#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalIncidentRandom.BP_PalIncidentRandom_C // (None) class UClass* UBP_PalIncidentRandom_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalIncidentRandom_C"); return Clss; } // BP_PalIncidentRandom_C BP_PalIncidentRandom.Default__BP_PalIncidentRandom_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_PalIncidentRandom_C* UBP_PalIncidentRandom_C::GetDefaultObj() { static class UBP_PalIncidentRandom_C* Default = nullptr; if (!Default) Default = static_cast(UBP_PalIncidentRandom_C::StaticClass()->DefaultObject); return Default; } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.SetupOutbreakData // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None) // bool CallFunc_IsOutbreakTable_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::SetupOutbreakData(bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data, bool CallFunc_IsOutbreakTable_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "SetupOutbreakData"); Params::UBP_PalIncidentRandom_C_SetupOutbreakData_Params Parms{}; Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result; Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data; Parms.CallFunc_IsOutbreakTable_ReturnValue = CallFunc_IsOutbreakTable_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.GetGroupList // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // TArray GroupNo (Parm, OutParm) // TArray GroupNoList (Edit, BlueprintVisible) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataCallFunc_Array_Get_Item (None) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_AddUnique_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None) // bool CallFunc_IsOutbreakTable_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm) // class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnNPCDataCallFunc_GetDataTableRowFromName_OutRow (None) // bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetDataTableRowNames_OutRowNames_1 (ReferenceParm) // int32 CallFunc_Array_AddUnique_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Array_Get_Item_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataCallFunc_GetDataTableRowFromName_OutRow_1 (None) // bool CallFunc_GetDataTableRowFromName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_AddUnique_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::GetGroupList(TArray* GroupNo, const TArray& GroupNoList, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_2, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_AddUnique_ReturnValue, int32 Temp_int_Loop_Counter_Variable_2, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_2, bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data, bool CallFunc_IsOutbreakTable_ReturnValue, TArray& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, const struct FPalRandomIncidentSpawnNPCData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, TArray& CallFunc_GetDataTableRowNames_OutRowNames_1, int32 CallFunc_Array_AddUnique_ReturnValue_1, class FName CallFunc_Array_Get_Item_2, int32 CallFunc_Array_Length_ReturnValue_2, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_GetDataTableRowFromName_OutRow_1, bool CallFunc_GetDataTableRowFromName_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_2, int32 CallFunc_Array_AddUnique_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "GetGroupList"); Params::UBP_PalIncidentRandom_C_GetGroupList_Params Parms{}; Parms.GroupNoList = GroupNoList; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable_2 = Temp_int_Array_Index_Variable_2; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_AddUnique_ReturnValue = CallFunc_Array_AddUnique_ReturnValue; Parms.Temp_int_Loop_Counter_Variable_2 = Temp_int_Loop_Counter_Variable_2; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2; Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result; Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data; Parms.CallFunc_IsOutbreakTable_ReturnValue = CallFunc_IsOutbreakTable_ReturnValue; Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow; Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_GetDataTableRowNames_OutRowNames_1 = CallFunc_GetDataTableRowNames_OutRowNames_1; Parms.CallFunc_Array_AddUnique_ReturnValue_1 = CallFunc_Array_AddUnique_ReturnValue_1; Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2; Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2; Parms.CallFunc_GetDataTableRowFromName_OutRow_1 = CallFunc_GetDataTableRowFromName_OutRow_1; Parms.CallFunc_GetDataTableRowFromName_ReturnValue_1 = CallFunc_GetDataTableRowFromName_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue_2 = CallFunc_Less_IntInt_ReturnValue_2; Parms.CallFunc_Array_AddUnique_ReturnValue_2 = CallFunc_Array_AddUnique_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); if (GroupNo != nullptr) *GroupNo = std::move(Parms.GroupNo); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnRandomIncidentActionNotify // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalRandomIncidentActionNotifyTypeNotifyType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::OnRandomIncidentActionNotify(enum class EPalRandomIncidentActionNotifyType NotifyType, bool K2Node_SwitchEnum_CmpSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnRandomIncidentActionNotify"); Params::UBP_PalIncidentRandom_C_OnRandomIncidentActionNotify_Params Parms{}; Parms.NotifyType = NotifyType; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.SetDisableFlagForNPCSpawner_BP // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsDisable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalRandomIncidentSpawnerBase*CallFunc_Get_Incident_Spawner_IncidentSpawner (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetObjectName_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Conv_StringToName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetAreaRadius_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::SetDisableFlagForNPCSpawner_BP(bool IsDisable, class APalRandomIncidentSpawnerBase* CallFunc_Get_Incident_Spawner_IncidentSpawner, const class FString& CallFunc_GetObjectName_ReturnValue, bool CallFunc_IsValid_ReturnValue, class FName CallFunc_Conv_StringToName_ReturnValue, float CallFunc_GetAreaRadius_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "SetDisableFlagForNPCSpawner_BP"); Params::UBP_PalIncidentRandom_C_SetDisableFlagForNPCSpawner_BP_Params Parms{}; Parms.IsDisable = IsDisable; Parms.CallFunc_Get_Incident_Spawner_IncidentSpawner = CallFunc_Get_Incident_Spawner_IncidentSpawner; Parms.CallFunc_GetObjectName_ReturnValue = CallFunc_GetObjectName_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Conv_StringToName_ReturnValue = CallFunc_Conv_StringToName_ReturnValue; Parms.CallFunc_GetAreaRadius_ReturnValue = CallFunc_GetAreaRadius_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnNPCSpawnerDestroyed // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* DestroyedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::OnNPCSpawnerDestroyed(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnNPCSpawnerDestroyed"); Params::UBP_PalIncidentRandom_C_OnNPCSpawnerDestroyed_Params Parms{}; Parms.DestroyedActor = DestroyedActor; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnNpcDespawned // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName RowName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_RemoveItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::OnNpcDespawned(class FName& RowName, bool CallFunc_Array_RemoveItem_ReturnValue, bool CallFunc_Array_Contains_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnNpcDespawned"); Params::UBP_PalIncidentRandom_C_OnNpcDespawned_Params Parms{}; Parms.RowName = RowName; Parms.CallFunc_Array_RemoveItem_ReturnValue = CallFunc_Array_RemoveItem_ReturnValue; Parms.CallFunc_Array_Contains_ReturnValue = CallFunc_Array_Contains_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.TerminateAction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::TerminateAction(bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "TerminateAction"); Params::UBP_PalIncidentRandom_C_TerminateAction_Params Parms{}; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnEndProc // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalRandomIncidentSpawnerBase*CallFunc_Get_Incident_Spawner_IncidentSpawner (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::OnEndProc(bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalRandomIncidentSpawnerBase* CallFunc_Get_Incident_Spawner_IncidentSpawner, bool CallFunc_IsValid_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnEndProc"); Params::UBP_PalIncidentRandom_C_OnEndProc_Params Parms{}; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_Get_Incident_Spawner_IncidentSpawner = CallFunc_Get_Incident_Spawner_IncidentSpawner; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.GetNPCSpawner // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class APalRandomIncidentNPCSpawner*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash) class APalRandomIncidentNPCSpawner* UBP_PalIncidentRandom_C::GetNPCSpawner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "GetNPCSpawner"); Params::UBP_PalIncidentRandom_C_GetNPCSpawner_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.StartAction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::StartAction(bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "StartAction"); Params::UBP_PalIncidentRandom_C_StartAction_Params Parms{}; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.IsExcludeOtherPal // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None) bool UBP_PalIncidentRandom_C::IsExcludeOtherPal(bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "IsExcludeOtherPal"); Params::UBP_PalIncidentRandom_C_IsExcludeOtherPal_Params Parms{}; Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result; Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.ExcludeOtherPal // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalRandomIncidentSpawnerBase*CallFunc_Get_Incident_Spawner_IncidentSpawner (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsExcludeOtherPal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::ExcludeOtherPal(class APalRandomIncidentSpawnerBase* CallFunc_Get_Incident_Spawner_IncidentSpawner, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_IsExcludeOtherPal_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "ExcludeOtherPal"); Params::UBP_PalIncidentRandom_C_ExcludeOtherPal_Params Parms{}; Parms.CallFunc_Get_Incident_Spawner_IncidentSpawner = CallFunc_Get_Incident_Spawner_IncidentSpawner; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_IsExcludeOtherPal_ReturnValue = CallFunc_IsExcludeOtherPal_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnExitAnyArea_Impl // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalRandomIncidentSpawnerAreaTypeAreaType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 PlayerId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::OnExitAnyArea_Impl(enum class EPalRandomIncidentSpawnerAreaType AreaType, int32 PlayerId, bool K2Node_SwitchEnum_CmpSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnExitAnyArea_Impl"); Params::UBP_PalIncidentRandom_C_OnExitAnyArea_Impl_Params Parms{}; Parms.AreaType = AreaType; Parms.PlayerId = PlayerId; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnEnterAnyArea_Impl // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalRandomIncidentSpawnerAreaTypeAreaType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 PlayerId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::OnEnterAnyArea_Impl(enum class EPalRandomIncidentSpawnerAreaType AreaType, int32 PlayerId, bool K2Node_SwitchEnum_CmpSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnEnterAnyArea_Impl"); Params::UBP_PalIncidentRandom_C_OnEnterAnyArea_Impl_Params Parms{}; Parms.AreaType = AreaType; Parms.PlayerId = PlayerId; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.IsAllNpcSpawned // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsSpawned (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm) // class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_Contains_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetDataTableRowNames_OutRowNames_1 (ReferenceParm) // class FName CallFunc_Array_Get_Item_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_Contains_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::IsAllNpcSpawned(bool* IsSpawned, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Loop_Counter_Variable_1, int32 Temp_int_Loop_Counter_Variable_2, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_2, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Array_Index_Variable_2, class FName CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Array_Contains_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data, bool CallFunc_IsValid_ReturnValue, TArray& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Array_Contains_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, TArray& CallFunc_GetDataTableRowNames_OutRowNames_1, class FName CallFunc_Array_Get_Item_2, int32 CallFunc_Array_Length_ReturnValue_2, bool CallFunc_Array_Contains_ReturnValue_2, bool CallFunc_Less_IntInt_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "IsAllNpcSpawned"); Params::UBP_PalIncidentRandom_C_IsAllNpcSpawned_Params Parms{}; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.Temp_int_Loop_Counter_Variable_2 = Temp_int_Loop_Counter_Variable_2; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.Temp_int_Array_Index_Variable_2 = Temp_int_Array_Index_Variable_2; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Contains_ReturnValue = CallFunc_Array_Contains_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result; Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Array_Contains_ReturnValue_1 = CallFunc_Array_Contains_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetDataTableRowNames_OutRowNames_1 = CallFunc_GetDataTableRowNames_OutRowNames_1; Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2; Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2; Parms.CallFunc_Array_Contains_ReturnValue_2 = CallFunc_Array_Contains_ReturnValue_2; Parms.CallFunc_Less_IntInt_ReturnValue_2 = CallFunc_Less_IntInt_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); if (IsSpawned != nullptr) *IsSpawned = Parms.IsSpawned; } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnNpcSpawned // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName RowName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsAllNpcSpawned_isSpawned (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::OnNpcSpawned(class FName& RowName, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsAllNpcSpawned_isSpawned, int32 CallFunc_Array_Add_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnNpcSpawned"); Params::UBP_PalIncidentRandom_C_OnNpcSpawned_Params Parms{}; Parms.RowName = RowName; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsAllNpcSpawned_isSpawned = CallFunc_IsAllNpcSpawned_isSpawned; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.Spawn NPCs // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UDataTable* SpawnDataList (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName RowName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnNPCDataCallFunc_GetDataTableRowFromName_OutRow (None) // bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm) // class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::Spawn_NPCs(class UDataTable* SpawnDataList, class FName RowName, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, const struct FPalRandomIncidentSpawnNPCData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, TArray& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "Spawn NPCs"); Params::UBP_PalIncidentRandom_C_Spawn_NPCs_Params Parms{}; Parms.SpawnDataList = SpawnDataList; Parms.RowName = RowName; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow; Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue; Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.Spawn Monsters // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UDataTable* SpawnDataList (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataGenerateSpawnMonsterData (Edit, BlueprintVisible) // struct FPalRandomIncidentSpawnMonsterOutbreakDataOutbreakData (Edit, BlueprintVisible) // class FName RowName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsOutbreakTable_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataCallFunc_Array_Get_Item (None) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataCallFunc_GetDataTableRowFromName_OutRow (None) // bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm) // class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::Spawn_Monsters(class UDataTable* SpawnDataList, const struct FPalRandomIncidentSpawnMonsterData& GenerateSpawnMonsterData, const struct FPalRandomIncidentSpawnMonsterOutbreakData& OutbreakData, class FName RowName, bool CallFunc_IsOutbreakTable_ReturnValue, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable_1, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_1, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, TArray& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_2, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue_3) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "Spawn Monsters"); Params::UBP_PalIncidentRandom_C_Spawn_Monsters_Params Parms{}; Parms.SpawnDataList = SpawnDataList; Parms.GenerateSpawnMonsterData = GenerateSpawnMonsterData; Parms.OutbreakData = OutbreakData; Parms.RowName = RowName; Parms.CallFunc_IsOutbreakTable_ReturnValue = CallFunc_IsOutbreakTable_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow; Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue; Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_Array_Length_ReturnValue_3 = CallFunc_Array_Length_ReturnValue_3; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.Spawn Characters // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None) void UBP_PalIncidentRandom_C::Spawn_Characters(bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "Spawn Characters"); Params::UBP_PalIncidentRandom_C_Spawn_Characters_Params Parms{}; Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result; Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnGroupCreated // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentRandom_C::OnGroupCreated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnGroupCreated"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.CreateCharacterIdList // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // TArray CharacterIds (Parm, OutParm) // TArray NameList (Edit, BlueprintVisible) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataCallFunc_Array_Get_Item (None) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_IsNotEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_AddUnique_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None) // TArray CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm) // TArray CallFunc_GetDataTableRowNames_OutRowNames_1 (ReferenceParm) // class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Array_Get_Item_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataCallFunc_GetDataTableRowFromName_OutRow (None) // bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnNPCDataCallFunc_GetDataTableRowFromName_OutRow_1 (None) // bool CallFunc_GetDataTableRowFromName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_AddUnique_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_AddUnique_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::CreateCharacterIdList(TArray* CharacterIds, const TArray& NameList, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_2, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Array_IsNotEmpty_ReturnValue, int32 CallFunc_Array_AddUnique_ReturnValue, int32 Temp_int_Loop_Counter_Variable_2, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_2, bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data, TArray& CallFunc_GetDataTableRowNames_OutRowNames, TArray& CallFunc_GetDataTableRowNames_OutRowNames_1, class FName CallFunc_Array_Get_Item_1, class FName CallFunc_Array_Get_Item_2, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, const struct FPalRandomIncidentSpawnNPCData& CallFunc_GetDataTableRowFromName_OutRow_1, bool CallFunc_GetDataTableRowFromName_ReturnValue_1, int32 CallFunc_Array_AddUnique_ReturnValue_1, int32 CallFunc_Array_AddUnique_ReturnValue_2, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue_2, bool CallFunc_Less_IntInt_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "CreateCharacterIdList"); Params::UBP_PalIncidentRandom_C_CreateCharacterIdList_Params Parms{}; Parms.NameList = NameList; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable_2 = Temp_int_Array_Index_Variable_2; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_IsNotEmpty_ReturnValue = CallFunc_Array_IsNotEmpty_ReturnValue; Parms.CallFunc_Array_AddUnique_ReturnValue = CallFunc_Array_AddUnique_ReturnValue; Parms.Temp_int_Loop_Counter_Variable_2 = Temp_int_Loop_Counter_Variable_2; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2; Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result; Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data; Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames; Parms.CallFunc_GetDataTableRowNames_OutRowNames_1 = CallFunc_GetDataTableRowNames_OutRowNames_1; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2; Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow; Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue; Parms.CallFunc_GetDataTableRowFromName_OutRow_1 = CallFunc_GetDataTableRowFromName_OutRow_1; Parms.CallFunc_GetDataTableRowFromName_ReturnValue_1 = CallFunc_GetDataTableRowFromName_ReturnValue_1; Parms.CallFunc_Array_AddUnique_ReturnValue_1 = CallFunc_Array_AddUnique_ReturnValue_1; Parms.CallFunc_Array_AddUnique_ReturnValue_2 = CallFunc_Array_AddUnique_ReturnValue_2; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue_2 = CallFunc_Less_IntInt_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); if (CharacterIds != nullptr) *CharacterIds = std::move(Parms.CharacterIds); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.Get Setting Table Row // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSettings Data (Parm, OutParm) // struct FPalRandomIncidentSettings CallFunc_GetDataTableRowFromName_OutRow (None) // bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::Get_Setting_Table_Row(bool* Result, struct FPalRandomIncidentSettings* Data, const struct FPalRandomIncidentSettings& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "Get Setting Table Row"); Params::UBP_PalIncidentRandom_C_Get_Setting_Table_Row_Params Parms{}; Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow; Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; if (Data != nullptr) *Data = std::move(Parms.Data); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.Get Incident Spawner // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class APalRandomIncidentSpawnerBase*IncidentSpawner (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalRandomIncidentSpawnerBase*K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::Get_Incident_Spawner(class APalRandomIncidentSpawnerBase** IncidentSpawner, class UObject* CallFunc_GetOwner_ReturnValue, class APalRandomIncidentSpawnerBase* K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "Get Incident Spawner"); Params::UBP_PalIncidentRandom_C_Get_Incident_Spawner_Params Parms{}; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base = K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (IncidentSpawner != nullptr) *IncidentSpawner = Parms.IncidentSpawner; } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.CreateAction // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None) // class UPalRandomIncidentActionBase*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::CreateAction(bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data, class UPalRandomIncidentActionBase* CallFunc_SpawnObject_ReturnValue, bool CallFunc_IsValidClass_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "CreateAction"); Params::UBP_PalIncidentRandom_C_CreateAction_Params Parms{}; Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result; Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.CreateNpcSpawner // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class APalRandomIncidentSpawnerBase*CallFunc_Get_Incident_Spawner_IncidentSpawner (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_PalRandomIncidentSpawner_C*K2Node_DynamicCast_AsBP_Pal_Random_Incident_Spawner (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* K2Node_DynamicCast_AsActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_PalRandomIncidentNPCSpawner_C*CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::CreateNpcSpawner(class APalRandomIncidentSpawnerBase* CallFunc_Get_Incident_Spawner_IncidentSpawner, class UObject* CallFunc_GetOwner_ReturnValue, class ABP_PalRandomIncidentSpawner_C* K2Node_DynamicCast_AsBP_Pal_Random_Incident_Spawner, bool K2Node_DynamicCast_bSuccess, class AActor* K2Node_DynamicCast_AsActor, bool K2Node_DynamicCast_bSuccess_1, const struct FTransform& CallFunc_GetTransform_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_PalRandomIncidentNPCSpawner_C* CallFunc_FinishSpawningActor_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "CreateNpcSpawner"); Params::UBP_PalIncidentRandom_C_CreateNpcSpawner_Params Parms{}; Parms.CallFunc_Get_Incident_Spawner_IncidentSpawner = CallFunc_Get_Incident_Spawner_IncidentSpawner; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Pal_Random_Incident_Spawner = K2Node_DynamicCast_AsBP_Pal_Random_Incident_Spawner; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_DynamicCast_AsActor = K2Node_DynamicCast_AsActor; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue; Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.SetupIncident // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TArray CallFunc_GetGroupList_GroupNo (ReferenceParm) // bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameterRandom*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Random (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::SetupIncident(TArray& CallFunc_GetGroupList_GroupNo, bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameterRandom* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Random, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "SetupIncident"); Params::UBP_PalIncidentRandom_C_SetupIncident_Params Parms{}; Parms.CallFunc_GetGroupList_GroupNo = CallFunc_GetGroupList_GroupNo; Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result; Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data; Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Random = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Random; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnBegin // (Event, Public, BlueprintEvent) // Parameters: void UBP_PalIncidentRandom_C::OnBegin() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnBegin"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.BindIDelegate_AreaInOut // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentRandom_C::BindIDelegate_AreaInOut() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "BindIDelegate_AreaInOut"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.UnbindIDelegate_AreaInOut // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentRandom_C::UnbindIDelegate_AreaInOut() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "UnbindIDelegate_AreaInOut"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.BindDelegate_NpcSpawner // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentRandom_C::BindDelegate_NpcSpawner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "BindDelegate_NpcSpawner"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.UnbindDelegate_NpcSpawner // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentRandom_C::UnbindDelegate_NpcSpawner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "UnbindDelegate_NpcSpawner"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnEnterAnyAreaEvent // (BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalRandomIncidentSpawnerAreaTypeAreaType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 PlayerId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::OnEnterAnyAreaEvent(enum class EPalRandomIncidentSpawnerAreaType AreaType, int32 PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnEnterAnyAreaEvent"); Params::UBP_PalIncidentRandom_C_OnEnterAnyAreaEvent_Params Parms{}; Parms.AreaType = AreaType; Parms.PlayerId = PlayerId; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnExitAnyAreaEvent // (BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalRandomIncidentSpawnerAreaTypeAreaType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 PlayerId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::OnExitAnyAreaEvent(enum class EPalRandomIncidentSpawnerAreaType AreaType, int32 PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnExitAnyAreaEvent"); Params::UBP_PalIncidentRandom_C_OnExitAnyAreaEvent_Params Parms{}; Parms.AreaType = AreaType; Parms.PlayerId = PlayerId; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnEnd // (Event, Public, BlueprintEvent) // Parameters: void UBP_PalIncidentRandom_C::OnEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnEnd"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.BindDelegate_Action // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentRandom_C::BindDelegate_Action() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "BindDelegate_Action"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.UnbindDelegate_Action // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentRandom_C::UnbindDelegate_Action() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "UnbindDelegate_Action"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.ExecuteUbergraph_BP_PalIncidentRandom // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalRandomIncidentSpawnerAreaTypeK2Node_CustomEvent_AreaType_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 K2Node_CustomEvent_PlayerId_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalRandomIncidentSpawnerAreaTypeK2Node_CustomEvent_AreaType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 K2Node_CustomEvent_PlayerId (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentRandom_C::ExecuteUbergraph_BP_PalIncidentRandom(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, enum class EPalRandomIncidentSpawnerAreaType K2Node_CustomEvent_AreaType_1, int32 K2Node_CustomEvent_PlayerId_1, enum class EPalRandomIncidentSpawnerAreaType K2Node_CustomEvent_AreaType, int32 K2Node_CustomEvent_PlayerId, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentRandom_C", "ExecuteUbergraph_BP_PalIncidentRandom"); Params::UBP_PalIncidentRandom_C_ExecuteUbergraph_BP_PalIncidentRandom_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.K2Node_CustomEvent_AreaType_1 = K2Node_CustomEvent_AreaType_1; Parms.K2Node_CustomEvent_PlayerId_1 = K2Node_CustomEvent_PlayerId_1; Parms.K2Node_CustomEvent_AreaType = K2Node_CustomEvent_AreaType; Parms.K2Node_CustomEvent_PlayerId = K2Node_CustomEvent_PlayerId; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5; Parms.K2Node_CreateDelegate_OutputDelegate_6 = K2Node_CreateDelegate_OutputDelegate_6; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } }