#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class EyeTracker.EyeTrackerFunctionLibrary // (None) class UClass* UEyeTrackerFunctionLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EyeTrackerFunctionLibrary"); return Clss; } // EyeTrackerFunctionLibrary EyeTracker.Default__EyeTrackerFunctionLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UEyeTrackerFunctionLibrary* UEyeTrackerFunctionLibrary::GetDefaultObj() { static class UEyeTrackerFunctionLibrary* Default = nullptr; if (!Default) Default = static_cast(UEyeTrackerFunctionLibrary::StaticClass()->DefaultObject); return Default; } // Function EyeTracker.EyeTrackerFunctionLibrary.SetEyeTrackedPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEyeTrackerFunctionLibrary::SetEyeTrackedPlayer(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EyeTrackerFunctionLibrary", "SetEyeTrackedPlayer"); Params::UEyeTrackerFunctionLibrary_SetEyeTrackedPlayer_Params Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function EyeTracker.EyeTrackerFunctionLibrary.IsStereoGazeDataAvailable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEyeTrackerFunctionLibrary::IsStereoGazeDataAvailable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EyeTrackerFunctionLibrary", "IsStereoGazeDataAvailable"); Params::UEyeTrackerFunctionLibrary_IsStereoGazeDataAvailable_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EyeTracker.EyeTrackerFunctionLibrary.IsEyeTrackerConnected // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEyeTrackerFunctionLibrary::IsEyeTrackerConnected() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EyeTrackerFunctionLibrary", "IsEyeTrackerConnected"); Params::UEyeTrackerFunctionLibrary_IsEyeTrackerConnected_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function EyeTracker.EyeTrackerFunctionLibrary.GetStereoGazeData // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FEyeTrackerStereoGazeData OutGazeData (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEyeTrackerFunctionLibrary::GetStereoGazeData(struct FEyeTrackerStereoGazeData* OutGazeData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EyeTrackerFunctionLibrary", "GetStereoGazeData"); Params::UEyeTrackerFunctionLibrary_GetStereoGazeData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutGazeData != nullptr) *OutGazeData = std::move(Parms.OutGazeData); return Parms.ReturnValue; } // Function EyeTracker.EyeTrackerFunctionLibrary.GetGazeData // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FEyeTrackerGazeData OutGazeData (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEyeTrackerFunctionLibrary::GetGazeData(struct FEyeTrackerGazeData* OutGazeData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EyeTrackerFunctionLibrary", "GetGazeData"); Params::UEyeTrackerFunctionLibrary_GetGazeData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutGazeData != nullptr) *OutGazeData = std::move(Parms.OutGazeData); return Parms.ReturnValue; } }