#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class AudioMixer.SynthComponent // (SceneComponent) class UClass* USynthComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SynthComponent"); return Clss; } // SynthComponent AudioMixer.Default__SynthComponent // (Public, ClassDefaultObject, ArchetypeObject) class USynthComponent* USynthComponent::GetDefaultObj() { static class USynthComponent* Default = nullptr; if (!Default) Default = static_cast(USynthComponent::StaticClass()->DefaultObject); return Default; } // Function AudioMixer.SynthComponent.Stop // (Final, Native, Public, BlueprintCallable) // Parameters: void USynthComponent::Stop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SynthComponent", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AudioMixer.SynthComponent.Start // (Final, Native, Public, BlueprintCallable) // Parameters: void USynthComponent::Start() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SynthComponent", "Start"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AudioMixer.SynthComponent.SetVolumeMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USynthComponent::SetVolumeMultiplier(float VolumeMultiplier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SynthComponent", "SetVolumeMultiplier"); Params::USynthComponent_SetVolumeMultiplier_Params Parms{}; Parms.VolumeMultiplier = VolumeMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.SynthComponent.SetSubmixSend // (Final, Native, Public, BlueprintCallable) // Parameters: // class USoundSubmixBase* Submix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USynthComponent::SetSubmixSend(class USoundSubmixBase* Submix, float SendLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SynthComponent", "SetSubmixSend"); Params::USynthComponent_SetSubmixSend_Params Parms{}; Parms.Submix = Submix; Parms.SendLevel = SendLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.SynthComponent.SetOutputToBusOnly // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInOutputToBusOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USynthComponent::SetOutputToBusOnly(bool bInOutputToBusOnly) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SynthComponent", "SetOutputToBusOnly"); Params::USynthComponent_SetOutputToBusOnly_Params Parms{}; Parms.bInOutputToBusOnly = bInOutputToBusOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.SynthComponent.SetLowPassFilterFrequency // (Native, Public, BlueprintCallable) // Parameters: // float InLowPassFilterFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USynthComponent::SetLowPassFilterFrequency(float InLowPassFilterFrequency) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SynthComponent", "SetLowPassFilterFrequency"); Params::USynthComponent_SetLowPassFilterFrequency_Params Parms{}; Parms.InLowPassFilterFrequency = InLowPassFilterFrequency; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.SynthComponent.SetLowPassFilterEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InLowPassFilterEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USynthComponent::SetLowPassFilterEnabled(bool InLowPassFilterEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SynthComponent", "SetLowPassFilterEnabled"); Params::USynthComponent_SetLowPassFilterEnabled_Params Parms{}; Parms.InLowPassFilterEnabled = InLowPassFilterEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.SynthComponent.IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USynthComponent::IsPlaying() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SynthComponent", "IsPlaying"); Params::USynthComponent_IsPlaying_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.SynthComponent.FadeOut // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // float FadeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USynthComponent::FadeOut(float FadeOutDuration, float FadeVolumeLevel, enum class EAudioFaderCurve FadeCurve) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SynthComponent", "FadeOut"); Params::USynthComponent_FadeOut_Params Parms{}; Parms.FadeOutDuration = FadeOutDuration; Parms.FadeVolumeLevel = FadeVolumeLevel; Parms.FadeCurve = FadeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.SynthComponent.FadeIn // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // float FadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USynthComponent::FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, enum class EAudioFaderCurve FadeCurve) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SynthComponent", "FadeIn"); Params::USynthComponent_FadeIn_Params Parms{}; Parms.FadeInDuration = FadeInDuration; Parms.FadeVolumeLevel = FadeVolumeLevel; Parms.StartTime = StartTime; Parms.FadeCurve = FadeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.SynthComponent.AdjustVolume // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // float AdjustVolumeDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AdjustVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USynthComponent::AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, enum class EAudioFaderCurve FadeCurve) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SynthComponent", "AdjustVolume"); Params::USynthComponent_AdjustVolume_Params Parms{}; Parms.AdjustVolumeDuration = AdjustVolumeDuration; Parms.AdjustVolumeLevel = AdjustVolumeLevel; Parms.FadeCurve = FadeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AudioMixer.AudioGenerator // (None) class UClass* UAudioGenerator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioGenerator"); return Clss; } // AudioGenerator AudioMixer.Default__AudioGenerator // (Public, ClassDefaultObject, ArchetypeObject) class UAudioGenerator* UAudioGenerator::GetDefaultObj() { static class UAudioGenerator* Default = nullptr; if (!Default) Default = static_cast(UAudioGenerator::StaticClass()->DefaultObject); return Default; } // Class AudioMixer.AudioDeviceNotificationSubsystem // (None) class UClass* UAudioDeviceNotificationSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioDeviceNotificationSubsystem"); return Clss; } // AudioDeviceNotificationSubsystem AudioMixer.Default__AudioDeviceNotificationSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UAudioDeviceNotificationSubsystem* UAudioDeviceNotificationSubsystem::GetDefaultObj() { static class UAudioDeviceNotificationSubsystem* Default = nullptr; if (!Default) Default = static_cast(UAudioDeviceNotificationSubsystem::StaticClass()->DefaultObject); return Default; } // Class AudioMixer.AudioMixerBlueprintLibrary // (None) class UClass* UAudioMixerBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioMixerBlueprintLibrary"); return Clss; } // AudioMixerBlueprintLibrary AudioMixer.Default__AudioMixerBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UAudioMixerBlueprintLibrary* UAudioMixerBlueprintLibrary::GetDefaultObj() { static class UAudioMixerBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(UAudioMixerBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function AudioMixer.AudioMixerBlueprintLibrary.TrimAudioCache // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // float InMegabytesToFree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAudioMixerBlueprintLibrary::TrimAudioCache(float InMegabytesToFree) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "TrimAudioCache"); Params::UAudioMixerBlueprintLibrary_TrimAudioCache_Params Parms{}; Parms.InMegabytesToFree = InMegabytesToFree; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.AudioMixerBlueprintLibrary.SwapAudioOutputDevice // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString NewDeviceId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ OnCompletedDeviceSwap (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::SwapAudioOutputDevice(class UObject* WorldContextObject, const class FString& NewDeviceId, FDelegateProperty_& OnCompletedDeviceSwap) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "SwapAudioOutputDevice"); Params::UAudioMixerBlueprintLibrary_SwapAudioOutputDevice_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.NewDeviceId = NewDeviceId; Parms.OnCompletedDeviceSwap = OnCompletedDeviceSwap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.StopRecordingOutput // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAudioRecordingExportTypeExportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Name (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* SubmixToRecord (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundWave* ExistingSoundWaveToOverwrite (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundWave* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USoundWave* UAudioMixerBlueprintLibrary::StopRecordingOutput(class UObject* WorldContextObject, enum class EAudioRecordingExportType ExportType, const class FString& Name, const class FString& Path, class USoundSubmix* SubmixToRecord, class USoundWave* ExistingSoundWaveToOverwrite) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "StopRecordingOutput"); Params::UAudioMixerBlueprintLibrary_StopRecordingOutput_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ExportType = ExportType; Parms.Name = Name; Parms.Path = Path; Parms.SubmixToRecord = SubmixToRecord; Parms.ExistingSoundWaveToOverwrite = ExistingSoundWaveToOverwrite; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.AudioMixerBlueprintLibrary.StopAudioBus // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioBus* AudioBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::StopAudioBus(class UObject* WorldContextObject, class UAudioBus* AudioBus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "StopAudioBus"); Params::UAudioMixerBlueprintLibrary_StopAudioBus_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AudioBus = AudioBus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.StopAnalyzingOutput // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* SubmixToStopAnalyzing (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::StopAnalyzingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToStopAnalyzing) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "StopAnalyzingOutput"); Params::UAudioMixerBlueprintLibrary_StopAnalyzingOutput_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SubmixToStopAnalyzing = SubmixToStopAnalyzing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.StartRecordingOutput // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ExpectedDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* SubmixToRecord (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::StartRecordingOutput(class UObject* WorldContextObject, float ExpectedDuration, class USoundSubmix* SubmixToRecord) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "StartRecordingOutput"); Params::UAudioMixerBlueprintLibrary_StartRecordingOutput_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ExpectedDuration = ExpectedDuration; Parms.SubmixToRecord = SubmixToRecord; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.StartAudioBus // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioBus* AudioBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::StartAudioBus(class UObject* WorldContextObject, class UAudioBus* AudioBus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "StartAudioBus"); Params::UAudioMixerBlueprintLibrary_StartAudioBus_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AudioBus = AudioBus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.StartAnalyzingOutput // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* SubmixToAnalyze (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EFFTSize FFTSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EFFTPeakInterpolationMethodInterpolationMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EFFTWindowType WindowType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HopSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAudioSpectrumType SpectrumType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::StartAnalyzingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToAnalyze, enum class EFFTSize FFTSize, enum class EFFTPeakInterpolationMethod InterpolationMethod, enum class EFFTWindowType WindowType, float HopSize, enum class EAudioSpectrumType SpectrumType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "StartAnalyzingOutput"); Params::UAudioMixerBlueprintLibrary_StartAnalyzingOutput_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SubmixToAnalyze = SubmixToAnalyze; Parms.FFTSize = FFTSize; Parms.InterpolationMethod = InterpolationMethod; Parms.WindowType = WindowType; Parms.HopSize = HopSize; Parms.SpectrumType = SpectrumType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.SetSubmixEffectChainOverride // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* SoundSubmix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArraySubmixEffectPresetChain (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // float FadeTimeSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::SetSubmixEffectChainOverride(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, const TArray& SubmixEffectPresetChain, float FadeTimeSec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "SetSubmixEffectChainOverride"); Params::UAudioMixerBlueprintLibrary_SetSubmixEffectChainOverride_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SoundSubmix = SoundSubmix; Parms.SubmixEffectPresetChain = SubmixEffectPresetChain; Parms.FadeTimeSec = FadeTimeSec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.SetBypassSourceEffectChainEntry // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundEffectSourcePresetChain*PresetChain (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 EntryIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBypassed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::SetBypassSourceEffectChainEntry(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex, bool bBypassed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "SetBypassSourceEffectChainEntry"); Params::UAudioMixerBlueprintLibrary_SetBypassSourceEffectChainEntry_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PresetChain = PresetChain; Parms.EntryIndex = EntryIndex; Parms.bBypassed = bBypassed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.ResumeRecordingOutput // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* SubmixToPause (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::ResumeRecordingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToPause) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "ResumeRecordingOutput"); Params::UAudioMixerBlueprintLibrary_ResumeRecordingOutput_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SubmixToPause = SubmixToPause; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.ReplaceSubmixEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* InSoundSubmix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SubmixChainIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundEffectSubmixPreset* SubmixEffectPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::ReplaceSubmixEffect(class UObject* WorldContextObject, class USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, class USoundEffectSubmixPreset* SubmixEffectPreset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "ReplaceSubmixEffect"); Params::UAudioMixerBlueprintLibrary_ReplaceSubmixEffect_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundSubmix = InSoundSubmix; Parms.SubmixChainIndex = SubmixChainIndex; Parms.SubmixEffectPreset = SubmixEffectPreset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.ReplaceSoundEffectSubmix // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* InSoundSubmix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SubmixChainIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundEffectSubmixPreset* SubmixEffectPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::ReplaceSoundEffectSubmix(class UObject* WorldContextObject, class USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, class USoundEffectSubmixPreset* SubmixEffectPreset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "ReplaceSoundEffectSubmix"); Params::UAudioMixerBlueprintLibrary_ReplaceSoundEffectSubmix_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundSubmix = InSoundSubmix; Parms.SubmixChainIndex = SubmixChainIndex; Parms.SubmixEffectPreset = SubmixEffectPreset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.RemoveSubmixEffectPresetAtIndex // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* SoundSubmix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SubmixChainIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::RemoveSubmixEffectPresetAtIndex(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, int32 SubmixChainIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "RemoveSubmixEffectPresetAtIndex"); Params::UAudioMixerBlueprintLibrary_RemoveSubmixEffectPresetAtIndex_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SoundSubmix = SoundSubmix; Parms.SubmixChainIndex = SubmixChainIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.RemoveSubmixEffectPreset // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* SoundSubmix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundEffectSubmixPreset* SubmixEffectPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::RemoveSubmixEffectPreset(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "RemoveSubmixEffectPreset"); Params::UAudioMixerBlueprintLibrary_RemoveSubmixEffectPreset_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SoundSubmix = SoundSubmix; Parms.SubmixEffectPreset = SubmixEffectPreset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.RemoveSubmixEffectAtIndex // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* SoundSubmix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SubmixChainIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::RemoveSubmixEffectAtIndex(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, int32 SubmixChainIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "RemoveSubmixEffectAtIndex"); Params::UAudioMixerBlueprintLibrary_RemoveSubmixEffectAtIndex_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SoundSubmix = SoundSubmix; Parms.SubmixChainIndex = SubmixChainIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.RemoveSubmixEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* SoundSubmix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundEffectSubmixPreset* SubmixEffectPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::RemoveSubmixEffect(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "RemoveSubmixEffect"); Params::UAudioMixerBlueprintLibrary_RemoveSubmixEffect_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SoundSubmix = SoundSubmix; Parms.SubmixEffectPreset = SubmixEffectPreset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.RemoveSourceEffectFromPresetChain // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundEffectSourcePresetChain*PresetChain (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 EntryIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::RemoveSourceEffectFromPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "RemoveSourceEffectFromPresetChain"); Params::UAudioMixerBlueprintLibrary_RemoveSourceEffectFromPresetChain_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PresetChain = PresetChain; Parms.EntryIndex = EntryIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.RemoveMasterSubmixEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundEffectSubmixPreset* SubmixEffectPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::RemoveMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "RemoveMasterSubmixEffect"); Params::UAudioMixerBlueprintLibrary_RemoveMasterSubmixEffect_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SubmixEffectPreset = SubmixEffectPreset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.PrimeSoundForPlayback // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USoundWave* SoundWave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ OnLoadCompletion (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::PrimeSoundForPlayback(class USoundWave* SoundWave, FDelegateProperty_ OnLoadCompletion) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "PrimeSoundForPlayback"); Params::UAudioMixerBlueprintLibrary_PrimeSoundForPlayback_Params Parms{}; Parms.SoundWave = SoundWave; Parms.OnLoadCompletion = OnLoadCompletion; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.PrimeSoundCueForPlayback // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USoundCue* SoundCue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::PrimeSoundCueForPlayback(class USoundCue* SoundCue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "PrimeSoundCueForPlayback"); Params::UAudioMixerBlueprintLibrary_PrimeSoundCueForPlayback_Params Parms{}; Parms.SoundCue = SoundCue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.PauseRecordingOutput // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* SubmixToPause (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::PauseRecordingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToPause) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "PauseRecordingOutput"); Params::UAudioMixerBlueprintLibrary_PauseRecordingOutput_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SubmixToPause = SubmixToPause; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.MakePresetSpectralAnalysisBandSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EAudioSpectrumBandPresetTypeInBandPresetType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InNumBands (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InAttackTimeMsec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InReleaseTimeMsec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAudioMixerBlueprintLibrary::MakePresetSpectralAnalysisBandSettings(enum class EAudioSpectrumBandPresetType InBandPresetType, int32 InNumBands, int32 InAttackTimeMsec, int32 InReleaseTimeMsec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "MakePresetSpectralAnalysisBandSettings"); Params::UAudioMixerBlueprintLibrary_MakePresetSpectralAnalysisBandSettings_Params Parms{}; Parms.InBandPresetType = InBandPresetType; Parms.InNumBands = InNumBands; Parms.InAttackTimeMsec = InAttackTimeMsec; Parms.InReleaseTimeMsec = InReleaseTimeMsec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.AudioMixerBlueprintLibrary.MakeMusicalSpectralAnalysisBandSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 InNumSemitones (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMusicalNoteName InStartingMusicalNote (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InStartingOctave (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InAttackTimeMsec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InReleaseTimeMsec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAudioMixerBlueprintLibrary::MakeMusicalSpectralAnalysisBandSettings(int32 InNumSemitones, enum class EMusicalNoteName InStartingMusicalNote, int32 InStartingOctave, int32 InAttackTimeMsec, int32 InReleaseTimeMsec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "MakeMusicalSpectralAnalysisBandSettings"); Params::UAudioMixerBlueprintLibrary_MakeMusicalSpectralAnalysisBandSettings_Params Parms{}; Parms.InNumSemitones = InNumSemitones; Parms.InStartingMusicalNote = InStartingMusicalNote; Parms.InStartingOctave = InStartingOctave; Parms.InAttackTimeMsec = InAttackTimeMsec; Parms.InReleaseTimeMsec = InReleaseTimeMsec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.AudioMixerBlueprintLibrary.MakeFullSpectrumSpectralAnalysisBandSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 InNumBands (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMinimumFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMaximumFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InAttackTimeMsec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InReleaseTimeMsec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAudioMixerBlueprintLibrary::MakeFullSpectrumSpectralAnalysisBandSettings(int32 InNumBands, float InMinimumFrequency, float InMaximumFrequency, int32 InAttackTimeMsec, int32 InReleaseTimeMsec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "MakeFullSpectrumSpectralAnalysisBandSettings"); Params::UAudioMixerBlueprintLibrary_MakeFullSpectrumSpectralAnalysisBandSettings_Params Parms{}; Parms.InNumBands = InNumBands; Parms.InMinimumFrequency = InMinimumFrequency; Parms.InMaximumFrequency = InMaximumFrequency; Parms.InAttackTimeMsec = InAttackTimeMsec; Parms.InReleaseTimeMsec = InReleaseTimeMsec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.AudioMixerBlueprintLibrary.IsAudioBusActive // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioBus* AudioBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioMixerBlueprintLibrary::IsAudioBusActive(class UObject* WorldContextObject, class UAudioBus* AudioBus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "IsAudioBusActive"); Params::UAudioMixerBlueprintLibrary_IsAudioBusActive_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AudioBus = AudioBus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.AudioMixerBlueprintLibrary.GetPhaseForFrequencies // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Frequencies (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Phases (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // class USoundSubmix* SubmixToAnalyze (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::GetPhaseForFrequencies(class UObject* WorldContextObject, TArray& Frequencies, TArray* Phases, class USoundSubmix* SubmixToAnalyze) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "GetPhaseForFrequencies"); Params::UAudioMixerBlueprintLibrary_GetPhaseForFrequencies_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Frequencies = Frequencies; Parms.SubmixToAnalyze = SubmixToAnalyze; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Phases != nullptr) *Phases = std::move(Parms.Phases); } // Function AudioMixer.AudioMixerBlueprintLibrary.GetNumberOfEntriesInSourceEffectChain // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundEffectSourcePresetChain*PresetChain (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAudioMixerBlueprintLibrary::GetNumberOfEntriesInSourceEffectChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "GetNumberOfEntriesInSourceEffectChain"); Params::UAudioMixerBlueprintLibrary_GetNumberOfEntriesInSourceEffectChain_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PresetChain = PresetChain; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.AudioMixerBlueprintLibrary.GetMagnitudeForFrequencies // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Frequencies (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray Magnitudes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // class USoundSubmix* SubmixToAnalyze (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::GetMagnitudeForFrequencies(class UObject* WorldContextObject, TArray& Frequencies, TArray* Magnitudes, class USoundSubmix* SubmixToAnalyze) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "GetMagnitudeForFrequencies"); Params::UAudioMixerBlueprintLibrary_GetMagnitudeForFrequencies_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Frequencies = Frequencies; Parms.SubmixToAnalyze = SubmixToAnalyze; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Magnitudes != nullptr) *Magnitudes = std::move(Parms.Magnitudes); } // Function AudioMixer.AudioMixerBlueprintLibrary.GetCurrentAudioOutputDeviceName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ OnObtainCurrentDeviceEvent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::GetCurrentAudioOutputDeviceName(class UObject* WorldContextObject, FDelegateProperty_& OnObtainCurrentDeviceEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "GetCurrentAudioOutputDeviceName"); Params::UAudioMixerBlueprintLibrary_GetCurrentAudioOutputDeviceName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.OnObtainCurrentDeviceEvent = OnObtainCurrentDeviceEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.GetAvailableAudioOutputDevices // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ OnObtainDevicesEvent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::GetAvailableAudioOutputDevices(class UObject* WorldContextObject, FDelegateProperty_& OnObtainDevicesEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "GetAvailableAudioOutputDevices"); Params::UAudioMixerBlueprintLibrary_GetAvailableAudioOutputDevices_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.OnObtainDevicesEvent = OnObtainDevicesEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.Conv_AudioOutputDeviceInfoToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAudioOutputDeviceInfo Info (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAudioMixerBlueprintLibrary::Conv_AudioOutputDeviceInfoToString(struct FAudioOutputDeviceInfo& Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "Conv_AudioOutputDeviceInfoToString"); Params::UAudioMixerBlueprintLibrary_Conv_AudioOutputDeviceInfoToString_Params Parms{}; Parms.Info = Info; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.AudioMixerBlueprintLibrary.ClearSubmixEffects // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* SoundSubmix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::ClearSubmixEffects(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "ClearSubmixEffects"); Params::UAudioMixerBlueprintLibrary_ClearSubmixEffects_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SoundSubmix = SoundSubmix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.ClearSubmixEffectChainOverride // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* SoundSubmix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeTimeSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::ClearSubmixEffectChainOverride(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, float FadeTimeSec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "ClearSubmixEffectChainOverride"); Params::UAudioMixerBlueprintLibrary_ClearSubmixEffectChainOverride_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SoundSubmix = SoundSubmix; Parms.FadeTimeSec = FadeTimeSec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.ClearMasterSubmixEffects // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::ClearMasterSubmixEffects(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "ClearMasterSubmixEffects"); Params::UAudioMixerBlueprintLibrary_ClearMasterSubmixEffects_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.AddSubmixEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundSubmix* SoundSubmix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundEffectSubmixPreset* SubmixEffectPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAudioMixerBlueprintLibrary::AddSubmixEffect(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "AddSubmixEffect"); Params::UAudioMixerBlueprintLibrary_AddSubmixEffect_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SoundSubmix = SoundSubmix; Parms.SubmixEffectPreset = SubmixEffectPreset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.AudioMixerBlueprintLibrary.AddSourceEffectToPresetChain // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundEffectSourcePresetChain*PresetChain (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSourceEffectChainEntry Entry (Parm, NoDestructor, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::AddSourceEffectToPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, const struct FSourceEffectChainEntry& Entry) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "AddSourceEffectToPresetChain"); Params::UAudioMixerBlueprintLibrary_AddSourceEffectToPresetChain_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PresetChain = PresetChain; Parms.Entry = Entry; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.AudioMixerBlueprintLibrary.AddMasterSubmixEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundEffectSubmixPreset* SubmixEffectPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioMixerBlueprintLibrary::AddMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioMixerBlueprintLibrary", "AddMasterSubmixEffect"); Params::UAudioMixerBlueprintLibrary_AddMasterSubmixEffect_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SubmixEffectPreset = SubmixEffectPreset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AudioMixer.SynthSound // (None) class UClass* USynthSound::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SynthSound"); return Clss; } // SynthSound AudioMixer.Default__SynthSound // (Public, ClassDefaultObject, ArchetypeObject) class USynthSound* USynthSound::GetDefaultObj() { static class USynthSound* Default = nullptr; if (!Default) Default = static_cast(USynthSound::StaticClass()->DefaultObject); return Default; } // Class AudioMixer.SubmixEffectDynamicsProcessorPreset // (None) class UClass* USubmixEffectDynamicsProcessorPreset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SubmixEffectDynamicsProcessorPreset"); return Clss; } // SubmixEffectDynamicsProcessorPreset AudioMixer.Default__SubmixEffectDynamicsProcessorPreset // (Public, ClassDefaultObject, ArchetypeObject) class USubmixEffectDynamicsProcessorPreset* USubmixEffectDynamicsProcessorPreset::GetDefaultObj() { static class USubmixEffectDynamicsProcessorPreset* Default = nullptr; if (!Default) Default = static_cast(USubmixEffectDynamicsProcessorPreset::StaticClass()->DefaultObject); return Default; } // Function AudioMixer.SubmixEffectDynamicsProcessorPreset.SetSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSubmixEffectDynamicsProcessorSettingsSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USubmixEffectDynamicsProcessorPreset::SetSettings(struct FSubmixEffectDynamicsProcessorSettings& Settings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SubmixEffectDynamicsProcessorPreset", "SetSettings"); Params::USubmixEffectDynamicsProcessorPreset_SetSettings_Params Parms{}; Parms.Settings = Settings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.SubmixEffectDynamicsProcessorPreset.SetExternalSubmix // (Final, Native, Public, BlueprintCallable) // Parameters: // class USoundSubmix* Submix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USubmixEffectDynamicsProcessorPreset::SetExternalSubmix(class USoundSubmix* Submix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SubmixEffectDynamicsProcessorPreset", "SetExternalSubmix"); Params::USubmixEffectDynamicsProcessorPreset_SetExternalSubmix_Params Parms{}; Parms.Submix = Submix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.SubmixEffectDynamicsProcessorPreset.SetAudioBus // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAudioBus* AudioBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USubmixEffectDynamicsProcessorPreset::SetAudioBus(class UAudioBus* AudioBus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SubmixEffectDynamicsProcessorPreset", "SetAudioBus"); Params::USubmixEffectDynamicsProcessorPreset_SetAudioBus_Params Parms{}; Parms.AudioBus = AudioBus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.SubmixEffectDynamicsProcessorPreset.ResetKey // (Final, Native, Public, BlueprintCallable) // Parameters: void USubmixEffectDynamicsProcessorPreset::ResetKey() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SubmixEffectDynamicsProcessorPreset", "ResetKey"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class AudioMixer.SubmixEffectSubmixEQPreset // (None) class UClass* USubmixEffectSubmixEQPreset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SubmixEffectSubmixEQPreset"); return Clss; } // SubmixEffectSubmixEQPreset AudioMixer.Default__SubmixEffectSubmixEQPreset // (Public, ClassDefaultObject, ArchetypeObject) class USubmixEffectSubmixEQPreset* USubmixEffectSubmixEQPreset::GetDefaultObj() { static class USubmixEffectSubmixEQPreset* Default = nullptr; if (!Default) Default = static_cast(USubmixEffectSubmixEQPreset::StaticClass()->DefaultObject); return Default; } // Function AudioMixer.SubmixEffectSubmixEQPreset.SetSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSubmixEffectSubmixEQSettingsInSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USubmixEffectSubmixEQPreset::SetSettings(struct FSubmixEffectSubmixEQSettings& InSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SubmixEffectSubmixEQPreset", "SetSettings"); Params::USubmixEffectSubmixEQPreset_SetSettings_Params Parms{}; Parms.InSettings = InSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AudioMixer.SubmixEffectReverbPreset // (None) class UClass* USubmixEffectReverbPreset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SubmixEffectReverbPreset"); return Clss; } // SubmixEffectReverbPreset AudioMixer.Default__SubmixEffectReverbPreset // (Public, ClassDefaultObject, ArchetypeObject) class USubmixEffectReverbPreset* USubmixEffectReverbPreset::GetDefaultObj() { static class USubmixEffectReverbPreset* Default = nullptr; if (!Default) Default = static_cast(USubmixEffectReverbPreset::StaticClass()->DefaultObject); return Default; } // Function AudioMixer.SubmixEffectReverbPreset.SetSettingsWithReverbEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class UReverbEffect* InReverbEffect (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float WetLevel (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DryLevel (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USubmixEffectReverbPreset::SetSettingsWithReverbEffect(class UReverbEffect* InReverbEffect, float WetLevel, float DryLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SubmixEffectReverbPreset", "SetSettingsWithReverbEffect"); Params::USubmixEffectReverbPreset_SetSettingsWithReverbEffect_Params Parms{}; Parms.InReverbEffect = InReverbEffect; Parms.WetLevel = WetLevel; Parms.DryLevel = DryLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.SubmixEffectReverbPreset.SetSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSubmixEffectReverbSettings InSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USubmixEffectReverbPreset::SetSettings(struct FSubmixEffectReverbSettings& InSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SubmixEffectReverbPreset", "SetSettings"); Params::USubmixEffectReverbPreset_SetSettings_Params Parms{}; Parms.InSettings = InSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AudioMixer.QuartzClockHandle // (None) class UClass* UQuartzClockHandle::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("QuartzClockHandle"); return Clss; } // QuartzClockHandle AudioMixer.Default__QuartzClockHandle // (Public, ClassDefaultObject, ArchetypeObject) class UQuartzClockHandle* UQuartzClockHandle::GetDefaultObj() { static class UQuartzClockHandle* Default = nullptr; if (!Default) Default = static_cast(UQuartzClockHandle::StaticClass()->DefaultObject); return Default; } // Function AudioMixer.QuartzClockHandle.UnsubscribeFromTimeDivision // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EQuartzCommandQuantizationInQuantizationBoundary (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ClockHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::UnsubscribeFromTimeDivision(class UObject* WorldContextObject, enum class EQuartzCommandQuantization InQuantizationBoundary, class UQuartzClockHandle** ClockHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "UnsubscribeFromTimeDivision"); Params::UQuartzClockHandle_UnsubscribeFromTimeDivision_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InQuantizationBoundary = InQuantizationBoundary; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClockHandle != nullptr) *ClockHandle = Parms.ClockHandle; } // Function AudioMixer.QuartzClockHandle.UnsubscribeFromAllTimeDivisions // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ClockHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::UnsubscribeFromAllTimeDivisions(class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "UnsubscribeFromAllTimeDivisions"); Params::UQuartzClockHandle_UnsubscribeFromAllTimeDivisions_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClockHandle != nullptr) *ClockHandle = Parms.ClockHandle; } // Function AudioMixer.QuartzClockHandle.SubscribeToQuantizationEvent // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EQuartzCommandQuantizationInQuantizationBoundary (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ OnQuantizationEvent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ClockHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::SubscribeToQuantizationEvent(class UObject* WorldContextObject, enum class EQuartzCommandQuantization InQuantizationBoundary, FDelegateProperty_& OnQuantizationEvent, class UQuartzClockHandle** ClockHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "SubscribeToQuantizationEvent"); Params::UQuartzClockHandle_SubscribeToQuantizationEvent_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InQuantizationBoundary = InQuantizationBoundary; Parms.OnQuantizationEvent = OnQuantizationEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClockHandle != nullptr) *ClockHandle = Parms.ClockHandle; } // Function AudioMixer.QuartzClockHandle.SubscribeToAllQuantizationEvents // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ OnQuantizationEvent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ClockHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::SubscribeToAllQuantizationEvents(class UObject* WorldContextObject, FDelegateProperty_& OnQuantizationEvent, class UQuartzClockHandle** ClockHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "SubscribeToAllQuantizationEvents"); Params::UQuartzClockHandle_SubscribeToAllQuantizationEvents_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.OnQuantizationEvent = OnQuantizationEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClockHandle != nullptr) *ClockHandle = Parms.ClockHandle; } // Function AudioMixer.QuartzClockHandle.StopClock // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool CancelPendingEvents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ClockHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::StopClock(class UObject* WorldContextObject, bool CancelPendingEvents, class UQuartzClockHandle** ClockHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "StopClock"); Params::UQuartzClockHandle_StopClock_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CancelPendingEvents = CancelPendingEvents; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClockHandle != nullptr) *ClockHandle = Parms.ClockHandle; } // Function AudioMixer.QuartzClockHandle.StartOtherClock // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OtherClockName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuartzQuantizationBoundary InQuantizationBoundary (Parm, NativeAccessSpecifierPublic) // FDelegateProperty_ InDelegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::StartOtherClock(class UObject* WorldContextObject, class FName OtherClockName, const struct FQuartzQuantizationBoundary& InQuantizationBoundary, FDelegateProperty_& InDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "StartOtherClock"); Params::UQuartzClockHandle_StartOtherClock_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.OtherClockName = OtherClockName; Parms.InQuantizationBoundary = InQuantizationBoundary; Parms.InDelegate = InDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.QuartzClockHandle.StartClock // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ClockHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::StartClock(class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "StartClock"); Params::UQuartzClockHandle_StartClock_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClockHandle != nullptr) *ClockHandle = Parms.ClockHandle; } // Function AudioMixer.QuartzClockHandle.SetTicksPerSecond // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuartzQuantizationBoundary QuantizationBoundary (ConstParm, Parm, OutParm, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // FDelegateProperty_ Delegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ClockHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TicksPerSecond (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::SetTicksPerSecond(class UObject* WorldContextObject, struct FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty_& Delegate, class UQuartzClockHandle** ClockHandle, float TicksPerSecond) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "SetTicksPerSecond"); Params::UQuartzClockHandle_SetTicksPerSecond_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.QuantizationBoundary = QuantizationBoundary; Parms.Delegate = Delegate; Parms.TicksPerSecond = TicksPerSecond; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClockHandle != nullptr) *ClockHandle = Parms.ClockHandle; } // Function AudioMixer.QuartzClockHandle.SetThirtySecondNotesPerMinute // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuartzQuantizationBoundary QuantizationBoundary (ConstParm, Parm, OutParm, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // FDelegateProperty_ Delegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ClockHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ThirtySecondsNotesPerMinute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::SetThirtySecondNotesPerMinute(class UObject* WorldContextObject, struct FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty_& Delegate, class UQuartzClockHandle** ClockHandle, float ThirtySecondsNotesPerMinute) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "SetThirtySecondNotesPerMinute"); Params::UQuartzClockHandle_SetThirtySecondNotesPerMinute_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.QuantizationBoundary = QuantizationBoundary; Parms.Delegate = Delegate; Parms.ThirtySecondsNotesPerMinute = ThirtySecondsNotesPerMinute; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClockHandle != nullptr) *ClockHandle = Parms.ClockHandle; } // Function AudioMixer.QuartzClockHandle.SetSecondsPerTick // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuartzQuantizationBoundary QuantizationBoundary (ConstParm, Parm, OutParm, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // FDelegateProperty_ Delegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ClockHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SecondsPerTick (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::SetSecondsPerTick(class UObject* WorldContextObject, struct FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty_& Delegate, class UQuartzClockHandle** ClockHandle, float SecondsPerTick) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "SetSecondsPerTick"); Params::UQuartzClockHandle_SetSecondsPerTick_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.QuantizationBoundary = QuantizationBoundary; Parms.Delegate = Delegate; Parms.SecondsPerTick = SecondsPerTick; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClockHandle != nullptr) *ClockHandle = Parms.ClockHandle; } // Function AudioMixer.QuartzClockHandle.SetMillisecondsPerTick // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuartzQuantizationBoundary QuantizationBoundary (ConstParm, Parm, OutParm, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // FDelegateProperty_ Delegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ClockHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MillisecondsPerTick (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::SetMillisecondsPerTick(class UObject* WorldContextObject, struct FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty_& Delegate, class UQuartzClockHandle** ClockHandle, float MillisecondsPerTick) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "SetMillisecondsPerTick"); Params::UQuartzClockHandle_SetMillisecondsPerTick_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.QuantizationBoundary = QuantizationBoundary; Parms.Delegate = Delegate; Parms.MillisecondsPerTick = MillisecondsPerTick; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClockHandle != nullptr) *ClockHandle = Parms.ClockHandle; } // Function AudioMixer.QuartzClockHandle.SetBeatsPerMinute // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuartzQuantizationBoundary QuantizationBoundary (ConstParm, Parm, OutParm, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // FDelegateProperty_ Delegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ClockHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BeatsPerMinute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::SetBeatsPerMinute(class UObject* WorldContextObject, struct FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty_& Delegate, class UQuartzClockHandle** ClockHandle, float BeatsPerMinute) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "SetBeatsPerMinute"); Params::UQuartzClockHandle_SetBeatsPerMinute_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.QuantizationBoundary = QuantizationBoundary; Parms.Delegate = Delegate; Parms.BeatsPerMinute = BeatsPerMinute; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClockHandle != nullptr) *ClockHandle = Parms.ClockHandle; } // Function AudioMixer.QuartzClockHandle.ResumeClock // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ClockHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::ResumeClock(class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "ResumeClock"); Params::UQuartzClockHandle_ResumeClock_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClockHandle != nullptr) *ClockHandle = Parms.ClockHandle; } // Function AudioMixer.QuartzClockHandle.ResetTransportQuantized // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuartzQuantizationBoundary InQuantizationBoundary (Parm, NativeAccessSpecifierPublic) // FDelegateProperty_ InDelegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ClockHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::ResetTransportQuantized(class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& InQuantizationBoundary, FDelegateProperty_& InDelegate, class UQuartzClockHandle** ClockHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "ResetTransportQuantized"); Params::UQuartzClockHandle_ResetTransportQuantized_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InQuantizationBoundary = InQuantizationBoundary; Parms.InDelegate = InDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClockHandle != nullptr) *ClockHandle = Parms.ClockHandle; } // Function AudioMixer.QuartzClockHandle.ResetTransport // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ InDelegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::ResetTransport(class UObject* WorldContextObject, FDelegateProperty_& InDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "ResetTransport"); Params::UQuartzClockHandle_ResetTransport_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InDelegate = InDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.QuartzClockHandle.PauseClock // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ClockHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzClockHandle::PauseClock(class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "PauseClock"); Params::UQuartzClockHandle_PauseClock_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClockHandle != nullptr) *ClockHandle = Parms.ClockHandle; } // Function AudioMixer.QuartzClockHandle.IsClockRunning // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UQuartzClockHandle::IsClockRunning(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "IsClockRunning"); Params::UQuartzClockHandle_IsClockRunning_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzClockHandle.GetTicksPerSecond // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzClockHandle::GetTicksPerSecond(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "GetTicksPerSecond"); Params::UQuartzClockHandle_GetTicksPerSecond_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzClockHandle.GetThirtySecondNotesPerMinute // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzClockHandle::GetThirtySecondNotesPerMinute(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "GetThirtySecondNotesPerMinute"); Params::UQuartzClockHandle_GetThirtySecondNotesPerMinute_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzClockHandle.GetSecondsPerTick // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzClockHandle::GetSecondsPerTick(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "GetSecondsPerTick"); Params::UQuartzClockHandle_GetSecondsPerTick_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzClockHandle.GetMillisecondsPerTick // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzClockHandle::GetMillisecondsPerTick(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "GetMillisecondsPerTick"); Params::UQuartzClockHandle_GetMillisecondsPerTick_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzClockHandle.GetEstimatedRunTime // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzClockHandle::GetEstimatedRunTime(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "GetEstimatedRunTime"); Params::UQuartzClockHandle_GetEstimatedRunTime_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzClockHandle.GetDurationOfQuantizationTypeInSeconds // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EQuartzCommandQuantizationQuantizationType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Multiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzClockHandle::GetDurationOfQuantizationTypeInSeconds(class UObject* WorldContextObject, enum class EQuartzCommandQuantization& QuantizationType, float Multiplier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "GetDurationOfQuantizationTypeInSeconds"); Params::UQuartzClockHandle_GetDurationOfQuantizationTypeInSeconds_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.QuantizationType = QuantizationType; Parms.Multiplier = Multiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzClockHandle.GetCurrentTimestamp // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuartzTransportTimeStamp ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FQuartzTransportTimeStamp UQuartzClockHandle::GetCurrentTimestamp(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "GetCurrentTimestamp"); Params::UQuartzClockHandle_GetCurrentTimestamp_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzClockHandle.GetBeatsPerMinute // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzClockHandle::GetBeatsPerMinute(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzClockHandle", "GetBeatsPerMinute"); Params::UQuartzClockHandle_GetBeatsPerMinute_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AudioMixer.QuartzSubsystem // (None) class UClass* UQuartzSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("QuartzSubsystem"); return Clss; } // QuartzSubsystem AudioMixer.Default__QuartzSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UQuartzSubsystem* UQuartzSubsystem::GetDefaultObj() { static class UQuartzSubsystem* Default = nullptr; if (!Default) Default = static_cast(UQuartzSubsystem::StaticClass()->DefaultObject); return Default; } // Function AudioMixer.QuartzSubsystem.IsQuartzEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UQuartzSubsystem::IsQuartzEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "IsQuartzEnabled"); Params::UQuartzSubsystem_IsQuartzEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.IsClockRunning // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClockName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UQuartzSubsystem::IsClockRunning(class UObject* WorldContextObject, class FName ClockName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "IsClockRunning"); Params::UQuartzSubsystem_IsClockRunning_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ClockName = ClockName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.GetRoundTripMinLatency // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzSubsystem::GetRoundTripMinLatency(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "GetRoundTripMinLatency"); Params::UQuartzSubsystem_GetRoundTripMinLatency_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.GetRoundTripMaxLatency // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzSubsystem::GetRoundTripMaxLatency(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "GetRoundTripMaxLatency"); Params::UQuartzSubsystem_GetRoundTripMaxLatency_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.GetRoundTripAverageLatency // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzSubsystem::GetRoundTripAverageLatency(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "GetRoundTripAverageLatency"); Params::UQuartzSubsystem_GetRoundTripAverageLatency_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.GetHandleForClock // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClockName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UQuartzClockHandle* UQuartzSubsystem::GetHandleForClock(class UObject* WorldContextObject, class FName ClockName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "GetHandleForClock"); Params::UQuartzSubsystem_GetHandleForClock_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ClockName = ClockName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.GetGameThreadToAudioRenderThreadMinLatency // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzSubsystem::GetGameThreadToAudioRenderThreadMinLatency(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "GetGameThreadToAudioRenderThreadMinLatency"); Params::UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.GetGameThreadToAudioRenderThreadMaxLatency // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzSubsystem::GetGameThreadToAudioRenderThreadMaxLatency(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "GetGameThreadToAudioRenderThreadMaxLatency"); Params::UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.GetGameThreadToAudioRenderThreadAverageLatency // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzSubsystem::GetGameThreadToAudioRenderThreadAverageLatency(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "GetGameThreadToAudioRenderThreadAverageLatency"); Params::UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.GetEstimatedClockRunTime // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InClockName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzSubsystem::GetEstimatedClockRunTime(class UObject* WorldContextObject, class FName& InClockName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "GetEstimatedClockRunTime"); Params::UQuartzSubsystem_GetEstimatedClockRunTime_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InClockName = InClockName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.GetDurationOfQuantizationTypeInSeconds // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClockName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EQuartzCommandQuantizationQuantizationType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Multiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzSubsystem::GetDurationOfQuantizationTypeInSeconds(class UObject* WorldContextObject, class FName ClockName, enum class EQuartzCommandQuantization& QuantizationType, float Multiplier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "GetDurationOfQuantizationTypeInSeconds"); Params::UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ClockName = ClockName; Parms.QuantizationType = QuantizationType; Parms.Multiplier = Multiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.GetCurrentClockTimestamp // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InClockName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuartzTransportTimeStamp ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FQuartzTransportTimeStamp UQuartzSubsystem::GetCurrentClockTimestamp(class UObject* WorldContextObject, class FName& InClockName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "GetCurrentClockTimestamp"); Params::UQuartzSubsystem_GetCurrentClockTimestamp_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InClockName = InClockName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.GetAudioRenderThreadToGameThreadMinLatency // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzSubsystem::GetAudioRenderThreadToGameThreadMinLatency() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "GetAudioRenderThreadToGameThreadMinLatency"); Params::UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.GetAudioRenderThreadToGameThreadMaxLatency // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzSubsystem::GetAudioRenderThreadToGameThreadMaxLatency() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "GetAudioRenderThreadToGameThreadMaxLatency"); Params::UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.GetAudioRenderThreadToGameThreadAverageLatency // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UQuartzSubsystem::GetAudioRenderThreadToGameThreadAverageLatency() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "GetAudioRenderThreadToGameThreadAverageLatency"); Params::UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.DoesClockExist // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClockName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UQuartzSubsystem::DoesClockExist(class UObject* WorldContextObject, class FName ClockName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "DoesClockExist"); Params::UQuartzSubsystem_DoesClockExist_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ClockName = ClockName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AudioMixer.QuartzSubsystem.DeleteClockByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClockName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzSubsystem::DeleteClockByName(class UObject* WorldContextObject, class FName ClockName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "DeleteClockByName"); Params::UQuartzSubsystem_DeleteClockByName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ClockName = ClockName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.QuartzSubsystem.DeleteClockByHandle // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* InClockHandle (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQuartzSubsystem::DeleteClockByHandle(class UObject* WorldContextObject, class UQuartzClockHandle*& InClockHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "DeleteClockByHandle"); Params::UQuartzSubsystem_DeleteClockByHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InClockHandle = InClockHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AudioMixer.QuartzSubsystem.CreateNewClock // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClockName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuartzClockSettings InSettings (Parm, NativeAccessSpecifierPublic) // bool bOverrideSettingsIfClockExists (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseAudioEngineClockManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UQuartzClockHandle* UQuartzSubsystem::CreateNewClock(class UObject* WorldContextObject, class FName ClockName, const struct FQuartzClockSettings& InSettings, bool bOverrideSettingsIfClockExists, bool bUseAudioEngineClockManager) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuartzSubsystem", "CreateNewClock"); Params::UQuartzSubsystem_CreateNewClock_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ClockName = ClockName; Parms.InSettings = InSettings; Parms.bOverrideSettingsIfClockExists = bOverrideSettingsIfClockExists; Parms.bUseAudioEngineClockManager = bUseAudioEngineClockManager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }