#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C // (None) class UClass* UBP_ActionGeneralAttackFarBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_ActionGeneralAttackFarBase_C"); return Clss; } // BP_ActionGeneralAttackFarBase_C BP_ActionGeneralAttackFarBase.Default__BP_ActionGeneralAttackFarBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_ActionGeneralAttackFarBase_C* UBP_ActionGeneralAttackFarBase_C::GetDefaultObj() { static class UBP_ActionGeneralAttackFarBase_C* Default = nullptr; if (!Default) Default = static_cast(UBP_ActionGeneralAttackFarBase_C::StaticClass()->DefaultObject); return Default; } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.SetEffectVelocityTowardNearestEnemy // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTargetEnemy_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_DoubleToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Normal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UProjectileMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::SetEffectVelocityTowardNearestEnemy(bool* Success, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetTargetEnemy_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, class UProjectileMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "SetEffectVelocityTowardNearestEnemy"); Params::UBP_ActionGeneralAttackFarBase_C_SetEffectVelocityTowardNearestEnemy_Params Parms{}; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetTargetEnemy_ReturnValue = CallFunc_GetTargetEnemy_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_Conv_DoubleToVector_ReturnValue = CallFunc_Conv_DoubleToVector_ReturnValue; Parms.CallFunc_Normal_ReturnValue = CallFunc_Normal_ReturnValue; Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); if (Success != nullptr) *Success = Parms.Success; } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.SetEffectVelocityTowardReticle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_DoubleToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetActionTargetLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UProjectileMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Normal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::SetEffectVelocityTowardReticle(bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_GetActionTargetLocation_ReturnValue, class UProjectileMovementComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_Normal_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "SetEffectVelocityTowardReticle"); Params::UBP_ActionGeneralAttackFarBase_C_SetEffectVelocityTowardReticle_Params Parms{}; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Conv_DoubleToVector_ReturnValue = CallFunc_Conv_DoubleToVector_ReturnValue; Parms.CallFunc_GetActionTargetLocation_ReturnValue = CallFunc_GetActionTargetLocation_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_Normal_ReturnValue = CallFunc_Normal_ReturnValue; Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.GetTargetEnemy // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetRiderPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InHeight_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDegree_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDistance_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalCharacter* UBP_ActionGeneralAttackFarBase_C::GetTargetEnemy(class APalPlayerCharacter* CallFunc_GetRiderPlayer_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_ReturnValue, float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InHeight_ImplicitCast, float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDegree_ImplicitCast, float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDistance_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "GetTargetEnemy"); Params::UBP_ActionGeneralAttackFarBase_C_GetTargetEnemy_Params Parms{}; Parms.CallFunc_GetRiderPlayer_ReturnValue = CallFunc_GetRiderPlayer_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_ReturnValue = CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_ReturnValue; Parms.CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InHeight_ImplicitCast = CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InHeight_ImplicitCast; Parms.CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDegree_ImplicitCast = CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDegree_ImplicitCast; Parms.CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDistance_ImplicitCast = CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDistance_ImplicitCast; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.SetHomingTarget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalSkillEffectBase* Effect (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_SkillEffectBase_C* BPSkillEffect (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // class UProjectileMovementComponent*ProjectileMovementComponent (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class ABP_SkillEffectBase_C* K2Node_DynamicCast_AsBP_Skill_Effect_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasProjectileMoveComp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasProjectileMoveComp_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_SetHomingTarget_Success (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTargetEnemy_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetTargetEnemy_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_SetHomingTarget_Success_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_SetHomingTarget_Success_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsPlayerControlled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsPlayerControlled_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetActionTarget_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_SetHomingTarget_Success_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::SetHomingTarget(class APalSkillEffectBase* Effect, class ABP_SkillEffectBase_C* BPSkillEffect, class UProjectileMovementComponent* ProjectileMovementComponent, class ABP_SkillEffectBase_C* K2Node_DynamicCast_AsBP_Skill_Effect_Base, bool K2Node_DynamicCast_bSuccess, bool CallFunc_HasProjectileMoveComp_ReturnValue, bool CallFunc_HasProjectileMoveComp_ReturnValue_1, bool CallFunc_SetHomingTarget_Success, class APalCharacter* CallFunc_GetTargetEnemy_ReturnValue, class APalCharacter* CallFunc_GetTargetEnemy_ReturnValue_1, bool CallFunc_SetHomingTarget_Success_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_SetHomingTarget_Success_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, bool CallFunc_IsPlayerControlled_ReturnValue, bool CallFunc_IsPlayerControlled_ReturnValue_1, bool CallFunc_Not_PreBool_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue, bool CallFunc_SetHomingTarget_Success_3, bool CallFunc_IsValid_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "SetHomingTarget"); Params::UBP_ActionGeneralAttackFarBase_C_SetHomingTarget_Params Parms{}; Parms.Effect = Effect; Parms.BPSkillEffect = BPSkillEffect; Parms.ProjectileMovementComponent = ProjectileMovementComponent; Parms.K2Node_DynamicCast_AsBP_Skill_Effect_Base = K2Node_DynamicCast_AsBP_Skill_Effect_Base; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_HasProjectileMoveComp_ReturnValue = CallFunc_HasProjectileMoveComp_ReturnValue; Parms.CallFunc_HasProjectileMoveComp_ReturnValue_1 = CallFunc_HasProjectileMoveComp_ReturnValue_1; Parms.CallFunc_SetHomingTarget_Success = CallFunc_SetHomingTarget_Success; Parms.CallFunc_GetTargetEnemy_ReturnValue = CallFunc_GetTargetEnemy_ReturnValue; Parms.CallFunc_GetTargetEnemy_ReturnValue_1 = CallFunc_GetTargetEnemy_ReturnValue_1; Parms.CallFunc_SetHomingTarget_Success_1 = CallFunc_SetHomingTarget_Success_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_SetHomingTarget_Success_2 = CallFunc_SetHomingTarget_Success_2; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_IsPlayerControlled_ReturnValue = CallFunc_IsPlayerControlled_ReturnValue; Parms.CallFunc_IsPlayerControlled_ReturnValue_1 = CallFunc_IsPlayerControlled_ReturnValue_1; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_GetActionTarget_ReturnValue = CallFunc_GetActionTarget_ReturnValue; Parms.CallFunc_SetHomingTarget_Success_3 = CallFunc_SetHomingTarget_Success_3; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.IsSpecificEffect // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class APalSkillEffectBase* Effect (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EEffectSpawnParametersTypeParametersType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FSkillEffectSpawnParameter CallFunc_Array_Get_Item (NoDestructor) // bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ClassClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_GetObjectClass_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FSkillEffectSpawnParameter CallFunc_Array_Get_Item_1 (NoDestructor) // bool CallFunc_EqualEqual_ClassClass_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UBP_ActionGeneralAttackFarBase_C::IsSpecificEffect(class APalSkillEffectBase* Effect, enum class EEffectSpawnParametersType ParametersType, int32 Index, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UClass* CallFunc_GetObjectClass_ReturnValue, const struct FSkillEffectSpawnParameter& CallFunc_Array_Get_Item, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_EqualEqual_ClassClass_ReturnValue, class UClass* CallFunc_GetObjectClass_ReturnValue_1, const struct FSkillEffectSpawnParameter& CallFunc_Array_Get_Item_1, bool CallFunc_EqualEqual_ClassClass_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "IsSpecificEffect"); Params::UBP_ActionGeneralAttackFarBase_C_IsSpecificEffect_Params Parms{}; Parms.Effect = Effect; Parms.ParametersType = ParametersType; Parms.Index = Index; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1; Parms.CallFunc_EqualEqual_ClassClass_ReturnValue = CallFunc_EqualEqual_ClassClass_ReturnValue; Parms.CallFunc_GetObjectClass_ReturnValue_1 = CallFunc_GetObjectClass_ReturnValue_1; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_EqualEqual_ClassClass_ReturnValue_1 = CallFunc_EqualEqual_ClassClass_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.OnStartAfterAnimation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackFarBase_C::OnStartAfterAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "OnStartAfterAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.RestorePalPitch // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double CallFunc_GetWorldDeltaSeconds_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_FInterpTo_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // double CallFunc_FInterpTo_Current_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_VariableSet_CurrentMeshPitch_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::RestorePalPitch(double CallFunc_GetWorldDeltaSeconds_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, double CallFunc_FInterpTo_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, double CallFunc_FInterpTo_Current_ImplicitCast, float K2Node_VariableSet_CurrentMeshPitch_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "RestorePalPitch"); Params::UBP_ActionGeneralAttackFarBase_C_RestorePalPitch_Params Parms{}; Parms.CallFunc_GetWorldDeltaSeconds_ReturnValue = CallFunc_GetWorldDeltaSeconds_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_FInterpTo_ReturnValue = CallFunc_FInterpTo_ReturnValue; Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue; Parms.CallFunc_FInterpTo_Current_ImplicitCast = CallFunc_FInterpTo_Current_ImplicitCast; Parms.K2Node_VariableSet_CurrentMeshPitch_ImplicitCast = K2Node_VariableSet_CurrentMeshPitch_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.GetPredictedTargetLocation // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetTargetLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::GetPredictedTargetLocation(struct FVector* Location, const struct FVector& CallFunc_GetTargetLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "GetPredictedTargetLocation"); Params::UBP_ActionGeneralAttackFarBase_C_GetPredictedTargetLocation_Params Parms{}; Parms.CallFunc_GetTargetLocation_ReturnValue = CallFunc_GetTargetLocation_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Location != nullptr) *Location = std::move(Parms.Location); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.UpdatePredictedTargetLocation // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* CallFunc_GetActionTarget_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetTargetLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetActionTarget_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetVelocity_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetTargetLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetTargetLocation_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetTargetLocation_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_VSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_DoubleToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_DoubleToVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Divide_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_K2_SetWorldLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) // double CallFunc_VSize_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetActionTarget_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetVelocity_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_K2_SetWorldLocation_SweepHitResult_1 (IsPlainOldData, NoDestructor, ContainsInstancedReference) void UBP_ActionGeneralAttackFarBase_C::UpdatePredictedTargetLocation(class AActor* CallFunc_GetActionTarget_ReturnValue, const struct FVector& CallFunc_GetTargetLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue_1, const struct FVector& CallFunc_GetVelocity_ReturnValue, const struct FVector& CallFunc_GetTargetLocation_ReturnValue_1, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_GetTargetLocation_ReturnValue_2, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_GetTargetLocation_ReturnValue_3, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, double CallFunc_VSize_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, const struct FVector& CallFunc_Divide_VectorVector_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_K2_SetWorldLocation_SweepHitResult, double CallFunc_VSize_ReturnValue_1, class AActor* CallFunc_GetActionTarget_ReturnValue_2, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, const struct FVector& CallFunc_GetVelocity_ReturnValue_1, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_K2_SetWorldLocation_SweepHitResult_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "UpdatePredictedTargetLocation"); Params::UBP_ActionGeneralAttackFarBase_C_UpdatePredictedTargetLocation_Params Parms{}; Parms.CallFunc_GetActionTarget_ReturnValue = CallFunc_GetActionTarget_ReturnValue; Parms.CallFunc_GetTargetLocation_ReturnValue = CallFunc_GetTargetLocation_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetActionTarget_ReturnValue_1 = CallFunc_GetActionTarget_ReturnValue_1; Parms.CallFunc_GetVelocity_ReturnValue = CallFunc_GetVelocity_ReturnValue; Parms.CallFunc_GetTargetLocation_ReturnValue_1 = CallFunc_GetTargetLocation_ReturnValue_1; Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue; Parms.CallFunc_GetTargetLocation_ReturnValue_2 = CallFunc_GetTargetLocation_ReturnValue_2; Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue; Parms.CallFunc_GetTargetLocation_ReturnValue_3 = CallFunc_GetTargetLocation_ReturnValue_3; Parms.CallFunc_K2_GetRootComponent_ReturnValue = CallFunc_K2_GetRootComponent_ReturnValue; Parms.CallFunc_K2_GetRootComponent_ReturnValue_1 = CallFunc_K2_GetRootComponent_ReturnValue_1; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_VSize_ReturnValue = CallFunc_VSize_ReturnValue; Parms.CallFunc_Conv_DoubleToVector_ReturnValue = CallFunc_Conv_DoubleToVector_ReturnValue; Parms.CallFunc_Conv_DoubleToVector_ReturnValue_1 = CallFunc_Conv_DoubleToVector_ReturnValue_1; Parms.CallFunc_Divide_VectorVector_ReturnValue = CallFunc_Divide_VectorVector_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_Multiply_VectorVector_ReturnValue_1 = CallFunc_Multiply_VectorVector_ReturnValue_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue_1 = CallFunc_Subtract_VectorVector_ReturnValue_1; Parms.CallFunc_K2_SetWorldLocation_SweepHitResult = CallFunc_K2_SetWorldLocation_SweepHitResult; Parms.CallFunc_VSize_ReturnValue_1 = CallFunc_VSize_ReturnValue_1; Parms.CallFunc_GetActionTarget_ReturnValue_2 = CallFunc_GetActionTarget_ReturnValue_2; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue; Parms.CallFunc_GetVelocity_ReturnValue_1 = CallFunc_GetVelocity_ReturnValue_1; Parms.CallFunc_Conv_FloatToVector_ReturnValue_1 = CallFunc_Conv_FloatToVector_ReturnValue_1; Parms.CallFunc_Multiply_VectorVector_ReturnValue_2 = CallFunc_Multiply_VectorVector_ReturnValue_2; Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1; Parms.CallFunc_K2_SetWorldLocation_SweepHitResult_1 = CallFunc_K2_SetWorldLocation_SweepHitResult_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.SetPredictedTarget // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimer_ReturnValue (NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetActionTarget_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsPlayerControlled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetActionTarget_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::SetPredictedTarget(const struct FTransform& CallFunc_MakeTransform_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FTimerHandle& CallFunc_K2_SetTimer_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsPlayerControlled_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue_1, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class AActor* CallFunc_FinishSpawningActor_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "SetPredictedTarget"); Params::UBP_ActionGeneralAttackFarBase_C_SetPredictedTarget_Params Parms{}; Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_K2_SetTimer_ReturnValue = CallFunc_K2_SetTimer_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_GetActionTarget_ReturnValue = CallFunc_GetActionTarget_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsPlayerControlled_ReturnValue = CallFunc_IsPlayerControlled_ReturnValue; Parms.CallFunc_GetActionTarget_ReturnValue_1 = CallFunc_GetActionTarget_ReturnValue_1; Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.AdjustEffectRotPitchToTarget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetTargetLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_FindLookAtRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_BreakRotator_Roll_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Pitch_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Yaw_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_K2_SetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::AdjustEffectRotPitchToTarget(bool CallFunc_IsValid_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetTargetLocation_ReturnValue, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, float CallFunc_BreakRotator_Roll_1, float CallFunc_BreakRotator_Pitch_1, float CallFunc_BreakRotator_Yaw_1, const struct FRotator& CallFunc_MakeRotator_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "AdjustEffectRotPitchToTarget"); Params::UBP_ActionGeneralAttackFarBase_C_AdjustEffectRotPitchToTarget_Params Parms{}; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue; Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll; Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch; Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetTargetLocation_ReturnValue = CallFunc_GetTargetLocation_ReturnValue; Parms.CallFunc_FindLookAtRotation_ReturnValue = CallFunc_FindLookAtRotation_ReturnValue; Parms.CallFunc_BreakRotator_Roll_1 = CallFunc_BreakRotator_Roll_1; Parms.CallFunc_BreakRotator_Pitch_1 = CallFunc_BreakRotator_Pitch_1; Parms.CallFunc_BreakRotator_Yaw_1 = CallFunc_BreakRotator_Yaw_1; Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue; Parms.CallFunc_K2_SetActorRotation_ReturnValue = CallFunc_K2_SetActorRotation_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.UpdatePalYawAndPitchToTarget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector CallFunc_GetPredictedTargetLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetWorldDeltaSeconds_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_FindLookAtRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_GetPredictedTargetLocation_Location_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Roll_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Pitch_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Yaw_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FInterpTo_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GetWorldDeltaSeconds_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Abs_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_FindLookAtRotation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FRotator CallFunc_RInterpTo_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_BreakRotator_Roll_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Pitch_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Yaw_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_K2_SetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FInterpTo_Current_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FInterpTo_Target_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_VariableSet_CurrentMeshPitch_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_RInterpTo_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::UpdatePalYawAndPitchToTarget(const struct FVector& CallFunc_GetPredictedTargetLocation_Location, double CallFunc_GetWorldDeltaSeconds_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, const struct FVector& CallFunc_GetPredictedTargetLocation_Location_1, float CallFunc_BreakRotator_Roll_1, float CallFunc_BreakRotator_Pitch_1, float CallFunc_BreakRotator_Yaw_1, double CallFunc_FInterpTo_ReturnValue, double CallFunc_GetWorldDeltaSeconds_ReturnValue_1, double CallFunc_Abs_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue_1, const struct FRotator& CallFunc_RInterpTo_ReturnValue, float CallFunc_BreakRotator_Roll_2, float CallFunc_BreakRotator_Pitch_2, float CallFunc_BreakRotator_Yaw_2, const struct FRotator& CallFunc_MakeRotator_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue, double CallFunc_FInterpTo_Current_ImplicitCast, double CallFunc_FInterpTo_Target_ImplicitCast, float K2Node_VariableSet_CurrentMeshPitch_ImplicitCast, float CallFunc_RInterpTo_DeltaTime_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "UpdatePalYawAndPitchToTarget"); Params::UBP_ActionGeneralAttackFarBase_C_UpdatePalYawAndPitchToTarget_Params Parms{}; Parms.CallFunc_GetPredictedTargetLocation_Location = CallFunc_GetPredictedTargetLocation_Location; Parms.CallFunc_GetWorldDeltaSeconds_ReturnValue = CallFunc_GetWorldDeltaSeconds_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue; Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll; Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch; Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw; Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue; Parms.CallFunc_FindLookAtRotation_ReturnValue = CallFunc_FindLookAtRotation_ReturnValue; Parms.CallFunc_GetPredictedTargetLocation_Location_1 = CallFunc_GetPredictedTargetLocation_Location_1; Parms.CallFunc_BreakRotator_Roll_1 = CallFunc_BreakRotator_Roll_1; Parms.CallFunc_BreakRotator_Pitch_1 = CallFunc_BreakRotator_Pitch_1; Parms.CallFunc_BreakRotator_Yaw_1 = CallFunc_BreakRotator_Yaw_1; Parms.CallFunc_FInterpTo_ReturnValue = CallFunc_FInterpTo_ReturnValue; Parms.CallFunc_GetWorldDeltaSeconds_ReturnValue_1 = CallFunc_GetWorldDeltaSeconds_ReturnValue_1; Parms.CallFunc_Abs_ReturnValue = CallFunc_Abs_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_FindLookAtRotation_ReturnValue_1 = CallFunc_FindLookAtRotation_ReturnValue_1; Parms.CallFunc_RInterpTo_ReturnValue = CallFunc_RInterpTo_ReturnValue; Parms.CallFunc_BreakRotator_Roll_2 = CallFunc_BreakRotator_Roll_2; Parms.CallFunc_BreakRotator_Pitch_2 = CallFunc_BreakRotator_Pitch_2; Parms.CallFunc_BreakRotator_Yaw_2 = CallFunc_BreakRotator_Yaw_2; Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue; Parms.CallFunc_K2_SetActorRotation_ReturnValue = CallFunc_K2_SetActorRotation_ReturnValue; Parms.CallFunc_FInterpTo_Current_ImplicitCast = CallFunc_FInterpTo_Current_ImplicitCast; Parms.CallFunc_FInterpTo_Target_ImplicitCast = CallFunc_FInterpTo_Target_ImplicitCast; Parms.K2Node_VariableSet_CurrentMeshPitch_ImplicitCast = K2Node_VariableSet_CurrentMeshPitch_ImplicitCast; Parms.CallFunc_RInterpTo_DeltaTime_ImplicitCast = CallFunc_RInterpTo_DeltaTime_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.SetBulletSpeed // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class APalSkillEffectBase* Effect (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UProjectileMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_MakeVector_X_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_VariableSet_MaxSpeed_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::SetBulletSpeed(class APalSkillEffectBase** Effect, bool CallFunc_IsValid_ReturnValue, class UProjectileMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue, double CallFunc_MakeVector_X_ImplicitCast, float K2Node_VariableSet_MaxSpeed_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "SetBulletSpeed"); Params::UBP_ActionGeneralAttackFarBase_C_SetBulletSpeed_Params Parms{}; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.CallFunc_MakeVector_X_ImplicitCast = CallFunc_MakeVector_X_ImplicitCast; Parms.K2Node_VariableSet_MaxSpeed_ImplicitCast = K2Node_VariableSet_MaxSpeed_ImplicitCast; UObject::ProcessEvent(Func, &Parms); if (Effect != nullptr) *Effect = Parms.Effect; } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.UpdateEffectPitchToTarget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double CallFunc_GetWorldDeltaSeconds_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetTargetLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_FindLookAtRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_BreakRotator_Roll_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Pitch_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Yaw_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FInterpTo_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_K2_SetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FInterpTo_InterpSpeed_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FInterpTo_Current_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FInterpTo_Target_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_MakeRotator_Pitch_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::UpdateEffectPitchToTarget(double CallFunc_GetWorldDeltaSeconds_ReturnValue, const struct FVector& CallFunc_GetTargetLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, float CallFunc_BreakRotator_Roll_1, float CallFunc_BreakRotator_Pitch_1, float CallFunc_BreakRotator_Yaw_1, double CallFunc_FInterpTo_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue, double CallFunc_FInterpTo_InterpSpeed_ImplicitCast, double CallFunc_FInterpTo_Current_ImplicitCast, double CallFunc_FInterpTo_Target_ImplicitCast, float CallFunc_MakeRotator_Pitch_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "UpdateEffectPitchToTarget"); Params::UBP_ActionGeneralAttackFarBase_C_UpdateEffectPitchToTarget_Params Parms{}; Parms.CallFunc_GetWorldDeltaSeconds_ReturnValue = CallFunc_GetWorldDeltaSeconds_ReturnValue; Parms.CallFunc_GetTargetLocation_ReturnValue = CallFunc_GetTargetLocation_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue; Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll; Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch; Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_FindLookAtRotation_ReturnValue = CallFunc_FindLookAtRotation_ReturnValue; Parms.CallFunc_BreakRotator_Roll_1 = CallFunc_BreakRotator_Roll_1; Parms.CallFunc_BreakRotator_Pitch_1 = CallFunc_BreakRotator_Pitch_1; Parms.CallFunc_BreakRotator_Yaw_1 = CallFunc_BreakRotator_Yaw_1; Parms.CallFunc_FInterpTo_ReturnValue = CallFunc_FInterpTo_ReturnValue; Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue; Parms.CallFunc_K2_SetActorRotation_ReturnValue = CallFunc_K2_SetActorRotation_ReturnValue; Parms.CallFunc_FInterpTo_InterpSpeed_ImplicitCast = CallFunc_FInterpTo_InterpSpeed_ImplicitCast; Parms.CallFunc_FInterpTo_Current_ImplicitCast = CallFunc_FInterpTo_Current_ImplicitCast; Parms.CallFunc_FInterpTo_Target_ImplicitCast = CallFunc_FInterpTo_Target_ImplicitCast; Parms.CallFunc_MakeRotator_Pitch_ImplicitCast = CallFunc_MakeRotator_Pitch_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.UpdateRiddenPalYawToTarget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double CallFunc_GetWorldDeltaSeconds_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetTargetLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FRotator CallFunc_FindLookAtRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Roll_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Pitch_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Yaw_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FInterpTo_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_K2_SetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FInterpTo_InterpSpeed_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FInterpTo_Current_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FInterpTo_Target_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_MakeRotator_Yaw_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::UpdateRiddenPalYawToTarget(double CallFunc_GetWorldDeltaSeconds_ReturnValue, const struct FVector& CallFunc_GetTargetLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, float CallFunc_BreakRotator_Roll_1, float CallFunc_BreakRotator_Pitch_1, float CallFunc_BreakRotator_Yaw_1, double CallFunc_FInterpTo_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue, double CallFunc_FInterpTo_InterpSpeed_ImplicitCast, double CallFunc_FInterpTo_Current_ImplicitCast, double CallFunc_FInterpTo_Target_ImplicitCast, float CallFunc_MakeRotator_Yaw_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "UpdateRiddenPalYawToTarget"); Params::UBP_ActionGeneralAttackFarBase_C_UpdateRiddenPalYawToTarget_Params Parms{}; Parms.CallFunc_GetWorldDeltaSeconds_ReturnValue = CallFunc_GetWorldDeltaSeconds_ReturnValue; Parms.CallFunc_GetTargetLocation_ReturnValue = CallFunc_GetTargetLocation_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue; Parms.CallFunc_FindLookAtRotation_ReturnValue = CallFunc_FindLookAtRotation_ReturnValue; Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll; Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch; Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw; Parms.CallFunc_BreakRotator_Roll_1 = CallFunc_BreakRotator_Roll_1; Parms.CallFunc_BreakRotator_Pitch_1 = CallFunc_BreakRotator_Pitch_1; Parms.CallFunc_BreakRotator_Yaw_1 = CallFunc_BreakRotator_Yaw_1; Parms.CallFunc_FInterpTo_ReturnValue = CallFunc_FInterpTo_ReturnValue; Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue; Parms.CallFunc_K2_SetActorRotation_ReturnValue = CallFunc_K2_SetActorRotation_ReturnValue; Parms.CallFunc_FInterpTo_InterpSpeed_ImplicitCast = CallFunc_FInterpTo_InterpSpeed_ImplicitCast; Parms.CallFunc_FInterpTo_Current_ImplicitCast = CallFunc_FInterpTo_Current_ImplicitCast; Parms.CallFunc_FInterpTo_Target_ImplicitCast = CallFunc_FInterpTo_Target_ImplicitCast; Parms.CallFunc_MakeRotator_Yaw_ImplicitCast = CallFunc_MakeRotator_Yaw_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.BulletHasShooted // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalSkillEffectBase* Effect (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::BulletHasShooted(class APalSkillEffectBase* Effect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "BulletHasShooted"); Params::UBP_ActionGeneralAttackFarBase_C_BulletHasShooted_Params Parms{}; Parms.Effect = Effect; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.OnLoaded_8D503426441FF5C878F58A8373F67BE7 // (BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::OnLoaded_8D503426441FF5C878F58A8373F67BE7(class UObject* Loaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "OnLoaded_8D503426441FF5C878F58A8373F67BE7"); Params::UBP_ActionGeneralAttackFarBase_C_OnLoaded_8D503426441FF5C878F58A8373F67BE7_Params Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.CallEffect // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FSkillEffectSpawnParameter Parameter (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor) void UBP_ActionGeneralAttackFarBase_C::CallEffect(struct FSkillEffectSpawnParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "CallEffect"); Params::UBP_ActionGeneralAttackFarBase_C_CallEffect_Params Parms{}; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.OnBreakAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackFarBase_C::OnBreakAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "OnBreakAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.TickAction // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::TickAction(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "TickAction"); Params::UBP_ActionGeneralAttackFarBase_C_TickAction_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.OnStartReadyAnimation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackFarBase_C::OnStartReadyAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "OnStartReadyAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.OnStartProcessAnimation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackFarBase_C::OnStartProcessAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "OnStartProcessAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.OnSpawnEffect // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalSkillEffectBase* Effect (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::OnSpawnEffect(class APalSkillEffectBase* Effect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "OnSpawnEffect"); Params::UBP_ActionGeneralAttackFarBase_C_OnSpawnEffect_Params Parms{}; Parms.Effect = Effect; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.OnEndAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackFarBase_C::OnEndAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "OnEndAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.OnBeginAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackFarBase_C::OnBeginAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "OnBeginAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackFarBase.BP_ActionGeneralAttackFarBase_C.ExecuteUbergraph_BP_ActionGeneralAttackFarBase // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FSkillEffectSpawnParameter K2Node_Event_Parameter (ConstParm, NoDestructor) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsPlayerControlled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsPlayerControlled_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsPlayerControlled_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalSkillEffectBase* K2Node_Event_Effect (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalSkillEffectBase* CallFunc_SetBulletSpeed_Effect (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSoftObjectPtrCallFunc_Array_Get_Item (HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* K2Node_CustomEvent_Loaded (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_SetEffectVelocityTowardNearestEnemy_Success (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_PredictedTarget_C* K2Node_DynamicCast_AsBP_Predicted_Target (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalSkillEffectBase* K2Node_DynamicCast_AsPal_Skill_Effect_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_SkillEffectBase_C* K2Node_DynamicCast_AsBP_Skill_Effect_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackFarBase_C::ExecuteUbergraph_BP_ActionGeneralAttackFarBase(int32 EntryPoint, const struct FSkillEffectSpawnParameter& K2Node_Event_Parameter, int32 CallFunc_Array_Length_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, bool CallFunc_IsPlayerControlled_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, bool CallFunc_IsPlayerControlled_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, bool CallFunc_IsPlayerControlled_ReturnValue_2, class APalSkillEffectBase* K2Node_Event_Effect, class APalSkillEffectBase* CallFunc_SetBulletSpeed_Effect, int32 Temp_int_Array_Index_Variable, TSoftObjectPtr CallFunc_Array_Get_Item, bool CallFunc_IsValid_ReturnValue, class UObject* K2Node_CustomEvent_Loaded, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_SetEffectVelocityTowardNearestEnemy_Success, class UObject* Temp_object_Variable, class ABP_PredictedTarget_C* K2Node_DynamicCast_AsBP_Predicted_Target, bool K2Node_DynamicCast_bSuccess, class APalSkillEffectBase* K2Node_DynamicCast_AsPal_Skill_Effect_Base, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue_1, class ABP_SkillEffectBase_C* K2Node_DynamicCast_AsBP_Skill_Effect_Base, bool K2Node_DynamicCast_bSuccess_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackFarBase_C", "ExecuteUbergraph_BP_ActionGeneralAttackFarBase"); Params::UBP_ActionGeneralAttackFarBase_C_ExecuteUbergraph_BP_ActionGeneralAttackFarBase_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_Parameter = K2Node_Event_Parameter; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_IsPlayerControlled_ReturnValue = CallFunc_IsPlayerControlled_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_IsPlayerControlled_ReturnValue_1 = CallFunc_IsPlayerControlled_ReturnValue_1; Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2; Parms.CallFunc_IsPlayerControlled_ReturnValue_2 = CallFunc_IsPlayerControlled_ReturnValue_2; Parms.K2Node_Event_Effect = K2Node_Event_Effect; Parms.CallFunc_SetBulletSpeed_Effect = CallFunc_SetBulletSpeed_Effect; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_CustomEvent_Loaded = K2Node_CustomEvent_Loaded; Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3; Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_SetEffectVelocityTowardNearestEnemy_Success = CallFunc_SetEffectVelocityTowardNearestEnemy_Success; Parms.Temp_object_Variable = Temp_object_Variable; Parms.K2Node_DynamicCast_AsBP_Predicted_Target = K2Node_DynamicCast_AsBP_Predicted_Target; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_DynamicCast_AsPal_Skill_Effect_Base = K2Node_DynamicCast_AsPal_Skill_Effect_Base; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_DynamicCast_AsBP_Skill_Effect_Base = K2Node_DynamicCast_AsBP_Skill_Effect_Base; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; UObject::ProcessEvent(Func, &Parms); } }