#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class GameFeatures.GameFeatureStateChangeObserver // (None) class UClass* IGameFeatureStateChangeObserver::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameFeatureStateChangeObserver"); return Clss; } // GameFeatureStateChangeObserver GameFeatures.Default__GameFeatureStateChangeObserver // (Public, ClassDefaultObject, ArchetypeObject) class IGameFeatureStateChangeObserver* IGameFeatureStateChangeObserver::GetDefaultObj() { static class IGameFeatureStateChangeObserver* Default = nullptr; if (!Default) Default = static_cast(IGameFeatureStateChangeObserver::StaticClass()->DefaultObject); return Default; } // Class GameFeatures.GameFeatureAction // (None) class UClass* UGameFeatureAction::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameFeatureAction"); return Clss; } // GameFeatureAction GameFeatures.Default__GameFeatureAction // (Public, ClassDefaultObject, ArchetypeObject) class UGameFeatureAction* UGameFeatureAction::GetDefaultObj() { static class UGameFeatureAction* Default = nullptr; if (!Default) Default = static_cast(UGameFeatureAction::StaticClass()->DefaultObject); return Default; } // Class GameFeatures.GameFeatureAction_AddCheats // (None) class UClass* UGameFeatureAction_AddCheats::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameFeatureAction_AddCheats"); return Clss; } // GameFeatureAction_AddCheats GameFeatures.Default__GameFeatureAction_AddCheats // (Public, ClassDefaultObject, ArchetypeObject) class UGameFeatureAction_AddCheats* UGameFeatureAction_AddCheats::GetDefaultObj() { static class UGameFeatureAction_AddCheats* Default = nullptr; if (!Default) Default = static_cast(UGameFeatureAction_AddCheats::StaticClass()->DefaultObject); return Default; } // Class GameFeatures.GameFeatureAction_AddComponents // (None) class UClass* UGameFeatureAction_AddComponents::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameFeatureAction_AddComponents"); return Clss; } // GameFeatureAction_AddComponents GameFeatures.Default__GameFeatureAction_AddComponents // (Public, ClassDefaultObject, ArchetypeObject) class UGameFeatureAction_AddComponents* UGameFeatureAction_AddComponents::GetDefaultObj() { static class UGameFeatureAction_AddComponents* Default = nullptr; if (!Default) Default = static_cast(UGameFeatureAction_AddComponents::StaticClass()->DefaultObject); return Default; } // Class GameFeatures.GameFeatureAction_AddWPContent // (None) class UClass* UGameFeatureAction_AddWPContent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameFeatureAction_AddWPContent"); return Clss; } // GameFeatureAction_AddWPContent GameFeatures.Default__GameFeatureAction_AddWPContent // (Public, ClassDefaultObject, ArchetypeObject) class UGameFeatureAction_AddWPContent* UGameFeatureAction_AddWPContent::GetDefaultObj() { static class UGameFeatureAction_AddWPContent* Default = nullptr; if (!Default) Default = static_cast(UGameFeatureAction_AddWPContent::StaticClass()->DefaultObject); return Default; } // Class GameFeatures.GameFeatureAction_DataRegistry // (None) class UClass* UGameFeatureAction_DataRegistry::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameFeatureAction_DataRegistry"); return Clss; } // GameFeatureAction_DataRegistry GameFeatures.Default__GameFeatureAction_DataRegistry // (Public, ClassDefaultObject, ArchetypeObject) class UGameFeatureAction_DataRegistry* UGameFeatureAction_DataRegistry::GetDefaultObj() { static class UGameFeatureAction_DataRegistry* Default = nullptr; if (!Default) Default = static_cast(UGameFeatureAction_DataRegistry::StaticClass()->DefaultObject); return Default; } // Class GameFeatures.GameFeatureAction_DataRegistrySource // (None) class UClass* UGameFeatureAction_DataRegistrySource::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameFeatureAction_DataRegistrySource"); return Clss; } // GameFeatureAction_DataRegistrySource GameFeatures.Default__GameFeatureAction_DataRegistrySource // (Public, ClassDefaultObject, ArchetypeObject) class UGameFeatureAction_DataRegistrySource* UGameFeatureAction_DataRegistrySource::GetDefaultObj() { static class UGameFeatureAction_DataRegistrySource* Default = nullptr; if (!Default) Default = static_cast(UGameFeatureAction_DataRegistrySource::StaticClass()->DefaultObject); return Default; } // Class GameFeatures.GameFeatureData // (None) class UClass* UGameFeatureData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameFeatureData"); return Clss; } // GameFeatureData GameFeatures.Default__GameFeatureData // (Public, ClassDefaultObject, ArchetypeObject) class UGameFeatureData* UGameFeatureData::GetDefaultObj() { static class UGameFeatureData* Default = nullptr; if (!Default) Default = static_cast(UGameFeatureData::StaticClass()->DefaultObject); return Default; } // Class GameFeatures.GameFeaturePluginStateMachine // (None) class UClass* UGameFeaturePluginStateMachine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameFeaturePluginStateMachine"); return Clss; } // GameFeaturePluginStateMachine GameFeatures.Default__GameFeaturePluginStateMachine // (Public, ClassDefaultObject, ArchetypeObject) class UGameFeaturePluginStateMachine* UGameFeaturePluginStateMachine::GetDefaultObj() { static class UGameFeaturePluginStateMachine* Default = nullptr; if (!Default) Default = static_cast(UGameFeaturePluginStateMachine::StaticClass()->DefaultObject); return Default; } // Class GameFeatures.GameFeaturesProjectPolicies // (None) class UClass* UGameFeaturesProjectPolicies::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameFeaturesProjectPolicies"); return Clss; } // GameFeaturesProjectPolicies GameFeatures.Default__GameFeaturesProjectPolicies // (Public, ClassDefaultObject, ArchetypeObject) class UGameFeaturesProjectPolicies* UGameFeaturesProjectPolicies::GetDefaultObj() { static class UGameFeaturesProjectPolicies* Default = nullptr; if (!Default) Default = static_cast(UGameFeaturesProjectPolicies::StaticClass()->DefaultObject); return Default; } // Class GameFeatures.DefaultGameFeaturesProjectPolicies // (None) class UClass* UDefaultGameFeaturesProjectPolicies::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DefaultGameFeaturesProjectPolicies"); return Clss; } // DefaultGameFeaturesProjectPolicies GameFeatures.Default__DefaultGameFeaturesProjectPolicies // (Public, ClassDefaultObject, ArchetypeObject) class UDefaultGameFeaturesProjectPolicies* UDefaultGameFeaturesProjectPolicies::GetDefaultObj() { static class UDefaultGameFeaturesProjectPolicies* Default = nullptr; if (!Default) Default = static_cast(UDefaultGameFeaturesProjectPolicies::StaticClass()->DefaultObject); return Default; } // Class GameFeatures.GameFeaturesSubsystem // (None) class UClass* UGameFeaturesSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameFeaturesSubsystem"); return Clss; } // GameFeaturesSubsystem GameFeatures.Default__GameFeaturesSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UGameFeaturesSubsystem* UGameFeaturesSubsystem::GetDefaultObj() { static class UGameFeaturesSubsystem* Default = nullptr; if (!Default) Default = static_cast(UGameFeaturesSubsystem::StaticClass()->DefaultObject); return Default; } // Class GameFeatures.GameFeaturesSubsystemSettings // (None) class UClass* UGameFeaturesSubsystemSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameFeaturesSubsystemSettings"); return Clss; } // GameFeaturesSubsystemSettings GameFeatures.Default__GameFeaturesSubsystemSettings // (Public, ClassDefaultObject, ArchetypeObject) class UGameFeaturesSubsystemSettings* UGameFeaturesSubsystemSettings::GetDefaultObj() { static class UGameFeaturesSubsystemSettings* Default = nullptr; if (!Default) Default = static_cast(UGameFeaturesSubsystemSettings::StaticClass()->DefaultObject); return Default; } }