#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x180 - 0x178) // BlueprintGeneratedClass BP_AIActionRideCall.BP_AIActionRideCall_C class UBP_AIActionRideCall_C : public UBP_AIAction_CallBase_C { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x178(0x8)(ZeroConstructor, Transient, DuplicateTransient) static class UClass* StaticClass(); static class UBP_AIActionRideCall_C* GetDefaultObj(); void CanRide(bool* CanRide, class UPalRiderComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsDisableRide_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue); void DoRide(class APawn* ControlledPawn, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class UBP_AIActionRiding_C* CallFunc_SpawnObject_ReturnValue, bool CallFunc_PushChildAction_ReturnValue); void ActionTick(class APawn* ControlledPawn, float DeltaSeconds); void ExecuteUbergraph_BP_AIActionRideCall(int32 EntryPoint, bool CallFunc_CanRide_CanRide, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, float CallFunc_GetCharacterRadius_ReturnValue, float CallFunc_GetCharacterRadius_ReturnValue_1, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_IsInteractingPlayer_IsInteracting, double CallFunc_Add_DoubleDouble_ReturnValue_1, bool CallFunc_IsNearTwoActor_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_Add_DoubleDouble_B_ImplicitCast, float CallFunc_IsNearTwoActor_distance_ImplicitCast); }; }