#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C // (None) class UClass* UWBP_CharaCre_PlayerNameEdit_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_CharaCre_PlayerNameEdit_C"); return Clss; } // WBP_CharaCre_PlayerNameEdit_C WBP_CharaCre_PlayerNameEdit.Default__WBP_CharaCre_PlayerNameEdit_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_CharaCre_PlayerNameEdit_C* UWBP_CharaCre_PlayerNameEdit_C::GetDefaultObj() { static class UWBP_CharaCre_PlayerNameEdit_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_CharaCre_PlayerNameEdit_C::StaticClass()->DefaultObject); return Default; } // Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.ClampInputName // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class FText InText (BlueprintVisible, BlueprintReadOnly, Parm) // class FText ClampedNickName (Parm, OutParm) // class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Left_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FText CallFunc_Conv_StringToText_ReturnValue (None) // int32 CallFunc_Len_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharaCre_PlayerNameEdit_C::ClampInputName(class FText InText, class FText* ClampedNickName, const class FString& CallFunc_Conv_TextToString_ReturnValue, const class FString& CallFunc_Left_ReturnValue, class FText CallFunc_Conv_StringToText_ReturnValue, int32 CallFunc_Len_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "ClampInputName"); Params::UWBP_CharaCre_PlayerNameEdit_C_ClampInputName_Params Parms{}; Parms.InText = InText; Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue; Parms.CallFunc_Left_ReturnValue = CallFunc_Left_ReturnValue; Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue; Parms.CallFunc_Len_ReturnValue = CallFunc_Len_ReturnValue; Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (ClampedNickName != nullptr) *ClampedNickName = Parms.ClampedNickName; } // Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.OnShortcutConfirm // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_CharaCre_PlayerNameEdit_C::OnShortcutConfirm() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "OnShortcutConfirm"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.BP_GetDesiredFocusTarget // (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetText_ReturnValue (None) // class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // int32 CallFunc_Len_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UWidget* UWBP_CharaCre_PlayerNameEdit_C::BP_GetDesiredFocusTarget(class FText CallFunc_GetText_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, int32 CallFunc_Len_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "BP_GetDesiredFocusTarget"); Params::UWBP_CharaCre_PlayerNameEdit_C_BP_GetDesiredFocusTarget_Params Parms{}; Parms.CallFunc_GetText_ReturnValue = CallFunc_GetText_ReturnValue; Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue; Parms.CallFunc_Len_ReturnValue = CallFunc_Len_ReturnValue; Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.SetEnableConfirmButton // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsEnable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float Temp_real_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float Temp_real_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalUIActionBindData CallFunc_RegisterActionBinding_ReturnValue (NoDestructor) // float K2Node_Select_Default_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharaCre_PlayerNameEdit_C::SetEnableConfirmButton(bool IsEnable, float Temp_real_Variable, float Temp_real_Variable_1, bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, enum class ESlateVisibility K2Node_Select_Default, bool Temp_bool_Variable_1, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue, float K2Node_Select_Default_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "SetEnableConfirmButton"); Params::UWBP_CharaCre_PlayerNameEdit_C_SetEnableConfirmButton_Params Parms{}; Parms.IsEnable = IsEnable; Parms.Temp_real_Variable = Temp_real_Variable; Parms.Temp_real_Variable_1 = Temp_real_Variable_1; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_Select_Default = K2Node_Select_Default; Parms.Temp_bool_Variable_1 = Temp_bool_Variable_1; Parms.CallFunc_RegisterActionBinding_ReturnValue = CallFunc_RegisterActionBinding_ReturnValue; Parms.K2Node_Select_Default_1 = K2Node_Select_Default_1; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.OnSetup // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_CharaCre_PlayerNameEdit_C::OnSetup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "OnSetup"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_0_OnEditableTextBoxChangedEvent__DelegateSignature // (HasOutParams, BlueprintEvent) // Parameters: // class FText Text (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) void UWBP_CharaCre_PlayerNameEdit_C::BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_0_OnEditableTextBoxChangedEvent__DelegateSignature(class FText& Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_0_OnEditableTextBoxChangedEvent__DelegateSignature"); Params::UWBP_CharaCre_PlayerNameEdit_C_BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_0_OnEditableTextBoxChangedEvent__DelegateSignature_Params Parms{}; Parms.Text = Text; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxCommittedEvent__DelegateSignature // (HasOutParams, BlueprintEvent) // Parameters: // class FText Text (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // enum class ETextCommit CommitMethod (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharaCre_PlayerNameEdit_C::BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxCommittedEvent__DelegateSignature(class FText& Text, enum class ETextCommit CommitMethod) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxCommittedEvent__DelegateSignature"); Params::UWBP_CharaCre_PlayerNameEdit_C_BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxCommittedEvent__DelegateSignature_Params Parms{}; Parms.Text = Text; Parms.CommitMethod = CommitMethod; UObject::ProcessEvent(Func, &Parms); } // Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.BndEvt__WBP_CharaCre_PlayerNameEdit_WBP_CommonButton_K2Node_ComponentBoundEvent_2_OnClicked__DelegateSignature // (BlueprintEvent) // Parameters: void UWBP_CharaCre_PlayerNameEdit_C::BndEvt__WBP_CharaCre_PlayerNameEdit_WBP_CommonButton_K2Node_ComponentBoundEvent_2_OnClicked__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "BndEvt__WBP_CharaCre_PlayerNameEdit_WBP_CommonButton_K2Node_ComponentBoundEvent_2_OnClicked__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.BndEvt__WBP_CharaCre_PlayerNameEdit_WBP_Menu_btn_K2Node_ComponentBoundEvent_3_OnButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: void UWBP_CharaCre_PlayerNameEdit_C::BndEvt__WBP_CharaCre_PlayerNameEdit_WBP_Menu_btn_K2Node_ComponentBoundEvent_3_OnButtonClicked__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "BndEvt__WBP_CharaCre_PlayerNameEdit_WBP_Menu_btn_K2Node_ComponentBoundEvent_3_OnButtonClicked__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.OnCancelAction // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_CharaCre_PlayerNameEdit_C::OnCancelAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "OnCancelAction"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.ExecuteUbergraph_WBP_CharaCre_PlayerNameEdit // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasAnyUserFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasKeyboardFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameterBase*CallFunc_GetParam_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_CharaCreNameEditWindowDispatchParameter_C*K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter(ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_TextIsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText K2Node_ComponentBoundEvent_Text_1 (ConstParm) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_ClampInputName_clampedNickName (None) // class FText K2Node_ComponentBoundEvent_Text (ConstParm) // enum class ETextCommit K2Node_ComponentBoundEvent_CommitMethod (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // int32 CallFunc_Len_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameterBase*CallFunc_GetParam_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetText_ReturnValue (None) // class UBP_CharaCreNameEditWindowDispatchParameter_C*K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_1(ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_TextToString_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // int32 CallFunc_Len_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FDataTableRowHandle K2Node_Select_Default (NoDestructor) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetLocalizedTextFromHandle_Text (None) // int32 CallFunc_SelectInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FDataTableRowHandle K2Node_Select_Default_1 (NoDestructor) // int64 CallFunc_Conv_IntToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetLocalizedTextFromHandle_Text_1 (None) // struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData (HasGetValueTypeHash) // TArray K2Node_MakeArray_Array (ReferenceParm) // class FText CallFunc_Format_ReturnValue (None) // class UPalHUDDispatchParameterBase*CallFunc_GetParam_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_CharaCreNameEditWindowDispatchParameter_C*K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_2(ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility K2Node_Select_Default_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_CharaCre_PlayerNameEdit_C::ExecuteUbergraph_WBP_CharaCre_PlayerNameEdit(int32 EntryPoint, bool Temp_bool_Variable, bool CallFunc_HasAnyUserFocus_ReturnValue, bool CallFunc_HasKeyboardFocus_ReturnValue, bool Temp_bool_Variable_1, bool CallFunc_BooleanOR_ReturnValue, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UBP_CharaCreNameEditWindowDispatchParameter_C* K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter, bool K2Node_DynamicCast_bSuccess, bool CallFunc_TextIsEmpty_ReturnValue, class FText K2Node_ComponentBoundEvent_Text_1, bool CallFunc_Not_PreBool_ReturnValue, class FText CallFunc_ClampInputName_clampedNickName, class FText K2Node_ComponentBoundEvent_Text, enum class ETextCommit K2Node_ComponentBoundEvent_CommitMethod, const class FString& CallFunc_Conv_TextToString_ReturnValue, int32 CallFunc_Len_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue_1, class FText CallFunc_GetText_ReturnValue, class UBP_CharaCreNameEditWindowDispatchParameter_C* K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_1, bool K2Node_DynamicCast_bSuccess_1, const class FString& CallFunc_Conv_TextToString_ReturnValue_1, int32 CallFunc_Len_ReturnValue_1, bool Temp_bool_Variable_2, bool CallFunc_Greater_IntInt_ReturnValue_1, const struct FDataTableRowHandle& K2Node_Select_Default, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class FText CallFunc_GetLocalizedTextFromHandle_Text, int32 CallFunc_SelectInt_ReturnValue, const struct FDataTableRowHandle& K2Node_Select_Default_1, int64 CallFunc_Conv_IntToInt64_ReturnValue, class FText CallFunc_GetLocalizedTextFromHandle_Text_1, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData, TArray& K2Node_MakeArray_Array, class FText CallFunc_Format_ReturnValue, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue_2, class UBP_CharaCreNameEditWindowDispatchParameter_C* K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_2, bool K2Node_DynamicCast_bSuccess_2, enum class ESlateVisibility K2Node_Select_Default_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "ExecuteUbergraph_WBP_CharaCre_PlayerNameEdit"); Params::UWBP_CharaCre_PlayerNameEdit_C_ExecuteUbergraph_WBP_CharaCre_PlayerNameEdit_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.CallFunc_HasAnyUserFocus_ReturnValue = CallFunc_HasAnyUserFocus_ReturnValue; Parms.CallFunc_HasKeyboardFocus_ReturnValue = CallFunc_HasKeyboardFocus_ReturnValue; Parms.Temp_bool_Variable_1 = Temp_bool_Variable_1; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetParam_ReturnValue = CallFunc_GetParam_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter = K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_TextIsEmpty_ReturnValue = CallFunc_TextIsEmpty_ReturnValue; Parms.K2Node_ComponentBoundEvent_Text_1 = K2Node_ComponentBoundEvent_Text_1; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_ClampInputName_clampedNickName = CallFunc_ClampInputName_clampedNickName; Parms.K2Node_ComponentBoundEvent_Text = K2Node_ComponentBoundEvent_Text; Parms.K2Node_ComponentBoundEvent_CommitMethod = K2Node_ComponentBoundEvent_CommitMethod; Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue; Parms.CallFunc_Len_ReturnValue = CallFunc_Len_ReturnValue; Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue; Parms.CallFunc_GetParam_ReturnValue_1 = CallFunc_GetParam_ReturnValue_1; Parms.CallFunc_GetText_ReturnValue = CallFunc_GetText_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_1 = K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_1; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_Conv_TextToString_ReturnValue_1 = CallFunc_Conv_TextToString_ReturnValue_1; Parms.CallFunc_Len_ReturnValue_1 = CallFunc_Len_ReturnValue_1; Parms.Temp_bool_Variable_2 = Temp_bool_Variable_2; Parms.CallFunc_Greater_IntInt_ReturnValue_1 = CallFunc_Greater_IntInt_ReturnValue_1; Parms.K2Node_Select_Default = K2Node_Select_Default; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text; Parms.CallFunc_SelectInt_ReturnValue = CallFunc_SelectInt_ReturnValue; Parms.K2Node_Select_Default_1 = K2Node_Select_Default_1; Parms.CallFunc_Conv_IntToInt64_ReturnValue = CallFunc_Conv_IntToInt64_ReturnValue; Parms.CallFunc_GetLocalizedTextFromHandle_Text_1 = CallFunc_GetLocalizedTextFromHandle_Text_1; Parms.K2Node_MakeStruct_FormatArgumentData = K2Node_MakeStruct_FormatArgumentData; Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array; Parms.CallFunc_Format_ReturnValue = CallFunc_Format_ReturnValue; Parms.CallFunc_GetParam_ReturnValue_2 = CallFunc_GetParam_ReturnValue_2; Parms.K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_2 = K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_2; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.K2Node_Select_Default_2 = K2Node_Select_Default_2; UObject::ProcessEvent(Func, &Parms); } }