#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x58 (0xA0 - 0x48) // BlueprintGeneratedClass BP_Status_Dying.BP_Status_Dying_C class UBP_Status_Dying_C : public UPalStatusBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x48(0x8)(ZeroConstructor, Transient, DuplicateTransient) class FName FlagName; // 0x50(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) FMulticastInlineDelegateProperty_ OnUpdateDying; // 0x58(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) struct FTimerHandle UpdateTimer; // 0x68(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) FMulticastInlineDelegateProperty_ OnDyingEnd; // 0x70(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) FMulticastInlineDelegateProperty_ OnDyingInterrupt; // 0x80(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) class AActor* Action_Actor; // 0x90(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class UWBP_DyingFriendLoupe_C* DyingLoupe; // 0x98(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_Status_Dying_C* GetDefaultObj(); void FlagControll(bool bIsDisable, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1); void OnBeginStatus(); void TickStatus(float DeltaTime); void OnEndStatus(); void SetupInteractTrigger(bool IsEnable); void OnStartRescue(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType); void OnEndRescue(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType); void UpdateDyingWidget(); void ProcessDeath(); void StartBindInteract(class UPalInteractDelegates* InteractDelegates); void StartUnBindInteract(class UPalInteractDelegates* InteractDelegates); void ExecuteUbergraph_BP_Status_Dying(int32 EntryPoint, class UPalInteractDelegates* K2Node_CustomEvent_InteractDelegates, float K2Node_Event_DeltaTime, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_HasAliveFriendPlayers_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsDyingHPZero_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool K2Node_CustomEvent_IsEnable, class AActor* CallFunc_GetOwner_ReturnValue_1, TArray& CallFunc_GetComponentsByTag_ReturnValue, class AActor* K2Node_CustomEvent_Other_1, enum class EPalInteractiveObjectIndicatorType K2Node_CustomEvent_IndicatorType_1, class UPalInteractiveObjectSphereComponent* CallFunc_Array_Get_Item, bool CallFunc_Array_IsNotEmpty_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_2, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue, class AActor* K2Node_CustomEvent_Other, enum class EPalInteractiveObjectIndicatorType K2Node_CustomEvent_IndicatorType, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UBP_DownWidgetParameter_C* CallFunc_CreateDispatchParameterForK2Node_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue_3, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool CallFunc_IsFriend_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_4, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_PlayAction_ReturnValue, bool CallFunc_IsValid_ReturnValue_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class AActor* CallFunc_GetOwner_ReturnValue_5, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_3, bool CallFunc_HasAuthority_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_6, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_4, bool CallFunc_IsValid_ReturnValue_4, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_5, class AActor* CallFunc_GetOwner_ReturnValue_7, bool CallFunc_IsValid_ReturnValue_5, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_6, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class UWBP_DyingFriendLoupe_C* CallFunc_SpawnObject_ReturnValue, bool CallFunc_IsValid_ReturnValue_6, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, const struct FGuid& CallFunc_Push_ReturnValue, class UPalInteractDelegates* K2Node_CustomEvent_InteractDelegates_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast, double CallFunc_Multiply_DoubleDouble_B_ImplicitCast, float CallFunc_SubDyingHP_SubHP_ImplicitCast, double K2Node_CallDelegate_DyingHP_ImplicitCast, double K2Node_CallDelegate_MaxDyingHP_ImplicitCast); void OnDyingInterrupt__DelegateSignature(bool IsInterrupting); void OnDyingEnd__DelegateSignature(); void OnUpdateDying__DelegateSignature(double DyingHP, double MaxDyingHP); }; }