#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0xF (0x40 - 0x31) // BlueprintGeneratedClass BP_AINPC_CombatMeleeState_StepAttack.BP_AINPC_CombatMeleeState_StepAttack_C class UBP_AINPC_CombatMeleeState_StepAttack_C : public UBP_AINPC_CombatState_Base_C { public: uint8 Pad_3009[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FPointerToUberGraphFrame UberGraphFrame; // 0x38(0x8)(ZeroConstructor, Transient, DuplicateTransient) static class UClass* StaticClass(); static class UBP_AINPC_CombatMeleeState_StepAttack_C* GetDefaultObj(); void StateEnter(); void ExecuteUbergraph_BP_AINPC_CombatMeleeState_StepAttack(int32 EntryPoint, class AActor* CallFunc_GetTargetActor_TargetActor, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APalCharacter* CallFunc_GetSelfActor_SelfActor); }; }