#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C // (None) class UClass* UBP_AIAction_NPC_Talking_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_NPC_Talking_C"); return Clss; } // BP_AIAction_NPC_Talking_C BP_AIAction_NPC_Talking.Default__BP_AIAction_NPC_Talking_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_NPC_Talking_C* UBP_AIAction_NPC_Talking_C::GetDefaultObj() { static class UBP_AIAction_NPC_Talking_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_NPC_Talking_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.GetIsTalking // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsTalking (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NPC_Talking_C::GetIsTalking(bool* IsTalking) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "GetIsTalking"); Params::UBP_AIAction_NPC_Talking_C_GetIsTalking_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (IsTalking != nullptr) *IsTalking = Parms.IsTalking; } // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.UpdateTalkTarget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_Array_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_LastIndex_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NPC_Talking_C::UpdateTalkTarget(bool CallFunc_Array_IsEmpty_ReturnValue, int32 CallFunc_Array_LastIndex_ReturnValue, class AActor* CallFunc_Array_Get_Item, bool CallFunc_NotEqual_ObjectObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "UpdateTalkTarget"); Params::UBP_AIAction_NPC_Talking_C_UpdateTalkTarget_Params Parms{}; Parms.CallFunc_Array_IsEmpty_ReturnValue = CallFunc_Array_IsEmpty_ReturnValue; Parms.CallFunc_Array_LastIndex_ReturnValue = CallFunc_Array_LastIndex_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_NotEqual_ObjectObject_ReturnValue = CallFunc_NotEqual_ObjectObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.RemoveTalkActor // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* TalkActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_RemoveItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NPC_Talking_C::RemoveTalkActor(class AActor* TalkActor, bool CallFunc_Array_RemoveItem_ReturnValue, bool CallFunc_Array_IsEmpty_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "RemoveTalkActor"); Params::UBP_AIAction_NPC_Talking_C_RemoveTalkActor_Params Parms{}; Parms.TalkActor = TalkActor; Parms.CallFunc_Array_RemoveItem_ReturnValue = CallFunc_Array_RemoveItem_ReturnValue; Parms.CallFunc_Array_IsEmpty_ReturnValue = CallFunc_Array_IsEmpty_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.CheckTalkPlayers // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TArray RemovePlayers (Edit, BlueprintVisible, DisableEditOnTemplate) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_IsEmpty_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_RemoveItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_IsEmpty_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NPC_Talking_C::CheckTalkPlayers(const TArray& RemovePlayers, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_1, bool CallFunc_Array_IsEmpty_ReturnValue, bool CallFunc_Array_IsEmpty_ReturnValue_1, class AActor* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Array_RemoveItem_ReturnValue, int32 Temp_int_Loop_Counter_Variable_1, class AActor* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1, bool CallFunc_Array_IsEmpty_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "CheckTalkPlayers"); Params::UBP_AIAction_NPC_Talking_C_CheckTalkPlayers_Params Parms{}; Parms.RemovePlayers = RemovePlayers; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.CallFunc_Array_IsEmpty_ReturnValue = CallFunc_Array_IsEmpty_ReturnValue; Parms.CallFunc_Array_IsEmpty_ReturnValue_1 = CallFunc_Array_IsEmpty_ReturnValue_1; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_RemoveItem_ReturnValue = CallFunc_Array_RemoveItem_ReturnValue; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.CallFunc_Array_IsEmpty_ReturnValue_2 = CallFunc_Array_IsEmpty_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.AddTalkActor // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* TalkActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_AddUnique_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NPC_Talking_C::AddTalkActor(class AActor* TalkActor, int32 CallFunc_Array_AddUnique_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "AddTalkActor"); Params::UBP_AIAction_NPC_Talking_C_AddTalkActor_Params Parms{}; Parms.TalkActor = TalkActor; Parms.CallFunc_Array_AddUnique_ReturnValue = CallFunc_Array_AddUnique_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.OnTalkFinished // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_NPC_Talking_C::OnTalkFinished() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "OnTalkFinished"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NPC_Talking_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "ActionStart"); Params::UBP_AIAction_NPC_Talking_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NPC_Talking_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "ActionTick"); Params::UBP_AIAction_NPC_Talking_C_ActionTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NPC_Talking_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "ActionFinished"); Params::UBP_AIAction_NPC_Talking_C_ActionFinished_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionAbort // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NPC_Talking_C::ActionAbort(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "ActionAbort"); Params::UBP_AIAction_NPC_Talking_C_ActionAbort_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionPause // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NPC_Talking_C::ActionPause(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "ActionPause"); Params::UBP_AIAction_NPC_Talking_C_ActionPause_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ExecuteUbergraph_BP_AIAction_NPC_Talking // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_InFanShap_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_AddUnique_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Greater_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NPC_Talking_C::ExecuteUbergraph_BP_AIAction_NPC_Talking(int32 EntryPoint, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class APawn* K2Node_Event_ControlledPawn_4, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_InFanShap_ReturnValue, class APawn* K2Node_Event_ControlledPawn_3, float K2Node_Event_DeltaSeconds, class AController* CallFunc_GetController_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, bool CallFunc_Greater_DoubleDouble_ReturnValue, int32 CallFunc_Array_AddUnique_ReturnValue, bool CallFunc_Array_IsEmpty_ReturnValue, double CallFunc_Greater_DoubleDouble_B_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "ExecuteUbergraph_BP_AIAction_NPC_Talking"); Params::UBP_AIAction_NPC_Talking_C_ExecuteUbergraph_BP_AIAction_NPC_Talking_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.K2Node_Event_ControlledPawn_4 = K2Node_Event_ControlledPawn_4; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_InFanShap_ReturnValue = CallFunc_InFanShap_ReturnValue; Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2; Parms.K2Node_Event_WithResult = K2Node_Event_WithResult; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_Array_AddUnique_ReturnValue = CallFunc_Array_AddUnique_ReturnValue; Parms.CallFunc_Array_IsEmpty_ReturnValue = CallFunc_Array_IsEmpty_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_B_ImplicitCast = CallFunc_Greater_DoubleDouble_B_ImplicitCast; Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }