#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class ChaosCaching.ChaosCacheCollection // (None) class UClass* UChaosCacheCollection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ChaosCacheCollection"); return Clss; } // ChaosCacheCollection ChaosCaching.Default__ChaosCacheCollection // (Public, ClassDefaultObject, ArchetypeObject) class UChaosCacheCollection* UChaosCacheCollection::GetDefaultObj() { static class UChaosCacheCollection* Default = nullptr; if (!Default) Default = static_cast(UChaosCacheCollection::StaticClass()->DefaultObject); return Default; } // Class ChaosCaching.ChaosCacheManager // (Actor) class UClass* AChaosCacheManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ChaosCacheManager"); return Clss; } // ChaosCacheManager ChaosCaching.Default__ChaosCacheManager // (Public, ClassDefaultObject, ArchetypeObject) class AChaosCacheManager* AChaosCacheManager::GetDefaultObj() { static class AChaosCacheManager* Default = nullptr; if (!Default) Default = static_cast(AChaosCacheManager::StaticClass()->DefaultObject); return Default; } // Function ChaosCaching.ChaosCacheManager.TriggerComponentByCache // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FName InCacheName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AChaosCacheManager::TriggerComponentByCache(class FName InCacheName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosCacheManager", "TriggerComponentByCache"); Params::AChaosCacheManager_TriggerComponentByCache_Params Parms{}; Parms.InCacheName = InCacheName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCaching.ChaosCacheManager.TriggerComponent // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AChaosCacheManager::TriggerComponent(class UPrimitiveComponent* InComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosCacheManager", "TriggerComponent"); Params::AChaosCacheManager_TriggerComponent_Params Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCaching.ChaosCacheManager.TriggerAll // (Final, Native, Protected, BlueprintCallable) // Parameters: void AChaosCacheManager::TriggerAll() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosCacheManager", "TriggerAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function ChaosCaching.ChaosCacheManager.SetStartTime // (Final, Native, Public) // Parameters: // float InStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AChaosCacheManager::SetStartTime(float InStartTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosCacheManager", "SetStartTime"); Params::AChaosCacheManager_SetStartTime_Params Parms{}; Parms.InStartTime = InStartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCaching.ChaosCacheManager.ResetSingleTransform // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AChaosCacheManager::ResetSingleTransform(int32 InIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosCacheManager", "ResetSingleTransform"); Params::AChaosCacheManager_ResetSingleTransform_Params Parms{}; Parms.InIndex = InIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ChaosCaching.ChaosCacheManager.ResetAllComponentTransforms // (Final, Native, Public, BlueprintCallable) // Parameters: void AChaosCacheManager::ResetAllComponentTransforms() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChaosCacheManager", "ResetAllComponentTransforms"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class ChaosCaching.ChaosCachePlayer // (Actor) class UClass* AChaosCachePlayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ChaosCachePlayer"); return Clss; } // ChaosCachePlayer ChaosCaching.Default__ChaosCachePlayer // (Public, ClassDefaultObject, ArchetypeObject) class AChaosCachePlayer* AChaosCachePlayer::GetDefaultObj() { static class AChaosCachePlayer* Default = nullptr; if (!Default) Default = static_cast(AChaosCachePlayer::StaticClass()->DefaultObject); return Default; } // Class ChaosCaching.ChaosCache // (None) class UClass* UChaosCache::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ChaosCache"); return Clss; } // ChaosCache ChaosCaching.Default__ChaosCache // (Public, ClassDefaultObject, ArchetypeObject) class UChaosCache* UChaosCache::GetDefaultObj() { static class UChaosCache* Default = nullptr; if (!Default) Default = static_cast(UChaosCache::StaticClass()->DefaultObject); return Default; } // Class ChaosCaching.MovieSceneChaosCacheSection // (None) class UClass* UMovieSceneChaosCacheSection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MovieSceneChaosCacheSection"); return Clss; } // MovieSceneChaosCacheSection ChaosCaching.Default__MovieSceneChaosCacheSection // (Public, Transactional, ClassDefaultObject, ArchetypeObject) class UMovieSceneChaosCacheSection* UMovieSceneChaosCacheSection::GetDefaultObj() { static class UMovieSceneChaosCacheSection* Default = nullptr; if (!Default) Default = static_cast(UMovieSceneChaosCacheSection::StaticClass()->DefaultObject); return Default; } // Class ChaosCaching.MovieSceneChaosCacheTrack // (None) class UClass* UMovieSceneChaosCacheTrack::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MovieSceneChaosCacheTrack"); return Clss; } // MovieSceneChaosCacheTrack ChaosCaching.Default__MovieSceneChaosCacheTrack // (Public, Transactional, ClassDefaultObject, ArchetypeObject) class UMovieSceneChaosCacheTrack* UMovieSceneChaosCacheTrack::GetDefaultObj() { static class UMovieSceneChaosCacheTrack* Default = nullptr; if (!Default) Default = static_cast(UMovieSceneChaosCacheTrack::StaticClass()->DefaultObject); return Default; } }