#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x30 - 0x28) // Class TimeManagement.TimeSynchronizationSource class UTimeSynchronizationSource : public UObject { public: bool bUseForSynchronization; // 0x28(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_119[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 FrameOffset; // 0x2C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UTimeSynchronizationSource* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class TimeManagement.FixedFrameRateCustomTimeStep class UFixedFrameRateCustomTimeStep : public UEngineCustomTimeStep { public: static class UClass* StaticClass(); static class UFixedFrameRateCustomTimeStep* GetDefaultObj(); }; // 0x8 (0x30 - 0x28) // Class TimeManagement.GenlockedCustomTimeStep class UGenlockedCustomTimeStep : public UFixedFrameRateCustomTimeStep { public: bool bAutoDetectFormat; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_124[0x7]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UGenlockedCustomTimeStep* GetDefaultObj(); }; // 0x20 (0x50 - 0x30) // Class TimeManagement.GenlockedFixedRateCustomTimeStep class UGenlockedFixedRateCustomTimeStep : public UGenlockedCustomTimeStep { public: struct FFrameRate FrameRate; // 0x30(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bShouldBlock; // 0x38(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bForceSingleFrameDeltaTime; // 0x39(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_127[0x16]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UGenlockedFixedRateCustomTimeStep* GetDefaultObj(); }; // 0x28 (0x58 - 0x30) // Class TimeManagement.GenlockedTimecodeProvider class UGenlockedTimecodeProvider : public UTimecodeProvider { public: bool bUseGenlockToCount; // 0x30(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_12A[0x27]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UGenlockedTimecodeProvider* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class TimeManagement.TimeManagementBlueprintLibrary class UTimeManagementBlueprintLibrary : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass(); static class UTimeManagementBlueprintLibrary* GetDefaultObj(); struct FFrameTime TransformTime(struct FFrameTime& SourceTime, struct FFrameRate& SourceRate, struct FFrameRate& DestinationRate); struct FFrameNumber Subtract_FrameNumberInteger(const struct FFrameNumber& A, int32 B); struct FFrameNumber Subtract_FrameNumberFrameNumber(const struct FFrameNumber& A, const struct FFrameNumber& B); struct FFrameTime SnapFrameTimeToRate(struct FFrameTime& SourceTime, struct FFrameRate& SourceRate, struct FFrameRate& SnapToRate); struct FFrameTime Multiply_SecondsFrameRate(float TimeInSeconds, struct FFrameRate& FrameRate); struct FFrameNumber Multiply_FrameNumberInteger(const struct FFrameNumber& A, int32 B); bool IsValid_MultipleOf(struct FFrameRate& InFrameRate, struct FFrameRate& OtherFramerate); bool IsValid_Framerate(struct FFrameRate& InFrameRate); struct FFrameRate GetTimecodeFrameRate(); struct FTimecode GetTimecode(); struct FFrameNumber Divide_FrameNumberInteger(const struct FFrameNumber& A, int32 B); class FString Conv_TimecodeToString(struct FTimecode& InTimecode, bool bForceSignDisplay); float Conv_QualifiedFrameTimeToSeconds(struct FQualifiedFrameTime& InFrameTime); float Conv_FrameRateToSeconds(struct FFrameRate& InFrameRate); int32 Conv_FrameNumberToInteger(struct FFrameNumber& InFrameNumber); struct FFrameNumber Add_FrameNumberInteger(const struct FFrameNumber& A, int32 B); struct FFrameNumber Add_FrameNumberFrameNumber(const struct FFrameNumber& A, const struct FFrameNumber& B); }; }