#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x0 (0x3B8 - 0x3B8) // Class ModularGameplayActors.ModularAIController class AModularAIController : public AAIController { public: static class UClass* StaticClass(); static class AModularAIController* GetDefaultObj(); }; // 0x8 (0x620 - 0x618) // Class ModularGameplayActors.ModularCharacter class AModularCharacter : public ACharacter { public: uint8 Pad_9C3[0x8]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class AModularCharacter* GetDefaultObj(); }; // 0x0 (0x330 - 0x330) // Class ModularGameplayActors.ModularGameModeBase class AModularGameModeBase : public AGameModeBase { public: static class UClass* StaticClass(); static class AModularGameModeBase* GetDefaultObj(); }; // 0x0 (0x378 - 0x378) // Class ModularGameplayActors.ModularGameMode class AModularGameMode : public AGameMode { public: static class UClass* StaticClass(); static class AModularGameMode* GetDefaultObj(); }; // 0x0 (0x2E0 - 0x2E0) // Class ModularGameplayActors.ModularGameStateBase class AModularGameStateBase : public AGameStateBase { public: static class UClass* StaticClass(); static class AModularGameStateBase* GetDefaultObj(); }; // 0x0 (0x300 - 0x300) // Class ModularGameplayActors.ModularGameState class AModularGameState : public AGameState { public: static class UClass* StaticClass(); static class AModularGameState* GetDefaultObj(); }; // 0x0 (0x318 - 0x318) // Class ModularGameplayActors.ModularPawn class AModularPawn : public APawn { public: static class UClass* StaticClass(); static class AModularPawn* GetDefaultObj(); }; // 0x0 (0x850 - 0x850) // Class ModularGameplayActors.ModularPlayerController class AModularPlayerController : public APlayerController { public: static class UClass* StaticClass(); static class AModularPlayerController* GetDefaultObj(); }; // 0x0 (0x3A8 - 0x3A8) // Class ModularGameplayActors.ModularPlayerState class AModularPlayerState : public APlayerState { public: static class UClass* StaticClass(); static class AModularPlayerState* GetDefaultObj(); }; }