#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalTimerPointLightComponent.BP_PalTimerPointLightComponent_C // (SceneComponent) class UClass* UBP_PalTimerPointLightComponent_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalTimerPointLightComponent_C"); return Clss; } // BP_PalTimerPointLightComponent_C BP_PalTimerPointLightComponent.Default__BP_PalTimerPointLightComponent_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_PalTimerPointLightComponent_C* UBP_PalTimerPointLightComponent_C::GetDefaultObj() { static class UBP_PalTimerPointLightComponent_C* Default = nullptr; if (!Default) Default = static_cast(UBP_PalTimerPointLightComponent_C::StaticClass()->DefaultObject); return Default; } }