#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x158 - 0x150) // BlueprintGeneratedClass BP_AIActionBaseCamp_Sleep.BP_AIActionBaseCamp_Sleep_C class UBP_AIActionBaseCamp_Sleep_C : public UPalAIActionBaseCampSleep { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x150(0x8)(ZeroConstructor, Transient, DuplicateTransient) static class UClass* StaticClass(); static class UBP_AIActionBaseCamp_Sleep_C* GetDefaultObj(); void ActionStart(class APawn* ControlledPawn); void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult); void ExecuteUbergraph_BP_AIActionBaseCamp_Sleep(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue); }; }