#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C // (None) class UClass* UBP_AIAction_AlertByKilledFriend_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_AlertByKilledFriend_C"); return Clss; } // BP_AIAction_AlertByKilledFriend_C BP_AIAction_AlertByKilledFriend.Default__BP_AIAction_AlertByKilledFriend_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_AlertByKilledFriend_C* UBP_AIAction_AlertByKilledFriend_C::GetDefaultObj() { static class UBP_AIAction_AlertByKilledFriend_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_AlertByKilledFriend_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.LineTraceGround // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector CenterPos (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool IsHit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector HitPos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray Temp_object_Variable (ConstParm, ReferenceParm) // struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_AlertByKilledFriend_C::LineTraceGround(const struct FVector& CenterPos, bool* IsHit, struct FVector* HitPos, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, TArray& Temp_object_Variable, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "LineTraceGround"); Params::UBP_AIAction_AlertByKilledFriend_C_LineTraceGround_Params Parms{}; Parms.CenterPos = CenterPos; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1; Parms.Temp_object_Variable = Temp_object_Variable; Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit; Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue; Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit; Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap; Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time; Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance; Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location; Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint; Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal; Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal; Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat; Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor; Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent; Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName; Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName; Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem; Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex; Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex; Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart; Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd; UObject::ProcessEvent(Func, &Parms); if (IsHit != nullptr) *IsHit = Parms.IsHit; if (HitPos != nullptr) *HitPos = std::move(Parms.HitPos); } // Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.StopMovement // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_AlertByKilledFriend_C::StopMovement(class AController* CallFunc_GetController_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "StopMovement"); Params::UBP_AIAction_AlertByKilledFriend_C_StopMovement_Params Parms{}; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.MoveToDeadBody // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_AlertByKilledFriend_C::MoveToDeadBody(class AController* CallFunc_GetController_ReturnValue, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "MoveToDeadBody"); Params::UBP_AIAction_AlertByKilledFriend_C_MoveToDeadBody_Params Parms{}; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.ChangeNextState // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPal_AI_AlertByKilledFriendStateNext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_AlertByKilledFriend_C::ChangeNextState(enum class EPal_AI_AlertByKilledFriendState Next, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "ChangeNextState"); Params::UBP_AIAction_AlertByKilledFriend_C_ChangeNextState_Params Parms{}; Parms.Next = Next; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.AddState // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPal_AI_AlertByKilledFriendStateNewParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalStateMachineStateBase_BlueprintBase*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_AlertByKilledFriend_C::AddState(enum class EPal_AI_AlertByKilledFriendState NewParam, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UPalStateMachineStateBase_BlueprintBase* CallFunc_SpawnObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "AddState"); Params::UBP_AIAction_AlertByKilledFriend_C_AddState_Params Parms{}; Parms.NewParam = NewParam; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_AlertByKilledFriend_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "ActionStart"); Params::UBP_AIAction_AlertByKilledFriend_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.ActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_AlertByKilledFriend_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "ActionFinished"); Params::UBP_AIAction_AlertByKilledFriend_C_ActionFinished_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.ActionTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_AlertByKilledFriend_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "ActionTick"); Params::UBP_AIAction_AlertByKilledFriend_C_ActionTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.ActionAbort // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_AlertByKilledFriend_C::ActionAbort(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "ActionAbort"); Params::UBP_AIAction_AlertByKilledFriend_C_ActionAbort_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.ExecuteUbergraph_BP_AIAction_AlertByKilledFriend // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNearTwoActorWithRadius_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_ActionIsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalStateMachine* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_SightCheckAndResponse_ChangeNextAction (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPal_AI_AlertByKilledFriendStateTemp_byte_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_VariableSet_tempDeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Tick_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_ActionTick_DeltaSeconds_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_AlertByKilledFriend_C::ExecuteUbergraph_BP_AIAction_AlertByKilledFriend(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, float K2Node_Event_DeltaSeconds, class AController* CallFunc_GetController_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsNearTwoActorWithRadius_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, bool CallFunc_ActionIsEmpty_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, class UPalStateMachine* CallFunc_SpawnObject_ReturnValue, bool CallFunc_SightCheckAndResponse_ChangeNextAction, enum class EPal_AI_AlertByKilledFriendState Temp_byte_Variable, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, double K2Node_VariableSet_tempDeltaTime_ImplicitCast, float CallFunc_Tick_DeltaTime_ImplicitCast, float CallFunc_ActionTick_DeltaSeconds_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "ExecuteUbergraph_BP_AIAction_AlertByKilledFriend"); Params::UBP_AIAction_AlertByKilledFriend_C_ExecuteUbergraph_BP_AIAction_AlertByKilledFriend_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3; Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2; Parms.K2Node_Event_WithResult = K2Node_Event_WithResult; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_IsNearTwoActorWithRadius_ReturnValue = CallFunc_IsNearTwoActorWithRadius_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue; Parms.CallFunc_ActionIsEmpty_ReturnValue = CallFunc_ActionIsEmpty_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1; Parms.CallFunc_Greater_DoubleDouble_ReturnValue_1 = CallFunc_Greater_DoubleDouble_ReturnValue_1; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.CallFunc_SightCheckAndResponse_ChangeNextAction = CallFunc_SightCheckAndResponse_ChangeNextAction; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.K2Node_VariableSet_tempDeltaTime_ImplicitCast = K2Node_VariableSet_tempDeltaTime_ImplicitCast; Parms.CallFunc_Tick_DeltaTime_ImplicitCast = CallFunc_Tick_DeltaTime_ImplicitCast; Parms.CallFunc_ActionTick_DeltaSeconds_ImplicitCast = CallFunc_ActionTick_DeltaSeconds_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }