUser.CommonUserInfo.GetPrivilegeAvailability // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ECommonUserPrivilege Privilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECommonUserAvailability ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECommonUserAvailability UCommonUserInfo::GetPrivilegeAvailability(enum class ECommonUserPrivilege Privilege) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserInfo", "GetPrivilegeAvailability"); Params::UCommonUserInfo_GetPrivilegeAvailability_Params Parms{}; Parms.Privilege = Privilege; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserInfo.GetNickname // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UCommonUserInfo::GetNickname() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserInfo", "GetNickname"); Params::UCommonUserInfo_GetNickname_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserInfo.GetNetId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ECommonUserOnlineContextContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FUniqueNetIdRepl ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FUniqueNetIdRepl UCommonUserInfo::GetNetId(enum class ECommonUserOnlineContext Context) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserInfo", "GetNetId"); Params::UCommonUserInfo_GetNetId_Params Parms{}; Parms.Context = Context; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserInfo.GetDebugString // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UCommonUserInfo::GetDebugString() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserInfo", "GetDebugString"); Params::UCommonUserInfo_GetDebugString_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserInfo.GetCachedPrivilegeResult // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ECommonUserPrivilege Privilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECommonUserOnlineContextContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECommonUserPrivilegeResultReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECommonUserPrivilegeResult UCommonUserInfo::GetCachedPrivilegeResult(enum class ECommonUserPrivilege Privilege, enum class ECommonUserOnlineContext Context) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserInfo", "GetCachedPrivilegeResult"); Params::UCommonUserInfo_GetCachedPrivilegeResult_Params Parms{}; Parms.Privilege = Privilege; Parms.Context = Context; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class CommonUser.CommonUserSubsystem // (None) class UClass* UCommonUserSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CommonUserSubsystem"); return Clss; } // CommonUserSubsystem CommonUser.Default__CommonUserSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UCommonUserSubsystem* UCommonUserSubsystem::GetDefaultObj() { static class UCommonUserSubsystem* Default = nullptr; if (!Default) Default = static_cast(UCommonUserSubsystem::StaticClass()->DefaultObject); return Default; } // Function CommonUser.CommonUserSubsystem.TryToLoginForOnlinePlay // (Native, Public, BlueprintCallable) // Parameters: // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCommonUserSubsystem::TryToLoginForOnlinePlay(int32 LocalPlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "TryToLoginForOnlinePlay"); Params::UCommonUserSubsystem_TryToLoginForOnlinePlay_Params Parms{}; Parms.LocalPlayerIndex = LocalPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserSubsystem.TryToInitializeUser // (Native, Public, BlueprintCallable) // Parameters: // struct FCommonUserInitializeParams Params (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCommonUserSubsystem::TryToInitializeUser(const struct FCommonUserInitializeParams& Params) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "TryToInitializeUser"); Params::UCommonUserSubsystem_TryToInitializeUser_Params Parms{}; Parms.Params = Params; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserSubsystem.TryToInitializeForLocalPlay // (Native, Public, BlueprintCallable) // Parameters: // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputDeviceId PrimaryInputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCanUseGuestLogin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCommonUserSubsystem::TryToInitializeForLocalPlay(int32 LocalPlayerIndex, const struct FInputDeviceId& PrimaryInputDevice, bool bCanUseGuestLogin) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "TryToInitializeForLocalPlay"); Params::UCommonUserSubsystem_TryToInitializeForLocalPlay_Params Parms{}; Parms.LocalPlayerIndex = LocalPlayerIndex; Parms.PrimaryInputDevice = PrimaryInputDevice; Parms.bCanUseGuestLogin = bCanUseGuestLogin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserSubsystem.ShouldWaitForStartInput // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCommonUserSubsystem::ShouldWaitForStartInput() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "ShouldWaitForStartInput"); Params::UCommonUserSubsystem_ShouldWaitForStartInput_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserSubsystem.SetMaxLocalPlayers // (Native, Public, BlueprintCallable) // Parameters: // int32 InMaxLocalPLayers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCommonUserSubsystem::SetMaxLocalPlayers(int32 InMaxLocalPLayers) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "SetMaxLocalPlayers"); Params::UCommonUserSubsystem_SetMaxLocalPlayers_Params Parms{}; Parms.InMaxLocalPLayers = InMaxLocalPLayers; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function CommonUser.CommonUserSubsystem.SendSystemMessage // (Native, Public, BlueprintCallable) // Parameters: // struct FGameplayTag MessageType (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText TitleText (Parm, NativeAccessSpecifierPublic) // class FText BodyText (Parm, NativeAccessSpecifierPublic) void UCommonUserSubsystem::SendSystemMessage(const struct FGameplayTag& MessageType, class FText TitleText, class FText BodyText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "SendSystemMessage"); Params::UCommonUserSubsystem_SendSystemMessage_Params Parms{}; Parms.MessageType = MessageType; Parms.TitleText = TitleText; Parms.BodyText = BodyText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function CommonUser.CommonUserSubsystem.ResetUserState // (Native, Public, BlueprintCallable) // Parameters: void UCommonUserSubsystem::ResetUserState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "ResetUserState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function CommonUser.CommonUserSubsystem.ListenForLoginKeyInput // (Native, Public, BlueprintCallable) // Parameters: // TArray AnyUserKeys (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray NewUserKeys (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FCommonUserInitializeParams Params (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UCommonUserSubsystem::ListenForLoginKeyInput(const TArray& AnyUserKeys, const TArray& NewUserKeys, const struct FCommonUserInitializeParams& Params) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "ListenForLoginKeyInput"); Params::UCommonUserSubsystem_ListenForLoginKeyInput_Params Parms{}; Parms.AnyUserKeys = AnyUserKeys; Parms.NewUserKeys = NewUserKeys; Parms.Params = Params; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function CommonUser.CommonUserSubsystem.HasTraitTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGameplayTag TraitTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCommonUserSubsystem::HasTraitTag(const struct FGameplayTag& TraitTag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "HasTraitTag"); Params::UCommonUserSubsystem_HasTraitTag_Params Parms{}; Parms.TraitTag = TraitTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserSubsystem.GetUserInfoForUniqueNetId // (Final, Native, Public, HasOutParams, BlueprintCallable, Const) // Parameters: // struct FUniqueNetIdRepl NetId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForUniqueNetId(struct FUniqueNetIdRepl& NetId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "GetUserInfoForUniqueNetId"); Params::UCommonUserSubsystem_GetUserInfoForUniqueNetId_Params Parms{}; Parms.NetId = NetId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserSubsystem.GetUserInfoForPlatformUserIndex // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // int32 PlatformUserIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForPlatformUserIndex(int32 PlatformUserIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "GetUserInfoForPlatformUserIndex"); Params::UCommonUserSubsystem_GetUserInfoForPlatformUserIndex_Params Parms{}; Parms.PlatformUserIndex = PlatformUserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserSubsystem.GetUserInfoForPlatformUser // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // struct FPlatformUserId PlatformUser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForPlatformUser(const struct FPlatformUserId& PlatformUser) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "GetUserInfoForPlatformUser"); Params::UCommonUserSubsystem_GetUserInfoForPlatformUser_Params Parms{}; Parms.PlatformUser = PlatformUser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserSubsystem.GetUserInfoForLocalPlayerIndex // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForLocalPlayerIndex(int32 LocalPlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "GetUserInfoForLocalPlayerIndex"); Params::UCommonUserSubsystem_GetUserInfoForLocalPlayerIndex_Params Parms{}; Parms.LocalPlayerIndex = LocalPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserSubsystem.GetUserInfoForInputDevice // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // struct FInputDeviceId InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForInputDevice(const struct FInputDeviceId& InputDevice) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "GetUserInfoForInputDevice"); Params::UCommonUserSubsystem_GetUserInfoForInputDevice_Params Parms{}; Parms.InputDevice = InputDevice; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserSubsystem.GetUserInfoForControllerId // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForControllerId(int32 ControllerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "GetUserInfoForControllerId"); Params::UCommonUserSubsystem_GetUserInfoForControllerId_Params Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserSubsystem.GetNumLocalPlayers // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCommonUserSubsystem::GetNumLocalPlayers() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "GetNumLocalPlayers"); Params::UCommonUserSubsystem_GetNumLocalPlayers_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserSubsystem.GetMaxLocalPlayers // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCommonUserSubsystem::GetMaxLocalPlayers() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "GetMaxLocalPlayers"); Params::UCommonUserSubsystem_GetMaxLocalPlayers_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserSubsystem.GetLocalPlayerInitializationState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECommonUserInitializationStateReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECommonUserInitializationState UCommonUserSubsystem::GetLocalPlayerInitializationState(int32 LocalPlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "GetLocalPlayerInitializationState"); Params::UCommonUserSubsystem_GetLocalPlayerInitializationState_Params Parms{}; Parms.LocalPlayerIndex = LocalPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CommonUser.CommonUserSubsystem.CancelUserInitialization // (Native, Public, BlueprintCallable) // Parameters: // int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCommonUserSubsystem::CancelUserInitialization(int32 LocalPlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CommonUserSubsystem", "CancelUserInitialization"); Params::UCommonUserSubsystem_CancelUserInitialization_Params Parms{}; Parms.LocalPlayerIndex = LocalPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }