#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x21 (0x89 - 0x68) // BlueprintGeneratedClass BP_VisualEffect_PalBattleOutline.BP_VisualEffect_PalBattleOutline_C class UBP_VisualEffect_PalBattleOutline_C : public UPalVisualEffectBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x68(0x8)(ZeroConstructor, Transient, DuplicateTransient) double Alpha; // 0x70(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Fade_Speed; // 0x78(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UMaterialInstanceDynamic* Material; // 0x80(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) bool IsFadeInComplete; // 0x88(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_VisualEffect_PalBattleOutline_C* GetDefaultObj(); void SetFadeAlpha(double Alpha, bool CallFunc_IsValid_ReturnValue, float CallFunc_SetScalarParameterValue_Value_ImplicitCast); void OnBeginVisualEffect(); void TickVisualEffect(float DeltaTime); void OnEndVisualEffect(); void TerminatingTickVisualEffect(float DeltaTime); void OnBreakVisualEffect(bool bByConflict); void ExecuteUbergraph_BP_VisualEffect_PalBattleOutline(int32 EntryPoint, int32 Temp_int_Loop_Counter_Variable, int32 Temp_int_Array_Index_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 Temp_int_Array_Index_Variable_1, float K2Node_Event_DeltaTime_1, TArray& CallFunc_GetAllActorsOfClass_OutActors, class APostProcessVolume* CallFunc_Array_Get_Item, double CallFunc_Multiply_DoubleDouble_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const struct FWeightedBlendable& CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1, class UMaterialInstance* K2Node_DynamicCast_AsMaterial_Instance, bool K2Node_DynamicCast_bSuccess, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue, class UMaterialInstanceDynamic* K2Node_DynamicCast_AsMaterial_Instance_Dynamic, bool K2Node_DynamicCast_bSuccess_1, const struct FWeightedBlendable& K2Node_SetFieldsInStruct_StructOut, class USkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_FClamp_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, bool CallFunc_IsValid_ReturnValue, float K2Node_Event_DeltaTime, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_FClamp_ReturnValue_1, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, class USkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1, bool K2Node_Event_bByConflict, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast_1); }; }