#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C // (Actor) class UClass* ABP_PalPlayerCaptureSet_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalPlayerCaptureSet_C"); return Clss; } // BP_PalPlayerCaptureSet_C BP_PalPlayerCaptureSet.Default__BP_PalPlayerCaptureSet_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_PalPlayerCaptureSet_C* ABP_PalPlayerCaptureSet_C::GetDefaultObj() { static class ABP_PalPlayerCaptureSet_C* Default = nullptr; if (!Default) Default = static_cast(ABP_PalPlayerCaptureSet_C::StaticClass()->DefaultObject); return Default; } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.ResetCameraLocation // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FHitResult CallFunc_K2_SetRelativeLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) void ABP_PalPlayerCaptureSet_C::ResetCameraLocation(const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "ResetCameraLocation"); Params::ABP_PalPlayerCaptureSet_C_ResetCameraLocation_Params Parms{}; Parms.CallFunc_K2_SetRelativeLocation_SweepHitResult = CallFunc_K2_SetRelativeLocation_SweepHitResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.UpdateShowOnlyActors // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetAttachedActors_OutActors (ReferenceParm) // TArray CallFunc_GetAllChildActors_ChildActors (ReferenceParm) // class AActor* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalPlayerCaptureSet_C::UpdateShowOnlyActors(int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable_1, int32 Temp_int_Array_Index_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, TArray& CallFunc_GetAttachedActors_OutActors, TArray& CallFunc_GetAllChildActors_ChildActors, class AActor* CallFunc_Array_Get_Item, class AActor* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "UpdateShowOnlyActors"); Params::ABP_PalPlayerCaptureSet_C_UpdateShowOnlyActors_Params Parms{}; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.CallFunc_GetAttachedActors_OutActors = CallFunc_GetAttachedActors_OutActors; Parms.CallFunc_GetAllChildActors_ChildActors = CallFunc_GetAllChildActors_ChildActors; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1; Parms.CallFunc_Array_Add_ReturnValue_2 = CallFunc_Array_Add_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.Add Camera Relative Location // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector AddLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_K2_AddRelativeLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) void ABP_PalPlayerCaptureSet_C::Add_Camera_Relative_Location(const struct FVector& AddLocation, const struct FHitResult& CallFunc_K2_AddRelativeLocation_SweepHitResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "Add Camera Relative Location"); Params::ABP_PalPlayerCaptureSet_C_Add_Camera_Relative_Location_Params Parms{}; Parms.AddLocation = AddLocation; Parms.CallFunc_K2_AddRelativeLocation_SweepHitResult = CallFunc_K2_AddRelativeLocation_SweepHitResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.ResetRotation // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FHitResult CallFunc_K2_SetRelativeRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) void ABP_PalPlayerCaptureSet_C::ResetRotation(const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "ResetRotation"); Params::ABP_PalPlayerCaptureSet_C_ResetRotation_Params Parms{}; Parms.CallFunc_K2_SetRelativeRotation_SweepHitResult = CallFunc_K2_SetRelativeRotation_SweepHitResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.AddRotation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FRotator AddRotator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // struct FRotator CallFunc_ComposeRotators_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) void ABP_PalPlayerCaptureSet_C::AddRotation(const struct FRotator& AddRotator, const struct FRotator& CallFunc_ComposeRotators_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "AddRotation"); Params::ABP_PalPlayerCaptureSet_C_AddRotation_Params Parms{}; Parms.AddRotator = AddRotator; Parms.CallFunc_ComposeRotators_ReturnValue = CallFunc_ComposeRotators_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.GetDisplayCharacterActor // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class ABP_Player_ForUI_C* UIDisplayPlayer (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_Player_ForUI_C* K2Node_DynamicCast_AsBP_Player_for_UI (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalPlayerCaptureSet_C::GetDisplayCharacterActor(class ABP_Player_ForUI_C** UIDisplayPlayer, class ABP_Player_ForUI_C* K2Node_DynamicCast_AsBP_Player_for_UI, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "GetDisplayCharacterActor"); Params::ABP_PalPlayerCaptureSet_C_GetDisplayCharacterActor_Params Parms{}; Parms.K2Node_DynamicCast_AsBP_Player_for_UI = K2Node_DynamicCast_AsBP_Player_for_UI; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (UIDisplayPlayer != nullptr) *UIDisplayPlayer = Parms.UIDisplayPlayer; } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.RequestMyPlayer // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_PalPlayerCaptureSet_C::RequestMyPlayer(class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "RequestMyPlayer"); Params::ABP_PalPlayerCaptureSet_C_RequestMyPlayer_Params Parms{}; Parms.CallFunc_GetDisplayCharacterActor_UIDisplayPlayer = CallFunc_GetDisplayCharacterActor_UIDisplayPlayer; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.RequestByCharacterMakeInfo // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalPlayerDataCharacterMakeInfoMakeInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_PalPlayerCaptureSet_C::RequestByCharacterMakeInfo(const struct FPalPlayerDataCharacterMakeInfo& MakeInfo, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "RequestByCharacterMakeInfo"); Params::ABP_PalPlayerCaptureSet_C_RequestByCharacterMakeInfo_Params Parms{}; Parms.MakeInfo = MakeInfo; Parms.CallFunc_GetDisplayCharacterActor_UIDisplayPlayer = CallFunc_GetDisplayCharacterActor_UIDisplayPlayer; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.CancelDelayHandle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_PalPlayerCaptureSet_C::CancelDelayHandle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "CancelDelayHandle"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.DelayCompleteSetup // (Private, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_PalPlayerCaptureSet_C::DelayCompleteSetup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "DelayCompleteSetup"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.SetupDelayHandle // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) void ABP_PalPlayerCaptureSet_C::SetupDelayHandle(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "SetupDelayHandle"); Params::ABP_PalPlayerCaptureSet_C_SetupDelayHandle_Params Parms{}; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.AdjustCamera // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // double TargetActorBoundSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_DegSin_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_K2_AddRelativeLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) // double CallFunc_Divide_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalPlayerCaptureSet_C::AdjustCamera(double TargetActorBoundSize, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_DegSin_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FHitResult& CallFunc_K2_AddRelativeLocation_SweepHitResult, double CallFunc_Divide_DoubleDouble_A_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "AdjustCamera"); Params::ABP_PalPlayerCaptureSet_C_AdjustCamera_Params Parms{}; Parms.TargetActorBoundSize = TargetActorBoundSize; Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue; Parms.CallFunc_DegSin_ReturnValue = CallFunc_DegSin_ReturnValue; Parms.CallFunc_Divide_DoubleDouble_ReturnValue_1 = CallFunc_Divide_DoubleDouble_ReturnValue_1; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.CallFunc_K2_AddRelativeLocation_SweepHitResult = CallFunc_K2_AddRelativeLocation_SweepHitResult; Parms.CallFunc_Divide_DoubleDouble_A_ImplicitCast = CallFunc_Divide_DoubleDouble_A_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.Reset // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_PalPlayerCaptureSet_C::Reset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "Reset"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_PalPlayerCaptureSet_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.ReceiveEndPlay // (Event, Protected, BlueprintEvent) // Parameters: // enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalPlayerCaptureSet_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "ReceiveEndPlay"); Params::ABP_PalPlayerCaptureSet_C_ReceiveEndPlay_Params Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalPlayerCaptureSet_C::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "ReceiveTick"); Params::ABP_PalPlayerCaptureSet_C_ReceiveTick_Params Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.ExecuteUbergraph_BP_PalPlayerCaptureSet // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetActorBounds_Origin (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetActorBounds_BoxExtent (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_RLerp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_K2_SetRelativeRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) // float CallFunc_RLerp_Alpha_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalPlayerCaptureSet_C::ExecuteUbergraph_BP_PalPlayerCaptureSet(int32 EntryPoint, enum class EEndPlayReason K2Node_Event_EndPlayReason, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer, const struct FVector& CallFunc_GetActorBounds_Origin, const struct FVector& CallFunc_GetActorBounds_BoxExtent, float K2Node_Event_DeltaSeconds, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FRotator& CallFunc_RLerp_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult, float CallFunc_RLerp_Alpha_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "ExecuteUbergraph_BP_PalPlayerCaptureSet"); Params::ABP_PalPlayerCaptureSet_C_ExecuteUbergraph_BP_PalPlayerCaptureSet_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason; Parms.CallFunc_GetDisplayCharacterActor_UIDisplayPlayer = CallFunc_GetDisplayCharacterActor_UIDisplayPlayer; Parms.CallFunc_GetActorBounds_Origin = CallFunc_GetActorBounds_Origin; Parms.CallFunc_GetActorBounds_BoxExtent = CallFunc_GetActorBounds_BoxExtent; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X; Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y; Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z; Parms.CallFunc_RLerp_ReturnValue = CallFunc_RLerp_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_K2_SetRelativeRotation_SweepHitResult = CallFunc_K2_SetRelativeRotation_SweepHitResult; Parms.CallFunc_RLerp_Alpha_ImplicitCast = CallFunc_RLerp_Alpha_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.OnCompletedSetup__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_PalPlayerCaptureSet_C::OnCompletedSetup__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "OnCompletedSetup__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } }