#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // ENUMS //--------------------------------------------------------------------------------------------------------------------- enum class EBaseCreateFromSelectedTargetType : int32 { NewObject = 0, FirstInputObject = 1, LastInputObject = 2, EBaseCreateFromSelectedTargetType_MAX = 3, }; enum class EUVLayoutPreviewSide : int32 { Left = 0, Right = 1, EUVLayoutPreviewSide_MAX = 2, }; enum class ESpaceCurveControlPointTransformMode : int32 { Shared = 0, PerVertex = 1, ESpaceCurveControlPointTransformMode_MAX = 2, }; enum class ESpaceCurveControlPointOriginMode : int32 { Shared = 0, First = 1, Last = 2, ESpaceCurveControlPointOriginMode_MAX = 3, }; enum class ESpaceCurveControlPointFalloffType : int32 { Linear = 0, Smooth = 1, ESpaceCurveControlPointFalloffType_MAX = 2, }; enum class ECreateModelingObjectResult : uint8 { Ok = 0, Cancelled = 1, Failed_Unknown = 2, Failed_NoAPIFound = 3, Failed_InvalidWorld = 4, Failed_InvalidMesh = 5, Failed_InvalidTexture = 6, Failed_AssetCreationFailed = 7, Failed_ActorCreationFailed = 8, ECreateModelingObjectResult_MAX = 9, }; enum class ECreateMeshObjectSourceMeshType : uint8 { MeshDescription = 0, DynamicMesh = 1, ECreateMeshObjectSourceMeshType_MAX = 2, }; enum class ECreateObjectTypeHint : uint8 { Undefined = 0, StaticMesh = 1, Volume = 2, DynamicMeshActor = 3, ECreateObjectTypeHint_MAX = 4, }; enum class EHandleSourcesMethod : uint8 { DeleteSources = 0, HideSources = 1, KeepSources = 2, KeepFirstSource = 3, KeepLastSource = 4, EHandleSourcesMethod_MAX = 5, }; enum class EMultiTransformerMode : uint8 { DefaultGizmo = 1, QuickAxisTranslation = 2, EMultiTransformerMode_MAX = 3, }; //--------------------------------------------------------------------------------------------------------------------- // STRUCTS //--------------------------------------------------------------------------------------------------------------------- // 0x3 (0x3 - 0x0) // ScriptStruct ModelingComponents.ModelingToolsAxisFilter struct FModelingToolsAxisFilter { public: bool bAxisX; // 0x0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAxisY; // 0x1(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAxisZ; // 0x2(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x48 (0x48 - 0x0) // ScriptStruct ModelingComponents.RenderableTriangleVertex struct FRenderableTriangleVertex { public: struct FVector Position; // 0x0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UV; // 0x18(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Normal; // 0x28(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor Color; // 0x40(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1273[0x4]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0xE0 (0xE0 - 0x0) // ScriptStruct ModelingComponents.RenderableTriangle struct FRenderableTriangle { public: class UMaterialInterface* Material; // 0x0(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRenderableTriangleVertex Vertex0; // 0x8(0x48)(NoDestructor, NativeAccessSpecifierPublic) struct FRenderableTriangleVertex Vertex1; // 0x50(0x48)(NoDestructor, NativeAccessSpecifierPublic) struct FRenderableTriangleVertex Vertex2; // 0x98(0x48)(NoDestructor, NativeAccessSpecifierPublic) }; // 0x5E0 (0x5E0 - 0x0) // ScriptStruct ModelingComponents.CreateMeshObjectParams struct FCreateMeshObjectParams { public: class UPrimitiveComponent* SourceComponent; // 0x0(0x8)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECreateObjectTypeHint TypeHint; // 0x8(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1279[0x7]; // Fixing Size After Last Property [ Dumper-7 ] TSubclassOf TypeHintClass; // 0x10(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 TypeHintExtended; // 0x18(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_127B[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UWorld* TargetWorld; // 0x20(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_127C[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FTransform Transform; // 0x30(0x60)(Edit, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString BaseName; // 0x90(0x10)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Materials; // 0xA0(0x10)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) TArray AssetMaterials; // 0xB0(0x10)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) bool bEnableCollision; // 0xC0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECollisionTraceFlag CollisionMode; // 0xC1(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableRaytracingSupport; // 0xC2(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableRecomputeNormals; // 0xC3(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableRecomputeTangents; // 0xC4(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableNanite; // 0xC5(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1284[0x2]; // Fixing Size After Last Property [ Dumper-7 ] float NaniteProxyTrianglePercent; // 0xC8(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FMeshNaniteSettings NaniteSettings; // 0xCC(0x1C)(Edit, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_1286[0x4F8]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x20 (0x20 - 0x0) // ScriptStruct ModelingComponents.CreateMeshObjectResult struct FCreateMeshObjectResult { public: enum class ECreateModelingObjectResult ResultCode; // 0x0(0x1)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_128B[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AActor* NewActor; // 0x8(0x8)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* NewComponent; // 0x10(0x8)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* NewAsset; // 0x18(0x8)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x30 (0x30 - 0x0) // ScriptStruct ModelingComponents.CreateTextureObjectParams struct FCreateTextureObjectParams { public: int32 TypeHintExtended; // 0x0(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1291[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UWorld* TargetWorld; // 0x8(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* StoreRelativeToObject; // 0x10(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString BaseName; // 0x18(0x10)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* GeneratedTransientTexture; // 0x28(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // ScriptStruct ModelingComponents.CreateTextureObjectResult struct FCreateTextureObjectResult { public: enum class ECreateModelingObjectResult ResultCode; // 0x0(0x1)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1297[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UObject* NewAsset; // 0x8(0x8)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; }