#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIActionBaseCamp_Sleep.BP_AIActionBaseCamp_Sleep_C // (None) class UClass* UBP_AIActionBaseCamp_Sleep_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIActionBaseCamp_Sleep_C"); return Clss; } // BP_AIActionBaseCamp_Sleep_C BP_AIActionBaseCamp_Sleep.Default__BP_AIActionBaseCamp_Sleep_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIActionBaseCamp_Sleep_C* UBP_AIActionBaseCamp_Sleep_C::GetDefaultObj() { static class UBP_AIActionBaseCamp_Sleep_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIActionBaseCamp_Sleep_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIActionBaseCamp_Sleep.BP_AIActionBaseCamp_Sleep_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIActionBaseCamp_Sleep_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIActionBaseCamp_Sleep_C", "ActionStart"); Params::UBP_AIActionBaseCamp_Sleep_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIActionBaseCamp_Sleep.BP_AIActionBaseCamp_Sleep_C.ActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIActionBaseCamp_Sleep_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIActionBaseCamp_Sleep_C", "ActionFinished"); Params::UBP_AIActionBaseCamp_Sleep_C_ActionFinished_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIActionBaseCamp_Sleep.BP_AIActionBaseCamp_Sleep_C.ExecuteUbergraph_BP_AIActionBaseCamp_Sleep // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayActionByType_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIActionBaseCamp_Sleep_C::ExecuteUbergraph_BP_AIActionBaseCamp_Sleep(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIActionBaseCamp_Sleep_C", "ExecuteUbergraph_BP_AIActionBaseCamp_Sleep"); Params::UBP_AIActionBaseCamp_Sleep_C_ExecuteUbergraph_BP_AIActionBaseCamp_Sleep_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.K2Node_Event_WithResult = K2Node_Event_WithResult; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_PlayActionByType_ReturnValue = CallFunc_PlayActionByType_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }